- Patch 1.2 - 6 November 2023
:mb2spark: Greetings Spirit Hunters! :mb2spark: Happy November! We are happy to share some news along with a fun update and a new event! :sadhf:BULLET HEAVEN FEST! We are excited to be part of the great event with so many other great games in our genre! :mb2spark: Bullet Heaven tag finally added to Steam :mb2spark: Spirit Hunters is now 30% off :mb2spark: Over 150 other Bullet Heaven games on sale :sadhf:TURBO MODES Spirit Hunters just got a whole lot faster! Once you beat any level at normal speed the first time, you can replay levels at 1.5x speed or 2x speed. This increases the full game speed so 2x means standard 15 min runs become 7.5 minutes. (clock ticks twice as fast) Warning! - We haven't tested on very old hardware so If you have a old toaster computer, super fast mode may have some performance challenges. :P The speed options can be found in the Map Select screen and the Chal…
- Patch 1.1 - 29 August 2023
:mb2spark: Greetings Spirit Hunters! :mb2spark: Its been one month since our console launch and we are finally winding down on Spirit Hunters. The team has moved on to new games at this point, or having a break. This will likely be the final update outside of any newly found bugs and one potential feature we are testing. We want to thank everyone in the community who has helped to make this a game we can be proud of finishing. :sadhf: DIVINITY WEB PURCHASABLE HIGHLIGHT This is one of the most requested features we have had for a long time. Now that the game is done and 99% of the bugs are cleared out, we have had the time to get it in. Once you have more than 50 points spent in the Divinity web, there will be a highlighted, arrow that will point to any node you can currently afford to unlock. This counts for both resources and kill gates. This should make mid to late-game Dweb navigatio…
- Available NOW on consoles! - 19 July 2023
We are very happy to announce that Spirit Hunters: Infinite Horde is NOW AVAILABLE on consoles! :mb2spark: Nintendo Switch :mb2spark: Playstation 4 :mb2spark: Playstaton 5 :mb2spark: Xbox One :mb2spark: Xbox Series X/S Phew! We've been working hard over the last few months to bring out all consoles at the same time! It's been a lot of work, but we're super happy that we are finally here! Links to Spirit Hunters: Infinite Horde on all consoles are available on our website or you can simply search for Spirit Hunters on your preferred system. https://www.creaturecauldrongames.com/ :sadhf: Thanks to our porting partner, Subsilico for helping us make this happen! As always, thanks for all the player feedback and support. :engineercat:
- 1.0 Full Release Out Now! - 20 June 2023
Hello again, Spirit Hunters! We are incredibly excited and proud to release the finished Spirit Hunters: Infinite Horde version 1.0 today! It's been a full year of amazing player feedback and big updates to get us to this point. We want to thank everyone who helped us shape this game into what it is today. :mb2spark: For new players and those who are coming back to the game after a long break, here is what Spirit Hunters has grown into over the past year: :sadhf:8 Unique heroes with their own powerful active abilities, passive abilities, and synergies with each ability. :sadhf:42 Abilities and mods have all been buffed and balanced multiple times :sadhf:20 pets with different passive stats that have also been updated and re-balanced :sadhf:9 environment zones each with unique monsters and layouts that change the game flow :sadhf:Normal, Hard and Brutal levels of difficulty for each map!…
- Progress Report 9 - 30 May 2023
ːmb2sparkː Greetings Spirit Hunters! ːmb2sparkː Happy late May! It's been 1 year since our first early access launch. It has been a fun and challenging road that has led us to this point. We are very happy and excited to announce the release date for the finished 1.0 version of Spirit Hunters! INCLUDED IN 1.0 RELEASE We are finally adding all of the usual Steam extras in with the 1.0 release: * 13 new Steam Achievements - bringing the total to 100 * Steam Trading Cards * Steam Medals * Steam Backgrounds * Steam Emojis While the vast majority of the game is finished, there will still be some in-game updates: * New Languages * Minor game balance updates * UI updates * Loads of bug fixes, QOL and optimization passes. * The final Moon Mummy buff... As usual, a full list of specific details will be in the 1.0 release patch notes CONSOLE VERSIONS! We have been hard at work porting Spirit Hunt…
- Content Patch 8 - 26 April 2023
:mb2spark: Greetings Spirit Hunters! :mb2spark: We are happy to finally be releasing our biggest and final major content patch prior to the 1.0 release! This has been a massive undertaking over the past couple of months and we really appreciate the support and patience for this update. There is a LOT to get through, so let's jump right in! NEW HEROES :sadhf:McDIGGINS McDiggins, the crazy miner is our resource-gathering/farming specialist. All of his starting ability synergies are based on gathering more resources. :mb2spark:PASSIVE - All Crystal nodes turn into Ember Core nodes in every zone. :mb2spark:HERO ABILITY - McDiggins gains move speed, invulnerability and knockback for 4 seconds. Enemies hit by the knockback have a 30% chance to drop a crystal. This can be used as both a powerful escape and a great farming tool. :sadhf:SICKLE Sickle was an elite miniboss in the Spirit horde arm…
- Progress Report 8 - 12 April 2023
:mb2spark: Greetings Spirit Hunters! :mb2spark: Happy April! We are hard at work on the next huge patch. We added so many new things that its an epic challenge to test, bug fix and polish them all. Everything is in now and we just have another 1-2 weeks to iron it all out before we can set it free. This is a follow on from our previous progress report that also covers a lot of the things we are adding into this page - Progress Report 7 The new characters with their unique passives, Hero Abilities and starting synergies are currently being refined and balanced. McDiggins is the farmer who gets loads of extra resources. :sadhf: LUNAR CAVERN The final map has been a fun one to make and a very difficult one to balance. It has a few spicy twists that make it quite different from other zones. Also updating the art for all the other maps. That Dark Forest drawing has been pretty rough since fi…
- Progress Report 7 - 20 March 2023
ːmb2sparkː Greetings Spirit Hunters! ːmb2sparkː It's been a busy month since our last big update. We are hard at work on wrapping up the final characters, zones and core features of the game. Here is an update to talk about what's coming next. Content Patch 8 is going to be a big one that adds a lot of new features and updates to the game prior to the 1.0 release. ːsadhfːTHE LEDGER The last major system we are adding to the game for 1.0 is the Ledger. The Ledger is a book that will have a number of interesting stats on your playthrough. It will have medals for winning zones and lots of Ledger challenges. Each of the 8 heroes will have 10 unique challenges across the different zones. More details coming soon. The last 2 heroes will be in Content Patch 8 ːsadhfːMcDIGGINS The crazy miner will be the best resource farmer in the game due to his unique passive and Hero Abilities. ːsadhfːSICKL…
- Content Patch 07 - 15 February 2023
:mb2spark: Happy February :mb2spark: Over the past 6 weeks, we have been working very hard on getting a lot more skills and mods into the game as well as some major changes, updates and balance to improve the overall experience. Lets get right into it! :mp_star: LOCALIZATION Our first major update is our first wave of localization/translation. We have added support for localisation throughout the game and converted the entire game into multiple languages. Our first languages are: * Simplified Chinese * Spanish * German * Brazilian-Portuguese More languages to come in the future. :mp_star:NEW ABILITIES AND MODS We added 18 new abilities and mods to the game so now every temporary space in the Dweb is filled. Each ability now has 2 mods. As always mods can stack to combine in countless build variations. Descriptions for all the new things: :sadhf:SHOCKBOLT Bolts of lightning shoot out in…
- Progress Report 6 - 24 January 2023
:mb2spark: Happy New Year! :mb2spark: We hope you all had a happy new year. The team took a few weeks to spend time with family over the holiday period, but we've been back at it for a few weeks now! We just wanted to drop a quick update on what we are working on and what to expect in the near future! :mp_star: LOCALIZATION Our primary focus for this upcoming patch is localization/translation. We have added localisation to support to the entire game, and we are working with different people on converting the entire game text into multiple languages. Our first languages will be: * Chinese * Spanish * German * Brazilian-Portuguese and more to come in the near future We have a bunch of balance and Dweb updates, New zones, enemies and some new gameplay elements in the works. Some of these things will be in the next patch and others will release in the future. More details and info are to co…
- Content patch 06 - 20 December 2022
Happy Holidays! We hope everyone is having an enjoyable December! This month we have focused on getting in some end game challenge and power with Brutal mode. We've also included the remaining hero abilities for the current heroes! We've also added few more ability mods (Still lots to come!), pets and more tuning across the game. NEW ABILITY MODS: :sadhf:CLEAVE: FINAL SLASH The final slash in a Cleave combo fires a piercing wave of damage across the screen. Level 1: 50 damage Level 2: 100 damage Level 3: 150 damage Level 4: 200 damage Level 5: 250 damage *Becomes available at Cleave level 10 :sadhf:ARROW: MULTI SHOT Arrow spreads and splits its size and damage across multiple shots. Level 1: 2 arrows Level 2: 3 arrows Level 3: 4 arrows Level 4: 5 arrows *Becomes available at Arrow level 10 :sadhf:ORBITAL FIRE: MULTI FLAME Double and triple the burning power and protection of Orbital fir…
- Content patch 05 - 24 November 2022
This month we have been focused Hero Abilities, game changes and planning out the rest of the game. We now have solid gameplay plans for all of the remaining Heroes, Abilities and Zones. We look forward to sharing as we continue to flesh out the game. We have some hero abilities in! :sadhf:VIVIAN: SOUL VORTEX Vivian calls upon her siren sisters to create a vortex that collects souls and turns them into a torrent of destruction. This is very powerful so it has a 90-second cooldown. :sadhf:MAGNUS: VAMPIRE NIGHT Magnus changes into a fast-moving, invincible vampire that steals life from every enemy he touches. This is an incredibly powerful ability, but he can only cast it 5 times per run. It has a 30-second cooldown. :sadhf:CONRAD: HOLY SHIELDS Conrad slams his shield into the ground creating 4 holy shields that do minor damage, knock enemies back and heal Conrad a small amount for each e…
- Content Update 4 - 2 November 2022
Its finally here! A major content update 6 weeks in the making. We have a ton of new content and overall game improvements to get through, so lets get this party started! :sadhf:NEW HERO: SHAKPANA, THE PLAGUE BRINGER Shakpana is a voodoo master of poison. All creatures, living or dead fear the glowing stare from his cursed mask. It is said that anything he touches becomes plagued. *Shakpanas' starting synergies add or increase damage over time for all abilities. Shakpana is the first to get a HERO ABILITY. PLAGUE BRINGER is an active ability that can be used when the player chooses. He has a unique icon next to the health bar. This ticks up every few seconds and becomes usable when the number reaches 10. It can be charged up to 50. Upon activating, all enemies on the screen are hit with a poison attack, slowing them by 60% and hitting them 3 times for that number. :sadhf:NEW ABILITY: PO…
- Progress Report 5 - 26 October 2022
End of the month and end of work being done on the next patch. Here is our regular bi-weekly progress update: We have the majority of the content in a good place with a few loose ends to tie up and a load of testing, tweaking and bug fixing to get done before releasing into the wild. Chaos Storm combined with Bouncy Wind getting crazy! Poison Cloud mods stinking up the place. Frost Spears might still be a bit too strong. Minor tuning still in the works. :P Loads of improvements across the game that will be covered in detail in the upcoming patch notes. If all goes well, we hope to get this patch out on Halloween... or a few days later if we all eat too much candy and have to take some time off to recover. :P Thank you again to everyone for the amazing ongoing support for Spirit Hunters: Infinite horde. We sincerely hope you are enjoying the game and are as excited for the future content…
- Progress Report 4 - 11 October 2022
Happy October! Here is our regular bi-weekly progress update: Since this is another large patch that is taking us a good chunk of time to complete, we figured we would do another progress bars image to show you exactly what is coming and where we are at with everything. Here is the big list of things we have going on. A lot of progress being done across multiple aspects of the game. Nate did a lot of foundational work to get the Mods systems working great. Lots of new enemies in a very different feeling map. Beware of the huge snowballs constantly rolling down hill! Ant is continuing to add a load of great new animations to the end bosses and other enemies across the game to give a lot more motion and life to the game. A load of minor and major ability tweaks and an overall game speed boost are also happening. We will go into more specific details upon release of the patch. The new hero…
- Progress Report - 27 September 2022
Its been 2 weeks since the Bestiary update and Roadmap with plans for the 1.0 release. Here is a progress report explaining what we are working on now and what will be in the next patch. We are primarily focused on getting 2 ability mods for each of the existing abilities. These will give a lot more player choice and options for making unique builds. For the first ability patch we are focusing on 3 existing abilities and a new one. Here is what we are playing with now. Please understand that these are work in progress and can change if we dont think they are working well enough for the game. ːsadhfː ːns_blueːSPEARS (testing) Spears is getting 2 new banner mods: Spear Cage and Frost Spears Spear Cage - Changes Spears from random spawn locations to a ring around the player. This trades overall damage since default spears hit enemies every time, for full control and predictability. Frost S…
- ROADMAP: Content plans for Spirit Hunters 1.0 - 13 September 2022
Hello Spirit Hunters! We have been planning and figuring out our future plans for Spirit Hunters based on our current budget and timeline for the final game. Here are the core features that we will be working on over in the coming months as we head towards the 1.0 full release. Please keep in mind, that a lot of these are WIP concepts and are subject to change as we develop them. ːsadhfːABILITY UPDATES This is our primary focus that we are already in the process of creating. We will be adding loads of variations to existing abilities. Once we get this system in, there will be a bunch of different ways to build any ability in the game. We will also be working on new abilities, with the first being Poison Cloud. Poison cloud will also come with a new enemy status effect that we can use across multiple ability variations. ːsadhfːNEW HEROES The next 3 heroes in Spirit Hunters are going to a…
- Content Update 03 - 12 September 2022
Welcome back Spirit Hunters! This is our second smaller quality of life update where we focused on adding some much needed features, a bit of balance and Dweb RNG cleanup. We have also done a lot of behind the scenes foundational planning and work on the schedule/roadmap. The next update will be another bigger one with a lot of new gameplay. :mb2spark: :sadhf:BESTIARY Our primary update this month is the Bestiary. It feels like half the questions we get about the game is asking the location of a certain enemy. Once you defeat any enemy once, you get their name, location and stats along with a fun little bio for each of the 170+ enemies in the game. Before doing this we did some localization setup prep... seemed like a good time, since this added 30x more text to the game... We appreciate all the typo feedback that will likely pour in since all 3 of us are terrible at spelling. hehe. Tha…
- Content Update 02 - 18 August 2022
It has been 2 weeks since our first major content update. We are planning to do a few smaller improvement-focused updates that address feedback, set up systems for future work and make the current game experience better. For this update, we focused on improving some game clarity issues and making harder monsters more valuable... and of course cleaning up some annoying bugs. :al_bug: :sadhf:DIVINITY WEB VISIBILITY We heard all the feedback about not being able to plan where to go on the Divinity Web due to unlocks being hidden. So we reworked the way things are displayed. You can now see the name and type of all major nodes from the start of the game. The minor nodes and costs are still hidden, but every skill, hero, pet, map, and all passives are now dark grey icons with visible information. We also used this opportunity to improve some of the visuals on the divinity web for clarity rea…
- Content Update 01 is LIVE! - 4 August 2022
CONTENT UPDATE 01 IS HERE! It's been a crazy 2 months since we released our first rough version of Spirit Hunters. The team survived covid and other personal chaos. We have received loads of great feedback from the community and got a lot done for our first content update. We've reworked the whole game to support our vision, respond to feedback, and provide better long-term foundational support for future updates. So if you are at the end game, we suggest you start a new game to get the full much better and quicker flow. There are now multiple save slots so you don't ever have to overwrite your old game. All of the new content is available in the first few hours of a new game. As always, all feedback is read and appreciated, but feedback on the overall new experience is of the highest value to us. Thanks in advance! :sadhf:NEW SPIRIT HUNTER: HUGO - THE TREASURE GENIE All enemies in the…