Siren's Call: Free Beta Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak26
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews208
- Release dateApr 15, 2022
- DeveloperThePenSword
- PublisherThePenSword
Genres: Adventure, Casual, Free To Play
Company pages: Developer: ThePenSwordPublisher: ThePenSword
Siren's Call: Free Beta Edition Steam news
Siren's Call: Free Beta Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Siren's Call: Escape Velocity is fully released. - 10 January 2025
We have done it. Siren's Call: Escape Velocity is now out of early access and live with the 1.00 version. It's taken 6 years of work, countless sleepless nights, hundreds of versions, thousands of bugs fixed, but we made it. You can buy the full release here: https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/ Thank you to everybody who made this possible. Thank you for supporting the game with your reviews. Thank you for coming with me on this journey. And thank you for believing in the power of visual novels. We will be releasing an updated version of the fan pack that came out with the beta version of the game as DLC in the future, but for now, this is the end of a long development story. But hopefully the start of something completely new altogether. I love you all. Jacob
- Siren's Call: Escape Velocity is 40% off for the Steam Winter Sale! - 20 December 2024
Ho ho ho, nerds! Siren's Call: Escape Velocity is 40% off for the Steam Winter Sale! If you've been even remotely curious about the game, now is the time to pick it up, even if you're still waiting for us to exit early access. The game: Pick it up and let us know what you think of it in the steam discussion hub and/or a review! We're close to 50 reviews total, so help us reach this goal! Stay cool, Jacob
- Major News! The full release of Siren's Call--Escape Velocity--is here! - 11 October 2024
Hello everybody, Jacob here! A few weeks ago, I released Siren's Call: Escape Velocity on early access! Don't let the early access fool you; the game is playable from start to finish. This is the full, definitive version of Siren's Call, with new story content, CG art, quality of life features, endings, and music! Only the translations and some of the new music is missing. If you enjoyed the public beta (Siren's Call), then consider giving Escape Velocity a look over here: https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/ If any of you have any questions about this more complete version of the game, don't hesitate to ask! Enjoy reaching Escape Velocity! Yours, Jacob
- The full version of Siren's Call--Escape Velocity--is now avaliable! - 11 October 2024
Hello everybody, Jacob here! A few weeks ago, I released Siren's Call: Escape Velocity on early access! This is the full, definitive version of Siren's Call, with new story content, CG art, quality of life features, endings, and music! If you enjoyed the public beta (Siren's Call), then consider giving Escape Velocity a look over here: https://store.steampowered.com/app/2469950/Sirens_Call_Escape_Velocity/ If any of you have any questions about this more complete version of the game, don't hesitate to ask! Enjoy reaching Escape Velocity! Yours, Jacob
- A developer AMA (ask me anything) is live now! - 28 May 2024
Link to the discussion here: (you have to apparently click on this event itself for the link to show up. It's also on the store page if this link doesn't show up) https://steamcommunity.com/games/2952590/announcements/detail/4140575709421860093?snr=2___ I'm excited to hear what you all think! Yours ~Jacob
- Have you played the new Prologue yet? Let's discuss what you want to see next! - 28 May 2024
Hello everyone! Jacob here (the main developer for Siren's Call: Escape Velocity) to do an AMA (ask me anything). How have you all enjoyed this small taste of the final game? Have you left a review for the Prologue or wishlisted the final game yet? Is there anything in particular you're looking to see in the final release? This is an open discussion, so feel free to ask me anything or put down what you'd like to see in the final game. I'm happy to hear what you guys think!
- Sunflower Pie, the prequel to Siren's Call, is out now! - 7 January 2024
Hello everybody, I just released a small, 30 minute or so prequel to Siren's Call! It's called Sunflower Pie! You can download it on steam or click here! A short story about a parasitic sunflower and her loyal son. Eat everything you can. Enjoy the sunshine. Do whatever it takes to make her happy. This one is much more focused on horror than the previous game. If you play it and enjoy it, be sure to let me know what you think in the Steam Reviews! Stay cool! ~Jacob
- Sunflower Pie, the prequel to Siren's Call, is out now! - 7 January 2024
Hello everybody, I just released a small, 30 minute or so prequel to Siren's Call! It's called Sunflower Pie! You can download it on steam or click here! A short story about a parasitic sunflower and her loyal son. Eat everything you can. Enjoy the sunshine. Do whatever it takes to make her happy. This one is much more focused on horror than the previous game. If you play it and enjoy it, be sure to let me know what you think in the Steam Reviews! Stay cool! ~Jacob
- Post-funding Devlog: Holiday madness will not stop me. - 1 December 2023
Hey there everyone! It's Jacob. Happy December! I've decided that at the start of every month, I'm going to update both the kickstarter and steam pages with how things have been going for Siren's Call: Escape Velocity. There's a lot to report, so let's jump right into it! Music production is officially underway Now that the kickstarter budget has been reallocated, my team has begun making music for all the extra content in Siren's Call: Escape Velocity. Our hope is to replace every single instance of stock music from VisualNovelMaker with new, original tracks. So far, that's around 20 pieces of music ready to be swapped out, most of which are going to be creepy, ambient vibes. Violet's story is definitely a lot more mellow than what Oliver goes through in the base game, and I'm excited to see what the band cooks up with that in mind. Several of the tracks from the original game are also…
- Post-kickstarter Devlog #1: Successes and failures - 27 October 2023
Hello there everyone, Jacob here. So for those of that don’t know… ...we ended up getting there! Over 10,000$ was raised for the game! It's amazing! To everybody that’s supported the kickstarter, be it either backing the project or telling others about it, I want to start off by ‘thank you’ from the bottom of my heart. Even days after the fact, the funding of this project feels like nothing short of a miracle to me. We’ve come so far thanks to all of your hope. Our last kickstarter a year ago wasn’t even able to get close to its goal, but now, things are so much more different, and I intend to honor this newfound wave of support to the best of my ability. This support is going to start with a new wave of developer’s logs to explores this game in a post-kickstarter world. Expect detailed updates on how the project is progressing, how the funds are being used, in depth looks at the charac…
- Escape Velocity's Demo is live/Next Fest Announcement - 1 October 2023
Happy spooky month friends. It's my favorite time of the year, as I'm sure you may have assumed. So you can bet that once that clock hit midnight and it became October, I was ready to upload something special for ya'll. That's right. Siren's Call: Escape Velocity will be participating in this month's Steam Next Fest. Which means...you guys get a free demo of the commercial release. You can find it here! See you all on the 9th.
- We are less than 8% away from funding Siren's Call: Escape Velocity. - 30 September 2023
That's right everyone. This is closer to happening than ever before. To everybody that has pledged so far, thank you so much for taking the time to do so. It helps us keep making games more than anything else. To everyone interested in pledging that hasn't done so, you can help us get there by going to our kickstarter here!! Until next time, stay cool everyone! ~Jacob
- Siren's Call: Escape Velocity is now 66% funded! - 22 September 2023
Our game is very close to being fully funded, but we need the support of each and every one of you to help make this dream a reality. Please click here or search "Siren's Call: Escape Velocity Kickstarter" online to find our campaign and offer your support. We legit cannot do this without your help. You can also sign up to get some cool exclusive merch as well as the game early. So don't miss out! ~Jacob
- The Siren's Call Kickstarter is now live! - 16 September 2023
The time has come! The moment we have been working towards for over a year! Kickstarter link here! If you are even remotely interested in our project, this kickstarter is the best way to support it. In fact, for the next two days, every tier is discounted by 5$ So if you want to pre-order the game for cheap AND get your name in credits, this is an easy way to make that happen. ;) This only happens with YOUR help! So in advance, thank you for your interest in this little game of ours. It means more than I can ever articulate. I love you all. Jacob
- Siren's Call: Escape Velocity- Dev Log #4: New post-game features and more! - 15 August 2023
Hey there friends, Jacob here! It's the 15th of the month again, and this time, I thought I'd go over some of the new post-game content I just finished programming, as well as some new features that tie nicely into that content. Let's get right to it! The new timeline menu lets you experience the game your way! Along with the journal and gallery you all are familiar with, Siren's Call: Escape Velocity will also feature a simple timeline menu highlighting the key events for Oliver's main story, the Finishing Touches, AND Prove You Aren't Dead (more on that one later). Basically, whenever you complete the game once, this menu will unlock and can be accessed from the title screen. Then, upon completing more scenes in the post-game and going for more endings, the timeline will update accordingly. Much like Oliver's Journal, this new menu exists to add greater context to the events of the ga…
- Siren's Call: Escape Velocity- Dev Log #3: Voice actor/kickstarter date reveal! - 16 July 2023
Hey there everybody! Jacob here! We've had some exciting stuff happen sense last month, so let's get right to it! Art update! First, before we get into the really big announcements, we have some art that has been completed! Raeis finished up not one, but TWO new CGs for the opening section of the game. This first one is for when you end up visiting Judith a bit earlier than she expected. And this second one... ...this second one might be my favorite CG in the game. New potential cover art? We shall see. The VAs have been decided! After a month of auditions and lots of great takes, my team and I have decided on who will be voicing each character if the kickstarter is successful! It's really exciting to have something like this on the table, so without further delay, here is our talent! As Oliver, we have cast Charles Nguyễn! As Violet, we have cast Estelle Son! As Judith, we have cast Ph…
- Siren's Call: Escape Velocity- Dev Log #2: Our steam/kickstarter page is LIVE!!! - 14 June 2023
Hey there everybody, Jacob here. A LOT has happened since our last dev log, so let's just get right into the juicy stuff, shall we? Both the game's new steam page and the game's upcoming kickstarter are now live! The steam page is here and the kickstarter page is right here! Both got approved the first time I requested it, which is honestly nuts to me. Seriously, when I was trying to get the steam page for the prototype version of the game up (the version ya'll are familiar with), it took 5 attempts. It was hell. Thankfully, things went smooth this time. You're gonna hear me promote these pages and beg ya'll to follow, wishlist, and subscribe to them a lot for a couple of reasons... These metrics, such as wishlists and kickstarter follows and such, help give me and the rest of the team an idea of how big the launch is going to be. More groundswell means more features for the final relea…
- Siren's Call: Escape Velocity- Dev Log #1 - 17 May 2023
Hey there everybody! Jacob here with some updates about the game that ya'll may find interesting. Some pretty cool stuff has been happening since my last post on here, so I thought it might be fun to give everybody the details. The German translation for the game has officially begun! And not only that, but we've got the entire first chapter translated! Thanks to the hard work of Pan over in the discord, I've been given a lot to work with. Which is great, because between waiting for the rest of the art to finish and completing the script as a whole, I've been itching to get back to some programming. VNMaker has its problems, sure, but actually plugging the translations into the script has been an absolute breeze. It's a little time consuming, because text has to be shifted and certain parts of the UI have to be reprogrammed to accommodate for longer German sentences, but it's not diffic…
- Announcing Siren's Call: Escape Velocity - 15 April 2023
Hello everybody, Jacob here. And yes, this is what its all been leading up to. Half-sequel and half-update, Siren’s Call: Escape Velocity aims to take everything we’ve learned from the past year and use it to make the best version of this story imaginable. And I’m not just talking minor bug fixes and UI updates either… Here’s a couple things to expect upon release: *A true ending that can only be unlocked through our game’s new Lucidity System. Depending on player choices, Oliver will end things differently than in the original build of the game. *An unlockable epilogue chapter centered around a conflict unique to Violet and Judith’s friendship (spoilers, it’s not related to Oliver). *24 new CGs-- a number of which will be used to flesh out and add tension to the original story. *An optional hint system create a more streamlined visual novel experience. *Updated character sprites for Mi…
- The kickstarter for Siren's Call's extra story content is now live! - 27 September 2022
Hello everybody, Jacob here! We here at ThePenSword just launched a kickstarter campaign for extra story content for Siren's Call! This story will be called "Prove You Aren't Dead" and follows Violet as a playable character. If you would like to support this project, please follow the link down bellow! https://www.kickstarter.com/projects/1856615525/sirens-call-extra-story-content?ref=creator_nav https://ksr-ugc.imgix.net/assets/038/697/049/a042d4859e304a3ee78e221e77fcad7f_original.png?ixlib=rb-4.0.2&w=680&fit=max&v=1664101141&gif-q=50&lossless=true&s=5f6d28c2dbe61873e42ff02ead85875b
Patch notes and updates
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