- Update #7 - Bugfix update - 9 September 2026
This update is a small bugfix update, bringing back a language that was accidentally removed in the previous one. * Added back Turkish language.
- Update #6 - Small update - 1 June 2026
This update just changes the Twich OAuth Token generation page (previous one was no longer working).
- Farm Together 2 - Full release available now! - 30 May 2025
Today we're releasing Farm Together 2, the farming experience that anyone can play! We've made a huge effort to create a fun and relaxed farming experience. We hope you have a good time playing it! https://store.steampowered.com/app/2418520/Farm_Together_2/ This couldn't have been done without the help of the community! We really want to thank you for the useful feedback that has helped shape the game during the whole year it's been on Early Access. We've done a total of 91 updates so far, polishing the game and adding new content. And this is just the beginning! Expect new things in the future, including free content updates and seasonal events. The game will feature a 7-day 10% discount, which can be combined with additional discounts by getting it on a bundle if you already had the first game, or an even better discount if you own the whole Milkstone collection!
- Update #5 - Small improvements - 20 February 2025
Hi! This update fixes a couple annoyances related to mouse control, and removes the Game Telemetry feature, as we're no longer monitoring it. Improvements: When mouse movement is set to toggle mode, it will keep the previous state after leveling up.In other words, if you're aiming with the mouse, you don't need to re-activate it after leveling up. Disabled Game Telemetry feature. Bugfixes: Fixed Right mouse button closing the Upgrades section at the same time it purchases an upgrade. Right mouse button will now downgrade a skill.
- Farm Together 2 - Early Access now available! - 7 May 2024
Today marks the start of the Farm Together 2 Early Access! We hope you have fun playing the game, and don't forget to let us know of your impressions of the game, as well as suggestions or any kind of bug you may find! https://store.steampowered.com/app/2418520/Farm_Together_2/ The game will feature a promotional launch discount, so don't miss the chance to grab it now!
- Farm Together 2 - Coming soon! - 13 February 2024
Today we're announcing our next game, Farm Together 2! https://store.steampowered.com/app/2418520/Farm_Together_2/ This sequel to the successful improves over the original game in every way, offering a better polished experience and becoming the best way to enjoy your own farm! We plan on releasing Farm Together 2 on Steam Early Access Q2 2024, at a price of $19.99. Until then feel free to wishlist and join our Discord Server to have a chat about the game!
- Update #4 - Mouse Aiming - 15 January 2024
Hi! This update adds a new option to the "Mouse Movement" setting so you can use the mouse for aiming instead of movement. This works the same way as the controller aiming introduced last week, allowing to aim directional attacks independently of movement, with a small penalty to movement speed and fire rate. Improvements Added "Aim" option to mouse movement settings
- Update #3 - Balancing & QOL improvements - 9 January 2024
Hi! Today we're releasing an update addressing some issues that have been around for a while: Improvements: Changed the right stick behavior so the character doesn't fully stop. However, the character will move slower and aimed attacks will have slightly slower fire rate and damage. This penalty isn't applied if you're not moving. Balancing changes: Increased damage and fire rate of the Magic Staff evolution. Slightly increased chance of getting goblets/crowns when breaking stuff and when killing enemies. Slightly increased money rewards for the early stages. Bugfixes: Fixed Skill Cooldown effect icons being the opposite of what they should be (for example, Voodoo Doll telling the Bracers have negative impact on its effect).
- Update #2 - Minor update - 19 June 2023
Hi! Today we're releasing a minor update bringing a couple changes to the game: Improvements: Added a setting to override projectile transparency behavior. Charms are now listed in the post-stage report.
- Update #1 - Improved Turbo mode, aiming improvements & more! - 14 June 2023
Hi! First of all, we wanted to thank you for supporting the game after its release! It's great to see so many people enjoying the game and we're glad to see that almost no bugs were found during this week. Today we're releasing an update that brings some improvements to the game that should help addressing one of the most controversial things about the game: Its speed. We're adding a new speed setting over turbo mode that increases overall time scale, making games shorter but way more intense (be advised, increasing speed makes the game harder!). We're also adding a way to aim while standing still, for both mouse+keyboard (left shift key by default) or controller settings (right stick). It works only for forward-aiming weapons (such as the Quicksilver Spears or the Energy Bolt), and it will force the character to stop while using this feature, but it will still be helpful for quick flic…
- Army of Ruin - Available now! - 8 June 2023
Today we're releasing the 1.0 version of Army of Ruin! During the past 8 months we've been in Early Access, we've released over 25 updates adding lots of new content and features, such as 24 playable charactes, over 100 weapons and evolutions, and over 60 different trinkets, many of which were based on the community feedback we've got during the whole process. We believe Army of Ruin has become a great game with lots of contents to unlock and lots of fun to have while doing so, and we hope you think the same way, whether you are a new player or a returning backer! As always, we're eager to hear suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server! We're also releasing the official Soundtrack and new bundles to get the game combined with other items (such as our previous games) at a reduced price. The game wi…
- Early Access Update #26 - Hotfix update - 25 May 2023
Hi! We're releasing a quick hotfix today, fixing an issue reported yesterday: Bugfixes: Fixed the game performing some unintended logic when paused that could lead to huge temporary slowdowns once unpaused.
- Early Access Update #25 - QoL Improvements - 24 May 2023
Hi! Today we're releasing a new update adding a bunch of quality of life improvements to make it easier to do some things such as managing favorites or doing a respec. Improvements: You can now keep upgrading / downgrading skills in the Upgrades section by keeping the button pressed. You can now favorite evolved weapons (the base weapon will be the one actually favorited). In the challenges section, if you click on a challenge requiring a specific mission, it will take you to that mission. Note that it won't check if you can actually meet the conditions listed. Reduced CPU load of the explosive crabs death effect in the Glacier. Made it so projectiles become partially transparent when they reach huge sizes. Bugfixes: Fixed Burning Baton not showing the proper model.
- Early Access Update #24 - Hotfix update - 17 May 2023
Today's update brings some CPU performance improvements and a couple fixes for yesterday's update. Improvements: Reduced CPU usage of projectiles and damage numbers. Projectiles are still the main source of CPU usage of the game, but it should be noticeably less now. If the game falls below 15FPS, some effects, damage numbers and calculations will be skipped to help with performance. Bugfixes: Fixed new challenges showing a star icon in some places. Fixed missing localization for Health syphon stat (used in Vampire gauntlets).
- Early Access Update #23 - Challenging challenges - 16 May 2023
Hi! Today we're releasing a new update for the game, and probably the last content update before the 1.0 release. This update brings a new set of challenges with restrictive conditions such as don't move, don't get hit, or use don't get past a specific upgrade budget, that will usually require careful consideration when leveling up. We've also added a bunch of new weapons and trinkets as rewards for these challenges, as well as new achievements (this should be the last batch before release), and some balancing changes and bugfixes for equipment and stages. New content: Added 15 new challenges, one for each stage, with challenging unlock conditions. Added 4 new weapons and 11 new unlockable trinkets. Gameplay changes: Decreased Samael skill damage. Samael skill was just too strong, melting bosses in a matter of seconds. Increased Reroll and Banish cap. While the Favorites system is bette…
- Early Access Update #22 - Small update - 9 May 2023
Hi! Today's update brings a few bugfixes and a change to the controller movement behavior. Improvements: Added Hungarian language. Reduced minimum speed input for controller and mouse from 50% to 20%. Russian language: Titles will now use a font that supports russian glyphs. Gameplay changes: Ghostly Trail now scales with player speed (the faster you move the more trails you spawn). When not moving, the weapon shoots at a slower rate. Added Thorns stat to the pause screen. Bugfixes: Fixed Controller Dead Zone setting not being properly applied on stage start. Fixed Ghostly Trail and Promethean Flames accidentally using Fire Rate.
- Early Access Update #21 - Hotfix update - 5 May 2023
Hi! Today's update fixes a few issues recently introduced: Gameplay changes: Reduced Favorites skill price, and increased its power. Money difference for spent points will be reimbursed Bugfixes: Fixed resurrect UI / logic not working properly on specific characters. Fixed Storm Javelin not properly using Duration upgrades.
- Update #20 - Hotfix update - 3 May 2023
This hotfix addresses a few issues detected in the last update: Improvements: Added back the ability to move slower than maximum speed on controller. To avoid issues, we've made it so the minimum speed is 50% of the maximum, instead of 0%.. Added this to mouse movement as well if you're inside the circle. Reduced a bit controller dead zone. Bugfixes: Fixed Experiment XIX skill not working exactly as intended. Fixed Steam Presence not updating properly (always showing "At the Menus")
- Early Access Update #19 - The Hidden Shrine - 2 May 2023
Hi! In today's update we're releasing the 5th zone for the game, featuring four new stages filled with new enemies and traps, equipment to unlock, and three new playable characters! As the game is nearing its 1.0 release, we've also worked hard on polishing the UI and gameplay, adding a bunch of new features in the process, such as the in-game map, as well as some balances and Quality of Life changes that we're sure you'll like! Full changelog of the update: New features: New area: Hidden Shrine, including 4 new missions with their own enemies, bosses and challenges. 11 New weapons (+11 evolutions) and 4 new trinkets to unlock. 3 New Unlockable Characters. New Unlockable Features: In-game Map (check nearby pickups, chests, etc) and Favorites (increase chances of getting specific equipment in a stage). Added Steam Achievements for all the new unlockable content. Added Italian / Russian l…
- Early Access Update #18 - Trinket changes and QOL improvements - 13 March 2023
Hi! Today we're releasing a small update with a few important changes and bugfixes, and some improvements to a few unpopular or underperforming trinkets. Improvements: Added a "Immune only" setting to damage numbers so you can hide standard numbers, but still see the "Immune" warning. Gameplay changes: Onyx Coin now stops giving percentual improvements beyond level 30, and switches to a fixed XP amount.This prevents the trinket being incredibly powerful in Endless stages, as well as introducing a freeze bug when reaching incredibly high XP levels (around level 450+). Player level is now capped at 200.Shouldn't be reachable in almost any case, but just to avoid potential problems. Capped amount of power ups spawned.In Endless stages, powerups could pile up and clutter the screen with arrows. Now if there's a specific amount of them in the vicinity, new power ups won't be spawned, the one…