- BARKOUR is at PAX West! - 4 September 2026
Agent T.H.U.N.D.E.R. is trading Warsaw's streets for the Emerald City! We're thrilled to announce that BARKOUR wis a part of the PAX West 2026 in Seattle, at the Games from Poland booth - WSCC, Level 4. Come say hi and get your paws on the latest build! And because no mission is complete without proper field gear - T.H.U.N.D.E.R. has adapted to local conditions. 🌧️ Nirvana vibes. Starbucks in paw. Only one city fits. ☔ See you at PAX West, September 4th! 🐾 ADD TO WISHLIST Want to keep up with our progress and join the community?
- Updated Demo - New Missions, New Locations, Live NOW! - 26 August 2026
AGENT T.H.U.N.D.E.R. REPORTING: MISSION UPDATED! To celebrate International Dog Day- and the start of Gamescom - we've got a special gift for you - the UPDATED BARKOUR DEMO is now available for EVERYONE, starting NOW! 🎉 Agent T.H.U.N.D.E.R. is back from a recon mission with new gear in his briefcase — new missions, new locations, and more surprises await you in the game. What exactly has changed? We've got a little teaser for you below! 👇 🎮 The updated demo is available right now on Steam! The world's best canine agent doesn't celebrate his special day quietly - he acts. Join him and see what's lurking in the shadows. 👉 Play the updated demo now! Happy International Dog Day to all the beloved dogs of our future Agents! 🐾 ADD TO WISHLIST Want to keep up with our progress and join the community?
- BARKOUR at gamescom 2026 - See You There! - 21 August 2026
We're excited to announce that BARKOUR will be at gamescom 2026, August 26–30. Find us at: 🎮 ASUS ROG Booth - Hall 08, B041–C040 🎮 Home of Indies - Hall 10.2, E-19 Come say hi, watch the latest gameplay, and see what T.H.U.N.D.E.R. has been sniffing out lately. We've got a few surprises lined up... though some of it is still CLASSIFIED. 😉 See you in Cologne! ADD TO WISHLIST Want to keep up with our progress and join the community?
- BARKOUR is coming to PC, PS5 & Xbox in Q4 2026 - 20 August 2026
Agent T.H.U.N.D.E.R. is gearing up for his biggest mission yet - and we've just dropped a brand new trailer to prove it. BARKOUR is coming to PC, PlayStation 5 & Xbox Series X|S in Q4 2026. New trailer. New secrets. One very good boy. 🎬 Watch the official BARKOUR Story Trailer: Wishlist BARKOUR now and keep an eye on THUNDER - this is only the beginning. ADD TO WISHLIST Want to keep up with our progress and join the community?
- BARKOUR Now Speaks 13 Languages! 🐶 - 5 August 2026
Big news Agents - and a genuinely proud moment for the whole team. We've just finished implementing 13 languages in BARKOUR! That means Agent T.H.U.N.D.E.R.'s missions, jokes, arguments with his handlers, and (of course) his barks are almost ready to be understood by players all over the world - no translator collar required. Available languages: English | Japanese | Simplified Chinese | French | German | Korean | Polish | Brazilian Portuguese | Russian | Spanish | Ukrainian | Italian | Turkish This wasn't a small task. Every mission briefing, every sarcastic aside, every bark-to-human mistranslation gag had to be adapted - not just translated - to keep T.H.U.N.D.E.R.'s personality intact in 13 different languages. If a joke doesn't land the same way in Turkish as it does in English, our job wasn't done. We couldn't have gotten here without some fantastic support: A huge thank-you to th…
- DEVLOG: Meet Agent S.T.O.R.M. - 30 July 2026
Every rookie needs a mentor. Agent T.H.U.N.D.E.R. had one too - and he wasn't exactly the warm, fuzzy type. Say hello to Agent S.T.O.R.M., the most legendary (and most classified) operative M.A.N. has ever fielded. Who is he? Before there was T.H.U.N.D.E.R., there was S.T.O.R.M. A Black Russian Terrier, augmented decades ago in a secret Soviet lab, S.T.O.R.M. isn't just old-school - he's the origin of old-school. Recruited out of the KGB, seasoned through a stint at Interpol, and eventually absorbed into M.A.N. as its first and only cyborg agent, he's completed more missions than anyone cares to count. He holds the record for the fastest promotion to Senior Agent in company history. He doesn't talk much. He doesn't need to. The strong, silent type S.T.O.R.M. is efficient, direct, and about as chatty as a locked filing cabinet - right up until a mission (or something deeper) draws him ou…
- BARKOUR AT MUNDO GAMER SHOWCASE - 20 June 2026
Today, Barkour is featured in the Mundo Gamer Showcase - and we're not coming empty-pawed. We're dropping a brand-new gameplay trailer that shows exactly what kind of dog Agent T.H.U.N.D.E.R. is. Spoiler: Adorable. Deadly. Professional. Parkour across rooftops. Slip past guards. Deploy gadgets that definitely aren't dog toys. Stay in the shadows - because the best spy is the one nobody sees coming. Especially when he has four legs and a mission to complete. If you haven't wishlisted Barkour yet - now's a good time. The world doesn't save itself, and frankly, neither do wishlists. Want to keep up with our progress and join the community?
- The Runner won the battle of styles - 29 May 2026
Mission update: 🧢 The Runner has defeated 🎩 The Gentleman. The winning outfit has been added to the game and will be available at launch. THUNDER celebrated by immediately running several laps around HQ. Thanks for voting, agents! Want to keep up with our progress and join the community?
- BARKOUR joins the Spy Video Game Rendezvous 2026! - 15 May 2026
Agents, the mission is live. BARKOUR is officially taking part in the Spy Video Game Rendezvous 2026 on Steam – a special event celebrating the best spy, stealth, and espionage games from around the world. From May 15 to May 22, players can discover new titles, expand their wishlists, and take advantage of special festival deals. It’s the perfect moment to step into the world of covert operations – and BARKOUR operates exactly where the light doesn’t reach. Good news: a free demo of BARKOUR is now live, so you can jump in right away and experience what it’s like to be a high-level canine agent in action. Rooftop traversal, infiltration, and stealth-fueled chaos – all waiting for you in the demo. If you’re excited about Barkour and want to support the project, adding the game to your Steam wishlist makes a huge difference for our small team. Want to keep up with our progress and join the…
- 🎙️ Casting call - LAST OPORTUNITY 🐶 - 13 May 2026
🎙️ Another casting call for BARKOUR! 🐶 After the amazing response to our previous auditions, we’re back with 2 brand-new characters looking for their voices 😄 This is the last opportunity to become part of the game’s voice cast! This time we’re searching for: Chris - a melancholic hacker, philosophical doomer, and one of the villains in BARKOUR. Agent B.R.E.E.Z.E. - a sleep-deprived scientist dog and gadget specialist working for M.A.N. We’re looking for voice actors who can bring these characters to life - from awkward and insecure conversations to enthusiastic villain moments and exhausted scientist energy 🎧 📂 Full character descriptions, audition lines & casting details: CHRIS: https://drive.google.com/file/d/1Qhx_rfg0pvzDi_xCk8KsYgCMTD55iOPV/view?usp=sharing Agent B.R.E.E.Z.E.: https://drive.google.com/file/d/1fASSmgWj4kJhTQF2PCqZiNOd4_M6Ao4K/view?usp=sharing Feel free to apply…
- Style is a mission - 24 April 2026
Only one of these agents will make it into the game at launch — and the decision is yours. 🎩 The Gentleman 🏃 The Runner Which one fits your playstyle? 👉 Cast your vote in the comments and help us decide who joins the roster at launch. Most votes = selected agent. Want to keep up with our progress and join the community?
- Development stick peeks - 8 April 2026
We want to thank all of you for being here with us and supporting BARKOUR. It really means a lot. ❤️Today we’d like to share something from the messy, unpredictable side of gamedev - a small sneak peek of what we’ve been testing, breaking, fixing… and sometimes actually finishing 😄Don’t expect everything to be polished - this is where the real chaos of development happens. 😉Let’s start with a small detail…Some time ago, we re-posted a clip on X, that instantly caught our attention and sparked an idea. At first, it was just a joke. Butt... “1 like and we’re adding it to BARKOUR” 😄You know… the kind of thing you say without really planning to follow through.Or maybe not? 👀Because the truth is… we knew we wanted it the moment we saw it. 😊So what happened? Yeah… It’s already in the game 😆 This is exactly how a lot of things in BARKOUR come to life - spontaneous ideas, inspiration from…
- “It’s Just Lighting” - 7 April 2026
How light transforms the entire sceneThe same scene.The same assets. No changes to models or textures.Two versions:before: “PS2 vibe”,after: “PS5 vibe”,The difference? Lighting only.In the first version, everything is flat and evenly lit — clear, but lifeless.In the second, directional light, shadows, and contrast add depth, mood, and focus.The exact same location starts telling a completely different story.Takeaway:lighting isn’t a “final touch.”It’s one of the most important elements shaping how a game feels.If you’re excited about Barkour and want to support the project, adding the game to your Steam wishlist makes a huge difference for our small team. Want to keep up with our progress and join the community?
- The Animals Behind Barkour - 2 April 2026
Hey everyone!Today we wanted to share something a bit different from our usual technical updates. While working on Barkour, we realized just how big of an impact our pets have on the game.Our team is full of them - lots of dogs, cats, and even a few more unusual companions. They’re with us during work, testing sessions, and sometimes they even “help” (by walking across the keyboard at the worst possible moment 😄).But most importantly - many of Thunder’s behaviors in the game are directly inspired by them. His curiosity, energy, stubbornness, and those moments of total distraction aren’t random at all. They come straight from what we see every day.Sometimes all it takes is watching a dog suddenly stop mid-run because it “heard something,” or a cat seriously observing absolutely nothing - and we instantly know how the next animation should look.Meet part of our team OZZYa Labrador in his…
- 📢 Welcome aboard, Agent CHASE - 1 April 2026
Following updated operational requirements, a new unit has been deployed to Barkour. Agent CHASE has officially commenced duty and is assigned to high-priority traversal missions. Trained under strict protocols and optimized for high-speed urban environments, Agent CHASE specializes in precision movement, rapid response, and efficient obstacle clearance under dynamic conditions. His presence is expected to enhance overall mission performance and execution consistency. Operational Capabilities:advanced mobility and mission optimizationhigh-efficiency obstacle negotiationimproved stability in complex environmentsconsistent performance under pressure All systems report full integration with existing gameplay mechanics. Agent CHASE is now ready for deployment across all available missions. Stay focused. Stay on mission.If you’re excited about Barkour and want to support the project, adding…
- 🎙️ Casting Call – Female Voice Actresses Wanted! - 30 March 2026
We’re officially opening casting for female voice roles in the game. We’re looking for talented actresses to bring our characters to life… even if they happen to be on the villain side.🎭 What are we casting? Right now, we have 5 female roles available — all of them enemies/villains (yes, you can blame our narrative designer Paweł for that 😂).If you can deliver: 🔥 a powerful battle cry 🌫️ a chilling, mysterious whisper 👑 or that “I rule this world and look fabulous doing it” energy—we’d love to hear from you! 📂 Full character details & casting info: https://drive.google.com/drive/u/6/folders/1-x_N2bX2yoCyd6tjm4qoDFRidxKYvcVx🎧 Feel free to apply for multiple roles and share this with other voice actresses who might be a great fit!We can’t wait to hear how you bring Barkour to life ❤️If you’re excited about Barkour and want to support the project, adding the game to your Steam wishl…
- Barkour at GDC 2026 - Featured by NVIDIA and Showcase Appearance! - 16 March 2026
Last week, we brought Barkour to GDC 2026 in San Francisco, marking one of the most exciting milestones in our game’s development so far.At the event, Barkour was highlighted by NVIDIA, and we also had the chance to discuss the game in an interview as part of Mix + Kinda Funny Games.For our small indie team, the experience was truly unforgettable.The Mix ShowcaseCourage 4DiversityBarkour in the ShowcaseBarkour was included in the showcase, featuring upcoming games from around the globe.Watching our parkour pup perform live in front of an audience during Mix + Kinda Funny Games was both inspiring and thrilling.You can watch THUNDER in action during the showcase here:Barkour Featured by NVIDIAOne of the highlights of GDC was seeing Barkour officially featured by NVIDIA, as part of their announcements spotlighting games utilizing the latest RTX technologies. You can read their post here:ht…
- Chaos & Playing Your Way in Barkour - 5 March 2026
In Barkour, you play as Agent T.H.U.N.D.E.R., a four-legged spy with a talent for parkour, gadgets… and chaos. Missions are designed with freedom in mind - there’s rarely a single “right” path or one way to complete an objective. You decide the order of your tasks, discover hidden routes, and sometimes even blaze through a level in ways we never predicted.This philosophy keeps each playthrough fresh. Stealth fans can sneak past patrols and enjoy quiet missions - we covered how the game rewards sneaky approaches in our previous devlog. Others can jump straight into the action with gadgets and canine tricks. And if you want to mix it all together? Barkour lets you do that with ease. Chaos & Playing Your Way One of the things we love most about Barkour is that it lets you play your way - even if that means a little… chaos.From the very beginning, we didn’t want players to be forced into a…
- NEW Demo Is Now LIVE – Steam Next Fest Update - 23 February 2026
We’re happy to announce that the brand-new BARKOUR demo is now live as part of Steam Next Fest! This version of the demo reflects a lot of your feedback from the previous demo - thank you for that!We’ve spent the last weeks improving core elements of the experience, and while we’re still polishing, we’re ready to show you the progress. What’s new in this demo?Brand-new tutorial(Finally!) human voiceoversUpdated UIMore detailed level artImproved movementSmarter enemy AIOur goal was simple: make BARKOUR feel better, more immersive and much closer to the final game. Now it’s your turn!Play it! - Break it. - Tell us what you think! We’re reading your comments and feedback carefully - it genuinely helps us shape the final game.Thank you for being part of this journey.
- How Barkour Rewards Playing It Quiet - 19 February 2026
From the very start, Barkour was built around choice. You can move fast, you can go loud… but one of the playstyles we care about the most is playing it quiet. Stealth in Barkour was never meant to be an optional extra. We wanted sneaking around to feel just as natural and just as satisfying as fighting. And once we decided the main character would be a dog, that idea started to make a lot of sense on its own. Playing as a dog changes how you look at the world. You’re smaller, faster, and more agile. Staying out of sight, slipping past guards, or finding smart ways around problems feels intuitive instead of forced. When you choose to slow down and stay quiet, the game responds to that choice. Our levels are designed with that freedom in mind. There’s rarely just one correct route. Instead, locations are full of alternative paths, hidden spaces, and vertical routes that reward careful ob…