- Fixes, Features, and Feedback! - 13 February 2025
Surprise! We bet you weren't expecting this were you? Well, your benevolent devs have returned to sprinkle TAGLINE with some much needed love and care. A big thanks to all of our friends on our discord server for sharing feedback and bringing issues to our attention. Now let's dive in and see what's on the agenda! Let's begin with our fixes and polish: Fixed an issue with unlocking Black Book achievements (Let us know if this persists). Polished our Nav mesh, this should help with enemies getting stuck or confused! Fixed visual glitches when restarting Terminal Quests (along with other UI polish). Corrected whatever spelling mistakes we could find. And now for some fun stuff: Added Haptic Feedback for controller players, along with respective settings. Added Custom Cursors to the game, how neat! Several new doodles and posters have been added - Variety is the spice of life! Added some s…
- FREE: TAGLINE Original Soundtrack! - 24 June 2024
Download the soundtrack for free here! We've got a special treat for everyone; the TAGLINE soundtrack is now on steam! The original soundtrack features 43 futurist tracks full of sampling, scratching, and manic flair. Each song was composed in the wee hours under electric candlelight; they're short, but pack a mighty punch and are deliciously loop-able! Non-Commercial use of the songs is permitted, but please try to credit us if you use the songs in your class projects, video essays, obituaries, or whatever else you manage to cram them into! A big thanks to our amazing fans on our discord server. Here's a friendly reminder to leave a review for the game on steam, it helps us tremendously so please leave positive review if you enjoyed TAGLINE! Enjoy, The NOTH Team
- The "QUICKPLAY" Update! - 15 April 2024
Eat. Sleep. Run. Repeat! Alex and Oscar here with some new content and bug fixes. Quickplay, a restart key, and the mysterious mouse clicking bug! We are introducing QUICKPLAY in this update; a new option on the main menu which allows you to play any challenge you've encountered in the story. You'll be able to pre-select abilities and swap saves if you want to change your character upgrade status. Your global high scores will be tracked on this page. Smaller updates include the much requested restart key. Hold down TAB (bindable) to instantly restart challenges and task terminals, no more fumbling through the pause screen! A fair amount of players reported mouse clicks not registering in game. This ended up being an issue tied to windows witchcraft. Please report if the issue persists! We've got a small but mighty list of bullet points this update! Added QUICKPLAY to the main menu, find…
- Achievement Bugs are No More! - 9 January 2024
Happy New Year! Alex and Oscar here with a much-requested fix for TAGLINE! Some users were experiencing issues where achievements would not unlock. It took some work-arounds but we've been able to build in some failsafe's to ensure they'll be awarded. Another big thank you to our dedicated players who have been reporting issues on our discord server; we always appreciate your bug reports! Remember that leaving a positive review does wonders for us! Thanks for your support! Happy New Year! The NOTH Team
- DEV MEDAL Patches! - 11 November 2023
Dear players We've just squashed some bugs in TAGLINE! The developer medals we added came with a few bugs involving the earning of medals. This newest update should put a neat bandage over visual issues and progression problems. If you come across any more bugs please continue to share them on our discord server we're keeping tabs on a number of issues and look forward to hearing more from you! Enjoy! The NOTH Team
- DEV MEDALS! + New updates and fixes! - 4 November 2023
Hello all! Alex and Oscar here with some fixes and updates for TAGLINE! We've had a great influx of players who have been committed to speed running the challenges in the game. Given how difficult a challenge TAGLINE can be for some players, we did what any good devs would do: give you an even greater challenge to overcome! Dev Medals were requested on our discord server and we're pleased to add our own semi-secretive, bone-crushing times and scores to the game! In addition to these we've also updated the game with some fixes. Let's take a look at some bullet points shall we? Added developer medals, these have no effect on game play outside of bragging rights! Fixed a bug related to using the mouse on the trader menu. Fixed an issue with the CRYB district screen during cutscenes. Fixed issues in both the HOTSPOT and ENDURANCE UI. Minor UI tweaks you won't even notice! As always thanks f…
- Post-Release Bug Fixes! - 12 October 2023
We hope you're enjoying TAGLINE! As with all new game releases it's customary to stumble across a few bugs, issues, and the stuff nightmares are made of! Luckily the NOTH team (Alex and Oscar) are here to save the day with our first post-release patch for TAGLINE. Our main focus was to eliminate rare softlocks and visual bugs. Thank you so much for the amazing feedback on our discord server; we're grateful for those of you who helped us spot some of these issues. Here's a list of fresh bug fixes! Players will no longer appear to have abilities equipped after death / challenges. Fixed a bug that would let players softlock themselves after spawning into maps. Added additional fail safes to some achievements. Fixed a bug that would lock players inside the Black Book menu. Fixed some issues with the blimp on MALL... Fixed and added in the "Contact Sport" achievement. Minor visual tweaks. As…
- LAUNCH DAY W/ The Devs! - 5 October 2023
Celebrate with us! Alex and Oscar here coming at you live! Send off TAGLINE in style by watching us live stream the game on our steam store page! Ask us questions, discuss the finer things in life, and let us know how the full game feels! Huge Spoiler Warning! Much like past streams; we will be revealing a majority (if not all) of the content in the final game, so close your eyes and look away if you'd like to save some surprises for yourself! Tune in today and come say hello! See you there! The NOTH Team
- TAGLINE is available now! - 5 October 2023
Well, here we are! The NOTH team has some great news! We survived making TAGLINE! The game is officially available to all! What a journey it's been, 4 years later and here we are! Numb, somewhat amazed, and a little humbled. If we had an ounce of energy left in our crumpled, neglected bodies; we'd give ourselves a pat on the back!A huge thank you to those who wishlisted the game, played the demo, and supported us! Particularly our friends in the discord server. From every last demo player to the those who shared ourwork on socials - you helped this game come true. Please enjoy this little world we've crafted for you. Remember to share your scores, tell your friends, and tag us if you make any content about TAGLINE.Reviews help out tremendously, so post one on the page and let us know what you think of the game! We've got places to be, bugs to hunt, and naps to take but believe us; we'll…
- Releasing Soon! / Important Updates for BETA Players. - 1 October 2023
Hello all, It's the NOTH team here again with some news you've likely heard already; release day is just around the corner! After a 4 year journey TAGLINE will be available to play on the 5th of October! To avoid some complications between Demo and Full game builds we are making tweaks which will erase save data for BETA players. Don't fret! - if you do wish to keep your BETA saves, you can keep them from getting erased by changing the following names in your game directory: C:\Users\"Username"\AppData\Local\Tagline\Saved\SaveGames Change any file tilted "Save" 1/2/3etc. to "Slot"1/2/3. This should keep your saves from being wiped with the latest update. Beyond this there's little more to say except thank you for a fantastic year of support! As you can imagine, we've been working on updates, polish, and loads of content the past month; so we've gotto catch some shut-eye! See you on rele…
- Demo Difficulty Balancing - 31 July 2023
Hello again! It's the NOTH team (Alex and Oscar) with yet another patch to improve the TAGLINE demo! We've gotten a lot of feedback we wanted to address, mainly regarding difficulty. The demo was presenting mid to late game challenges; so we took a look at balancing. Note your saves will be deleted; but this is probably the last time the demo is affected. At this point in development the demo will be receiving less love; most of our time moving forward is going to be focused on getting the game release ready! Here's a list of some notable tweaks: Adjusted spawn rate and score requirements for combat. Changed properties of Waveform, Compressor, and Reverb to assist in combat: Perform headshots with Waveform for a damage bonus. Reverb shots can penetrate through targets. Compressor weakens enemy defenses. Balanced terminal challenge difficulty. Minor visual bugs fixed; muzzle flashes, par…
- TAGLINE: Round 2 of "Next Fest with the Devs!" - 22 June 2023
That's right, we're back! It's Alex and Oscar coming at you with a streaming marathon! We will be live Friday, following this there will be a mix of pre-recorded and live content! Friday will be full of surprises, including a streamer visit! As always you'll be free to hurl questions, comments and thoughts our way during the stream. Once again, there will be spoilers! We'll be playing through our latest BETA build so just like last time, some exclusive content is going to be shown.... keep that in mind! You can watch us starting Friday 2:00 PM EST from the comfort of our store page. See you there! The NOTH Team
- TAGLINE: Next Fest Q+A with the Devs! - 20 June 2023
Come say hello! Alex and Oscar here with an exclusive opportunity. A chance to watch us live! Let those Tuesday blues wash away while we stream a healthy chunk of TAGLINE! Ask questions, talk about street art, and let us know your thoughts on the state of the demo. Mild Spoiler Warning! We'll be revealing a good chunk of content that will be in the final game so if you'd like to save some surprises for yourself... be aware! You can watch us starting at 2:00 PM EST from the comfort of our store page! Talk to you soon! The NOTH Team
- Next Fest Demo Updates! - 18 June 2023
Next fest is here! Well, the Steam Next Fest is finally upon us; so of course we've got some big updates for demo players! Highlights include a ton of polish to bring TAGLINE closer to release-ready quality. The focus of this update is the addition of a momentum system and visual "gamefeel" additions (whatever that is). Let's recap! New movement mechanics, no biggie! Build momentum by moving, and conserve speed after landing! Some more Combat balancing, damage has been tweaked around to make you feel cooler. Strafing now causes the player to lean, there’s a setting to disable it if it’s not your style. Screen shake and hand shake. Just tons of feedback to help the game feel more weighted! Shiny new particles! Hit confirms - explosion decals, and “bullet holes”. Some new destructible objects, posters, and art assets I’ve honestly lost track of. Most importantly: pigeons. With AI so advan…
- Demo Patch released - 26 April 2023
Hello all! It's the NOTH team (Alex and Oscar) here with a small patch to make your DEMO experience more enjoyable! Our biggest thanks to those who've tried/streamed/sent feedback our way. Here's some small but notable things: The windowed/full screen bug is fixed for demo players. (Beta update incoming) Visual fixes; some funny things such as floating decals and haunted posters. We now have colored text which helps distinguish ability names. Some dialogue edits, collectable bugs, and secrets we cannot divulge here! As always thanks for playing. Make sure to wishlist the game if you haven't already as it helps us get noticed by the Steam algorithm! Whenever we see people share we sit back and stretch our horribly hunched backs, so for the love of our spine health - keep at it. Till next time- The NOTH Team
- TAGLINE DEMO UPDATES! - 7 April 2023
Our biggest demo update yet! We want to say thank you for playing the TAGLINE demo and spreading the word! Your radiant, mildly corrosive energy is keeping development alive! The feedback really helped us focus on what was important to include in this push. Colorblind modes, key bindings, movement tweaks... There's months of work to cover here - so let's get to it! Some of the biggest changes include: A tutorial area with it's own collectables and cut scenes! A new job terminal and basketball challenge have been added to the level! Working mini-map and pause screen, with collectable and challenge tracker. Way more stuff do, almost twice the amount of vinyls to grab! A graffiti collection mission - good luck finding all the tags! Tweaked player movement and jumping. Scary for us, more fun for you! Added a proper options menu with settings and keybindings finally! You have access to save…
- Merry Christmas and Happy New Year! - 24 December 2022
Sup, Underground Crew 🌃 The Noth Team would like to wish y’all Happy Holidays and thank you for your amazing support throughout this year! We hope that you find lots of success and groovy vibes this next year, Crew! Merry Christmas and Happy New Year! 🎊 The Noth Team
- New Demo Tweaks! - 11 October 2022
New gameplay tweaks!🌃 We've got bug fixes and updates today with a focus on improving Waveform / Compressor abilities outside of combat! Here's the lowdown: Waveform (pink) platforms stick to the ground at an angle, creating slanted surfaces.😉 Compressor (red) has new effects on the player while in the air... You can no longer interact with NPC's / terminals while standing on a waveform disk. Further beautified the map, adding some new posters and decals! There is a small delay between tag grabbing and attacking to fix animation grossness. Bug squashes ranging from animation issues to the player respawn. Tweaks so tiny they can only be seen on our discord server. We eat feedback for breakfast and we're hungry! Your thoughts and opinions are a driving force for development, so please let us know how we can improve, manage and fine tune the game! Leave your comments on steam or find us…
- Demo Updates! - 30 September 2022
Our demo has a fresh coat of paint!🌃 It’s been 10 days since the demo for TAGLINE dropped and we’ve received a lot of great feedback from players. Being the responsible developers that we are; we've pushed an update to address issues and make the demo more enjoyable for all! The biggest change in this update is that we’ve upgraded to unreal engine 4.27! The highlights of this update include: New players will be greeted by an NPC to help introduce objectives. Added a terminal challenge, and an additional record to collect (12 in total)! Our 2D assets have had their artifacts cleaned up, they’re gorgeous now. Improved methods for NPC interaction, basketball pickups, and tag grabbing. Stability and compatibility with Windows 11 has been improved. Typos, tweaks, and bugs too boring to list here. Note that this update will wipe your save file and high scores.This is a tough consequence of t…
- The TAGLINE Demo Is Here! - 20 September 2022
Hey There, Underground Crew! 🌃 It’s the NOTH team here with something we know you're gonna love. That’s right, clear your schedules, quit your job, and cancel your family plans cause the TAGLINE demo is here! The demo features free reign over a small demo district with a boat load of features to explore: A bite-sized, open-level district Combat and racing challenges to master Various side quests and secrets to discover A unique cast of animated NPCs 11 total vinyls to collect and unlock A demo completion screen that tracks your time Are you ready to explore the city, make the A.V.A.F. talk to your hand, and find your groove? 'Cause the demo is all that and a bag of chips! We’re thrilled that everyone will finally have a chance to try out TAGLINE! It’s been a few long years since the game’s humble beginnings, and it really is mind-blowing to be able to finally share this project freely.…