- Closed Alpha V.20260623 - 24 June 2026
Hello Community, As always, I want to thank everyone who participated in the Closed Alpha. Your feedback is always valuable in spotting and fixing numerous bugs. Without your help, I would never ever had found these. So, thank you very much and I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access ANIMALS CHANGES Changed fox field of view so they are more capable of detecting the player when the player is on higher ground. FIXES Fixed rare cases where animals became stuck in place without visible cause. Fixed flickering movement animations for all animals when starting or stopping movement abruptly. AUDIO FIXES Fixed crackling noises caused by ra…
- Introducing Patreon for Deep-Dive Development - 22 February 2026
Hello Community, the development on Cursed Dungeon Raider is moving steadily forward. I am currently further developing the restless Castle of Transylvania, adding new gameplay mechanics and also refining the inhabitants of the world. During the work, I am generating a massive amount of behind-the-scenes material, like technical breakthroughs, deep lore discussions and nitty-gritty engine work, that doesn't always fit into a standard Steam announcement. To share this deeper level of detail, I have launched a Patreon page. What is this Patreon for? Think of it as access to the engine room. It is a space for transparency and deeper connection with the development process. Just recently, our patrons got an exclusive, four-part technical showcase on NPC realism, detailing how the independent eye-tracking and reactive pupil dilation were implemented. By joining, you get Exclusive Access to t…
- Closed Alpha V.20260126 - 27 January 2026
Hello Community, As always, I want to thank everyone who participated in the Closed Alpha. Your feedback is always valuable in spotting and fixing numerous bugs. The bugs for this update were especially tough as they had very specific triggers. Without your help, I would never ever had found these. So, thank you very much and I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access ANIMALS CHANGES Changed fox behavior so they no longer flee from wisps, preventing erratic nighttime movement on the Nordic Island. BLACK MARKET NEW Added additional lights to the Black Market. Added doors under the staircase that were unhinged from the ground level door…
- Closed Alpha V.20251023 - 24 October 2025
Hello Community, As always, I want to thank everyone who participated in the Closed Alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access The biggest change is for the Demo as it now takes place on the Nordic island instead of Transylvania, as the latter was too difficult and too large for new players. ANIMALS NEW Added that animals now react to all kinds of sound effects and mostly flee from them. FIXES Fixed a bug where two animals meeting on a steep slope could become stuck. AUDIO FIXES Fixed a bug where sound effects originating from inside were not properly muffled…
- Community Playtest starts now! - 31 August 2025
Wake me up when September ends? Better stay awake, because the Cursed Dungeon Raider Community Playtest is only live all September! Jump in, play the Closed Alpha and help shape the game early with your feedback. Seats are limited (first-come, first-served), so don’t snooze! Already have a Closed Alpha key? Then you shouldn't join the playtest because you already have access to the same version. This is your chance to raid dungeons, break things (in-game) and tell me how to make it better. Thanks again for your amazing support!
- Closed Alpha V.20250829 - 30 August 2025
Hello Community, First and foremost, a heartfelt thank you to all participants of the closed alpha. Your feedback has been invaluable in helping identify bugs, inspire new features, and shape the direction of the game. This major update has taken longer to prepare, as I wanted to carefully integrate your suggestions while also expanding the game with fresh content. I am excited to finally share it with you and look forward to your continued support. With this update, the demo and the closed alpha will now share the same version. The demo gives you a focused experience in the Transylvanian Dungeon, throwing you straight into a mission, while the closed alpha continues to offer the current range of content, mechanics, and progression. And now, let's dive into the massive changelog and explore everything this update brings. ANIMALS CHANGES Changed animals to be able to walk on very flat ro…
- Community Playtest Incoming - 2 August 2025
Hello Community, I’m excited to announce a Community Playtest for the Closed Alpha of Cursed Dungeon Raider, launching in September, right after the release of the major update. This update is packed with around 10 hours of content if you want to explore everything. To give you enough time to experience it all and provide feedback, the Playtest will run for about one month. Please note that access will be limited and based on a first-come, first-served basis. If you haven’t already, be sure to follow the game on Steam so you don’t miss out when the Playtest goes live. This is your chance to get a behind-the-scenes look at development and help shape the game early on. Your feedback is incredibly important and this playtest will help me fine-tune the game based on your experiences. How to Participate: Wait for the major update release and the start of September Go to the Steam Store Page…
- Gamescom 2025? - 30 April 2025
Hello Community, today I wanted to share a quick update. I submitted Cursed Dungeon Raider to the Indie Arena Booth at Gamescom 2025, hoping to showcase it among some of the most exciting indie titles out there. Unfortunately, I found out today that we weren’t selected to be part of this year’s lineup. Of course, it’s disappointing, but I completely understand the tough decisions the jury had to make, choosing from so many great indie games. That said, this only motivates me more to keep improving, keep building and keep sharing the development journey with you. Thank you again for your continued support!
- Progress and New Release Window - 16 March 2025
Hello Community, I want to update you all on the progress of the next big update. With some of you already playtesting the Closed Alpha, I’ve been working to implement your feedback, which is taking more time than expected. As things stand, I now expect to release the big update around the end of May 2025. However, this also means that the current release target of June 2025 is unrealistic and I have to push back the full release once again. Rather than setting another specific date that might not hold, I’m now shifting to a general release window of 2026. When I’m one month away from release and confident everything is ready, I’ll announce the final date. That said, in the best case, the release could still happen in 2025. A key indicator will be the big multiplayer performance test event, which I plan to hold a few months before launch. More details on that will come when the time is…
- Demo and Release Date - 28 October 2024
Hello Community, the public demo for Cursed Dungeon Raider is now available for everyone to play. You can dive into the game and experience the single-player mission set in Transylvania, giving you a taste of the core gameplay while I continue working on the full version. Additionally, after careful consideration, I’ve set a new release date for the full game: 19.06.2025 This extra time will allow me to finish the key elements I mentioned in my previous message. As a reminder, I’m working on completing the Egypt region, expanding the Historical Museum exhibits, integrating Co-Op multiplayer, creating NPC character models (where you can participate with your 3D models too) and ensuring everything is polished and tied together with exciting contracts. For those of you who have been part of the Closed Alpha playtesting, you can continue testing the game until the full release. Please remem…
- Release Postponed - 25 September 2024
Hello Community, Unfortunately, I have to postpone the release of Cursed Dungeon Raider. At this time, I can't provide an exact release date, but I will share an update about the new release date by Halloween at the latest. The reasons for this decision are straightforward. Since I am developing the game as a hobby in my free time, I underestimated how much time it would take to create a complete gaming experience with all the promised content for the Early Access version. Specifically, I need more time to complete the Egypt region, expand the Historical Museum exhibits, integrate Co-Op multiplayer and apply final polish to bring everything together with exciting contracts. However, I will be releasing a public single-player demo around Halloween. This will give you a chance to get hands-on with the game. The demo is set in Transylvania and will showcase the main gameplay during a missi…
- Closed Alpha V.20240814 - 14 August 2024
As always, I want to thank everyone who participated in the closed alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access ANIMALS CHANGES Reduced the fox’s running speed slightly to make it easier to track before it escapes. BLACK MARKET NEW Added one-time side missions available via the bulletin board at the black market. Added the Innkeeper as an interactable character for submitting side missions. CHANGES Changed that the player can no longer disable lights in the black market. DUNGEON NEW Added more trap variety for increased gameplay challenges. Added trip ropes as…
- Closed Alpha V.20240722 - 22 July 2024
As always, I want to thank everyone who participated in the closed alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access ANIMALS FIXES Fixed foxes getting stuck while trying to escape in a certain direction. Fixed a bug where all animals and monsters noticed the player at the start. BLACK MARKET CHANGES Updated interactions with the black market merchant. CONTROLS NEW Added a control setting to smooth out camera rotation. Added control settings to toggle movement and sprint, enabling auto-run capabilities. DUNGEON NEW Added new points of interest on the Scandinavian isl…
- Closed Alpha V.20240612 - 12 June 2024
First and foremost, I want to thank everyone who participated in the closed alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update. If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access BLACK MARKET CHANGES Changed the decoration on the black market round table. FIXES Fixed a bug where non-purchased, stackable items could be stacked onto purchased items and vice versa. Fixed a bug where selling silver coins at the black market caused the bouncer to stop you from leaving. CONTROLS NEW Added control settings to enable horizontal and vertical inversion of camera controls. DUNGEON NEW Enhanced the dungeon with additional details…
- Closed Alpha V.20240513 - 14 May 2024
First and foremost, I would like to thank all participants of the closed alpha. Your invaluable feedback was essential in identifying and resolving numerous bugs. I eagerly look forward to your continued support with this update. This update also includes compatibility with the Steam Deck. Volunteers for testing on the Steam Deck are welcome! If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha. Closed Alpha Access ANIMALS CHANGES Changed the eye color of foxes. FIXES Fixed foxes stuttering movements when they attempt to flee from the player. AUDIO NEW Added creaking wood floor sounds to the home environment. CHANGES Slightly increased volume for fire-related sound effects, including torches and fireplaces. Adjusted the ambient ra…
- Closed Alpha Access - 19 October 2023
Welcome to the exclusive Closed Alpha Access event for "Cursed Dungeon Raider", an exhilarating exploration adventure that blends spine-tingling horror elements and deadly traps with the excitement of historic artifact recovery. The changelog can be found here. What to Expect While the full game will take you on a journey across the world to unearth ancient wonders, in this closed alpha, you'll be among the first to venture into the eerie depths of Nordic dungeons and tombs. These chilling locations, where you have to traverse the dark, enigmatic forests of the North, are brimming with traps and mythical creatures from the region's folklore. As you recover in-game artifacts, you'll gain knowledge about their real historic counterparts, as they are based on 3D scans of actual artifacts. Explore their origins, significance, and the locations they were found, adding an educational dimensio…
- Closed Alpha V.20231019 - 19 October 2023
This changelog is detailing the differences about the Closed Alpha in comparison with the freely available prototype on itch.io. For more information on how to get access to the Closed Alpha, click here. Controls Arms will now avoid colliding with objects. The previously used clipping camera has been removed, which should result in a 10 % performance improvement. Added 'Head Bobbing' control option to adjust bobbing intensity. Fixed stutter in arm movement when quickly starting/stopping movement. Fixed temporary floating in the air while jumping against the ceiling. Dungeon Added an outside area for the Nordic dungeon with different start and weather conditions. Added roaming animals in the outside area, enhancing the game's environment with wildlife. Dungeons have been expanded, necessitating the use of your orientation equipment to maintain your bearings, as navigating them without it…