Rightfully, Beary Arms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews40
- Release dateJan 27, 2026
- DeveloperDaylight Basement Studio LLC
- PublisherDaylight Basement Studio LLC
Genres: Action, Adventure, Indie
Company pages: Developer: Daylight Basement Studio LLCPublisher: Daylight Basement Studio LLC
Rightfully, Beary Arms Steam news
Rightfully, Beary Arms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.1.0 hotfix 1 - 7 April 2026
fixed a bug where you would have to switch weapons to fire after falling into water.fixed a bug where beary wouldn't take damage falling into water.competed now completed ːcsdsmileːThanks for the help Kay and BulkyPigeon!
- 1.1.0 balance changes - 3 April 2026
1.1.0 Increased Battree health from 850 to 875. Battree's minions health decreased from 25 to 10. Battree's minion walkspeed decreased slightly. Battree will spawn slightly less minions over time. Inspiration is slightly more likely to spawn as a dungeon reward. The starter weapon picker ui has been replaced to more match other weapon pickers. fixed a bug where beary will continually shoot a weapon upon falling into the water or bringing up the holster menu. fixed bug where some weapon sounds would not respect sfx settings.
- 1.0.0 hotfix 2 - 8 February 2026
Fixed a loading issue for a particular scenario when a player had an older save, most likely from EA. Thanks for the help Beaudacious. For another subset of players, you may have been prompted to play a new game in the start menu even though you had an existing save. This patch will use your original savefile.
- 1.0.0 hot fix - 5 February 2026
This hotfix fixes two major bugs: - Player's using controllers could randomly encounter a 'blue screen' that would hard lock the game. - In a specific scenario, some players could get stuck in a 'new game/tutorial' loop and the game would not save their progress. We really appreciate the bug reports and feedback! A special shout out to some community members for helping us solve some of these issues
- 1.0 is here! - 27 January 2026
1.0 is here! Thank you for everyone who has supported us through this journey. As a really small team, we appreciate the amount of community feedback we received during EA. We hope you enjoy RBA 1.0. Get your copy and play RBA on Xbox and Steam today!We also put together an encyclopedia for those interested in what you can collect in rba.oh, and we are releasing on the Nintendo Switch and PlayStation 5 in 2026 🐻
- RBA - 1.0 January 27th 2026 - 5 November 2025
Check out RBA 1.0 January 27th on Steam and XboxHere is a list of upcoming changes:New final boss (true ending)New narrative story beatsNew final galaxy theme with an original sound trackNew collectable items called MementosNew Runtimes and CalamitiesNew weaponsOriginal soundtracks for bossesNew outfitsOutfits are collectableImproved performanceMid-run savesSFX rehaulSteam EA participants get an exclusive outfitSteam EA participants that beat the game get an exclusive outfitImproved controller supportNG+ mode where the player controls the difficulty of the run
- RBA Discounted during Anthro Fest 2025! - 20 August 2025
Get rba during AnthroFest at a discounted price! Anthro Fest lasts 8/21 - 8/25
- 0.4.12 hotfix - 3 July 2025
fixed a bug where bullets shots were not being tracked. Thanks Beaudacious!
- 0.4.12 - 13 May 2025
0.4.12 Greetings! More quality of life improvements. We continue to work on 1.0 content but want to improve the UI/Player experience for Early Access. We just got back from PAX East and are excited to continue work on 1.0. Thank you to everyone who stopped by the booth and said hi! Your support means the world to us. UI Weapon stats ui has been overhauled to give better insights into how weapons are being modified. Aim assist has been reworked and improved for controller. Runtimes Runtimes can now be rejected at the time of pick up, similar to how augs work When Runtimes are maxed out, picking up another runtime will give a choice of three runtimes. Each runtime choice will replace a randomly acquired runtime.
- 0.4.11 - 15 March 2025
0.4.11 Hello! We've been hard at work with 1.0 content, but wanted to stop by and give our EA release some love. Most of this is QoL updates which will help inform us if we are moving in the right direction with 1.0 content. We are expecting a few more EA updates, but internally we are on the final stretch of 1.0 development. UI Pausing the game now pauses the timer. Run stats view has been updated to include more stats. Doors now have collision boxes that force the player through the door. Weapons will now auto reload when empty, the player no longer has to force a reload. The pause menu and settings menus have been updated and refreshed. The underlying code around all menus has been updated. We hope this removes menu bugs that caused views to remain on screen. Two new experimental aim settings has been added: auto aim auto aim + auto fire The current aim assist has also been reworked…
- 0.4.10 - 2 January 2025
0.4.10 Happy new year! In this update we are removing mid run saves. This means that rba will no longer save dungeon/galaxy location during a run; However, inspiration and proove tree progress will continued to be saved. The motivation for this change is to really simplify development and testing on our end. As a really small dev team, testing all the permutations that mid run saves produces is just too much effort for our team. Mid run saves also had a lot of bugs that required a lot of time and investigation to fix, and we honestly do not have time to improve the quality of mid run saves. Instead, that time is being spent on full release features, content, and other critical bug fixes. We are adding new menus to view lifetime stats and mid run stats. View lifetime stats at the tv in the start room. Mid run stats can be viewed at the tv after beating galaxy masters. UI Holiday is CANCE…
- 0.4.9 - 19 December 2024
0.4.9 Fixed ANOTHER bug that would cause a crash at the initial loading screen (Thanks again @openfraine!)
- 0.4.8 - 8 December 2024
0.4.8 Fixed a bug that would cause a crash at the initial loading screen (Thanks @openfraine!)
- 0.4.7 Sleigh, Beary Event - 29 November 2024
0.4.7 Approved for prerelease by CrazyRed Overall Things are getting *festive*. Optimized some backend code to be more performant. Rocktapus Back from tour, ready to rock Battree The one true queen has excused herself for some time away at her timeshare. Nicholas "Seriously, he's just a guy" - Kazoo Compoozer Exzoodizoo.
- Exclusive Performance & Soundtrack Deep Dive for Rightfully, Beary Arms Nov. 4! - 23 October 2024
We’re happy to announce that Rightfully, Beary Arms will be at Save & Sound starting November 4th! Save & Sound is an online music festival with sales and demos on Steam. Come celebrate headbanging soundtracks as well as unique implementations of music and audio in games. We’ll be participating in the festival with a performance and soundtrack deep dive. You can see our composer, Garrett Rose perform one of the tracks from the game and hear more about his process in composing the soundtrack! You can watch the showcase on Bedtime Digital Games’ channels: Twitch: https://www.twitch.tv/bedtimedg YouTube: https://www.youtube.com/@BedtimeDG We’re excited to share some good music and good times with you. Check out the new trailer for Save & Sound 2024 below! Hope you enjoy the festival and see you when it goes live November 4th!
- 0.4.6 - bug fixes - 17 October 2024
0.4.6 fixed bug with final boss
- Spooky Patch Note 0.4.5 - 15 October 2024
Patch Notes 0.4.5 UI Spooky. Enemies and other NPCs Rocktapus Currently on tour. Rocktapus has been repͤ̆laced b̠ý H͚E̖A̷D̷⃛L᷅ͦEͭ͝S̒᷄S͔ͬ͜ H̼͋ORSE, MAN. Weapons, Items and Upgrades Squirt Gun Reduced reload time. Added subtle feedback while reloading. Thanks @vecima! Pix Shooter Reduced mag size from 480 to 35. Also you again @vecimaːsteamhappyː
- 0.4.4 - 11 September 2024
0.4.4 UI reworked dash to feel smoother, there is no longer a slow down towards the end of the dash. reworked dock levels.
- Patch Notes 0.4.3 - 9 August 2024
0.4.3 Enemies and other NPCs Overall Added back some enemies that weren't present Runtimes Ah, that's the stuff Increase additional rate of fire of weapons by 25% Added Ah, that's the stuff Calamities Overall Added back some calamities that weren't present. Trigger Fatigue 50% Slower Fire Rate for All of Beary's Weapons. Added Trigger Fatigue. Weapons, Items and Upgrades Overall Fixed a bug where weapon fire rate upgrades were not applying as much as they should have.
- Beary's Birthday Patch Notes 0.4.2 - 30 July 2024
Patch Note 0.4.2 Happy Birthday Beary! One year has passed since we released Rightfully, Beary Arms for Early Access on Steam! We want to give a big shout out to the community. We appreciate the feedback and engagement from our fans to help improve Rightfully, Beary Arms with each update. We are hard at work preparing 1.0 content, but wanted to drop an anniversary update for you all to enjoy. As always, try it out and let us know your thoughts! UI Added new birthday suit outfit for Beary. Prooves Eye of the Buffalo (Accuracy Upgrade) Removed Eye of the Buffalo. (Removed all accuracy prooves from the proove tree.) Tinker All weapons receive an additional augmentation slot. Added Tinker. Runtimes Motivated Acquiring plu gives Beary a small temporary speed boost. Added Motivated. Mercenary Pixelating an enemy transfers 5 plu to Beary. "Keep your head down, do your job, and Joy Stick Nick w…
Patch notes and updates
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