- Update 0.8.3 - 12 August 2026
Changelog:Upgraded the engine to Godot 4.7 — this improved performanceRedesigned the lobby creation screenRedesigned the death screenRedesigned the end-of-match screen: players now get cards with their match data — level, money, damage, KDARedesigned the settings windowReworked player statisticsUpdated the credits screenRefined AI difficulty balanceAdjusted XP earned for kills in Team Deathmatch and DeathmatchReworked and brought back damage distribution across bot groups: this makes fights against several bots in Cooperative fairerOverhauled bot economy in PvP: fixed various issues that left bots and players on unequal footing. Bots are now on the same terms as playersAdded a nickname generator for PvP bots that produces human-like namesPvP bots now wear different armbands depending on their difficultyAdded dynamic AI difficulty in Cooperative: bots are slightly easier at the start of…
- Patch 0.8.2.2 - 7 August 2026
Changelog:A new PvE subtask for freeing prisoners has been added.An end-of-round event has been added in Team Deathmatch: when the timer expires, a nuclear strike hits the map, causing all players to suffer radiation effects and lose health. After a short time, PvE opponents also hunt players.Added a radiation contamination state.Improved bot behavior with a knife.Improved health bar display.Rebalanced prices and required levels for purchasing stimpacks.Bots can now loot corpses.Optimized physics flow, improving game performance.Fixed various bugs in the host change mechanic.Fixed incorrect host change for Endless Mode.Fixed a bug that caused instant detection by bots at close range.Fixed various causes of ragdoll stretching after death.
- Patch 0.8.2.1 - 3 August 2026
Changelog:Adjusted stimulant spawn chances for PvE bots and Echo squadsEach defibrillator purchase now increases its price by 100,000Adjusted protection values for body armor and helmetsReworked the economy for players joining a match already in progress:in Team Deathmatch they now receive money for the rounds already played and the average XP across all players in the match, instead of extra gear as beforein Endless the extra gear now depends on the current wave — the more waves cleared, the better the gearNewly purchased items are now equipped automatically in Team DeathmatchAdjusted bot retreat logic, which should potentially fix the issue where bots in Endless hid from players instead of pushing themReworked camera shake at the medium view area; the settings option now also affects camera recoil when firingIncreased end-of-match money and XP rewards in Team DeathmatchChanged the wea…
- Update 0.8.2 - 31 July 2026
Changelog:Added “Team Battle” - a 4v4 mode (with settings for 1v1, 2v2 and 3v3) where the goal is to eliminate the enemy squad. The match is played in rounds, and the team that wins a certain number of rounds wins the matchAdded “Gun Game” - a mode where it's every player for themselves, starting with the first weapon on the list. Kills move you up the weapon list, while dying to a knife moves you down a level. Goal: work through the entire weapon list and get a kill with the last oneA subtask system has been added to Co-op. In every match, random objectives are given in addition to killing enemies: find documents, kill a boss, activate and defend transmitters.Added a leaderboard with the following sections: money earned per account, money from selling loot, points for PvE kills, points for PvP kills (different amounts of points for different bot difficulties)On the first day of every m…
- Hotfix 0.8.1.1 - 26 May 2026
Changelog:Fixed bug: achievement for killing the Echo squad was not being awardedFixed bug: progress was not advancing for certain types of daily questsFixed most situations leading to a black screen on connectionImproved backend and game client stability, which should potentially improve the timeout error issueFixed the retry button for failed connection requests when logging into the gameFixed bug: sprint remained active after opening the Steam overlay via the Shift+Tab key combinationFixed bug: equipping gear resulted in different equipment appearing for different playersReduced the number of common items required to complete "Sell items" type daily questsFixed bug: the shutter animation played twice on the client during connection
- Update 0.8.1 - 24 May 2026
Changelog:Added a special "Horizon" group – Echo. This is a unique squad of fighters that sticks together. Appears in: Co-op mode, Endless modeAdded jamming for weapons with durability below 30%After characters die, instead of disappearing completely after a certain time, their corpses now leave behind a backpack containing all items that were on the body, which remains for several minutesAdded loading screens when loading locationsAdded "Faction bots" option to Deathmatch game mode - this enables usual bots along with playersAdded a preview for consumables with the ability to rearrange items to desired hotkeysAdded new ambient sounds to the Bunker locationChanged the reverb effect in the dungeonChanged the Bunker generation parameters for more varied variationsFixed character overexposure at the Shooting Range and in the TutorialFixed various AI pathfinding bugsFixed a bug where the bo…
- Patch 0.8.0.5 - 14 May 2026
Changelog:Experience gain in Endless Mode has been accelerated.The number of large waves in Endless Mode has been reduced, and the overall number of bots per wave has been decreased.Loot tables have been adjusted.Fixed a bug resulting in 0% accuracy.Fixed a bug where progress for "Win at Location" quests was not being recorded.Bot navigation on stairs in the Bunker location has been improved.Respawn points in the Bunker location have been refined in PvP and Endless modes to prevent situations where players spawn outside the playable area
- Hotfix 0.8.0.4 - 11 May 2026
Changelog:Adjusted the balance of armor-piercing ammunition: it no longer incurs a damage penalty but now ignores 50–90% of armor, depending on the caliber.Added damage compensation when a player is attacked by multiple bots (two or more).Fixed a bug that caused players to spawn too close to one another in PvP mode.Fixed a bug affecting target display in PvP mode.Fixed a bug that caused two bosses to spawn simultaneously.Reduced the chance of bots spawning with RGN grenades.Bots now throw grenades with greater precision if there is cover or obstacles between them and their target.Fixed a bug where daily mission progress would not update during a match.Fixed a bug that occasionally resulted in a negative ammunition count for a weapon.Fixed a bug where a player would spawn with standard ammunition despite having selected a weapon configured for armor-piercing rounds.Fixed a bug involving…
- Hotfix 0.8.0.3 - 10 May 2026
Changelog:Fixed a bug involving invisible grenades.Adjusted bot reaction speeds on higher difficulty levels.The blinding effect now has a significantly greater impact on bot shooting accuracy.Reduced the duration of total blindness caused by flashbangs.Bots no longer pursue players in situations where they were not supposed to (Co-op mode).Adjusted bot damage multipliers.Fixed a game crash that occurred when attempting to loot a non-existent container.Fixed a bug where a shot would be fired immediately after closing the upgrade panel.After purchasing a consumable item (medkits, stimulants, etc.), one unit is now automatically equipped if there is an available slot.Fixed a bug involving infinite reloading on the client side.Fixed a bug where a surrendered enemy would continue to treat the player as a target for a short time after surrendering.Fixed a bug where bots would throw grenades a…
- Hotfix 0.8.0.2 - 9 May 2026
Changelog:Fixed a bug where an excessive number of bots would spawn in the OutskirtsFixed a bug causing incorrect firing angles for botsFixed several AI navigation mesh bugs in the Bunker locationAdded an indicator for full servers in the lobby listReduced the health of the "Bollwerk" boss for better balanceReduced bot damage at the starting difficulty level (the initial waves of Endless Mode and the early phase of Co-op Mode)
- Hotfix 0.8.0.1 - 9 May 2026
Changelog:Fixed a bug where bots would shoot past the player.Fixed a bug where the map would fail to load, or load incorrectly, on the client side.Fixed a bug involving the incorrect display of secret stashes.Fixed a bug where upgrade prices in Endless Mode were set to 1x for a client joining a match already in progress.Fixed the display of Endless Mode servers in the lobby list.Fixed a bug involving unlootable corpses.Now, when joining an in-progress Endless Mode match, the player is assigned an average level relative to the other players to help compensate for the late start.Slightly increased the chance that an enemy will surrender.
- Update 0.8.0: New Map, Mode, and Faction - 8 May 2026
This is the largest update since the game's release. The AI has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback! New contentBunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.Endless mode: PvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possibleHorizon faction: Western mercenaries deployed to the conflict zoneBollwerk boss — Horizon commanderDaily tasks, refreshed at 00:00 MSK WeaponsM4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)M…
- Patch 0.7.12 - 1 November 2025
The game has been updated to version 0.7.12:AI logic for the Free-for-All mode has been completely updated: bots now fill missing slots, imitate players, collect and sell loot, purchase upgrades, and fight each other. They are also displayed in statistics, earn points, and have the ability to win matches.The ability to start a Free-for-All match alone has been added.The ability to choose which object to interact with if there are multiple objects nearby (containers, corpses, etc.) has been added.Bot firing with single weapons has been improved.Bots now use grenades and available health packs on their belts.Bot accuracy has been adjusted for all AI difficulties.Bot detection speed has been adjusted: it is now affected by the time of day and target movement (crouching, running, etc.).Faction system has been added.The sound effect for hits on characters has been improved. Louder and differ…
- Path 0.7.11 - 11 October 2025
The game has been updated to version 0.7.11.Changelog:Engine updated to version 4.5, improving overall game performanceAdded the ability to join ongoing matches — works for all match types, including public and invite-only gamesNew weapon added: CZ-75 “Tactical” — a mid-tier pistol with a large magazine and excellent accuracy17 new loot items addedLoot system reworked: rarity and value of many items adjusted for better balance; loot tables updatedAdded unique open/close sounds for loot containersImproved equipment upgrade systemFixed a bug where lobby data displayed incorrectlyFixed a bug where a dead bot’s grenade wouldn’t deal damageImproved grenade explosion screen shake: now has increased range, and intensity depends on distance to the explosionBots on “Easy” difficulty have been weakenedLaptop hacking progress is now saved after closing (e.g. if an exploit was already applied), eve…
- Balance patch 0.7.10 - 19 September 2025
Game has been updated to version 0.7.10.Changelog:Damage of the MP-133 reduced by 5.Added the ability to choose a starting bonus (armor, backpack, or weapon) on Easy and Medium difficulties (only when playing solo).Bot gear upgrade speed and difficulty increase are now tied to player progression (previously depended on match time).Fixed a bug where character actions would trigger while typing in chat.Improved lighting from muzzle flashes and explosions.Adjusted bot respawns to avoid large clusters.Equipment upgrades now have a cooldown (previously could be reused only after death).Reduced the explosion radius of propane.Fixed an awkward ledge in the center of the Outskirts map.Fixed one of the errors that could cause a crash at the end of a match.Fixed a bug where previously searched containers didn’t give experience for searching after loot was updated.Bots now notice the player more s…
- Patch 0.7.9 - 7 September 2025
The game has been updated to version 0.7.9.List of changes:Added a tutorial level explaining the main mechanics and principles of the gameImproved spawning of bots in PvE mode: now the limit of bots on the map is more balanced, bots do not spawn close to the playerAdded a PB pistol, has similar characteristics to the PM. Can be found on botsAdded a sawed-off shotgun MP-27, has similar characteristics to the original. Can be found on botsAdded AS "Val", has similar characteristics to the VSS "Vintorez". Can be found on botsFixed a bug where the displayed object for interaction/loot does not match what is actually usedFixed a bug where a player who left the match was still shown in the statistics in PvPFixed a bug where bots could not break a windowIncreased the rate of fire for AK-74 "Zenit"Added an exclusion from the match for inactivity (3 minutes)Added the option "Automatic descent do…
- Patch with fixes 0.7.8 - 1 September 2025
The game has been updated to version 0.7.8.Changelog:Reworked bot spawn balance. Bot spawn rate now adapts to player performance (with an element of randomness).Fixed a bug in PvP where victory was counted by total kills instead of points.Fixed a bug where the laptop didn’t appear in PvE.Fixed a bug where a PvP match wouldn’t end with only one player left in the lobby.Fixed a crash when pressing the “Leave Match” button.Newly unlocked customization items are now automatically equipped.Hack laptop task appears only on difficulty "Medium" or higher
- Patch with fixes 0.7.7 - 31 August 2025
Game updated to version 0.7.7. List of changes: The lobby list interface has been changed to show more useful information (lobby version, match timer, and points) Small rebalance for "Easy" and "Medium" difficulties Now access to "Medium" difficulty unlocks at level 4 P90 damage increased by 1 Fixed a bug where it was still possible to shoot in some cases after the match ended Added a sound notification when other players join the lobby Fixed a bug where bots with single-shot weapons would stop shooting Fixed a bug where a player's marker would remain after they disconnected Slightly slowed down the gear upgrade for bots Changed the bot spawn algorithm for better balance
- Patch with fixes 0.7.6 - 30 August 2025
Game has been updated to version 0.7.6.Patch Notes:The formula for calculating boss health has been changed. It now depends only on the number of players.A weapon spawn table has been added for bots, and the chances of different weapons appearing have been adjusted.The speed of gear upgrades for bots has been slightly slowed down on different difficulties.The penalty for deaths at the end of a match has been removed.The number of required kills per match has been reduced."Hard" and "Desperate" difficulties are now only available at a certain account level.The ability to create friends-only or private lobbies has been added.Fixed a bug where accuracy would increase instead of decrease when walking with shotguns and submachine guns.Fixed a bug where the game interface would be hidden when the chat was opened.
- Early Access Launch - 29 August 2025
Hello everyone! The day has finally come — my game is now in Early Access. This is a solo project I’ve been working on for a long time, and today I’m excited to share it with you.This version already includes the core gameplay mechanics, the feel, and the atmosphere I wanted to convey. It’s still not the complete experience, but you can already get a taste of what the final game will be like. Early Access allows me to continue improving the game with your feedback while adding new content, balancing, and polishing along the way.Changelog since the last public demo:The game has been fully migrated from Godot 3.5 to Godot 4.3.Steam authentication added (allows starting the game without internal registration).61 achievements added.New character screen — allows unlocking clothing, masks, and bandages, and viewing overall game statistics.New clothing, masks, and multiple bandages in differen…