SPSTEAMPULSELIVE ANALYTICS
Caverns of Evil

Caverns of Evil Steam news

Jared Blackburn | Apr 2, 2022 | game

Released

0players observed · 6 October 2026 - 13:39:17 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Caverns of Evil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateApr 2, 2022
  • DeveloperJared Blackburn
  • PublisherJared Blackburn

Genres: Action, Indie

Company pages: Developer: Jared BlackburnPublisher: Jared Blackburn

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Caverns of Evil Steam news

Caverns of Evil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fixed broken plasma bullets - 1 October 2026

    After changing nothing what-so-ever relating to plasma bullets they spontaneously just stopped hitting enemies (even though have the same settings as meteors which do hit). I guess Unity just wanted to say, "#$*@ you." So I managed to fix it in the hackiest way possible; the solar gauntlet is now a hit scan and the plasma bullets are much faster, set for zero damage, and basically just a special effect. Its things like this that make me wonder why I put myself through this, and convincing me to leave the game making to other people in the future. Just when you think things are stable and working, bam, something completely game breaking appears, and with no apparent cause or obvious solution!

  • More Imp Fixes - 29 September 2026

    Flying imps no longer spend much of their time stuck in corners; hunt player more effectively. (Mostly through greater randomness.)

  • Fixing Imps (again) - 28 September 2026

    Fixed bug where winged imps were no longer immune to fire, and would thus take damage from their own projectiles, aggro each other, and kill each other.

  • Bug Fix for Flying Imps - 27 September 2026

    Just fixed a bug where flying imps would stop wandering and stay in one spot while still in the aggro state. Aggroed imps should now wander randomly when the player is out of sight (as intended).

  • Finally Done - 26 September 2026

    OK, so there was one last thing to add: Properly flying imps. The last originally planned feature to be added. The last feature I can think of really wanting to add. It's all there now, just as it was intended, or very and more than close enough at least.

  • Probably the Last Update - 25 September 2026

    This ends round three of updates. The only some minor aesthetic changes. The two things left I really want to do are either things I'm completely stumped by or buried under mountains of technical debt beyond what I want to deal with in the foreseeable future. The only other announcement likely to appear will be to announce the re-launch when and if I decide to re-list. Right now I'm thinking of next years after some of the laws the spooked me go into effect so we can all see how it plays out, though doing it quickly to get in the fall sale.

  • Wondering if its Safe to Return.... - 12 September 2026

    This adds several improvements: You can now switch between windowed and full screen mode Monsters are slightly easier to hit Wand class weapons have a few (not many) more charges High-tier armors a bit more durability Fireball now work more as intended (though not in the most ideal way) This update might have come later, with more testing and perhaps a couple more things added on. However, I was trying to separate the Linux and Windows files, so everyone doesn't have both on all platforms, but can't get a second depot (bundle of game files) to upload properly. A proper update (with all files) was then pushed since the last one had removed the Windows files from the depot that actually works. I am considering relisting, that maybe I was overreacting, assuming every technicality or not requesting and receiving an "age signal" (as some new laws demand). Perhaps going after minor indie devs…

  • Version 2.1.0 - 2 September 2026

    Big improvements to enemy collision and movement. Spectres now have attack, pain, and death sounds (they will never have idle/aggro sounds, as they are stealth mobs). Some UI beautification. (Unfortunately, winged imps still don't really fly :( ) Probably last update, at the very least for a while.

  • Added Save-Resume - 25 August 2026

    Progress is now saved each time you complete a level, and can be resumed later if you stop playing (as long as you don't die, permadeath is still there). Just because I'm no longer selling this doesn't mean I want to leave obvious problem in the game for those who have it.

  • Final Sale - 27 April 2026

    As mentioned previously, Caverns of Evil will be discontinued at the end of this month due to my inability to comply with the various age attestation and age verification laws that are being passed as a solo developer with basically no money. (Se the previous announcement for details).There will be one final thank you and goodbye sale, starting tomorrow, April 28, 2026, and ending April 30, 2026 (after which this game will no longer be available for purchase, but will still be playable). During this final sale, the price will be 50% off.

  • The End - 18 April 2026

    Caverns of Evil maybe reaching the end of its run. In the near future I will be contacting Valve and requesting this game, Caverns of Evil, be removed from Steam. With all the age verification laws being passed, laws the require application (including game) developers to poll operating system providers for age information, I can not afford the liability. I cannot afford such infrastructure, nor would it be justifiable for a game that isn't selling and the no one else seems to be playing any more. Perhaps Valve will come to the rescue with an API that allows your app to piggy-back of the verification Steam will have to do, or maybe not, we won't know until they announce something. But I can't afford the risk, and this game does not have a player base or make any money to justify any risk.Anyone who already has the game can continue to play; its DRM free, but I will no longer be selling o…

  • Fix for Engine Vulnerability - 5 October 2025

    Just an update to a newer engine versions that fixes a recently discovered security vulnerability, nothing exciting. (Well, particle effects in front of water no longer looks super glitchy since I now know what the render layers are for.)

  • Version 1.8.7 - 29 March 2024

    A bug where the final boss did not spawn consistently should be fixed.

  • Version 1.8.6: Minor Enhancements - 4 October 2023

    This improves the variety of level themes seen, especially on shorter runs. Level 1 is still always an urban theme (high number of materials and also the most modern theme), and the second will still be anything but urban. Beyond that, simple random selection has been replaced with a shuffle, increasing the number of themes seen and insuring all themes will be seen be the time the option to beat the game arises. Also, fixed an incorrectly rotated normal map on one material, meaning the old wood should look better. ...still no idea how to solve some old bugs, but most of these only produce minor jank rather than anything serious.

  • Version 1.8.5 - 1 October 2023

    Better desert and jungle themes Level 1 will always be urban, level 2 will never be urban (fully random afterward) The music for level 1 will never be played for level 2 (fully random afterward) Arrows no longer stay around after hitting walls, since they rarely stayed in the right place.

  • Achievements - 11 July 2023

    There are now achievements for beating the first level and making it through level 16, at which point you officially beat the game. Also tracks highest level completed as a state (though I have no idea how you see stats).

  • 1.8.1 - 27 June 2023

    Some changes: The final bosses actually spawn The victory screen will not advance the level or do other normal intermission stuff Difficulty in NG+ is now asymptotic, with 16=16 and infinity=32

  • Version 1.8.0: The Intermission Screens now show Hints and Lore - 26 June 2023

    Version 1.8.0: The Intermission Screens now show Hints and Lore

  • Its done, stick a fork in it! - 14 March 2023

    Finally, I seem to have fixed the late game stutter problem, so it should be fully playable to the point of victory -- yeah, that's right, this game now actually has an official victory condition that involves reaching level 16, though you can still play as many as you like with levels after 16 being considered a kind of new game plus. The permadeath is still there, of course.

  • The End ... yes, really, ion more ways than one. - 12 March 2023

    More bug fixes now, but the big change is in the ending ... there sort of is one now, contrary to the last versions trailer (though the same trailer teases this). This was always supposed to be a simple game -- something like a "Doom, casual edition" -- and at this point it seems its actually done. Time for new projects.

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 2026Fixed broken plasma bullets1845383656383643
229 September 2026More Imp Fixes1844751498233739
328 September 2026Fixing Imps (again)1844751498230349
427 September 2026Bug Fix for Flying Imps1844751498229288
526 September 2026Finally Done1844751498228275
625 September 2026Probably the Last Update1844751498225684
712 September 2026Wondering if its Safe to Return....1843481262697851
82 September 2026Version 2.1.01842846814441200
925 August 2026Added Save-Resume1841579228679696
105 October 2025Fix for Engine Vulnerability1811772772561921
1129 March 2024Version 1.8.75749481331440183996
124 October 2023Version 1.8.6: Minor Enhancements5220292521177189375
131 October 2023Version 1.8.55220291886498701625
1411 July 2023Achievements5124582150176029400
1527 June 20231.8.15124581515273374634
1626 June 2023Version 1.8.0: The Intermission Screens now show Hints and Lore5124581515270730748
1714 March 2023Its done, stick a fork in it!5070528810310559988
1812 March 2023The End ... yes, really, ion more ways than one.5070528810303478577

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