- Shadowkin + Nomad Survival Bundle! - 23 February 2024
Recently we launched a new game in the bullet heaven genre - Shadowkin: https://store.steampowered.com/app/2212410/Shadowkin/ I'm happy to announce that I've created a bundle featuring Shadowkin with Nomad Survival! This feels like I'm patting myself on the back here, but if you're interested, why not check it out? Stay awesome.
- Upcoming playtest for Shadowkin and new bundle with Plantera 2: Golden Acorn - 21 November 2023
Hello! Hope everyone is doing well. In case you haven't heard, I'm currently working on another game in the Horde Survival / Bullet Heaven genre called Shadowkin. I plan to do a playtest for the game in our Discord before the month ends. https://store.steampowered.com/app/2212410/Shadowkin/ If you want to check that out, you should totally join our Discord so that you'll know when it's available. Here's the Discord link: https://discord.com/invite/779FCkeeWT Lastly, Nomad Survival is currently bundled with a very unlikely (though great) game called Plantera 2: Golden Acorn. It's actually not in the Horde Survival genre at all, but is more of a relaxing idle/clicker game. It seems like there's a bit of an overlap between people that enjoy these genres though, so why not? It helps that Plantera 2: Golden Acorn is actually pretty cool (I played it myself!). Check it out if you're looking f…
- Hotfix 1.0d - 14 November 2023
Hello! Hope everyone is doing well. It's coming to my attention that "Infernal Ray" has been the cause of a few game crashes. I'll admit I'm not entirely sure why this is happening, but I have a few ideas, so I went ahead and implemented all of what immediately came to mind as potential causes and pushed them into this update. If this issue continues (and you're on version 1.0d), please let me know over on the Steam Discussion Boards so I can attempt to look into it further. Unfortunately, this bug isn't easily reproduceable, so I can't be completely sure that I've actually fixed it. I won't know unless it happens again. Sorry for the inconvenience, everyone. Thank you for the reports and your patience on the matter. As always, stay awesome.
- Bundle with FatalZone! - 23 October 2023
Hey, everyone. Nomad Survival is currently bundled with a new game in the genre called FatalZone. It's acutally pretty fun, at least in my opinion, but you can find out for yourself through a discount in the bundle! https://store.steampowered.com/bundle/35917/Monsters_and_Zombies/ Also, in case you weren't aware, I'm currently working on a new game myself called Shadowkin. I made a post about it here (while also covering some other things), if you're curious: https://store.steampowered.com/news/app/1929870/view/3750992508051995179 That's all for today. Stay awesome.
- Challenge Hotfix - 16 October 2023
Hey, quick small little update. I'm not entirely sure how this broke when all I did was add a reference to our upcoming game to the splash page, but none-the-less, I've fixed the issue regarding Challenge II on the final map. My apologies for the delay on this. It was pretty unexpected!
- SHMUP Fest, New Game Project, and Price Change. - 27 September 2023
Hello! Long time no see. Hope everyone is doing well. SHMUP Fest! I'm happy to announce that Nomad Survival is in the Steam SHMUP Fest (ongoing right now!) and is currently 30% off. To get right to the point, however, this is the last time Nomad Survival will be this cheap. I'll explain more on this later. New project: Shadowkin For some good news, I'd like to announce that I'm currently working on a brand new project in the genre. I announced this in the Discord server a couple days ago, which you can join here: https://discord.com/invite/779FCkeeWT I am deeply in love with the bullet heaven genre. I love playing games in it and I love what's possible with the formula, but I also have noticed that the surface has barely been scratched with what can be done in this genre. It was through this realization that I began working on Shadowkin... https://store.steampowered.com/app/2212410/Shad…
- Nomad Survival 1.0 Release - 9 October 2022
Hello! Hope everyone is doing well. As discussed before, the 1.0 release is not going to be particularly magnificent. What I wanted to do was fix up some bugs, change around some things, and give Gemstones more use. That's exactly what this update does. Anyway, here's the list! Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! CHANGELOG A button to switch over to spending Gemstones has been added to the Upgrades menu. These Upgrades are separate from Upgrades bought with Coins and stack additively (as everything else does). The language of your Operating System is no longer taken into account when loading Nomad Survival. It was instead always default to English, with exception to the Chinese language, which will continue to refer to the Operating System for its language default. When sele…
- Patch 1.6.4 - 18 September 2022
https://i.imgur.com/2fGeujO.png Hello! The 4th map has been a topic of controversy. Many people have been able to complete it. Overall, the reception of it has been mostly positive. However, that's not to say that I should just completely ignore the people who've been struggling with it. In order to promote build diversity, I've decided to reduce the HP of ALL enemies/bosses in this map by a percentage. Will this make the map a little easier? Yes! If you think this is a bad thing, you can partake in Level Modifiers to make the run harder. If you think this change isn't enough, then I apologize but I don't want to reduce the challenge of this new map by too much. I want there to be a degree of difficulty with it. So, other than that, there's not much to this patch. What I want to start working on next is a way to spend Gemstones on some Upgrades. Anyway, here's the list: HP of enemies an…
- Patch 1.6.3 - Gamepad Compatibility Update - 16 September 2022
https://i.imgur.com/2fGeujO.png Hello! Finally, Nomad Survival is now Gamepad compatible in a way that isn't too questionable. Hopefully this will make the game more playable in the Steam Deck in particular. You can finally adjust sliders and more on a Gamepad! Wow, what a concept! This is mostly just polishing up the game as it moves towards 1.0. Anyway, here's the list: Gamepad / Keyboard compatibility has been greatly expanded. They now work on everything except the skill trees of the Pets menu. When loading up Nomad Survival, it now detects the language of your Operating System and automatically sets your language in-game to that, if available. Language can still be changed in-game. You no longer need to restart the game client to change Language. Various language fixes. Fixed issue where Spectral Sword and Spectral Bow wouldn't roam around the player. Fixed issue where if a Boss en…
- Patch 1.6.2 - 12 September 2022
https://i.imgur.com/2fGeujO.png Hello! Another little patch. Based on player feedback, I've made the final boss in the 4th map even less tanky. Anyway, here's the list: The final boss for the 4th map has had its HP reduced again. This will not be reduced any further. The decision was made because of the amount of people running builds that made the final fight drag on for way too long. It wasn't difficult at that point, just tedious. Hopefully this helps alleviate that. Fixed issue where various particles would ignore the Skill Opacity slider. This was particularly bad with Fireball. Fixed issue where Whisperer's Spirits would horizontally shrink when using mouse movement. Thanks again for taking the time to submit your feedback, everyone. I read everything and take what's said into account for the game.
- Patch 1.6.1 - 11 September 2022
https://i.imgur.com/2fGeujO.png Hello! New little patch. I did most of the explaining for what this patch does in the notes. Anyway, here's the list: The Royal Garden - Challenge II has been drastically changed. Let's be honest, this sucked. It was not fun, it was tedious, and it could've used some more thought put into it. So, that's what I've done. You'll notice a variety of changes in this Challenge. They won't be reflected in the description at this time, but I completed this Challenge myself. It took me 7 attempts and was not very frustrating with the new changes. Please let me know how you feel about it! Tons and tons of bug fixes. I'm so sorry about these. I updated the game engine for Nomad Survival (AFTER Beta testing, which was incredibly stupid on my part) and it broke the way I coded some things. I've been playing wack-a-mole on fixing the crash bugs as they're reported. Tha…
- Major Update 6 - 10 September 2022
Hello! Hope everyone is doing well. It's been a long time since a new map was added to Nomad Survival, none-the-less some genuinely difficult content. The update today covers both. The new map is very difficult and, well, why not check it out yourself? Just be prepared for a challenge. Thanks to all of the beta testers over on our Discord (you can find our Discord here: https://discord.com/invite/779FCkeeWT ) for their help, and of course the Community Translators. Speaking of which, if you'd like to help with translating Nomad Survival (which I would greatly appreciate), I use a website called Localizor for that. You can check it out here: https://www.localizor.com/nomad-survival Anyway, here's the patch notes! Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! CHANGELOG New Map: The Roya…
- Patch 1.5.3 - 22 August 2022
https://i.imgur.com/2fGeujO.png Hello! As mentioned before, this patch mostly focuses on a solution for people who have issues with their Cloud Saves moving forward. Unfortunately, if you were already having problems, then this would not apply to you. When moving to a new device, there is a chance that something can go wrong with your Steam Cloud Save. This new feature allows you to explore the save files in your Steam Cloud so that you can re-load your data and not lose anything in the event that this occurs. Anyway, here's the list: Added "Sync Cloud Save" button to the Title screen. For instances where you play Nomad Survival on a new device and run into issues with your Cloud Save not loading properly, this now gives you options to force Cloud Saves. Fixed issue where when choosing The White path as The Divine would result in infinite invincibility when moving with the mouse. Fixed…
- Patch 1.5.2 - 19 August 2022
https://i.imgur.com/2fGeujO.png Hello! Expect a Patch 1.5.3 in the next few days, where I'll primarily be looking into the Cloud Save sync issues people are having. Other than that, outside of fixing up more bugs, I think 1.5.3 will be the last minor patch before work begins on Major Update 6. Patch 1.5.2 focuses on fixing the numerous bugs that have been reported and adds in a couple more quality-of-life changes. As usual, let me know of any bugs you find. Anyway, here's the list: Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! When using Gamepad Aiming, if you are not aiming with the right joystick, arrows will default to being aimed in the direction you're moving. Enemies now unstuck themselves from walls faster depending on your Game Speed and the Enemy Speed Level Modifier. Quickli…
- Patch 1.5.1 - 16 August 2022
https://i.imgur.com/2fGeujO.png Hello! Looks like that mouse movement was pretty buggy! Hopefully this addressed all of its problems. Thank you everyone for your bug reports! I'll be doing another patch tomorrow for some quality-of-life features, fixing the bugs that will inevitably show up, and implementing a new, polished French translation thanks to NoBansstp in our Discord! Speaking of Discord. Feel free to join by clicking on the banner above! Anyway, here's the list: Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! 2 new Options in the Options Menu: Mouse Movement and Gamepad Aiming. Note that these will always display as English for now. Translations will be handled in later patches. Sorry for the inconvenience! Initial scaling for Fireball Explosions are no longer tripled but ins…
- Major Update 5 - 15 August 2022
Hello! Hope everyone is doing well. Today's finally the day. Major Update 5 is here and it's easily the biggest update Nomad Survival has ever had. Thank you everyone for your patience. I originally planned for this update to take 2 weeks, but it ended up taking closer to 2 months! This update does a lot of quality-of-life changes alongside the introduction of a massive Weapon Skill overhaul. Major Update 6 will be focused on a 4th map, so for those of you looking for more content in that direction, it's coming, and working on a map is way easier than doing a massive overhaul, so expect it to be much sooner than 2 months. This update has some buffs to Characters and some nerfs. I get that a lot of people have a philosophy that nothing should ever be nerfed, but this is such a massive change to the Weapon Skill system that there were cases where it simply had to happen. Thanks to all of…
- Quick Progress Report - 1 August 2022
https://i.imgur.com/2fGeujO.png Hello! I wanted to make this post to say thanks to everyone who have been so patient! It definitely made me feel a lot better about just how long this update is taking when I saw all of the support in the comments with the last announcement. Truth be told, I expected this update to take no longer than a month, but here we are anyway, eh? Major Update 5 is still being worked on. For those that don't know, it's an update that involves a very significant change to Weapon Skills for Characters. As of today, this update only has 2 more Characters to go and then it's done. I can see the light at the end of the tunnel, and I'll be glad to move on to working on other things, because this update has been pretty exhausting! I'm mostly making this post to let people know that work continues on the update. If you're a part of our Discord ( https://discord.com/invite/…
- Progress of Major Update 5 - 10 July 2022
https://i.imgur.com/2fGeujO.png Hello! Typically, I try to get Major Updates out within roughly 2 weeks of the latest patch. As of today, it's been more than 2 weeks and the Major Update isn't ready. I wanted to make a post to apologize for how long it's taking, as well as inform people that it's still being worked on and its general progress. Major Update 5 involves completely overhauling the Weapon Skill system and introducing branching paths. It's an effort to add replayability to Characters and to keep them more interesting, as well as making it so Weapon Skills don't fall off as hard as they currently do. This update ended up being a much bigger overhaul than I originally anticipated, and as such, it's simply not done at this time. A lot of the time was spent figuring out how the system would even work and the general direction to go with the changes. Thankfully, some people are he…
- Patch 1.4.4 - 25 June 2022
https://i.imgur.com/2fGeujO.png Hello! This finishes up some promised quality of life changes and some more fixes. Anyway, here's the list: Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! Changed around various aspects in the stat diplay screen in the Pause Menu to be both more accurate and more clear. When using the Whisperer's Weapon Skill, icons showing the location of map objects (Crystalized Chest, Portal, etc.), chests, and bosses are now displayed around the Spirit instead of the player. Changed the "Pet Damage Up" description to be a little less confusing. "by the Pet" -> "by this Pet" and "attack description" -> "Pet Info". Messages displaying the arrival of map objects (i.e; "A CRYSTALLIZED CHEST HAS APPEARED!") now disappear early if that map object is destroyed. Adjusted the…
- Patch 1.4.3 - 24 June 2022
https://i.imgur.com/2fGeujO.png Hello! Ended up being pretty busy today, so I'm going to be approaching the stats menu tomorrow. Expect 1.4.4 then to help clarify on things regarding that. For today, it seems the patch for yesterday really messed up enemy AI, so this fixes that as well as some more community suggestions. Anyway, here's the list: Changes tagged with were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks! Pet Movement Speed remains tied with the Player's Movement Speed, however it now has a minimum speed in which it can go. No more instances of Pets running in place because you chose to run -100% Player Speed as a map modifier. Map Modifiers are now saved between runs (also when reloading the game). Fixed issue where new Pet AI was also being applied to enemies, resulting in weird behavior. Rewrote…