- No Creeps Were Harmed TD: Interchange 1.3.0! - 15 July 2025
Hey all! I know it has been a while, but it’s about time I gave No Creeps a bit of love. This update has 7 new maps, bringing the total map count up to 75! That is a lot of maps! Assuming you beat every map on the first try, we’re looking at 40 hours of creep crunching gameplay. Let’s take a look at the new stuff. InterchangeOkay, this map might be the coolest looking one in the game! Inspired by a real world cloverleaf highway intersection, this is sure to give you some of those rush hour traffic vibes … but with slightly more explosions!CrosswireThis circular map is all stitched together with a mess of nonsensical teleporters. You’ll have to flex some serious gray matter to decode this one!AdriftNavigate 2 opposite creep paths across 3 large hedge maze like platforms. This map has a lot of bonus tiles (burn, slow, toxic, and spark) waiting to be utilized. Free damage!CradleThis map fe…
- Update 1.2.1 - 11 February 2025
Tweaks -Non English Language Tweaks Fixes -Fixed very high score values resulting in the same artifacts being given every time. -Fixed mouse over for artifact reroll having incorrect score information.
- No Creeps Were Harmed TD: Asymmetry 1.2.0! - 18 December 2024
The Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update! New Maps Dial: Manage 2 lanes of creeps as they speed around the map in opposite directions. Lift: A teleporter heavy map that demands some 4 dimensional thinking. Asymmetry: A randomized map that requires you to manage 3 different lanes. Tunnel: A randomized map that sends creeps through a tunnel of harm. Tuning Blaster Blast Wave artifact damage reduced from 75% to 60%. Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%. Splatter Gun last damage upgrade increased from 55 to 60. Beam Emitter purchase cost reduced from 130 to 125. Ranger Turret last fire rate upgrade increased from 0.3 to 0.32. Ranger Turret purchase cost reduced from 350 to 340. Ranger Turret upgrade cost reduced from 135 to 130. Chain Bolter purchase cost reduced from 380 to 360.…
- Nominate No Creeps for the Steam Awards - 27 November 2024
Hey Everyone! A few months ago, No Creeps left Early Access into full blown 1.0! Early Access saw 10 major updates, bringing new features, content, and thousands of tweaks and fixes. Most of all, the game now boasts a whopping 65 twisted and mind warping maps! Cubes, roller coasters, knotted bridges, and completely insane architecture begs you to test your maze crafting prowess. Maps have creeps scaling walls and ceilings, zipping along conveyor belts, passing through portals, and drenching every inch of the world with creep juice, freshly squeeze by your arsenal of turrets. Please consider nominating No Creeps Were Harmed TD for the Outstanding Visual Style Award. Thanks again everyone!
- Update 1.1.1 - 10 October 2024
Tuning -Entropy Wave cast cost reduced from 65 to 55. -Reroll Essence cost reduced by 50%. -Gatler multishot artifact projectile count increased to from 2 to 4. Tweaks -Slight changes to artifact rarity colors (fixed duplicate color). -When all maps are completed, the last played map is saved and restored when returning to the map selection list. -Artifact reroll buttons have subtle color variation to tell them apart. -Non English language update. Fixes -Fixed Flame Turbine toxic damage artifact not working. -Fixed mislabeled Recoil map on leaderboards (needed a reset, sorry). -Fixed a few type-0s.
- No Creeps Were Harmed TD: Entropy 1.1.0! - 18 September 2024
NEW MAPS Drop: A mostly vertical map where creeps speed downward at ludicrous speeds! Spew: A new contender for the hardest map in the game. Creeps emerge from the center of the map and assault four drillers on the fringes. Duplex: A randomized map inspired by the map Twofold. Switchback: A randomized map inspired by the map Cascade. NEW ABILITY Entropy Wave: Triggers an expanding wave of localized universal heat death, freezing creeps in place and slowing them down for a short time. ARTIFACT REROLL CHANGES You can now use artifact essence to reroll artifacts when you receive them after a map. The essence needed to reroll is based on the current quality of the artifact. Every reroll will increase the cost by 10%. The old method of reducing quality for a reroll is still present. You are free to use both reroll methods on the same artifact drop as many times as you like, as long as you ca…
- Update 1.0.3 - 14 August 2024
Tuning -SRM fire rate reduced from 0.6, 0.8, 1.0 to 0.4, 0.6, 0.8. -Toxic Launcher range increased from 4, 4.5, 5.0, 6.5 to 4.5, 5.0, 5.5, 6.5. -Beam Emitter purchase cost reduced from 140 to 130. -Blaster Freeze On Hit chance reduced from 20%, 30%, 40% to 15%, 25%, 35%. -Blaster Blast Wave On Hit damage reduced from 80% to 75%. Tweaks -Quit To Menu button changed to read “Finish Map” if you die during endless mode. Removal -Entangled Fate achievement has been removed, as some players are playing co-op only for the achievement and not to actually play co-op.
- Update 1.0.2 - 7 August 2024
Additions -Added a backup save system for when the unthinkable happens. Tweaks -Adjusted some tiles on “Hairpin” to hopefully make the Porter behavior more obvious. -Endless score, XP and bonus rate is shown on the quit to menu popup. -Endless score, XP and bonus rate is shown on the start endless mode popup. -Default music volume reduced slightly. Fixes -Fixed Brian sometimes shaking his head during dialog scenes.
- No Creeps Were Harmed TD: 1.0 Now Available! - 27 July 2024
No Creeps version 1.0 is finally here! This update features 5 new maps, bug fixes, tuning changes and tweaks. The game has evolved a lot during its time in early access, thanks to player feedback and suggestions. It’s been an amazing journey getting to 1.0, and I hope you all enjoy No Creeps Were Harmed 1.0! CHECK OUT THE 1.0 TRAILER THE 1.0 DEV LET'S PLAY What's in No Creeps Were Harmed 1.0? 2 NEW STATIC MAPS Recoil: A long track with two huge spiral tracks, surrounded by plenty of booster opportunities. Meld: The new hardest static map the game has to offer, with four twisted and contorted paths to deal with. 3 NEW RANDOM MAPS Cubed: A 6 sided nightmare inspired by Voxel. Cycle: A tight spiral map inspired by Apogee. Citadel: A massive vertical map inspired by Tower. TUNING Beam Emitter purchase cost reduced from 150 to 140. Ranger Turret purchase cost reduced from 360 to 350. Ranger…
- 1.0 IS COMING JULY 27TH! - 12 July 2024
No Creeps Were Harmed TD will be leaving Early Access on July 27, 2024! The game has been mutating in early access for nearly a year, and it’s now time for the game to leave the festering nest and stand on its own twelve appendages. 1.0 will feature 5 new mind numbing maps and a pile of tweaks and fixes. Check back on the 27th and get in on some creep splattering goodness!
- Update 0.9.1 - 11 June 2024
TWEAKS -Better default camera position for Loophole map. FIXES -Fixed rare case where SRM target preview would give incorrect information. -Fixed Brian's auto upgrade states persisting between maps. -Fixed some billboard types not displaying. -Fixed possible rare case for sound effects cutting out.
- No Creeps Were Harmed TD: Apogee 0.9.0! - 7 June 2024
NEW MAPS Apogee: A new early map with lots of opportunities to send creeps to the far edges. Gemini: A new mid level map that’ll test your ability to reused routes more than once. Loophole: A new randomized map full of loops and teleporters. BETTER INTERFACE The interface has had a bit of a face lift. Most notably is the list of structures and abilities has been changed to an icon grid. If you still liked the old method, you can change it back from the options menu (legacy interface mode). NEW SORT TYPE Hostile: Turrets will try to shoot at creeps that can shoot back at them. Heavy creeps like Brutes and Leviathans are higher priority, while basic creeps are lower. MORE BRIAN CHATTER 19 new chatter files have been added to the mix. Sheesh, that guy just won’t shut up! BRIDGE ART CHANGE Bridges have been slightly tweaked to show visual separation from the platform grid. EXPANDED DEMO VER…
- Update 0.8.1 - 8 May 2024
ARTIFACT TUNING -Blaster blast wave on hit damage reduced from 100% to 80%. -Blaster zap cloud damage increased from 35% to 65%. -Ground Pounder cast chance reduced from 20%, 30%, 40%, to 15%, 25%, 30%. -SRM zap cloud damage increased from 60% to 65%. TUNING -Limit boss creeps to 6 per wave. This will prevent wave 45 from often spawning 8 or more boss creeps because they’ve been newly added to the spawn pool. FIXES -Fixed roamers getting stuck on Tele-Portals that have blockages. -Fixed some subtle flickering of distant cloud effects.
- No Creeps Were Harmed TD: Ascension 0.8.0! - 1 May 2024
Beware of the HUSTLER, a new boss that can hasten fellow creeps! Entangle with 4 new maps, which include the TELE-PORTAL? All new powerful artifacts, tweaks, fixes and more! Enjoy! NEW MAPS Ascend: A tall map of sections stepping upward. Binary: Two halves connected only with portals. Phase: Shift creeps between two vertical levels, and back again. Shunt: A new randomized map littered with wormholes. NEW CREEPS Hustler: A bossy shielded creep that cracks the whip on other near by creeps, causing them to run with a bit more hustle. Other boss creeps are immune to the Hustlers criticism. Spawns pissed off offspring when killed. NEW MAP FEATURE Tele-Portal: Creeps that pass through the Tele-Portal are instantly transported to the opposite side. The cake is a lie! NEW ARTIFACT PROPERTIES -Blaster: Zap Cloud On Hit. -Artillery: Plasma Volley On Hit. -Splatter Gun: Poison On Hit. -Beam Emitte…
- Update 0.7.1 - 4 April 2024
TUNING -Flank map starting cred increased from 1600 to 1750. -Micro map starting cred increased from 500 to 550. -Gatler upkeep increased from 1.4% to 1.6%. FIXES -Fixed Gatler passive ammo regen going higher than ammo max. -Fixed new 0.7.0 map not present on the leaderboards. -Fixed game not saving when OS is set to Lithuanian language.
- No Creeps Were Harmed TD: Divergence 0.7.0! - 3 April 2024
THE GATLER An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload. The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave. NEW RANDOMIZED MAPS -CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices. -DIVERGENCE: A large map that focuses on bridge routing and double backing. -PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess. NEW HAND BUILT MAPS -ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction. -EXCHANGE: A 2 level map that require…
- Update 0.6.1 - 1 March 2024
START CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value. TWEAKS -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300. FIXES -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.
- No Creeps Were Harmed TD: Variance 0.6.0! - 28 February 2024
UPDATE 0.6.0 VARIANCE! Variance Check out 6 new maps, 4 of which CHANGE every time you play them!?!? The rest of the silly story is complete (English only .. for now). Frenzied creeps! New artifact mods, experimental controller mode, and way more! MORE STORY (English only ... for now) The rest of the story is now complete, bringing the total number of chapters to 15. You can of course keep playing afterwards. The story was always intended to be a minor goofy feature. I hope you enjoy! RANDOMIZED MAPS (Experimental) This update features a new map type (randomized). Random maps are DIFFICULT challenges that change every time you play. Due to their difficulty, you will find them at the very bottom of the map list. Randomized maps have a mixture of authored and generated content. The map still has an overall designed shape and layout, but bridges, tiles, creep types, and other elements are…
- Update 0.5.4 - 1 February 2024
STRANDED CREEP CHANGES Creeps teleport back to their starting point if stranded or walled in, instead of being killed. Stranded creeps have their health restored AND still cause mutation of other creeps. Stranded creeps are frenzied one level (see below). FRENZIED CREEPS (Experimental) -Creeps now have a frenzied level. Creeps are frenzied if the get stranded, or if they get old. -Stranding creeps repeatedly will continue to increase the frenzy level (no limit). -Every 5 minutes a creeps frenzy level will increase by 1 (Roamers and Stingers excluded). -Frenzied creeps will move faster depending on the frenzy level (200% at level 1, 300% at level 2, etc). AUTO UPGRADE IMPROVEMENTS -You can now flip through auto upgrade structures by right clicking on the auto upgrade button (left side panel). -You can now “cancel all” auto upgrades by shift + right clicking on either the left side panel…
- Update 0.5.3 - 30 January 2024
SPLITTERS CREEP CHANGES -Splitters will only split twice per creep at maximum (3 generations total). -The final split will always be Critters. -3 Critters will spawn instead of 2 if the parent Splitter creep level is higher than 1. -Second generation levels are no longer limited. This means that a Hyper Splitter level 10 will split into 2 Hyper Splitters at level 9, and then into 6 Hyper Critters at level 8. -Splitter description slightly adjusted. -Splitter reward values reduced from 1, 1.5, 2.5, 4, 7.5, 10 to 1, 1.5, 2, 3, 5, 7.5 (Note: This was reduced since most of the rewards you get will be from the final critter spawns, which are now not limited in level). OVERDRIVE DAMAGE VALUE CHANGES -Default for most turrets is now 6% from 5%. -Artillery remains at 5%. -SRM Launcher reduced to 4% from 5%. -Beam Emitter increased to 5% from 4%. -Ground Pounter increased to 4% from 3%. TUNING -…