- We've released the demo for our newest game! - 19 February 2026
Randel’s Quest is a Wordle-inspired roguelike where every guess becomes a tactical decision. Build words, trigger effects, manage rows, and defeat enemies in strategic letter-based combat.In the demo you can:• Upgrade your slot machine with new effects during each run • Use a Wordle-based economy where color hints become your currency • Hack your machine with Slotto to reroll, clone, delete, or upgrade effects • Shop with hints instead of gold, buying potions and strange items from Jack • Fight the Dragon bossIf you enjoy word games but want deeper strategy, meaningful build choices, and roguelike replayability, this one’s for you.We would love to hear your feedback. Every comment helps us shape the final version of the game.👉 Play the demo now and let us know what you think! - LCB Game Studio
- GRIZZLY MAN is finally OUT! And it's 20% OFF! - 12 December 2024
Our newest Pixel Pulp is finally OUT! And it's 20% OFF! https://store.steampowered.com/app/3118010/Grizzly_Man It's the first one we self-publish, so please help us spread the word! And if you grab a copy, please leave a review. It helps a ton! Cheers and have a great end of the year, everyone! https://www.youtube.com/watch?v=JcCQAy1RuEk LCB Game Studio
- GRIZZLY MAN has been announced! - 29 July 2024
https://i.imgur.com/IppoDFs.jpeg Everyone, hi! We've just announced GRIZZLY MAN, our newest Pixel Pulp, a grisly game about an amnesiac man in black guiding a group of tourists in Alaska while a slasher starts killing them off one by one! Look, a teaser (and a BEARY good one!) So... Who's excited?! ːsteamthumbsupː You can wishlist the game HERE! Cheers and have a great one! - LCB Game Studio
- On Writing Pixel Pulps - III - 22 December 2023
https://i.imgur.com/6jyuGT9.jpg Welcome to the latest installment from the Bahnsen Knights News Channel on writing Pixel Pulps... There is something about the idea of 'accumulation' in writing that has always appealed to me. It's not just about the day-to-day stubbornness of the craft—writing two or three pages a day—where, in a short time, you have a novel. Rather, it's the notion that accumulation can be used to justify anything. I've never been attracted to the elegance of simplicity. Given a choice between minimalist industrial designs and complicated Goldberg machines, I don't hesitate for a second. Exacerbated complexity, redundancy, and gratuitousness are pillars of the kind of art I like the most. https://i.imgur.com/54by70S.gif In computer systems development, there is this concept of "refactoring," a procedure by which a developer optimizes code so that it does the same thing…
- Bahnsen Knights is now available! - 18 December 2023
If you missed the announcement on the Bahnsen Knights channel we were very happy to launch the game. To celebrate it, we've released a brand new trailer! BAHNSEN KNIGHTS is really important to us. We're so grateful to everyone who played our previous games; the support so far has been amazing. As you may know from previous blog posts, things were... Tough. So we want to thank all of you. THANK YOU. IT MEANS A LOT TO US. https://i.imgur.com/Jb6I6jo.png For all of you who get the game, please leave a review. We cannot emphasize enough how much this helps indie developers. https://i.imgur.com/4CC7cz9.jpg So now go, get on your Sierra, play the game, and tell your friends and family about it. Have a good ride, everyone! LCB Game Studio
- On Writing Pixel Pulps - II - 5 December 2023
Here is our next installment from the Bahnsen Knights News Channel on writing Pixel Pulps... Francis Ponge is a French poet who among many other things wrote a book I read twenty years ago: Le Parti pris des choses (translated into English as Partisan of Things). His procedure is simple: Ponge looks for the extraordinary in the ordinary. He's not interested in exhausting the object in language, he doesn't seek definition by extension. For Ponge the "cigarette" is not a cylindrical roll of paper filled with shredded tobacco, designed to be lit at one end for smoking, but "a small torch much less luminous than aromatic". Ponge does not define an object, he seems to search for something more like an incantation! While developing Bahnsen Knights, Francis Ponge never crossed my mind. However, upon reviewing my notes, his writing procedure came to mind. Something about pulp fiction has always…
- We want your questions! - 30 November 2023
Hi Everyone, For the launch of the latest Pixel Pulps adventure, Bahnsen Knights, we will be recording a brand new developer walkthrough and we would love to answer any questions you may have for us. So, if you have any questions about the game, the Pixel Pulps series or even just Indie Development in general, please drop your questions in the comments and we'll do our utmost to answer them in the video... Cheers Nico, LCB Game Studio
- On Writing Pixel Pulps - I - 27 November 2023
In case you missed these posts on the Bahnsen Knights News channel, we'll post them here too for you to enjoy. Are you familiar with the "Marvel Method", a process in which Stan Lee would define a synopsis, receive pencilled artwork from the artist and add words over it? https://i.imgur.com/dMvjMZo.png Stan Lee by Fer. Really cool piece, right? Pixel Pulps writing is somehow similar to the Marvel Method: from a story outline I write, Fer puts together a storyboard in pencil and then I write over it. The iterative aspect is there. But there are at least two fundamental differences in our own process, two things that although they are not interrelated by definition, they do so by our own work logic: Stretching and Wildcards. In the Marvel Method, Stan Lee cannot stretch ad infinitum the text of a panel. Space is finite. But we? We can! We can keep a single image on screen and render as mu…
- New Bahnsen Knights release date, Next Fest and a message to our fans - 12 October 2023
Hi Everyone, As you have hopefully noticed, our latest title Bahnsen Knights is currently included in this edition of Steam Next Fest. As part of the Next Fest activities we have made a new, expanded demo available for you to try. We have also released our first developer walkthrough for the game where we take a look at the demo and also answer some of the questions you sent in. We have also announced a new release date today for the game. Owing to a recent bereavement for the team we have moved the release date back to 14th December 2023. My friend and colleague Fer, has a few words to say regarding this: ____________________ Hi, Fer here, one half of LCB. I'd like to talk about the reason why we had to change the release date for Bahnsen Knights. My older sister, Mariana, passed away at the age of 44. She was in the world before me and taught me how to navigate it. I will miss her. An…
- Play the new Bahnsen Knights demo now! - 5 October 2023
Hi Everybody, We just wanted to let you know that we have just released an expanded version of the Bahnsen Knights demo ahead of Next Fest, which begins on the 9th October. In this expanded demo you will be able to get more of a taste of the danger that awaits Boulder as he attempts to discover what happened to his friend and fellow agent Cupra. What do the Bahnsen Knights and their enigmatic leader, Toni, know about his disappearance? Play the demo now and if you like what you see don't forget to wishlist and follow Bahnsen Knights! Cheers! Nico, LCB Game Studio
- Pixel Pulps and storytelling... Plus, we want your questions! - 1 October 2023
Hi Everyone, Just in case you missed this recent post from the Bahnsen Knights blog I am putting it here for your perusal. Make sure you wishlist and follow Bahnsen Knights to see all future posts first! In addition, we also want your questions! We will be doing a new developer walkthrough for Bahnsen Knights as part of our activity for the upcoming Steam Next Fest, which starts on the 9th October. If you have any questions you would like to ask about Bahnsen Knights, the Pixel Pulps series, or even where the best food can be found in Buenos Aires, just leave your questions here in the comments. Thank you. In the meantime, I thought you would be interested to get an insight into why we make the games we do and what we think of the genre too. You may have seen some of this touched on in the lovely recent Eurogamer article about visual novels (see here), but we thought you might be intere…
- Bahnsen Knights has a demo and a release date! - 5 September 2023
Hi Everyone, In case you missed the news or haven't yet wishlisted Bahnsen Knights (what are you waiting for?!) we have a demo available for Bahnsen Knights for you to try out. We have also confirmed the game will be releasing on October 26th! What is a release date without an accompanying trailer? If you already own Varney Lake this is the same demo that was included in that game, just to give you fair warning (and thank you for playing Varney Lake!). However, don't worry, we will have another extended demo for Bahnsen Knights with even more of the game for you to explore coming soon. We hope you enjoy getting this little taste of the next Pixel Pulps adventure. Don't forget to leave any comments or questions here and also wishlist Bahnsen Knights. Many thanks LCB Studio
- Pulp fiction and retro gaming in the 21st Century - 8 August 2023
Hello! We are Nico Saraintaris and Fernando Martinez Ruppel, co-creators of LCB Game Studio from Argentina. As we have Mothmen 1966 and Varney Lake in the Visual Novel Fest sale we thought this would be a good time to share with you this insight into how we approach creating our games. We have now released two games that belong in to a subgenre that we call Pixel Pulps, Mothmen 1966 and Varney Lake, with a third title, Bahhsen Knights, coming soon. So, what are Pixel Pulps? PIXEL PULPS Pixel Pulps are text adventure games in which we combine a type of narrative from the first half of the 20th century - the so-called 'Pulps', cheap paper magazines with large print runs that published stories in genres such as horror, crime, or science fiction - with home computer graphics and adventure game interface from the '80s. THE PULPS The relationship of our games with the Pulps is not only themat…
- Update Notes for build 1.0.2 - 28 May 2023
https://i.imgur.com/cqsg4sx.gif Log: - Fixed bug regarding an exploit in fishing minigame. - Fixed JA localization files (word selection and minor grammar issues). - Fixed ES localization files (minor grammar issue). - Matchsticks: Fixed an issue in which if you select "Start Over" in puzzle VIII, it only gives you 2 turns instead of 3. Same issue was fixed for puzzle IX. - Matchsticks: Fixed a scenario in which a game was loaded from a matchstick game and matchstick assets remain on screen.
- An introduction to Varney Lake with LCB Studios - 4 May 2023
Join Nico and Fer from LCB Studios as they play through and introduce you to the next Pixel Pulps adventure - Varney Lake. They will delve into the story and the unique art style that pays homage to the mid-century pulp fiction novellas and early home computing graphics. You can pick up the first Pixel Pulps adventure, Mothmen 1966, in the LudoNarraCon sale until 8th May. If you want to complete your collection you can even save an extra 10% with the Pixel Pulps Volume 1
- Varney Lake is available now! - 29 April 2023
Hello Everyone, We are really pleased to announce that Varney Lake, the next Pixel Pulps story, is out now! Want to find out a little more about the game? Then here's the trailer: Still want to know more? Well then, if you are a fan of storytelling, engaging puzzles, vampires and mysteries, this is the game for you! Varney Lake is the second Pixel Pulps story, following on from Mothmen 1966. The Pixel Pulps series is thematically inspired by 1950s pulp fiction magazines, with graphical inspiration from 1980s home computing. This combination leads to a very distinctive text adventure game... one we are sure will be quite different to anything you have played before (except Mothmen 1966). The story unravels one mystery across two timelines. In 1954, you will meet Jimmy, Doug and Christine. Three kids enjoying their summer vacation at Varney Lake, inventing games, dodging bullies... and ha…
- Devs play Varney Lake! - 27 April 2023
Varney Lake is OUT TODAY! Watch the devs, Nico and Fer, take you through the creation of the game.
- Varney Lake launches tomorrow! - 27 April 2023
Varney Lake launches tomorrow and Listz can't wait to welcome you all to the game! Varney Lake is the second game in the 'Pixel Pulps' series and follows on from Mothmen 1966. In this new story you must unravel the truth of what happened THAT summer in Varney Lake...
- Varney Lake release date confirmed! - 15 March 2023
Varney Lake, the second adventure in our Pixel Pulps series, will be launching on Friday 28th April. We were so excited with this news that we even created a sort of trailer to share the news: Don’t forget to wishlist and follow the game to keep up to date! You can reach us on Twitter or join our Discord. Thank again for all your support! - LCB Game Studio -
- Godfrey, The Glue Maker! - 22 October 2022
Happy Halloween everyone! We’re sharing a sweet treat for all of you today… AN ORIGINAL HORROR SHORT STORY TOLD BY LISZT, THE VAMPIRE FROM VARNEY LAKE! Hope you all like it! https://i.imgur.com/qNmrKB6.jpg You can find a high res version HERE. Note: The game will feature this short story along with three other original horror narrations by Lizst! (If you're not interested in reading horror stories within the game, you'll be able to skip'em too!) Thank again for all your support! - LCB Game Studio