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SGS Korean War

SGS Korean War Steam news

Strategy Game Studio | Oct 27, 2022 | game

Released

1players observed · 25 September 2026 - 20:08:38 UTC

SimulationStrategyTurn-Based StrategyWargamePolitical SimSteam Store

  • Latest observed players1 · 25 September 2026 - 20:08:38 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

SGS Korean War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 20:08:38 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews132
  • Release dateOct 27, 2022
  • DeveloperStrategy Game Studio
  • PublisherAvalon Digital

Genres: Simulation, Strategy

Company pages: Developer: Strategy Game StudioPublisher: Avalon Digital

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SGS Korean War Steam news

SGS Korean War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Korean War – Labour Day update –1st May 2026 - 1 May 2026

    Korean War – Labour Day update –1st May 2026 New — UNO Patrols / More MigsTo prevent unrealistic naval supply to Communists forces in the south via ports, a new system has been added that will create blockade patrols off the main ports of Korea. It is automated, no purchase needed.The Soviet 3rd Air Corps (3IAK) will enter player as historically, in the Spring of 1951, with new event “Stalin’s Unofficial Aid”. Some Soviet AA units will come with them too.New — Various changes and fixesSome key NK factories and dams have stronger defenses and more AA. They also provide some replacement and income (and are more interesting targets now)Migs15 combat values have been improvedSome structures were wrongly classified as ports, this is now fixed (e.g. Sariwon) Upcoming Major update –Early May 2026Those fixes are not yet in the engine but will come the the Spring update to be published in the fi…

  • KOREAN WAR – WINTER 2026 UPDATE - 20 February 2026

    Fixes Card play – Fixed a bug that allowed cards to be played while the game was waiting for the user to make a map selection, which could cause severe downstream issues.Game events – Fixed a bug where units that should have been teleported to their respective home structures were all sent to the same region.Game events – Fixed a bug where winter weather behaved incorrectly (e.g., the entire map could become covered in snow when only northern regions should have been affected, or some winter never showed up). The event about early or late mud or snow is only displayed in the log when it appears (50%)Battle – Fixed an infinite loop during retreat that occurred when a stack composed solely of support units exceeded its stacking value.Breakthrough – Fixed a bug in the Breakthrough phase where a region connected to the battle region was not playable.Movement – Fixed an incorrect check that…

  • Minor Fix / 小修复 /사소한 수정 - 17 February 2025

    FIXES (Aerial movement) Fixed game hanging during Aerial Return phase when there were only projectiles to remove from the map 修正 (空中移动)当地图上只有弹丸需要清除时,修正了空中返回阶段游戏挂起的问题 수정 (공중 이동) 공중 귀환 단계에서 맵에서 제거할 발사체만 있을 때 게임이 멈추는 현상을 수정했습니다.

  • February Update - 12 February 2025

    Fixed a rare but annoying bug where planes returning to base would simply vanish from the game. This was particularly the case with carrier-based planes, but not only (the cause was usually linked with planes coming from multiple origins attacking in one stack the same target).

  • SGS VERSION 1.5 in SGS Korean War - 27 November 2024

    SGS VERSION 1.5 in SGS Korean War NEW Battle view: Battle location highlighted on the map for easier recognition. Battle List: the participants appear in a popup over the battle location name in the window, allowing examination of the units involved on both sides, quite useful to make later use of battle cards, among other advantages Ergonomics: WASD keys to move the map (is QZSD on Azerty keyboard) Information: more detailed Terrain info now provided in region windows, dynamically calculated from map conditions. Combat System: new feature with specific modifiers now possible for some specific units in specific rounds (e.g. in a forthcoming project, Japanese Samurai units will have a special close combat bonus in the last round of battle, or, in SGS Dien Bien Phu, VM units will have lower long-range fire but higher close-combat power with this system.) Streamlined UI: logic for button l…

  • Trailer for SGS Battle for Shanghai - 24 July 2024

    Here is a new trailer for the upcoming new wargame in the SGS Battles series, on the topic of the important battle of Shanghai, in 1937: SGS Battle for Shanghai. Coming soon on Steam. https://www.youtube.com/watch?v=LL-EIODn-XE https://store.steampowered.com/app/2595230/SGS_Battle_For_Shanghai/

  • Future SGS Taipings developments - 5 June 2024

    Some important news for you Loyalty This Summer SGS Taipings will receive a major update, with the most important Loyalty system (which already works in SGS We The People) part of its design. The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military presence over time to "rule" it, otherwise it will return to its original owner. Disloyal regions will allow your opponent to build units, so you cannot leave them unguarded. Also, retreat in regions loyal to you will be allowed, even if just captured by the enemy. Loyalty will also affect income (a region 50% loyal to you will bring only half income), and fog of war: you can see all details of enemy forces in regions that are stringly loyal to you... This will come with two dozens of extra cards, and many more event…

  • Trailer for SGS Battle for Dien Bien Phu - 11 April 2024

    Here is a new trailer for this future wargame in the SGS Battle series, on the topic of the emblematic siege battle of Dien Bien Phu that ended French rule over Indochina in 1954. https://www.youtube.com/watch?v=K2KnY_6kRqg https://store.steampowered.com/app/2595220/SGS_Battle_For_Dien_Bien_Phu/

  • Best selling SGS game so far ? - 13 January 2024

    Here is a quick post to answer an interesting question from one player on Facebook : "What has been the best selling SGS game so far?" So, if you consider from the start of the serie, since SGS Winter War, then the four best sellers in term of quantities are : SGS Taipings, SGS Korean War, SGS Afrika Korps and SGS Winter War. It changes a bit if you consider the fastest selling SGS titles, so in term of time since their release, then it is currently : SGS Taipings, SGS Nato's Nightmare, SGS Korean War and SGS Afrika Korps. In a way we can say that so far our top 3 would be : SGS Taipings, SGS Korean War and SGS Afrika Korps.

  • SGS Arena - 3 January 2024

    We're opening a new group as we did recently on Facebook, see here, for gamers who prefers using Steam to search and find opponents for multiplayer games : SGS Arena Enjoy !

  • Minor Update - 21 July 2023

    NEW - (Main Menu) Added Discord, Facebook, Twitter and newsletter page links IMPROVEMENTS - (AI) Fixed bug that prevented AI from using air projectiles - (Projectiles) Projectiles now automatically pop out of the launchers, removed the corresponding button FIXES - (Movement Rules) Fixed bug that caused interceptions to be detected while the moving stack contained only non-interceptable units

  • Korean War - May Update - 9 May 2023

    Thanks to some dedicated players reports, some improvements and fixes have been brought to the game. FIXES The North Korean town of Unsan, which is inland was incorrectly designed as a port. It is now an airport. The US 8th Army heavy artillery assets never entered play in the Grand Campaign scenario. Now arriving on Turn 10 in a controlled port. The naval units have now their types and NATO symbols. Naval mine warfare was not working properly as the light ships were not able to shoot at mines (and vice versa). The DD units can now fire at mines (and reciprocally) in the battle. ADDITION A card called Minesweeping has been added to the United Nations player deck. It will remove an enemy naval mine.

  • SGS Nato’s Nightmare : teasers - 3 May 2023

    Here are three new short videos for the upcoming SGS Nato’s Nightmare. The release of the game is planned for May 4th, 2023. Enjoy ! See also our article SGS Nato’s Nightmare Concepts and Presentation for more details about the game. https://www.youtube.com/watch?v=ciOaPHQJwFA https://www.youtube.com/watch?v=I8NWawBylHc https://www.youtube.com/watch?v=Rv3-HTCkwI4 https://store.steampowered.com/app/1849360/SGS_NATOs_Nightmare/

  • Publisher Weekend Sale - 20 April 2023

    -50% to -60% off on many games from Avalon Digital. April 20-24 2023.

  • Minor Fixes - 15 April 2023

    Changed wrong icon of the South Korean 6th Division regiments when upgraded Fixed error on the US Xth Corps artillery that prevented it to fire Fixed date draw error on Kaesong Talks card

  • Steam Spring sale 2023 - 17 March 2023

    Up to -50% off on most of our titles. Till March 23rd, 2023. (SGS Taipings is at -25%, and SGS Korean War is at -30%).

  • SGS KOREAN WAR UPDATE - 17 March 2023

    GAME CONTENT Added new units for China, based on historical reinforcement. Some come at historical date (Tanks regiments, 16th and 47th Corps) , other come as Card options with VP costs to reinforce the troops (e.g. 23rd, 24th and 46th corps, 4 new aviation divisions with Migs) Added Event for Communist (36th/37th corps secure rear areas, giving extra replacements). Added some South Korean units that were missing (15th Division, tanks battalion, P51 Fighter-Bomber squadrons) Added card options for UN to represent sending of National Guards divisions, the 1st Armored Division or cancellation of troops rotation (new divisions arrived but older ones stays), all at VP cost. Added Columbian battalion for UNO New units added to 1950, 1951 and 1952 setups FIXES Fixed a bug that prevented Soviet Migs to fly over Mig Alley Fixed some bug that made the older version of SK troops to remain purchas…

  • SGS Battle Series - 9 March 2023

    Discover the new Kickstarter campaign presenting the new SGS Battle Series games, for grand tactical battles. First to be released will be Stalingrad. Campaign lasts from 9th to 27th March 2023. Early Birds bonus for the first 36 hours. SGS BATTLE FOR STALINGRAD - KICKSTARTER

  • Game Update - 16 February 2023

    IMPROVEMENTS (Cards) New icon on map stacks indicate if at least one unit of the stack is locked by a card/event, or if an opponent's stack can be examined thanks to a card effect. (Cards) Effect that locks/unlocks unit movement now only proposes to select units or stacks that actually lockable/locked. (UI) Improved readability of Cards and Events descriptions in Chinese, Japanese and Korean. FIXES (Fonts) Added missing translations and missing characters in CJK font. (Naval Movement) Fixed bug where some units could not get out of the port. (Cards) Fixed bugs where game was stuck after playing certain cards. (Siege) Fixed bug where some cards that should modify the surrender level had no effect. (Battle Summary) Fixed displays of losses and hits. (Income) Fixed errors in computation of income from Structures. (Move) Removed minimal movement rule inherited from the original source code.…

  • Game Update - 16 February 2023

    IMPROVEMENTS (Cards) New icon on map stacks indicate if at least one unit of the stack is locked by a card/event, or if an opponent's stack can be examined thanks to a card effect. (Cards) Effect that locks/unlocks unit movement now only proposes to select units or stacks that actually lockable/locked. (UI) Improved readability of Cards and Events descriptions in Chinese, Japanese and Korean. FIXES (Fonts) Added missing translations and missing characters in CJK font. (Naval Movement) Fixed bug where some units could not get out of the port. (Cards) Fixed bugs where game was stuck after playing certain cards. (Siege) Fixed bug where some cards that should modify the surrender level had no effect. (Battle Summary) Fixed displays of losses and hits. (Income) Fixed errors in computation of income from Structures. (Move) Removed minimal movement rule inherited from the original source code.…

Patch notes and updates

S.noRelease datePatch nameGID number
117 February 2025Minor Fix / 小修复 /사소한 수정1791580426097365
212 February 2025February Update1791482680863442
321 July 2023Minor Update5124584051973092226
415 April 2023Minor Fixes6539831519492325237
516 February 2023Game Update5059267908814680112
616 December 2022SGS MAJOR UPDATE 2022 - KOREAN WAR5623338145754643083
729 November 2022Chinese and Korean language fix4836332027673880449
84 November 2022Balancing Fix4732747437204997280
92 November 2022Minor balancing effects.4732747437198753977
1031 October 2022First Update4706851091187688510

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