- Tetra Tactics: If Triple Triad Ever Got You - 1 October 2026
This is where that goes next. Tetra Tactics is a roguelite deckbuilder played on a four by four tactical grid. Collect, upgrade, outwit whoever is sitting opposite and work down branching maps with meta-progression that genuinely carries between runs. Tetra Tactics is on sale during the Steam Autumn Sale, October 1 to October 8. Come and say hello in our Discord
- Tetra Tactics: 60% Off in the Steam Summer Sale! - 25 June 2026
Tetra Tactics is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1937110/
- Official Publisher Announcement - 24 June 2025
Tetra Tactics is officially joining forces with indie.io! We couldn’t be more excited, indie.io has a great track record working with indie devs, and bringing their games to even more players. For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. This is a huge win for us and we can’t wait for even more gamers to play Tetra Tactics. If you haven’t already, make sure to join the discord here! Discord InviteAnd if you have a friend who you think would love our game, share it with them! You can check out other amazing games being developed b…
- Update Notes for Aug 28 - 28 August 2024
This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue which was a great help for figuring out the cause.
- Update Notes for July 13th - 13 July 2024
This patch includes fixes for a few freezes: Fixed freeze when multiple relics are triggered simultaneously Fixed freeze when multiple attacks are taking place because of relics that cause cards to attack in place
- Update Notes for July 10th - 10 July 2024
This patch has just one change: Fixed the bug where the game would freeze when multiple relics were triggered simultaneously. Thanks to everyone who reported this issue and helped us determine the root cause!
- QOL UI/UX Update and Bug Fixes - 24 June 2024
Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it. Here's the complete list of changes: Each Hero's starting card is now shown in the Hero selection. You can now adjust the animation speed in the Settings, from 0.5x to 3x speed! Added button to view your deck from the map screen. Moved Settings button next to view deck button to make it more visible and usable. Quests now take into account how much gold you have to get more relevant quests. Fixed bugs around hero power selection. Buffed "Brew Potion" hero power. Fixed Quad Damage achievement. Fixed bug where attacking in place would freeze the game. Achievement popups auto-dismiss after some time. Tutorial clarity improved. Fi…
- Patch v1.0.1 - 3 May 2024
Tetra Tactics Update v1.0.1 BUG FIXES The Name Your Price ability will now trigger the Hookshot and Backstab Augments. Calculate when a relic is affordable (due to supply with curse active) after receiving supply from relic chests. Fixed a couple potions that could be used without being consumed. Fixed resizing bug for both relics and gold text. Hero Deiyu Ren now costs shards. Removed skull boss icon from map legend. Updated stats outcomes to handle odd values properly. Fix transparent backgrounds of hero and enemy images. Various bugs involving screen shake. Various typos. QUALITY OF LIFE Rebalanced most Boss Relics, generally making them stronger and more interesting. Timers (including for both the curse and achievement) only count when the player can act now. Default timer is off and togglable in settings. Greyed out hero powers that can no longer be used. Improvements to tutorial e…
- Tetra Tactics 1.0 is Live! - 9 April 2024
Tetra Tactics (formerly Card Craft) is leaving Early Access and full launching today (April 9, 2024) with a brand new soundtrack, an improved tutorial, hero power bugfixes, and QOL improvements. Our small team of developers has been working hard toward this release and we're so excited to share it with you! Be sure to join our Discord community to share your game progress, report bugs, or just chat with the devs and other players. Here's a list of the changes for this latest build update: Brand New Soundtrack with 16 new tracks! Cleaned up tutorial to flow better. Changed hero power and relics that refer to "lowest" or "highest" to apply to all numbers that have the lowest or highest values respectively Added loading screen for any major transition. Fixed hookshot on north and south values switching back and forth when attacking north Fixed some bugs with potions and hero powers. Added…
- Name Change - 8 April 2024
Hey everyone, As you may have noticed, we have a new name, Tetra Tactics! For legal reasons we could not use the name Card Craft. Although we had to move quickly, we're very happy with our new name. Tetra Tactics helps pay homage to our inspirations of Triple Triad and Tetra Master while also clearly speaking to the gameplay experience. We hope you're as excited as we are for the upcoming 1.0 release tomorrow! Thank you for your support and we hope you enjoy Tetra Tactics!
- Boss Avatars, New Bosses, Bug Fixes + GDC Events - 16 March 2024
This latest update shows boss avatars on the map, plus there are 2 new bosses for the Ice Biome! Full list of updates below: Show Boss avatars on map nodes Two new bosses in the second map Fixed some card scaling animations Fixed some character portraits Fixed final boss node graphic Fixed bug with augmented card particle effects Prevented multiple clicks of "Return to Main Menu" on end stats popup Improved look of stats bar graph Fixed practice mode showing bugged Hero Additionally, GDC is this week in San Francisco and Card Craft will be demoing at 3 events: Saturday 3/16 Oakland Game Night: 4pm - 8pm Sunday 3/17 Courage XL: Doors open at 7pm Wednesday 3/20 Midway: Open 7pm-midnight Hope to see some of you there!
- Update Notes for Feb 3 - 3 February 2024
We've got a new logo and cover art! Check it out in the game and on the steam page. Replaced logo with new art by Michael Dashow and added him to the credits. Added setting to turn screen shake off. Fixed bug where acquiring gold message stays on screen after dismissed.
- Bug Fixes, Curses List Mid-Run, UI Tweaks + More - 19 January 2024
Hello Card Gamers, We just released a small update with a bunch of fixes and tweaks. Check them out below: Curses are now viewable during a run by hovering over the curses icon in the status bar Added a Credits section to the main menu Fixed a bug where buying potions would cause the potion to get stuck slightly transparent and not move Fixed various bugs that would cause cards to be the wrong size (too small or too big for the slot) Improved the visual effect of an augment activating Fixed some card play animations and sound effect timings Fixed a bug where some hero power potions could be used on deck cards when they shouldn't have been able to Fixed a bug with tooltips Hope you are enjoying Card Craft! More fixes and tweaks will be coming soon.
- Early Access status update - 20 November 2023
We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release. The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mode, and dungeon mode have been put on hold for the time being and will be revisited after the initial launch. Thanks everyone for your support in helping us make Card Craft the game it is today, we are very excited to launch! Expect a launch date to be announced soon.
- Bug Fix v0.7.2 - 25 October 2023
Card Craft Early Access Update v0.7.2 BUG FIXES Ghost potions used to appear after receiving a free potion from a quest and adding it to an empty slot. Tooltips for augments now appear in title menu in build (only worked in editor before). Fixed infinite gold sfx loop.
- Update v0.7.1 - 19 October 2023
Card Craft Early Access Update v0.7.1 NEW ACHIEVEMENTS Steam achievements for beating the game with various levels of curse. Achievement for beating the game with no perks. Achievement for beating the game with 5 different heroes. QUALITY OF LIFE Added tab to show all relics you've encountered. Added an animation for when a card attacks in place. Revert to an unlocked hero if you leave the Hero Tab while selecting a locked hero. We are now keeping track of the highest curse level you've beaten the game with for each hero. RELIC BALANCE Changed Magus Ring and similar relics to only target random cards that actually have a symbol, and made it a Boss Relic. Changed wording of Steel Cyclone to better match behavior. Removed Royal Light entirely. Removed condition from Power Tome. BUG FIXES Enemy Augments that involve swapping now work. Pushing a card onto a tile with an effect now triggers…
- Curses Update - 17 September 2023
We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades). You can even crank it all the way up right off the bat if you want. With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished. Again as a reminder, we intend our 1.0 launc…
- Update v0.6.2 - 28 August 2023
Card Craft Early Access Update v0.6.2 ACHIEVEMENTS Card Craft has 27 Steam achievements now! More to come in future updates. BALANCE CHANGES Reduced the overall randomness in relics effects. Redesigned several Hero Powers to have no randomness. Most notably the two of the starter heroes had powers that randomly applied neutral/negative effects of positive effect to every number and this was not a satisfying player experience. After beating the first boss you get a relic immediately and get relics normally for the rest of the run. QUALITY OF LIFE Augment menu in the start screen where you can change or undo augments. The tutorial now waits for actions to finish before advancing. Tooltips for tile cards. Added graphic to wall tiles. Hero powers don’t cost you a charge if they wouldn’t do anything. Cards you can’t buy are grayed out. Automatically take players to the perk menu after their…
- Hotfix July 15 2023 - 15 July 2023
This patch fixes a problem with navigation on the map for players that have not unlocked relics.
- Update v0.6.1 - 12 July 2023
Card Craft Early Access Update v0.6.1 QUALITY OF LIFE Potions now appear in a draw next to the player's deck instead of in the top bar. Game over stats histogram updated to account for walls and in general be more flexible. Improved the sequence of events that occur after defeating a boss. Card hover effect. Experience doesn't show for opponent's cards. Experience for starting Epic cards sped up only for that hero. Hide the player relic bar when empty. More button-like feedback in quest buttons. Don't show food particles from a chest if you're already at max supply. Move campaign button to top of start menu after tutorial is finished. Other minor timing improvements. BUG FIXES Sorcerer's Fire no longer fails if all card values are 0. Fixed the images for hero power potions. Fixed several related bugs caused by non-standard attacks and combos.