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Carnage in Space: Crucible

Carnage in Space: Crucible Steam news

John Brink | Jan 28, 2026 | game

Released

0players observed · 5 October 2026 - 23:28:31 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Carnage in Space: Crucible news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJan 28, 2026
  • DeveloperJohn Brink
  • PublisherJohn Brink

Genres: Action, Indie

Company pages: Developer: John BrinkPublisher: John Brink

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Carnage in Space: Crucible Steam news

Carnage in Space: Crucible news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Post-Launch Party (v3.1.0) - 17 September 2026

    Hello, players! I am very happy to announce that the volunteer localization team has finally finished the Brazilian Portuguese translation for the game (including all of the new content from the 3.0.0 release). So if that's your native language, you can now enjoy the entire game in it!Of course, no update is truly complete without a sizeable helping of bug fixes, balance changes, and visual upgrades as well - check the changelog for details!Once again, I'd like to give a HUGE shout-out to the translators - there was quite a lot of text to get through, and these guys did an awesome job of it.Until next time,~ JohnChangelogLevelCleaned up some junk graphics in the ArenaFixed a solidity error in one of the pits in the chapter 2 boss roomFixed a softlock in chapter 2 (and possibly others) when hovering into the boss room as KodonAdded dust particle FX to the sky segment in Chapter 4NAdded f…

  • Carnage in Space series bundle + Steam Sale - 25 June 2026

    Happy Steam Summer Sale 2026, everyone!First-off: Carnage in Space: Ignition and Carnage in Space: Crucible are both on sale this week! If you've had either of these games wishlisted, now's the time to act!And that's not all - a bundle is now available to get both games together (or the other game, if you've got 1 of them already) at an even further discount!Lastly, to celebrate the new bundle, Ignition has gotten a fresh new coat of paint on its store page and in-game title screen. Nice!I hope you're all enjoying the Summer Sale! And, I further hope that my games play a part in your enjoyment.

  • Post-release patch (v3.0.2) - 31 January 2026

    This update fixes some major issues impacting players, as well as some additional issues caught in further testing.Note: This patch is currently only available for Windows and Linux. The macOS version of the game should receive this update soon.ChangelogPlayerThe slow-down from Kodon’s Gatling gun wasn’t being applied consistentlySlightly reduced the Gatling’s slow-down effectLevelFixed a hardlock when dying to bosses in some chaptersEnemiesChactida will now release you immediately if you die in its gripMenuThe level select menu now shows the correct level’s name and info (Prologue N) when you enter itSkipping the level complete animation will now show all of the category icons

  • FINAL UPDATE: Kodon and More - 28 January 2026

    It's finally here! After over 8 years in development, Carnage in Space: Crucible is now fully content-complete and has left Early Access!Appropriately for a final release, this update brings several major new features, as well as an excessively long list of smaller improvements.Kodon's Story (and MORE)Experience all of the events of Crucible one last time - this time, from the perspective of the gun-slinging do-gooder, Kodon Deinon; Operative Beta. Put his sharpshooting skills, his ideals, and his patience to the test as he fights alongside the former IOTA agent-turned-vigilante Nightmare and the recently-liberated mercenary swordmaster Tuhrahkkkii! Let the other guys dive into the fray, while you try out a variety of powerful ranged weapons to pick off foes from afar as Kodon.But, while these three misfit warriors are getting into trouble and struggling to preserve their shaky alliance…

  • Release Date and Final Trailer - 4 January 2026

    It's finally happening! The final content update is dropping very soon, which means that it's finally time to leave Early Access!The final update, Kodon and More, adds the 3rd and final story to the game; allowing you to relive the events of Crucible from the unique perspective of the gun-slinging do-gooder Kodon Deinon.It also adds a Boss Rush mode, letting experienced players tackle a selection of bosses back-to-back and test their skills with all 3 heroes to the very limits.Note #1: When the final update is released, the special Early Access discount will end. If you would like to get the game with the Early Access pricing, you can still buy it now and get the update at no extra cost when it comes out.Note #2: At the time of writing, the volunteer-made Brazilian Portuguese translation has not yet been finished. As such, all new content will be displayed exclusively in English regardl…

  • Come on In, the Water's Fine! - 22 March 2025

    Turns out the quality of the last update was not as assured as the title made it out to be. Whoops. To make it up to you, this update brings not only a long list of fixes and improvements, but a new piece of music for Chapter 2! And not to worry; we are still making headway towards the final content release. But in the meantime, enjoy another round of refinement to the content we've already got! New Content Added a few new codex pages. Some can be collected now; others will be obtainable during Kodon's story. Audio Added new music for Chapter 2 Cutscenes Fixed a typo in Chapter 6 Fixed Tuhrahkkkii's position in Chapter 7 Intro B Fixed several NPCs not talking to you in the epilogue Fixed a typo in Chapter 4 (T) outro Fixed the dropship's landing gear coming down too early in Tuhrahkkkii's hub intro cutscene Graphics Made the cave exit brighter in Chapter 6 intro Redesigned the effects f…

  • Quality, Assured (v2.2.0) - 23 February 2025

    Hello, players! Good news - Phase 3 is in development, and I have recently hit the 1st of 4 major milestones on the way to releasing it. In the meantime, here are an assortment of small changes and bug fixes that I've made in the past few months. The most major issue fixed today was that it was impossible to get the good ending if playing as Nightmare. Whoops! Sorry if this confused any players who were wondering what they got wrong. Besides the new story content, another less exciting project I've been undertaking is refactoring a lot of old code. Some of the design patterns in this game's code are over 10 years old (wow, I've been working on this game for a long time), and some of the features I've relied heavily on are now deprecated. In order to make sure I can continue developing the game with the latest engine features and fixes of Construct 3, I have a lot of stuff to update. And…

  • Linux/Steam Deck support (v2.1.1) - 30 November 2024

    Finally! I had planned since I started this project to support all of Windows/Mac/Linux, but I've had a variety of struggles getting the Mac/Linux versions to work properly. Recently, the Construct 3 engine has introduced new tools to export modern builds to each OS separately, so I've given these a try and they appear to work. Steam Cloud should work as expected, so your saves can carry over seamlessly between multiple PCs on different operating systems. And yes, macOS support is still on the table. I plan to get that added eventually. -------------- Changelog Interface Pressing the cancel button will now exit out of the Move list screen Internal Changed some internal code to allow for cross-platform compatibility

  • Portuguese translation! | Tradução Portuguesa! (v2.1.0) - 6 November 2024

    Hey, players! Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. And although this news post is translated by Google Translate, the actual text in the game is written by native speakers. Aside from that, I have some minor tweaks and bug fixes to show off. Enemies are much more aggressive now, so be careful! -------------- Changelog New Content The Portuguese translation is 100% complete (up to this point) Audio The victory music once again plays after the Chapter 2 boss Player/Weapons Added the Beam Flail weapon for Kodon Enemies Enemies now attack sooner, and more consistently, after appearing on-screen Zarres' jump attack is faster in hard mode, and he starts using it at higher health than before Interface The in-game language now stays changed after changing it in the settings without restarting the game In…

  • Tunes & Tweaks (v1.1.0) - 2 December 2023

    Hello players! Welcome to our first post-release update! Phase 2 (the Tuhrahkkkii update) is still ongoing, but in the meantime I've got lots of things worth releasing a new build for. First up, we've got some new music in the game! Chapter 1 and the Mission Complete screen have had new music recorded to replace the old placeholder tracks. I personally feel Chapter 1's new theme alone is worth starting up the game just to listen to. Secondly, there is now a speedrun timer, for people who are into that sort of thing! This feature is optional and can be turned on or off in the settings. If you want to show off your speedrunning chops, this timer will give you video proof of your accomplishments. And our third change... is actually several dozen changes in one. There are 39 bullet points in today's patch notes, including balance changes, bug fixes, and other quality-of-life improvements. T…

  • Carnage in Space: Crucible is available now! - 9 June 2023

    The wait is over! Carnage in Space: Crucible, the sequel to Carnage in Space: Ignition], is now available in early access. Experience the 1st of 3 stories through the eyes of rogue IOTA agent Nightmare as he is forced to work together with two rivals to save a frontier town from an alien menace! Nightmare is accustomed to having enemies on all sides, but how will he handle these allies? And how long will they stay this way? If you buy the game now, you'll get an early access discount, and you'll also get all future content - including the 2 remaining story campaigns - as free updates as they become available.

  • Beta testing + key giveaway! - 3 January 2023

    If you're interested in trying out Carnage in Space: Crucible before it goes on sale, please read below! I'm giving out free Steam product codes to anyone who completes the feedback survey at the end. I am looking for a limited number of beta testers. The first few people to reply expressing interest will receive a beta product key. During the game, a Google Form will open looking for feedback. After you have completed as much of the game as you care to, please fill out the entire form. After the form is submitted, I will contact you privately to confirm your product key is coming. In case you would like to submit feedback, report bugs, or ask questions about the game, I will provide an email address to send them to. Thanks for participating!

  • The Road to Release - 20 December 2022

    Hello, Carnage in Space fans! Those of you who saw the trailer may remember that my initial plan was to release the game this holiday season. Well, as said season rapidly approaches, it has become clear that is no longer the case. The game is making progress, though, and should be ready to release soon! I intend to begin a private Beta test in early January to ensure the experience is smooth and enjoyable for everyone upon release. If you are interested in taking part the testing trying the game early, and leaving helpful feedback, you can stay tuned for an announcement next month explaining now. For everyone else, I plan to release shortly after the testing period - I am planning to release the game to the public in Q1 2023. Thank you for your patience! ~ John

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 2026Post-release patch (v3.0.2)1823191198607797
222 March 2025Come on In, the Water's Fine!1794830910943821
323 February 2025Quality, Assured (v2.2.0)1792116353275279
430 November 2024Linux/Steam Deck support (v2.1.1)1784506359090323
56 November 2024Portuguese translation! | Tradução Portuguesa! (v2.1.0)6148070194801576911
62 December 2023Tunes & Tweaks (v1.1.0)5395937983666438627

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