- Vactics #1.300.5532 Update - 6 October 2024
This new version of Vactics contains some new features I'm quite excited about: A new challenge mode letting you experience the tactical action of the game beyond the daily district and campaign modes! Try out a whole library of 1500 challenges of increasing difficulty however you wish. A new Low Battery escalation was added for the daily district and challenge modes - this new escalation adds some extra challenge by starting your mech with low battery levels. I've changed the scoring logic for the game - now Vactics that are created by other Vactics or spawner tiles will no longer contribute to your score. This was implemented to prevent an exploit in the Daily District where certain players would farm Vactics spawned into the levels in order to inflate their score. I'm glad that I can still continue to update the game and provide new content for players to enjoy! Thank you as always f…
- Vactics #1.200.5505 Update - 23 January 2024
This is a minor update with some important changes. The biggest is that GrandPrizeBigFuzz has remastered the Vactics soundtrack and it somehow sounds even more awesome than before. Turn it up while you are fighting your way through the city. I also wanted to acknowledge the players who submitted bug reports regarding the settings menu not working. It was a weird bug for the me that took a long time to diagnose and a short time to fix. I got the fix in yesterday and worked overtime to get this update out so that all players can experience the game without this issue. I apologise that it made it into the game and thank you for your patience. To those who are new, with each update I make the following requests: If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that n…
- Vactics #1.200.5483 Update - 2 December 2023
This update contains all the bug fixes and improvements I've been making with the parallel mobile development and brings all versions of Vactics up to feature parity. The biggest change you will notice in this release is my re-work of the mech selection options at the start of a run. Players can now select any unlocked mech to start a run with. The previous approach where I restricted the choice to your previous mech I felt was preventing players from experimenting with certain skills that might not up in the randomness of the game. I've also made a change to unlock the daily district mode sooner for players. I think the daily district is a great way to teach players about all the different builds that are possible in the game so locking it behind a certain level of progress was preventing people from engaging with the coolest parts of the game. The end of the year for Vactics has been…
- Vactics 1.1 - 22 September 2023
"I'm pleased to announce on behalf of the resistance research lab that two new mech designs - the Flamethrower and the Defence Drone - are ready for deployment. We hope these reinforcements will be vital in breaking through the Vactics frontlines in the future." - Dr Pandora Kim Welcome to the Reinforcement Update! This latest update that adds new gameplay content to Vactics in the form of 2 new mechs. These mech will show up in the daily challenge pool and can be unlocked in the campaign through the normal process. This update also includes some new modifiers, achievements and a whole swathe of bug fixes and polish passes. The Vactics Reinforcement update includes: The Defence mech - launch drones that can be used in defence and offence. The Flamethrower Mech - set the city alight and burn the Vactics away. 5 new tech modifiers to further expand the Defence and Flamethrower mechs A new…
- Vactics Hotfix Update - 5 July 2023
Feedback from players alerted me to a balance issue with one of the achievements in the game. This update rebalances the “Deep into the Great Beyond” achievement. Thanks, Gerard / The Lemur Conspiracy
- Vactics Update - 29 June 2023
I've been getting some good feedback and bug reports from players. This update pushed to the game is aimed at improving some parts of the game that are unclear and also fix up a few bugs too. Please continue to let me know in the forum if the issue is not resolved when you download the update. I've also added some small improvements and balance changes here too. I did want to let everyone know that I will be taking a long delayed but also much needed holiday. While on holiday I won't be able to do any active development on the game until near the end of August. But I will still be making note of all reported issues and I will be planning the next update for the game which I am hoping will include some new content or game modes as soon as possible. Cheers, Gerard / The Lemur Conspiracy Client Versions Release: #1.001.5264 Changes Bugfix: fixed issue with loadout UI when changing between…
- Vactics #1.001 Update - 27 June 2023
Thank you to everyone who has found the game since release last week. I appreciate hearing what you are enjoying about Vactics and what you think needs more attention moving forward. I've made some changes since release with an aim to improve performance and to clean up a few bugs reported with 1.0. Thank you to those who reported audio issues, I've put some work into removing them from the game so please let me know if you are still experiencing them. To all new players I usually make these requests with each update: If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that number go up. Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely and let me know when you do too. Thank you as always for playing Va…
- Vactics 1.0 Release Notes - 22 June 2023
Hi all, I've put together a list of all the changes that were put into the game to bring it to 1.0. Some items are small and detail a specific change made to the game to improve it while others are major new features that contain lots of additions and changes made along the way. Either way it contains a mountain of work I put in and as well as some of the major contributions made by my collaborators to really help made the art shine and to bring in a fully custom soundtrack for the game (available now on Steam) Thank you as well to all those new players who are trying the game with the 1.0 release. Please feel free to leave feedback and if you are enjoying the game it would really help if you left Vactics a review as well. Please tell a friend or a stranger about Vactics, it really helps to get the word out about my game. Cheers, Gerard / The Lemur Conspiracy Update #1.000.5228 Changes…
- Vactics 1.0 Launch - 14 June 2023
After a few months of quiet I’m pleased to be back above ground announcing that Vactics will be leaving Early Access and moving to version 1.0. The 1.0 launch includes many awesome new features and polish that are my thank you to all those who have played Vactics in Early Access over the last 12 months. Your feedback has been invaluable to my journey with Vactics to this release. Vactics 1.0 includes: An official soundtrack with over 50 minutes of tracks composed by GrandPrizeBigFuzz. The Lost Pilots can now be saved and provide new perks to help build out the mech and new stories to follow. A spectacular final ending to the campaign. Re-worked UI screens with new details, polish and feedback. A redesigned Elite Dash enemy. Balance changes across the whole game that improve gameplay and challenge. Many new gameplay effects and audio providing more feedback during combat. New Color palet…
- Vactics Hotfix Update - 16 February 2023
Feedback from a player alerted me to a couple of bugs that have occurred as a result of some changes and additions to the game. This update pushed to the game client is aimed at addressing this issues for affected players. Please let me know in the forum if the issue is not resolved when you download the update. I've also added some small improvements and balance changes here too. Thanks to the user who alerted me to the problem via the feedback form in-game. Sorry for any frustration it may have caused. I'm planning on adding a reset defaults button to the video options in the next full update. Gerard / The Lemur Conspiracy Client Versions Early Access: #0.800.4793 Changes - Bugfix: fixed code that was causing enemy spawning to lock to fewer enemy types after reinforcements were activated in a level - Bugfix: fixed cases where some elite enemies were spawning from tiles when they shoul…
- Vactics Early Access Update #14 - Elite - 6 February 2023
Update #14 is Elite. It is an update that introduces three elite enemies into the game to challenge players as they reach the second phase of the campaign mode. Elite is also how I feel about my journey in developing Vactics, a journey I started in 2020 as a hobby project in my spare time. I'm very happy with the game that you all get to play today in 2023. The new enemy types will start to appear in the game once players unlock the second phase of the war and increase the challenge of the game. They will also now appear in Daily District challenges for those who want to see them right away. I've been working very hard through January on the final features of the game in preparation for the 1.0 release. It is not far away now. There are so many little changes that are in place to prepare for the release of Vactics and I am working very hard to ensure that everyone who picks up the game…
- Vactics News Update - 16 January 2023
Hi all, I hope everyone has had an enjoyable start to 2023 and you have been playing some awesome games too. This update is about my plans for Vactics moving forward. Over my holiday break in December I was able to build out the final structure and content for Vactics. These features are still being developed to completion so I've decided that instead of trying to push them forward one at a time in order to hit a fortnightly update rate that I will release everything together in a big update that will move the game out of Early Access into 1.0. I have also resumed working full time at my day job so this decision is also to prevent me overloading on work with trying to hit those regular updates. My current plan is for 1.0 to be coming at the end of February and some of the things to look forward to are: New Co-pilots feature that will join you on runs. New Elite enemies. The custom Vacti…
- Vactics Early Access Update #13 - Phases - 20 December 2022
"Phases" is the name I've given this release. Mainly as a nod to the brand new ending cutscene for the game which hints at some future changes that I'm working on. Secondly this time of year and the holiday season means that things are entering a slightly slower phase in development. Update #13 will be final update I'll be pushing in 2022. The rest of the year will be spent preparing things for the start of 2023 and working to resolve any issues that players might raise as well. The content of this release includes some gameplay balance changes and some added polish with some new audio and updated UI in certain sections of the game. The big addition for this update is that I've added support for custom language files for the game. This feature will allow players to copy the current localisation file for the game, and make whatever changes they wish to it. This feature is still a bit ear…
- Vactics Early Access Update #12 - Core Values - 5 December 2022
Hi everyone, the release write up begins again with my regular requests: If you are enjoying the game, leaving a Steam review really helps me. They assist Steam as well to inform people about that Vactics is a game they might enjoy as well. Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely. I want to know if something is not quite right with the game. Make a forum post or use the in-game feedback button and tell you me your thoughts. People who get in touch in these ways have really helped me improve Vactics. "Core Values" contains the promised changed to the Arcane Cores upgrades in the campaign. The aim with this change was to ensure that these gameplay altering upgrades appear more often in campaign runs so that players can experiment with them more often. The Arcane Cores, once unlocked, will appear as loot drops when y…
- Vactics News Update - 28 November 2022
Hi all, I’m making this post to inform everyone that the regular fortnightly update for Vactics will be delayed 1 week and is planned for release on the 6th of December. The update is looking good with some new gameplay features ready for release but I am delaying by 1 week so that I could take a much needed holiday. Thank you for your understanding and for playing Vactics in Early Access. Regards, Gerard / The Lemur Conspiracy
- Vactics Early Access Update #11 - Sensation - 14 November 2022
I thought I'd start this release write up with my regular requests: If you are enjoying the game, leaving a Steam review really helps me. They assist Steam as well to inform people about that Vactics is a game they might enjoy as well. Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely. I want to know if something is not quite right with the game. Make a forum post or use the in-game feedback button and tell you me your thoughts. People who get in touch in these ways have really helped me improve Vactics. "Sensation" is the name of this Early Access update for Vactics. The most noticeable changes in this release are some visual updates. Athena continues to do a great job with the art in both these cases. There are some new cutscenes for the game and more improvements to existing cutscenes as well. I won't spoil them but they…
- Vactics Early Access Update #10 - Anticipation - 1 November 2022
"Anticipation" is the name I landed on for this update as it is all about the polish that I am trying to put into the game. This changes in this release include UI animation polish added to a few screens across the game, even more video tutorials added and more VFX polish added too. The biggest change is the new in-game effects for player damage in the form of sparks and smoke. The mech now better shows you that things are not going well, and that you might need to start hitting your combos. For those who have already been playing the game you will also notice a bit of streamlining now where rather than going from the district to the map only to leave to pick your upgrades, you will go straight to the upgrades screen before returning to the map afterwards. This is also the first update where changes will not appear in the demo for the game. I'm super proud of the fact that I've been abl…
- Vactics Early Access Update #9 - Information - 16 October 2022
The "Information" update was given this name as it is the first showcase of some new features that will be used in the future to explain more of the game and story of Vactics. The first are tutorial popups that show off all the tech available in the game with full video. This replaces some animated popups that all much harder to build and maintain and my plan is replace all existing animated popups with these videos soon. Existing players should see popups the first time they use any tech in a campaign run. Please let me know how they are looking. The second feature is a brand new intro cutscene, which is a test of the new story sequence system I've built. This setup will allow more cutscene content to be introduced to the game in the future and because of this I've also added a new menu to re-watch them if you wish. Finally the a major gameplay introduction in this update is Fog. It's…
- Vactics Early Access Update #8 - Opening Salvo - 2 October 2022
The "Opening Salvo" update is named after its most noticeable change, the first pass on the new title screen for the game. It still has some polish passes left to go but it was in a good enough place to get put into the game for folks to check out. I'm really excited for what it does for the game in terms of setting the tone for people when they load in. The other visual improvement made in this release are the new borders that exist around the levels, which really go a long way to giving focus to the gameplay on screen and, like the building animations, add more character to the areas you are in. The other changes in this update were aimed at polishing the content release in update #7. To that end I've made a bunch of small balance changes, bug fixes and added 8 new achievements to the game as well. As always: If you are enjoying the game, please leave a Steam review. They are helpful…
- Vactics Early Access Update #7 - New Era - 18 September 2022
The "New Era" update is an exciting one. It is the first release of new mech tech into the game since Vactics entered early access. The Sweeper and the Battery Drone provide the mech with new ways to fight the Vactics and survive their attacks. The new tech will immediately appear as possible tech on the Daily District challenge mech, and will appear as unlockable tech through the normal pathway in the Save the City campaign. I'm very excited to hear how they are received by players and how you might be able to break the game using them. Some of the work for the next release will be to polish these tech abilities, fix any bugs and also add some specific achievements for their use. Alongside these two new gameplay additions, the update contains some nice visual polish to the in-game levels including new animations for fire and whirlpool tiles and some subtle animation touches to obstacle…