- 1.4.1 Hotfix - Air & Earth Level Fixes - 30 June 2026
Hey everyone,We've just pushed a hotfix to address a few issues that were affecting the Earth level and puzzle progression. Here's what's been fixed: Earth LevelFixed an issue where the exit door appeared open when first loading into the levelFixed the door not opening properly after completing the Virgo puzzle, which could previously cause a softlock for returning and new playersFixed shrines remaining discoverable even after already being collected on a previous saveAquarius PuzzleFixed an issue where some books needed for the puzzle would disappear when loading into the level. We found out this was a tagging issue!Taurus PuzzleThe scythe now spawns directly in front of Gaia, rather than requiring extra steps to locate itWe've also rolled in a number of smaller fixes throughout the game to make things more discoverable or tuned the level design in certain places. Thanks for your patie…
- Patch 1.4 - 8 May 2026
Hi Climbers!It’s another big patch for Ascend, with loads of fixes and updated features for improved support for controller and playing the game. We've been working hard on squashing a few bugs that have an effect on quality of life, like clipping issues in the ground or puzzles not working as they should. We’ve also given a bit of a facelift to the Scorpio puzzle, elevating the area more and it not so squashed in. There are a few other places we want to do this with in the future, so keep a watch on our updates to see our progress with the Pisces puzzle. Okay, let’s get to it! Here’s a list of all the bugs we’ve sorted in Patch 1.4. New FeaturesCompletely redesigned save system, the game now saves automatically after every new objective is completed.New settings menu added with improved layout and navigation.Full controller support has been added for the Xbox controller and the Steam D…
- Ascend Development Update: Controller Support, Puzzle Reworks & Lore Expansion - 30 March 2026
Hey climbers, We want to give you a quick update on what we’ve been working on over the past two months for Patch 1.4, coming soon in April. Our main focus will be on full Xbox controller support, including Steam Deck verification and improved settings with better accessibility options for you all. Remapping won't be available in Patch 1.4, but we will be working on this for a future patch this year. There are some parts of the game where we're looking to add more narrative beats to some of the puzzle spaces, so everything feels more connected to Aurora and the world, and we expand on the world's lore.We know the Pisces puzzle isn’t the best experience right now. And let's be honest, it's a bit boring and repetitive. So we’re reworking it with a stronger focus on the star sign’s lore and blending it with Aphrodite. The area will be redone in pinks and gold, and a better structure for th…
- Hotfix - 1.3.1 - 15 January 2026
Hi everyone,We hope you had a lovely festive wintery season and happy new year 🎇 Just a quick one from us, we wanted to hit the ground running so here's a hotfix to start the year off right!Hotfix 1.3.1Save System: Duplicated assets are now fixed. When backing out to the main menu and going back into the game, you will no longer be holding the previous key items.Note: We are looking at updating the saving and checkpointing system for 1.4! More frequent saving, including after cinematics and within the actual puzzles.Audio: Adding climbing foleyAudio: Adding jewellery foleyJournal: Tarot cards did not always appear in the journalFlowers collected showing 3/0 now correctly show 3/3When you are at the scorpion tail, it will now mention to press E to rotate the tail. This wasn’t clear before for the player.Out of bounds area for the Water temple is now fixedCollison boxes are cleaned up in…
- Patch 1.3 - 23 December 2025
Welcome to our biggest Patch for Ascend!This update brings a lovely milestone for the end of the year, Steam Achievements! They are now live, so you can finally show off your mastery of puzzles and starsigns. We’ve also been hammering through quality of life bugs across the board to smooth out progression, tighten the story flow, and make the journey feel that bit more magical from start to finish.And because it’s the season for spoiling yourselves silly, Ascend is 25% off for the duration of the Steam Winter Sale until 5 January. Perfect time to rope in a mate or that cousin who insists they’re “good at logic and puzzles!” GeneralAchievements added to the gameCollectable placements within the game have been altered slightlyAdded dusk secrets to the levels‘Skip Cutscene’ prompt stays after not skippingTied the Time Turner unlock conditions to journal entriesWe now allow the player to pe…
- ✨ Ascend Joins Midwinter Spirits + Updated Demo Live! ✨ - 3 December 2025
Hey climbers! We’ve got a lovely little double announcement today and we’re buzzing to finally share it. ❄️ !!Ascend is part of the Midwinter Spirits Steam Showcase!! ❄️Ascend has officially been selected for the first ever Midwinter Spirits event on Steam! WOOO! With over 160 titles involved, it’s shaping up to be a brilliant celebration of cosy winter vibes, magical worlds and everything inbetween. A massive thanks to the organisers for having us. We can’t wait to share Ascend with even more players during the event.To mark the occasion, Ascend will be 15% off from 1 - 8 December, as part of the Midwinter Spirits sale.Updated DemoWe’ve also pushed a fresh update to the demo and is now fully up to parity with the current version of the main game, giving you the complete first level exactly as it’s meant to be played. That includes:The Fire ConstellationsAriesLeoSagittariusSolve three d…
- Minor Patch - 1.2.2 - 18 November 2025
Hi all, we've been busy attending events and showing off Ascend! It's been great seeing people enjoy Ascend in person and also find out what they love about the game! We'll be at MCM Comic Con in Birmingham at the end of this month! Make sure you come and find us in the Leftfield Collection or the Rezzed Zone. This time we'll have two booths! Take a look below at some of the fixes we've added in. Fire LevelAdded a new exit next to the Saggitarus castle, which leads to the level end.The tutorial flowers are now more noticeable to the playerGaia and Helle statues have a clearer direction on who they are. New riddle text box added to GaiaAurora was able to climb over the wall next to the gate, leading from the tutorial area into the main fire level area.'Skip Cutscene' stays after not skipping cutscenesAdjusted the Yak's positioning when it hits the Gaia statue.The player is able to pick u…
- 🎃 Ascend – Halloween 1.2 Patch Notes 🎃 - 30 October 2025
Hi everyone, ⋆˙⟡ We’ve been hard at work polishing ASCEND and learning so much along the way. We’re a small, no-budget indie team who built this game out of love, and we’re honestly so proud of how far it’s come. Thank you so much for the patience, feedback, and support that helped us able to focus on our priorities for bugfixing.This update fixes a lot of the issues you’ve been reporting - especially around controller navigation, puzzle stability, and performance. Annnnnnd, we've added a few Halloween surprises to discover too 👀.Oh, and one more thing… Ascend has been nominated for Best Indie Game Made in The North 2025! 🏆WAHHHHH! ⋆⭒˚.⋆ You can support us by voting here 👉Vote for Ascend Every vote means the world to us! And we’re truly here to stay. 💫 🎃Halloween Event🎃Pumpkins have appeared throughout the Fire Level!Collect them as you play. Every 5 pumpkins triggers a surprise.G…
- Major Patch 1.1.0 - 10 October 2025
Welcome fellow climbers! 🏔️It's been just over a week since we launched, we're a small indie dev team working on this game in our spare time, so all reviews and feedback help so much!Saying that - thank you so much for your support and feedback - we've taken them on board and have just implemented them into a major patch. This update brings new art and audio, improved tutorials and puzzle interactions, and a big round of bug fixes and polish.✨ Highlights include:New Taurus puzzle assets and lighting improvementsBetter tutorial interactions and Time Turner feedbackImproved cinematic timingLots of bug fixes across puzzles, UI, and audio🤯 New Features & AdditionsAdded new art assets to the Taurus puzzle.Added an interact widget to the dusk NPCs🐞 Bug Fixes & ImprovementsTutorial windows now close with a button (no more hold-to-close!).Adjusted reset button to reduce accidental activation…
- Ascend - Now Released!!! - 30 September 2025
It's definitely been a climb, but we made it to the top (and soon so will you)! Ascend has officially released 🎉We hope you like it - we're so proud and couldn't be more thankful for your support.Thank you so much, for your feedback and your words of encouragement 💖Now please, play the game and discover the world of Ascend 🌠 (and send us pictures throughout your climb!)Let us know any feedback via the Steam Community Hub, Bluesky, Instagram, X or our Discord server in the feedback channel.
- Dev Blog - Audio Implementation of Items in Ascend - 15 September 2025
Hi everyone! Today we wanted to show you behind the scenes of how we implemented the sounds for inspecting items in Ascend. Ashley takes us through the setup process and how implementation was done in Unreal Engine 5.5! Take a look!- Miami Avalon Team
- Demo Update 2.0 - 1 September 2025
Hi stargazing climbers! (we'll workshop that name) Get ready for Demo Update 2.0 🌠We're adding a bunch of new features, here's what you can expect;It's now the start of the game up until the end of the Leo puzzle (no more Sagittarius section!)An update of introducing the Time TurnerTime Turner is now called Starweaver 💫NPC's take on a greater role during DuskYou can now try out the new Quest bookAries puzzle is now an introduction on using TwilightClimbing is now in the gameYou can now collect shrines, tarot cards and objects within the world.There's now more of the Ascend world to explore! ⛰️We're approaching our release date so any and all feedback is appreciated, we want to make sure we're making a game that we can all be proud of! Let us know any feedback via the Steam Community Hub, Bluesky, Instagram, X or our Discord server in the feedback channel.
- ✨ Ascend at MegaCon - 25 August 2025
Last month, we had the chance to showcase Ascend at MegaCon, which was a great experience!MegaCon was such a blast! We brought along some of Ascend’s new levels and updated demo, and seeing people dive into the puzzles (and seeing those younger than 12 always beat the puzzles!!) was amazing. The feedback we got is going to help us make the game even better, and honestly, just watching people play reminded us why we’re making this in the first place. New FacesWe also met a ton of new faces who haven't played Ascend before, so playtesters, fellow developers in the area, and players who really connected with Zodiac and Celestial themes. It gave us so much energy for our own climb ahead.There were a fair few issues we ran into with our newly updated build, and it was great getting some feedback on learning how to use the Starweaver (previously Timeturner). We've made a few changes since the…
- Update on Ascend Release Date + Upcoming Demo! - 18 August 2025
Hi everyone,We wanted to share a quick update with you all. The release date for Ascend has been moved to 30th September. The decision wasn’t easy, but with us working on the game part time, the timeline slipped a little underneath us. We want to make sure every puzzle is thoroughly tested and the most annoying of bugs are squished before you set foot on the mountain.✨ What's Next?The good news is we’ll be putting out another demo update in early September! This will include a brand new area and puzzle for you to explore and help us test. Your feedback has been invaluable so far, and we’re really excited to give you something new to dive into before launch.✨ What Else?While we’re here, here's a sneak peek at a few things we’ve been working on: Gemini PuzzleAurora enters an iced chamber where she must push ice blocks and statues into place. Each move has to be carefully thought out, as t…
- Demo Update v1.4 - 22 July 2025
Hey everyone,It's Nareice here from the Miami Avalon team! First off, a massive thank you to everyone who played Ascend during Steam Next Fest. Your support, kind words, and feedback meant the world to us. We’ve been going through all your comments and bugs you've been posting, suggestions, and we're doing our best to prioritise what we can fix while continuing to work on the full game coming this August!!As a fully unfunded, micro indie studio working on Ascend in our spare time, your encouragement is what keeps us going. We can’t patch everything all at once (though we wish we could, honestly!), but with each update, we’re aiming to make the game more polished and the experience we set out for Ascend to be.Update 1.4 includes improvements to the Leo and Sagittarius puzzles, controller fixes (though we're working towards full controller support), and a whole bunch of animation and soun…
- Demo Update v1.3 - 2 June 2025
We're back with another exciting update! Our demo is now not only looking better but also sounding delightful too (new Yak sounds anyone??) 🦬 Go try out the improvements to our puzzles and explore the library! 🌠 General Performance increase and memory leaks update. Now less memory leaks overall. New Timer turner UI added, now pulses and gives a visual indicator that time has passed. Added a new dialogue box. Updated run and jumping animations. Less float, more joy! Quest UI uses controller to move between tabs now. Leo Puzzle Hints are added when the Twilight crystal is not touched. Dusk tutorial hint added to encourage players to enter dusk. Twilight crystal has new VFX to entice the player to interact with it. Updated working on the notifications for the Twilight crystal and Sagittarius book puzzle. Updated the scrolls and book to give better hints for the puzzles. Fixed light sourc…
- Ascend is in the Women-Led Games Showcase this June - 31 May 2025
We’re thrilled to announce that Ascend will be featured in the Women-Led Games Showcase - Summer Game Fest Edition! This showcase is a celebration of games led by women across the industry, and we’re honoured to be part of it. Tune in on June 7th at 10AM PT to catch an exclusive look at Ascend alongside a stunning line-up of games from women-led teams. 💫 Watch the full showcase here: https://www.youtube.com/@Women-LedGames Being a part of this community means so much to us. Ascend is a deeply personal project, and to share space with other women-led studios doing meaningful, emotional, and powerful work is honestly amazing. We hope you’ll join us for the showcase, discover new favourites, and celebrate the incredible women shaping the future of games. Your support means the world 💜 Showcase Date: June 7th, 10AM PT / 1PM ET / UTC -7 Where to watch: WLGTwitch: https://www.twitch.tv/wome…
- Demo Update v1.2 - 17 April 2025
We've got some incredibly exciting things brewing over at Team Miami Avalon which we can't wait to share with you! But in the meantime, we've added some magical touches to our demo - check them out ✨ Your quest is as follows... Try out our new and improved demo, give us feedback and continue being lovely humans! 🌠 Fixes and changes Performance update in the castle. The castle should now not cause framerate drops within the castle. We moved overlapping lights and adjusted postprocessing effects. New lighting in the castle during the evening and daytime. The Sagittarius puzzle is now complete! You can finally complete the Sagittarius puzzle with quest objectives and a true ending to the demo. Updated cutscenes within the castle. New dialogue added within the castle. Now you’ll be as confused as Aurora about what’s going on! The time turner number bug during the tutorial. This is now corr…
- Demo Update v1.1 - 20 March 2025
Good news everyone! We've been loving your response to our demo so far, and so... it's being extended until the end of April✨ Our team has been hard at work after receiving your feedback, here's what we'll be implementing in this patch! Thank you for all your support, and please continue giving us any feedback - it helps a lot 💗 Fixes and changes Main Menu added before game start. Quit game added to the settings menu. Pause menu added. Fixing the mirror swap crystal dialogue to play the correct version. Tutorial updates will now pop up after the first tutorial has popped. Missions now pop in right after the cinematic ends, even when skipping it. (This used to cause issues with the missions if you skipped the cutscene) Updated quest Goddess statue logic so that the mission & quest items are added correctly to Aurora when skipping the cinematic. Removed the time turner from Aurora once p…
- Our Demo is Now Available to Play! - 27 February 2025
We're over the moon to announce that we've just released a demo so you can experience a taste of Ascend 🎇 Our demo will be playable from today, 2pm on 27 February until 20 March 2025! Here's what you can expect; 15 - 20 minutes of gameplay Featuring the starsign puzzle for Leo and Sagittarius - feedback wanted! Players will learn how to use the time turner (beneficial for all puzzles in Ascend) We can't wait to hear your experience playing with Aurora, this has been such a journey - thank you so much for your support. Please let us know any feedback via the Steam Community Hub, Bluesky, Instagram, X or our Discord server (currently under renovations)