- Patch Notes for July 6, 2023 - 6 July 2023
New Content Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process General Reworded the ignition card to make it more clear it only transforms existing traps Moved skip button for all events and made it red to avoid confusion and accidental clicks Added Japanese translation Balancing Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2 Slightly increased the size of the Merchants' starting isle The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible Merchants start with 1 additional bridge Buried wisdom does not appear anymore with the Architects and Cannoneers Bug Fixes Fixed a bug that would prevent the score display in daily mode menu from updating properly Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed Fixed…
- Winter Fortress - 4 December 2022
Snowy days ahead A blizzard has hit the isle and covered it with snow! To celebrate winter and the end of the year, the Daily Defense will take place in a snowy visual backdrop. This event, which does not impact gameplay, will last until early January. It requires a connection to the internet when launching the game. Thanks for playing & happy holidays, Dan
- Patch notes for December 2, 2022 - 2 December 2022
Bug Fixes Hotfix for a save game related issue
- Patch notes for November 30, 2022 - 30 November 2022
Introduction Today’s patch adds Simplified Chinese localization to the game, along with a few other smaller features, improvements, and bug fixes. Please leave a comment here, on Discord, or through email if you encounter any issues. Thanks for playing, Dan General Added localization for Simplified Chinese Added a popup with a few stats to the daily mode Balancing The Replication relic will not appear in daily mode anymore Other Increased the score counting animation speed after a game Changed the color of the ‘start new game button’ to red to indicate it will override the existing save game Bug Fixes Fixed an issue that prevented the game from launching properly with corrupted save files Added a missing description to the dice roll event Fixed a bug that would submit daily mode scores from the previous day Fixed the screen shake button not displaying properly in the options menu Clarif…
- Patch notes for November 9, 2022 - 9 November 2022
Bug fixes Fixed a bug that would display a missing localization warning.
- Patch notes for November 1, 2022 - 1 November 2022
Introduction A new guild has been added to Isle of Arrows! Pathfinders are able to bend the rules that apply to building paths but must deal with an increased amount of path tiles. New content Pathfinders Guild: Pathfinders are able to extend paths both ways. Adding path tiles behind a compass stone automatically moves the compass stone. Additionally, Pathfinders are allowed to cut off path tiles. A yellow highlight will warn players if they are about to do so. As a drawback, Pathfinders must deal with an increased amount of path tiles. They receive extra path tiles through the regular tile drawing mechanic. Added 4 new daily modifiers: Isolated, Quagmire, One Hit Wonder, Double Damage A yellow highlight warns players if they are about to cut off a path General High grounds now extend the range of flags Plaza now shows its range preview correctly when placing over coins, treasure chests…
- Patch notes for October 5, 2022 - 5 October 2022
Introduction Today’s patch introduces new content specifically designed for new players. Since the release of the game, I’ve received a lot of feedback about the experience new players have in regards to the game’s complexity and difficulty. In order to improve the learning curve, a new tutorial campaign has been added: Training Grounds. The Training Grounds is specifically designed with new players in mind Training Grounds A short new campaign that will act as the new tutorial for the game. Training Grounds consists of a limited set of tiles and cards from the core set which aims to reduce the complexity and difficulty for newcomers. The existing tutorial popups have been redistributed across the campaign to avoid an overwhelming amount of information upfront. Additionally, a new set of training missions help players learn the game’s core mechanics. Both Training Grounds and Archer’s O…
- Patch notes for September 22, 2022 - 22 September 2022
Introduction Today's update further focuses on gameplay balance, bug fixes, and quality of life improvements. A few balancing changes have been made to the Merchant's guild. These changes should help remove some of the variance, but I want to have a more in depth look at the guild in the future to make it less dependant on starting luck. The update also adds a few more keybindings, as these have been requested frequently by Steam Deck players. Eventually, I'd like to implement proper key mapping support. Thanks for playing and please leave a comment or join the Discord if you have any feedback! Patch notes General Added the targeting priority for all towers in their tooltips Added explicit stat percentages and damage numbers to a few bonus cards and tiles Made the fast forward toggle persistent across games Slightly changed the wording on the Imitation bonus card to make it clear that i…
- Patch notes for September 15, 2022 - 15 September 2022
Introduction Thanks everyone for playing Isle of Arrows and submitting your feedback and bug reports. The reviews, messages, and comments have been very helpful! Exactly a week has passed since the release of the game and while I'm still a bit overwhelmed trying to catch up to all the messages, I thought I'd give a quick update on the continued development of the game. Besides bug fixes and minor improvements, I want to focus work on two major points for the time being: Improving the experience for new players and reducing overall friction and frustration caused by balance and RNG Planning out the future of the game and how to expand it going forward Today’s patch focuses on bug fixes and some rebalancing of the early game content to make the game's difficulty curve less steep. In future patches, I will be looking at balancing for mid and late game content as well. Patch notes General F…
- Pincushion little raiders in a tower defense from the director of Hitman GO - 11 September 2022
Isle of Arrows is a neat, clean tower defense that hit Steam this week, and though it's styled minimally I had to resist the temptation to call it "little" because it's pretty beefy once you get stuck in. It's solo-developed by Daniel Lutz, who previously worked as creative director on Hitman and Lara Croft GO at Square Enix Montreal... Read more.
- 5 things to know before starting Isle of Arrows - 7 September 2022
Message from the dev: Thanks for checking out Isle of Arrows! This post aims to showcase some of the features of the game and give details on a few gameplay mechanics. I hope this also helps you decide if Isle of Arrows is a game for you or not. So here are 5 tips that help you getting started with Isle of Arrows: 1. Tower Defense With a Twist Isle of Arrows combines Tower Defense with tile placement mechanics, often seen board games. This adds near endless replayability, but also makes the game different from most other Tower Defense games. Unlike many other Tower Defense games, Isle of Arrows focuses on the strategic placement of tiles, rather than managing/upgrading individual towers. Each tile has a different effect: towers attack the invaders. Roads build out the path the enemies walk on. Flags extend the isle, giving you more space to build. Gardens reward you with coins. Taverns…
- End of demo - 28 August 2022
In preparation for the full release, the demo will be taken down on Sept. 1, 2022. Thanks everyone for playing and submitting feedback, it has been extremely helpful! Until then, you can still win one of 5 steam keys by sharing a screenshot of your isle using #IsleOfArrows.
- Release Date Announcement - 16 August 2022
Get your bows and arrows ready, Isle of Arrows is coming to Steam on September 8! Wishlist the game now to get notified on release! If you haven't participated in the free key contest yet, you can still do so by playing the demo and tweeting screenshot of your isle using the hashtag #IsleOfArrows. The demo will be playable until September 1st.
- Demo Update - 30 June 2022
Thanks to everyone who spent the time to share their feedback on the demo! After going through all your comments and survey entries, I’ve decided to update the demo with a focus on 2 major points: lowering frustration from RNG and improving clarity for new players. The updated demo is now available! Here is a breakdown of the included changes: RNG & Variance One of the recurring points in player feedback has been that the game can be quite punishing in case of bad RNG. I want the game to be a fun balance between skill and luck of the draw, so I’m making a few changes that will give players more tools to work around unfavorable RNG: Lowered the variance in tile distribution significantly. This will prevent the same tile type from occurring more than 3 times in a row (no more 7 roads back to back). The amount of tiles for each category remains the same however. Added a fixed schedule for…
- Steam Fest Next Dev Stream - 17 June 2022
Catch the dev livestream for Isle of Arrows on June 13, 5PM EST! Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. The game will be released later this Summer. Wishlist & play the demo now!
- 5 Tips to Improve Your Score in Isle of Arrows! - 17 June 2022
Steam Next Fest is in full swing and the leaderboard is getting crowded! Here are 5 tips to help master all 25 waves and improve your score: Income Balancing economy and defenses is crucial. For each 10 coins you hold, you gain 1 additional income after each wave. Reaching higher income levels allows you to easily skip tiles that don’t fit your layout, but saving too much and neglecting your defenses can lead to defeat quickly. Luck of the Draw It’s often better to adapt to the cards you’re dealt rather forcing a specific layout, as you can’t always rely on getting the exact tiles you need. Leaving too many gaps in your paths that require specific tiles can be dangerous! Puzzle Gameplay Isle of Arrows plays like a bit like a puzzle game. Optimizing the layout of your Isle is the key to a high score. With building space limited, it might sometimes be better to skip over a tile entirely!…
- Dev Stream With Special Guest - 8 June 2022
Catch the dev livestream for Isle of Arrows on June 13, 5PM EST! Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. The game will be released later this Summer. Wishlist & play the demo now!