- Ricky Berwick is now a playable character - 17 July 2022
We had a lot of fun adding this character into the game. Ricky's dark, self-deprecating and shockingly hilarious style of comedy was a natural fit for Acquitted. Stay tuned for his upcoming gameplay video on Youtube where he'll play as himself, and announce the secret to unlocking his character!
- Ricky Berwick is now a playable character - 17 July 2022
How do you play as Ricky? He'll be revealing the secret in a gameplay video on Youtube soon. Stay tuned guys.
- fixed a bug - 22 June 2022
please keep the feedback coming, thanks guys!
- small update - 22 June 2022
small update - still working on the night mode effects, so they've been removed for now (coming soon)
- major patch 22 june: riot atmosphere + lots of new achievements - 22 June 2022
The appearance of the map now looks far more like a riot - garbage, spraypaint cans, graffiti everywhere, cars on fire, etc. We've also added many new achievements, and made some gameplay improvements: Weapon drops happen more often Weapon drops are easier to see now with a spotlight under them C4 does more damage Stay tuned for more, and thanks again for your support - you guys rock!
- Riot Decorations - Coming Soon! - 13 June 2022
Covering the map with graffiti, garbage, empty spray paint cans, fires, protest signs and all the sights that normally accompany a riot. Should make the atmosphere more intense and funny (the signs and graffiti are easy places to add humor). Any ideas for stuff or messages you'd like to see on the ground? Thanks for all your support guys!
- more achievements added - more coming soon! - 10 June 2022
Thanks for all your support and feedback guys, we'll keep updating the game! The next update will probably have many more achievements but also more riot decorations for the map - garbage, dropped signs, knocked over fences, fires, graffiti, etc. The game will start to look much more like a riot zone.
- update 7 june: one new achievement test - 7 June 2022
Hey guys, a tiny new achievement test - we're working on a bunch right now, stayed tuned!
- enemy AI update - 2 june 2022 - 2 June 2022
Enemies typically use a surrounding / anti-kiting strategy but this doesn't work well on the final wave when the enemy mob is too small. Therefore I've improved enemy AI to switch to a more aggressive strategy on the final wave when there are only a handful of enemies left. This also removes the annoyance of trying to chase or find enemies who are attempting to surround you (taking a very indirect route), and finishes the levels faster - maintaining the intense pace of action at all times! This AI update could also be helpful for people trying to speedrun and set finishing time highscores. Stay tuned for A LOT of achievement updates!
- update 30 May: testing stats-based achievement - 30 May 2022
Testing out a stats-based achievement that tracks headshots across multiple play sessions. We are actively looking through the forums and incorporating your feedback for achievements to add, thanks guys!
- update 29 may: Achievement Test - 29 May 2022
Just testing Steam achievements for the first time. There should be an achievement for beating level 20 now (if you already did this you should get it automatically). More updates coming soon!
- update 27 May 2022 - 27 May 2022
Added car destruction animations & sounds Added disgusting noises for blinding bottle throwers NEXT STEPS: Create a controls guide for the controller I'll try to keep the pace of updates as frequent as possible, thanks guys!
- update 26 may 2022 - 26 May 2022
Added full controller support - the entire game / all menus should be able to be navigated now with the controller, regardless of your input settings for gameplay (controller always works in menus) Major cleanup & organization of code completed in preparation for more updates NEXT STEPS: Create a controls guide for the controller Add some funny disgusting noises for blinding throwers (with the option to turn them off) More updates coming soon, thanks for your support guys!
- update 18 may, also do you want peepeepoopoo sounds? - 18 May 2022
Added a second layout for controllers where the aimer simply rotates with the joystick but doesn't zoom in or out with pressure Added settings for joystick sensitivity and aimer distance Please let me know if you are able to customize your controller to perform the way you want. If none of the settings feel good: I advise using the mouse and keyboard instead. For this game, the mouse seems to not have as much of a sacrifice of accuracy for speed (or vice versa) the way the joystick does. I recommend the mouse! But I've added several controller options for those who prefer controllers. NEXT STEPS: Create a controls guide for the controller Clean up, organize and document the code in preparation for bigger updates with more substantial content (new weapons, enemies, etc) I know the blinding enemies are annoying (part of what makes the game fun and challenging) but I thought I should ask y…
- update 13 may 2022 - 13 May 2022
Added windowed mode with adjustable size - there should be way to make the game work on any monitor now (also twitch streamers should have an easier time with their screen set up) Fixed the default controls / override for controllers (they must be selected in the options now so they won't override the mouse any more - you can leave your controller plugged in!) Fixed all known remaining resolution issues for the player death / pause screen etc (please let me know if any more occur) Fixed a bug where the player stays red if they beat the level while getting hit Added several new controls to the pause menu and main menu NEXT STEPS: Add a second controller layout that uses a more traditional right joystick aiming for twin stick shooters Create a controls guide for the gamepad / controller use Thanks again guys. Very soon I can get to adding new content to the game (not just hardware & scree…
- update 10 may 2022 - 10 May 2022
Removed the eye-straining red damage flash, added a gentle red border + player flash + pain sound Improved support for the player death animation for non-1080p resolutions (please let me know if they don't look right on your screen and what resolution you have!) Balanced sound effect volume (AR15 and pistol are equalized with other sounds now) Added a brick dust cloud effect + sound to enemy brick throwers Added shell ejection sprites to all firearms NEXT STEPS: Continue improving the controller use, especially aiming with the right joystick (please let me know how it works - the joystick doesn't seem to perform as well as the mouse) Add windowed mode and preserve aspect ratio for ultra wide resolutions / non-16:9 screens Create a controls guide for the gamepad / controller use Thanks for all your support guys! I will work out the best possible system for controller support, especially…
- update 9 May 2022 - 9 May 2022
Made weapon drops more obvious with a spawning sound and light flash (don't want people to miss them anymore) NEXT STEPS: Continue improving the controller use, especially aiming with the right joystick (please let me know how it works - the joystick doesn't seem to perform as well as the mouse) Add an option to turn off the red damage effect that flashes on the screen Fix the player death animation on non-1080p resolutions Add windowed mode and preserve aspect ratio for ultra wide resolutions / non-16:9 screens Create a controls guide for the gamepad / controller use Thanks guys!
- sorry the volume controls update turned off sound - should be back by default! - 9 May 2022
Please let me know if anyone is still finding the sound turned off by default after this update. The volume controls are located in the pause menu on any level (I'll be adding settings options to the main menu soon too).
- update 8 may 2022 - 8 May 2022
Added volume controls Added controller support Submitted the .exe to Bitdefender for whitelisting (shouldn't quarantine anymore - please let me know if anyone still has this problem) NEXT STEPS: Continue improving the controller use, especially aiming with the right joystick (please let me know how it works - the joystick doesn't seem to perform as well as the mouse) Add an option to turn off the red damage effect that flashes on the screen Fix the player death animation on non-1080p resolutions Add windowed mode and preserve aspect ratio for ultra wide resolutions / non-16:9 screens Make weapon drops more obvious (play a sound, display a light flash, and a circle on the ground underneath the weapon) Create a controls guide for the gamepad / controller use Thanks again guys! Keep providing feedback and I'll keep adding features.
- next patch coming Monday at the latest - thanks guys!! - 6 May 2022
I'm running out to buy a controller now for testing. I've kept an eagle eye on all your feedback, but please drop any more as a comment here. I'll keep adding the features you guys have requested and have a new patch by the latest Monday! YOU GUYS ROCK!!