- Starting Update - 20 April 2023
Balance production and consumption of your city. Research new technologies, Build more factories, Build more cities (On earth and on Moon)
- v0.0.22 - 7 July 2022
v0.0.22 Again, a lot of small changes in the core programing of the game. Hope no big bugs! - Main Menu review for No_Animation set - A lot revision of codes to improve processing - Fixed Buff in Parasites to reflect the cycle spawned (Old spawned parasites maybe will show strange %) - Added option (No Stats) to "MoreStats" button. (to save some memory and processing) - Fixed error on loging the MaxPower as 1.000.000.000... MW - UI Scaling (Testing for the HUD - in settings) - Now Catherine Smith sells items for you in the Stock Market - NEW RESEARCH - Price: Donation points*0.90/to/1.30 - all products with more than 2000 spaces in warehouses. - Some adjusting widget for German language - New Sign Building (alpha version)
- v0.0.21 - Thanks Astradaha and U_B_i - 1 July 2022
v0.0.21 - Thanks Astradaha and U_B_i A lot of core things in the game was changed to better performance. Please report any bug! :) - Some CPU usage improvements avoiding re-sort parts/tiles/buildings in every action - New playerCard data - Added "Delete" button to messages - New Text Command: pauseall (Pause all buildings except Generators) : Access using - Small improvement with K button to find Parasites - Exploration window now saves your last Radius option to the next time - Trash data now shows always WHITE, and when full: RED - Rename: Road Simple to Road / Weak Laser Ammo to Laser Ammo / Simple Iron Structure to Iron Structure - Nerf Laser Ammo production to half - Some visual differences between Turret MK1 and MK2 - First version of the Pipette mode (Copy/Paste buildings using only mouse) Small quick update - Quick adjust and German translation by Astradaha
- v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i - 27 June 2022
v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i - Fixed the way that parasites pauses buildings (An inifinite loop was lagging the game) - Added K button to switch between Parasinte on the same planet you are on. - Reduced stone requirements from Concrete - Buffed Engineers house (Double population/Double $/Consumption reduced) - Build Menu forces Lavosier e Orange Juice factories to Miner TAB - Added Turret MK2, Double radius and 30% faster - All roads can be built on Oil, Gold and Marble tile - Buildings TAB HUD: Fixed appearing Factory HQ 1/1 - Factory moon HQ 2/2 / Hexscaping (Removed) Added Solar Panels difference - Reduce microchip consumption on computer from 5 to 2 NEXT: (Soon) - Make separate panels with Moon information and Earth information (Tiles/Buildings/Etc) - Engineer Complex Reseach including the efficiency beacon to make all adjacent factories produce 30% faste…
- v0.0.20 - 26 June 2022
- Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research - Carbonisation Station nerf (Requires more wood and Heat Sink) - First Tests with the new GameMode: "AT WAR" - Buff on Parasites based on Cycle - Added total Parasites to PlayerCard - Now Parasites Pauses every adjacent building - Buff on Cost of Tier 7 buildings - Added Engineers House and 7 more new buildings - 2 New tiles: Gold and Marble NEXT: - Finish Turret (Animations) - New GAMEMODE (Logistic Madness) - Experimental - Finish the new population type: Engineers Complex - Create the NEW PIPPETE BUTTON (By Astradaha) - All production filter: demand > production - UI Scaling
- v0.0.19 - 24 June 2022
v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI NEXT: - Finish Turret (Animations) - New GAMEMODE (AT WAR) - Experimental - New GAMEMODE (Logistic Madness) - Experimental - Buff on Parasites based on Cycle - Finish the new population type: Engineers - Review Particle System for showing Radius of the Buildings
- v0.0.17 - Performance and Shipping Building - 18 June 2022
v0.0.17 - Build for Shipping (New Mouse Pointer) (Add -NotInstalled -NoVerifyGC to Steam / FULL / DEMO) - Fixed Initial buff on loading Power on Achievements e Stats - Fixed Wind Turbine rotation - More translation to italian from Micol Pennese
- v0.0.16 - 17 June 2022
v0.0.16 - Fixed DELETING savegames - TIER 7.1 - Specialty Metals - 4 new parts, 10 new buildings, 1 new tile - Enables Solar Panels to be improved to MK2 (+15MW) - TitaniumBar + Microchips + Credits. - TIER 7.2 - Enables Warehouse to be improved to MK2 (2000t) - TitaniumBar + Microchips + Credits. - Added to "Building Animation Settings": Remove FOG from machines and Stop Wind turbines animations - NewSettings: Max Draw Distance set. You can set how much of your world will be always rendered in your screen. - Now the Tiles under the Platforms will be hidden to better VRAM usage - Changed 3D Mesh for Solar Panel and MoonRockMiner - Fixed eyedropper ability to put earth things on moon and vice-versa - Fixed LockScreen on Moon Camera - More translation to Italian and Portuguese
- v0.0.15 - 13 June 2022
- Reviewed all Localization for the game and updated Crowdin site (>5000 words now) - Added Italian translation by Micol Pennese (75%) - Fixed a big calculation causing delay in loading big files.
- v0.0.14 - More UBI Gold :) Thanks - 11 June 2022
v0.0.14 - More UBI Gold :) Thanks - Little Change in the SolarPanel 3D Mesh - Hexcaping Level 1 Rework by UBI_ 40% Nothing/ 8%Everything / 4% mountain - Added more probability to wood, grain and stone - Buff IronSmelter +20% speed - Added Play/Pause game in Cycle - Now when you start the game, the CurrentTilePrice will adjust itself based on the size of your world (MAX $10/11) - Added more info to PlayerCard
- v0.0.13 - 9 June 2022
v0.0.13 Thanks UBI , Xial and Lord Timmahh - Changed Moon to unlock automatically 5 minutes after research - Colonist Orders are linked to the PlayerCard - All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message. - New Solar Power Plants on moon increase power from 10w to 15w - Thanks Lord Timmahh for some English corrections. (also taught me a lot) - Tiles now will be hidden in some distance to avoid lagging in big bases/map maker (VRAM) - In Map Maker you can change Draw Distance of Hexes and Decorations (Experiment) - Fixed not showing power for some minutes when loading savegames - Added number of Cycle, Population, Buildings and Credits to LOAD and SAVE menu. (Will start saving it in the next savegame) - Fixed TIN CAN FACTORY recipe from STONE to TIN ORE and IRON PLATE - Trash costs -200 donation points now. (Instead -20) - Coal and…
- v0.0.12 - Thank you very much UBI!!!! - 7 June 2022
v0.0.12 - Thank you very much UBI!!!! - Reduced prices for More Terrain (Now raises at 0.5% by exploration, not 2%) - Fixed going to moon (HOPE) - Fixed Spaceship
- v0.0.11 - 4 June 2022
v0.0.11 - QuickFix of the MAP - Thanks brliles3 - Fixed crash/slowness in Map Maker - Fixed Moon to be infinite - Removed console commands (Thanks bakzkndd)
- New version - v0.0.10 - 3 June 2022
v0.0.10 - Thanks to Xial and Ubi - Fixed Map Maker limiting camera space - When hiding Background, the background color is configurable in settings - Now researchs specify that the buildings have to be ""working"" - Hexcaping: Buff 50% to 60% of getting something. More Iron and Copper Probability - Fix Power pausing buildings when loading a game. (Fixed power reseting to 0 and pausing buildings) - Now Power Generators starts to produce immediately after building - Now takes 10 seconds to check if all roads is connected when you remove a road (or load a savegame), avoiding loading a savegame and see a lot of missing roads - New Player Card: (Informations about you and your missions + introduction to Ambassador Jamie and the way messages will come) - Mouse Pointer is gray degradee now - New Settings: Show Cars on Roads - Reduced every cycle from 120 to 100 seconds - Segregate Savegames by…
- Update 0.0.9 - 31 May 2022
Update 0.0.9 - A big thanks to U_B_i - Added SaveTime on Savegames - Disable Autosaves (Settings - Enable Autosave every 10 cycles / Enable Autosave on Research/NewTerritory / Enable Autosave OnQuit) - Hide/Show Background 3D Meshes and Animations (New HUD Button) - Hexscaping now has more chances to get Coal or Copper than the other resources - Small introduce to Ambassador Jamie and the story in the first Tutorial phase - Removed the rotation screen at Start menu
- Patch Notes v0.0.8 - 27 May 2022
Patch Notes v0.0.8 - Added Progress Bar in the UI_Parts of every item produced - Added Timed refresh of UI_Parts - Changed position of icons for all widgets in HUD: ShowMoreParts | Research | Stats | Stock Market | Achievements | Ingamemenu - Improved ColorWheel in Build Menu - Warehouses: Now shows Item Icon on 3D view - Warehouses: Now shows Item Name on HUD when hovering over it - Warehouses: Added new Donate button (10x / 100x / 1000x / 10000x) - Warehouses: Auto-donation - Now it has a slider to set how many items you want to keep on storage - Houses now shows how many taxes will give in the next cycle - Changed Missions to Colonists Orders and now, when you accept the order, you create a temporary "virtual" storage for the missions items. - When pressing J, it will save your current Decoration View (Alt), getting it back when exiting the spaceship. - New setting - Enable/Disable "…
- Patch Notes - 0.0.6 - 24 May 2022
v0.0.6 - Again, a big thanks to JamieD - Added grayscale/black/white color range to Paint Menu. - Added Building Effect to all buildings. (Sky Ray) - Tried another attempt to fix Science Points Achievements - Terraforming for Grass now available for all EARTH terrain - Platforms now uses the secondary color (for more contrast) - Now, pressing C/V/Shift V copy and paste colors AND PLATFORMS - 100% increase in chances of generating terrain of coal or copper - New 3D graphics for Road Moon - New Hexcaping - Landscaping - Turns Grass into Resources - New UI for warehouses - New automatic donation to warehouses. Research Level 4.2. You can automatically donate a parts when your storage is over 70% full - Containers now shows in alphabetic order in Build Menu
- Patch Notes 0.0.5 - Thanks Jamie - 21 May 2022
0.0.5 Thanks Jamie for all testing and help.
- Patch Notes 0.0.4 - 20 May 2022
Patch Notes - 0.0.4 UI - Small Tutorial Review - Full HUD UI / Research UI Review - Moved warning widget to the top of the screen - Build menu: Buildings now are in alphabetical order Gameplay - Twice the population is now required for research. (Tier 4 and 5) - Colonist Houses and Colonist Complex now take 40 seconds to Consume/Produce (from 30/36s) - Added advice to build a Rocket Silo when you're done researching Moon Expedition, so you can go to the moon. - Added 2 new Researchs: Terraforming to Grass and Landmark - Added the ability to Terraform Terrains to Grass (On Earth). Its under OTHER tab on Build Menu - Fixed buildings setting Only Earth, Only Moon and Universal - Set the default Build Menu Tab to "Miner" when clicking in resources - Fixed Building Button on Build Menu been red even if you have the materials to build - Fixed error/warning on building roads outside the map -…
- Patch Notes - 19 May 2022
0.0.3 SAVE/LOAD - Fixed Auto-save on Research to save image - Added the DELETE button to loading games too (It was only on savegame menu) / Little change in the design of buttons. - Added small Show Folder in loading/saving menu - Improve the way Thumbnails are displayed in the Save/Load menu to reduce issues with FPS SOUND - Changed the sound of Buying lands/Finish Research UI - Improved the way TABS are showed on Build Menu - Fixed ESC failing to exit the widgets and go back to viewport. - Now, when deleting savegames, mouse is positioned over the DELETE button. - Improved Hexpedia (But just a little, to be more visible. Soon will be completely reworked.) GAMEPLAY - Shift button now avoid spawning highlights on roads - Added 2 Checkbox in the HUD: Lock screen (Locks screen moving when mouse is on the edge) / Lock HUD (Locks HUD appearing and disapearing) 0.0.2 - New Save System - Unfo…