- Grim Horde: Rises Again - Free for the Horde! - 26 January 2026
Grim Horde Community,Your voices echoed through the silence.After the heartbreaking farewell, rights cleared, and one of the original developers stepped up, not as owner, but as keeper, to make your demands a reality:Grim Horde is BACK on Steam as a FREE-to-play!No new features, no updates for now. Just pure, chaotic bullet heaven preserved for archivists, fans, and anyone ready to command the horde one last time. Grab it now, keep the chaos alive, honor our shared journey.Thank you for never letting go. Play on, demons.
- Update 0.3.0EA - The Cemetery - 28 October 2022
Added new -Necromancer only- bonus map: The Cemetery. (Bug Fix) Minions are not attacking enemies in range if following the Grim Lord. Improved sprite Y-Sorting. Added new achievement. The map includes a brief tutorial window highlighting the map-specific gameplay elements. While developing the Cemetery map, we found a problem with the sprite Y-Sorting not working as expected. The new units use a new sorting system. With the next update, we intend to port the old minions and defenders to this new system.
- Update 0.1.8EA - The Cave - 2 September 2022
Added new map: The Cave. Added new game mode: Rush (available in the new map). General improvements. Three new achievements. Added new music for the winter map. Added new music for the winter siege boss. To beat "The Cave", you must reach the end portal before the time runs out!
- Maintenance Update - 11 August 2022
Fixed a problem with the packaging of the Mac build.
- Update 0.1.7EA - 5 August 2022
Added V-Sync toggle to the settings screen. Fixed "Cornelius Cousin" achievement not unlocking in some cases. Improved sound mix. Added total souls reaped to the "Reaping Report." Gluttony fork animation was causing game freezing after closing the card upgrade screen.
- Update 0.1.6EA - 26 July 2022
This is a minor bug fix release: Farm stopped spawning after some time on the farmland map. Minor rendering performance optimizations. Removed the 60 FPS cap.
- Update 0.1.5EA - 22 July 2022
Update 0.1.5EA of Grim Horde adds a new Grim Lord: Gluttony! The first of the Seven Sins! The Grim Lord is unlocked by recovering the Necronomicon after beating the boss battle on the winter map. If the Necronomicon achievement is unlocked the game will automatically unlock Gluttony. This update also includes the following bug fixes: Added support for Steam offline mode. Added limiter filter to SFX channel to limit max volume. Added tooltips to icons in stats panels (mouse hover only. Gamepad support will come in later updates). Made enemy spawn after beating Cornelius Jr. to resume only after the player has left the boss area. Fixed House of Cards achievement not unlocking. Added manual statistics scroll in end raid screen.
- Update 0.1.4EA - 14 July 2022
New features: Added raid stats in the pause menu. Added detailed raid stats in the end raid menu. Bug Fix: Made the Grim Lord's view range to match the screen area (It was smaller, causing minions to not see enemies in the corners of the screen). Small general performance improvements. Next week there should be a new update containing a new Grim Lord!
- Update 0.1.3EA Patch Notes - 30 June 2022
New minion card: Monster Party. New Generic card: Lucky Paw. Reworked some cards pricing. Added 11 new Achievements. Reworked 5 old Achievements. Added 3 new Tech-tree upgrades. Refundability of a single tech-tree upgrade. Winter stage's hardcore mode. Fixed minor issues. Improved rendering performances. Decreased input lag. Updated Roadmap available on the store page.
- Update 0.1.2EA Patch Notes - 24 June 2022
Reworked Banshee's Sabbath upgrade card and subdivided it into levels. Level 3 of Workers Right card upgrade now doubles minions' attack speed. Added Demon Party card to increase minion cap for the Demon Mage. Patched Necromancy PhD card requirements. Fixed minor GUI issues
- Grim Horde is chaotic and there's a good game hiding in there - 24 June 2022
Grim Horde is a game that released into Early Access with Native Linux support and it's another fast-paced rogue-lite hell in a slightly similar way to the chaos found in Vampire Survivors only you control a horde of minions. Read the full article here: https://www.gamingonlinux.com/2022/06/grim-horde-is-chaotic-and-theres-a-good-game-hiding-in-there
- Version 0.1.1EA Patch Notes - 23 June 2022
General game balancing. Portal towers do not absorb the Grim Lord damage anymore. Removed relation between portal towers' lifetime and Grim Lord distance. Added damage reduction rate to Grim Lords. New tech tree entry affecting the Grim Lords damage reduction property. Changed cards marketplace UI to show the "SOLD" text over a bought card instead of flipping it. Added "Press to spawn portal" UI hint (visible only when no portal tower is spawned). Added a small circular loader above to show the portal towers' activation time. Changed Engineering 101 card parameters. The banshee towers can knockback the enemies The banshee towers can freeze enemies for 0.5s
- Grim Horde LIVE stream 2.0 the revenge of the Necromancer - 16 June 2022
Come and see me trying to beat the demo starting from scratch. Again. Last time the defenders and the final boss were able to mercilessly kill me again and again, preventing me from succeeding in the challenge. My second lord, the necromancer, was beaten up to a pulp. So I was forced to close the stream because I was out of time, but I planned my revenge. Never give up, never give in! And now, in this new LIVE stream, I'm confident that Cornelius Jr. will fall! Support my battle, watch this streaming and send me evil vibes!
- Grim Horde LIVE Stream - 13 June 2022
Come and see me trying to beat the demo starting from scratch. I'll beat up all the defenders while destroying their cities. I will be unwavering until I defeat the boss and his puny humans. The second Grim Lord, AKA the Necromancer, will be the one to bully them until the end. No cheats, no help, no stop.
- Update 0.5.1a - 6 June 2022
Finally, after many days of testing and working closely with our fantastic community, we found and eradicated the "boss-fight crash" issue. Some users who previously couldn't terminate the raid can now play a complete run. Also, the key-binding features have better compatibility with the Numpad. With the Block num activated or not, you can use it in your configuration. Changelog 0.5.1a resolved the "boss-fight crash" issue. improved key-mapping. increased performances.
- Update 0.5.0a - 3 June 2022
This update could be considered a minor for many, but not for us! Finally, you can change the control settings and play smoothly with just one hand. It's a game-changer for usability and accessibility! ːsteamthumbsupː ːsteamthumbsupː Thumbs up! ːsteamthumbsupː ːsteamthumbsupː Change Log 0.5.0a Added input rebinding to the settings screen. Minor optimizations and fixes.
- Early Access Announced for 21st of June. - 1 June 2022
Dear followers, players and wishlisters, all hail the Grim Lords! The Grim Horde will be unleashed just after the Steam Next Fest. Early Access on the 21st of June. The principle is as simple as it is effective: play the demo, wishlist the game if you want to support us, and -at the launch- buy the early access version if you feel like playing a more complete and complex experience. Nothing more, nothing less. Thanks to our amazing community we are confident that the new experience will be improved overall. Join the Horde, and embrace the Grim.
- The rising of the cards! - 25 May 2022
As usual, we wish to share the thought process we adopted while developing. From the first alpha of the game, upgrading your Grim Lord was a big part of the experience. For those not familiar with the game, in Grim Horde, you need to fight your way through enemies, and eventually, a Dark Wishing Well appears, giving you access to an upgrade panel. We now changed the Upgrade Panel to reflect a deck builder setup. We also changed the Lucky Roll to an actual Re-Draw. We hope you will find this better fitting and appreciate the stylish card backs! Design-wise, we chose to change the presentation of an existing system. However, we don’t want just to make things look prettier! The new-look allows us to communicate some exciting mechanics and possibilities of the upgrade system to our players. You may already have spotted the Necromancy PhD upgrade, which increases the Zombie attacks while sac…
- Major Update: The boss Fight! - 19 May 2022
Hello! First of all, thank you for supporting Grim Horde and our team. Today, we would like to introduce our new feature: the boss fight. In the game's current state, your journey as a Grim Lord continues endlessly, fighting more dangerous foes until your Grim Lord's eventual demise. In the next version of the game, you will face an even more significant threat at the end of the first level: the evil Cornelius Jr.! A new challenge We're glad to share our design and development process with you when creating a boss fight. First and foremost, a boss must be the sum of all fears of a player! Grim Horde boss fights' role is to retain and take to an extreme all of the skills that the player has learned during the previous gameplay leading to the showdown. Our design's concern is to upping the ante and raising the stakes while keeping the game's scope intact and, most importantly, not overwhe…
- Grim Horde alpha Demo has been released! - 2 May 2022
After a few months of hard work, and thanks to our community that gave us precious feedback, we finally achieved another goal: releasing an alpha demo here on steam! We are eager to know your first impressions and we hope that our game, although still in the alpha stage, will be a lot of fun for all of you! Wishlist now, playthrough, and remember to let us know your opinion about Grim Horde!