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Cardbob

Cardbob Steam news

Mad Cookies Studio | Aug 31, 2023 | game

Released

0players observed · 24 September 2026 - 11:58:11 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Cardbob news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews34
  • Release dateAug 31, 2023
  • DeveloperMad Cookies Studio
  • PublisherMad Cookies Studio

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Mad Cookies StudioPublisher: Mad Cookies Studio

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Cardbob Steam news

Cardbob news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Changelog for september 8th - 8 September 2023

    ADDED: a new upgrade that cancels slow down after ranged attack ADDED: actual splash screen ADDED: option not to pause the game when the window loses focus ADDED: option to turn on standing aim for gamepads (off by default) FIXED: Boss "Cannon"'s lasers now have the same visual as all the other lasers in the game FIXED: Spelling in jeeester upgrades (corrected to "Jester") FIXED: endless immortality if god mode was turned on and player got to 0hp FIXED: wall boss would sometimes be stuck at 0hp FIXED: training dummies shared data

  • Update 3: Making ranged builds great - 7 September 2023

    Players! It's good to be here again, We're carrying on in improving the game, iterating on issues that have been brought forward by you, but also little tidbits that we've meant to add to the game for a while now, all for the sole purpose of making the game the best version of itself within the context of what can be done. Ranged builds As many of you have surely noticed, the melee builds (one in specific) have been all the rage in terms of what one needs to clear dungeons, and although we've made it slightly harder to get that one with the first update which shifted the balance of temporary currency, ranged builds have remained a less loved option to explore. With that in mind we went to the drawing board and thought of a plan to make ranged builds great, and, you know, we had some ideas! What you'll find in the game are two things newly tweaked and added dungeon run upgrades that will…

  • Update 2: bugfixes, changes and some new stuff! - 5 September 2023

    Cardbob fans! It's been 4 days since the last update and although we've steadily pushed improvements and fixes based on your feedback and reports, it's time to aggregate that data and show it to you in a presentable way. How was the launch? Good! The launch went just about as well as we could have hoped for. As previously mentioned, we'd worked on the game for 18 months during which we experienced numerous sorts of things for the first time and had to try our best not to fuck up monumentally, things such as pitching the game to publishers, telling others what the game needs, what the game is, and will be! What a budget is for, communicating with investors, optimizing a larger than little project so that it doesn't start to heat the room after half an hour of idle gameplay! During experiencing the aforementioned we also realised that something about the game's presentation was amiss. Whe…

  • Update 1: Launching a game, patching a game - 1 September 2023

    Players! It's been 18 months! I can't stress how powerful yesterday was, we launched the game after 18 months of development. The moment we published the page and the game went live was a moment that's equal parts scary and awesome. The floodgates were opened and it was time to race against the clock and make sure we were fixing the game (without breaking it) as reports of issues and bugs started coming in. This was the first time we were launching a larger game on steam, the first time we were in the position where all of the responsibility lied on our shoulders, we know what the product is, but we have yet to find out what the world thinks of it, and that's that, here we go! This is a post putting all of the updates we've pushed since launch together, the changelog below outlines all of the changes which are now live. Thank you all for reporting issues, playing the game and showing su…

  • Developer plays Cardbob: Revival - 16 November 2022

    Cardbob: Revival is participating in this year's Czech & Slovak Games Week! You can check out the event page HERE! Live gameplay with the developer will be happening on the 16th of November at 17:00 CET (08:00 PST) here on Steam! You will be able to watch it on Cardbob's store page or on the page of the event! Feel free to ask me questions in the chat! :) We're still looking for testers who are able to record their gameplay and send it over to us (or even type it through the in-game feedback form). Join our Discord, and shoot us a message in the #🏃cardbob-revival channel or #💬general - and of course, don't forget to post your favorite meme in #🍆memes. Cheers!

  • CZ & SK Games Week & new demo update! - 14 November 2022

    Hello hello hello! The third annual event celebrating the Czech and Slovak games is here! This time on the occasion of the national holiday of November 17th, which is celebrated nationwide in the Czech and Slovak Republic to commemorate the events of 1939 and 1989. We were really looking forward to Czech & Slovak Games Week, especially because we are a Slovak studio. At the same time, it's been a month since the last demo update, so we decided to combine this nice event with a new, better, and prettier demo for Cardbob (you can call it version 3) - but enough talk, let's go through the list of new stuff. There will also be a Direct Showcase live stream today (14.11 at 7 PM CET), which will also feature Cardbob! See you there! What was added or changed? Haggling chat has gone through about two iterations in the meantime and is now clearer, better to use, and prettier with new animations…

  • Demo hotfixes - 19 October 2022

    Whoops... Bug happens... We've noticed from your feedback (either from the in-game F1 key or from our Discord) that there are some small "things" that need to be fixed ASAP - so we fixed them, yaay! What's fixed? Typing the "m" key in the feedback form no longer opens the map The feedback form got a little visual revamp, to be more readable Your sword no longer deals damage to the enemies when on the ground Stats no longer show up above the settings pop up And that's it! If you manage to stumble upon a bug or you have juicy feedback for us, don't forget to submit it through the F1 button, or join us on our Discord. Cheers!

  • Dreamhack Beyond and a big demo update! - 13 October 2022

    Hello everyone! Martin from Mad Cookies here. About a month ago we brought you the Cardbob's demo, and in that time we've received countless amounts of feedback from you (seriously, that in-game feedback form has paid off) Some of the suggestions were so amazing that we decided to redo some of the core mechanics (but more on that in the future, as they are only in the early stages of development and have not made it into this update yet) What's new? The news list is quite big, so I'll divide it into categories: Added stuff You now get a "EEE" sound if you have insufficient chips to buy something Item sending machine has a limit to how many items it can send Player level has the word “level” before the number for clarity And the level bar is now filling up smoothly Slam worm enemy now has a ranged attack, triggered when you're out of its range You're now auto-collecting chips when you op…

  • Demo Announcement & Updates - 18 September 2022

    Two days ago we released a demo for Cardbob! It's a big milestone for us and we're extremely happy that you like it and are playing it. WE LISTEN TO YOUR FEEDBACK In the two days since the release of the demo we have collected a lot of valuable feedback from you, some of which we even managed to implement in the game already, so if you have already downloaded the demo, don't forget to update it. But what is actually new and what has changed? You can now see a highlighted area in the shop marking the haggling area The armchair now contains a "how to play" section which helps you to understand the game's loop Your fancy big television now shows you the way to the dungeon and shop The shop has become smarter and lets you know when you're trying to open a shop without putting any items up for sale We've adjusted the balance of the economy, now you need chips to start healing, handle your mo…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2023Changelog for september 8th5159491482912489993
219 October 2022Demo hotfixes4714731755407335021

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