- Alpha Patch 1.0.9 - 22 August 2026
Alpha 1.0.9 Added Controller rebinds can now swap with other keys WIP respec system in Ora's Overgrown Library — the Orchard of Wisdom New "Slay All 3 Animal Gods" quest from talking to the Lord (WIP) Merchant count picker for buying/selling stackable items Miniboss level saving and loading for the overworld and other areas, so levels don't change on revisit Quest markers for the initial Lord quest Fixed Collect quests no longer take your whole stack when they only needed a smaller amount Missing map arrow on room enter Swamp dirt rule tile titles Day/night parameter not applying to music Flying mount SFX and particles Fast travel landing you in weird places Quest point-on-point issue (and removed some redundant quest nodes) Lord quest resetting on load Boomerang not returning Trailsweeper not able to be played again Changed Respec system finished and made less slow Removed Twen's mushr…
- Wildaria - Closed Alpha Release 🐸 - 17 July 2026
Hi Wildarians,Thank you for your patience over the past 5 years, thanks to your support and play testing we've gotten Wildaria to a very stable place. That being said I hear your feedback on taming and confusion in the world. This update addresses many of those qualms. But playtesting has only just begun! For the closed alpha you now need to request access to the playtest on the steam page: hereJoin us on Discord everyday to leave your feedback or chat about the game!Happy Adventuring,Spacefudge 🐸Here is the full changelog of everything new in the Alpha v1.0 release:✨ New Features & SystemsAdded Ride Pet ("F") function with secondary interact-highlight support — interact or ride, and interact while ridingAdded banking system fully implemented via bankers at bank stalls in villages, with saving/loading supportAdded camera zoom controls (+ / -) live in-gameAdded save/load support for cav…
- The Mountain & The Mole Hill Update - 4 June 2026
Wildaria 2.6 Update - The Mountain & the Mole Hill ⛰️Hi Wildarians!This update introduces one of the biggest world-generation overhauls yet, along with major improvements to pet taming, quests, combat, performance, and quality of life.Here's a new devlog of the story of development so far and everything that is new at the end:The game is more stable than ever! I've personally having a ton of fun exploring and quest, I hope you do too!Hop in the discord to leave feedback! https://discord.gg/6ZTjfKuB5RHappy Adventuring 🐸Spacefudge🏔️ Dynamic MountainsA brand new dynamic mountain generation system has been added.Mountains now generate with layered elevated terrain and traversable paths.Added mountain stairways and cave entrances that always provide a valid route to the summit.Players can now jump down mountain ledges.Added mountain-specific chests, encounters, merchants, and secrets.Peakg…
- Of Kings & Machines Update 2.5 - 22 April 2026
Of Kings & Machines UpdateHi Wildarians,After running another medium sized playtest in March.We've been sinking our hearts into fixing the performance issues, addressing feedback of getting lost in the world, and improving the experience of the pet taming minigame. Performance has improved greatly, but we will continue to iron out frame drops.The new Windrill will be worked into the overarching questing of the world, giving the player more of a goal on the side of nature.New Wildapedia quest completion rewards will give those completionists a more rewarding goal. New Dungeon and Boss really adds mystic to Oceans.Simply update the demo and have fun adventuring. I know I have been more than ever 🐸 Join us on Discord Come chat with the devs and leave playtesting feedback.Happy Adventuring,Spacefudge (RJ)Wildaria Update 2.5 – Changelog✨ New ContentAdded Olm Boss FightIn Ocean DungeonStage…
- The Adventure Time Update - 13 March 2026
Hello Wildarians,This month's devlog recaps the last 5 years of development, plus shows off the new features of "The Adventure Time Update", so be sure to give it a watch ^^^We ran a 15 person playtest to get a bunch of concise QA and feedback, this is the most stable build to date and most fun build as well! Note: there are some big progression updates so if the game feels harder, feel free to let us know if Discord! https://discord.gg/6ZTjfKuB5RI hope you have fun with this one! Cause I've been playing a lot of Wildaria lately.Appreciate you! 🐸Spacefudge (RJ)Here is the full changelog of everything new:🚀 Major Gameplay & Player Experience ChangesAdded new Boomerang weapon (4 variants) and new throwables class (shurikens, throwing axes, throwing knives).Added new Crowling, Digi Mole, and Gordo pets (Gordo spawns 50% from watering big seeds).Added 50% XP boost to pet taming.Added weat…
- The Druid Update - Pre Alpha 2.3 - 18 January 2026
Hi Wildarians!This is the Druid update. The new introduction to the game world provides some tutorial elements and Druid lore background to the player. New Elemental Damage makes weapon and pet choice way more interesting. Not to mention upgrades! You can use the element token from the pet arenas to upgrade weapons and armor.There is much more in this update!So Happy Adventuring,SpacefudgeHere's a full changelog:Added Tutorial DungeonImplemented an in world starting weapon selectAdded Stone Signs to tutorialize featuresOra hands you a Wisdom SporeReimplemented Jumping script for dropping for the elevated terrain. Now players can jump off ledges.Created new Upgrade Anvil in town centersAdded elevated pocket detection algorithm that adds unblocked stair cases down to all pockets. Added jump script to ALL enemies. Pets now follow player off ledges.venus trap improvements - sfx and timingFi…
- The Cave Update - 20 September 2025
Hey Wildarians,Welcome to The Cave Update! Where every twist in a cave brings new pets, precious gems, bandits, and more. Good luck spelunking because you will need a trusty companion!I've fixed over 100+ bugs in this update, so I hope you have more fun than ever in Wildaria.Be sure to join the Discord if you come across a bug because there definitely are some.Discord: https://discord.gg/6ZTjfKuB5R Happy Adventuring,Spacefudge (RJ)Here is the full Changelog for those interested:New CavesUpdated Dungeon generation to have specific objects for on walls vs corridor edgesSet up a dungeon manager to swap between dungeon typeAdded new mineshaft arches mineshaft doorway cave entrances to elevated land minipoisnew cave stalagmitesnew barrelsnew wood platformNew Peanut FoodNew Key ItemNew Bandit Boss Doornew center room dungeon object spawningGot NPC Bandits spawning in dungeons Added new Slow m…
- Quality Elevation Update - 4 August 2025
🌄 Major Elevated Terrain Update – Performance, Polish, and Pets!Hello Wildarians! This update brings height to the world of Wildaria. Procedural elevated tiles in all the biomes besides Oceans break up the world with staircases to walk up them they will soon hold treasures themselves. The new starting area enemy the Oakoo, a living acorn will shoot baby acorns at you. We were able to fix a ton of bugs and make a lot of performance improvements, but as always please leave your feedback and bug reports in the discord or on the Wildaria.net/bugs form! ThanksHere’s what’s new and fixed:🏞️ World + TerrainImplemented fully functioning elevated land generation, now integrated with POIs and miniPOIs Added desert and swamp elevated tiles with support for overlay textures Introduced biome-specific staircases (with destruction support) Updated staircases and colliders to work properly with playe…
- The Bioluminescence Update - 23 June 2025
Hi Wildarians!In this new Update we finally got FULL CONTROLLER SUPPORT!!! New fancy Pixel Perfect Lighting and Water Shaders and 7 New Beautiful Pets with new abilities.I hope you enjoy your adventuring, feel free to join us in Discord to leave feedback and bug reports.Happy Adventuring,Spacefudge (RJ)Here is the full changelog in for this new update:Added Capybara petAdded moon jellyAdded hummingbird Adjusted Tame Minigame time scaling and difficulty curvesfixed lasso bug preventing attackingfixed defense stat not applying to dmg numbersAdded Bat Added Snail Sprite SheetsAdded Dung BeetleImplemented a system to teleport the gamepad cursor to Unity Navigation UI ElementsImplemented panel switching with the new navigation systemGot Full controller support working added scroll support for scroll rect with controller navigationImplemented better player facing controls for dodging and atta…
- Creature Collector Update - 13 May 2025
Hi Wildarians! The Pre Alpha is now in the most stable and fun state it has ever been in. I have been weekly playtests with a QA tester and have fixed over +70 bugs in the last month! Check out the Creature Collector Festival Trailer Above!! Here is the whole list of changes in this update: New Custom Font! Added Level up popups for pet and player Added damage numbers that flow upward for players and pets in Red Prevent scrolling hotbar unless hovering on it in menus Added Healing number pop ups Fixed Pets not leveling up! Zoomed out screen 25% Made the WorldObject Pool Manager persist between scenes to reduce load times on Destroy and Instantiate objs Created an Effect Pool Manager and added the Particle Lights for XP Particles to the manager to improve xp spawning performance UI OVERHAUL - added pixel art to sliders, dropdowns, and checkboxes, remade potion manabar art in smaller res,…
- Companion Arena Update - 7 April 2025
Hi Wildarians! I've always wanted Wildaria to have trainer battles - where other NPC's and their pets could do battle against the player and your pets. The Companion Arena is here to offer that! You can now train your levels in the arena and win Biome Tokens for meta progression in the next update. Be sure to check out the Devlog above on how it all works ^^^ I also fixed a TON of bugs, but here is the full changelog of what is new in this update: Added Companion Arenas to Villages Made the Arenas have 2 Rounds of Champions and Biome Token Meta Reward added new boss fight music Made the Wizard a merchant after completing his quest who sells bubble lassos (world save based) Added Collectible System for Tokens Fixed Enemy Stun AI Fixed Ranged NPC's sliding Added Controls for Player Ability changed controls for Pet ability added better UI for both Fixed the enemy charge attack sliding (idl…
- Pre-Alpha & Player Abilities Update - 1 March 2025
Hi Wildarians! The Pre-Alpha is here, and that means PLAYTESTING. I encourage you to go play Wildaria and use the feedback forms in the pause menu to leave feedback or join us on discord to leave bug reports. Check out the new Devlog on how Pet Taming works and the new Abilties ^ The new abilities are so fun in combat- Stoneskin, HealingSpring, and Windstep all give you class based advantages in combat whether you want to be a tank, healer, or quick rogue... OR combine them ALL into a master of all the weaponry. A LOT of time went into implementing the feedback from early testers and bug reports, but much more playtesting is needed! Here is the full changelog of everything new in this "Pre-Alpha and Player Abilties" Update: Added Unlockable Skill AbilitiesAdded HealingSpring, StoneSkin, and Windstep abilities to skill tree Added One time indicator System with Saving and Loading- added d…
- Release Date Trailer + "Quantity of Life" Update - 22 January 2025
Hello Adventurers! Yesterday Ign posted Wildaria's new Release Date Announcement Trailer. We will be releasing into Early Access in August 2025. With 6 months to go an much polish going into the game - Wildaria has entered Pre-Alpha and we are looking for PLAYTESTERS!! If you are interested in helping playtest Wildaria please join us in discord! Now on to the new Update, "Quantity of Life" refers to the new minipoi system that fills out the world with Animal shrines that act as respawn points, Redwood trees, and secret treasure chests that require pet abilities to unlock. There are more mysteries to unlock and tons of new polish and bug fixes. Full Release Changelog: Created MiniPoi System that places smaller points of interest between large points of interest Created Animal Shrines that act as spawn points and have a small secret puzzle ..-. --- --- -.. Created Xp Particles that glow,…
- "Quality Combat" Update - 16 December 2024
Hi Wildarians, For everything new in this Big Combat Update watch the new devlog above ^^ I am expanding playtesting this update with feedback forms and bug report forms that are embedded in game. To join the community in playtesting or get the full, line by line changelog join the discord. Happy Adventuring! Spacefudge Here is the full release changelog: New Input System & controller support New Key Rebindings splitting the control rebindings for keyboard and gamepad Pixelated dash effect Pixelated Water Ripples NPC's can use bows and staffs that are procedural and they can drop them Fixed many enemy combat bugs Added enemy combat behaviours - strafing and fleeing Animals using environment abilties in combat Item Rarity and Loot Name Generator for weapons and armor Added NPC POI Dialogue Type that adds random POI markers to your map Added enemy difficulty colors to name plates Created…
- "The First 15 Minutes" Update - 11 November 2024
Hi Wildarians! In this new First 15 Minutes Update I focused on the beginning of the game. Getting your starting weapon, starting on quests, the starting area's difficulty. I also focused on making it more of an immersive RPG, becuase I saw playtesters mistaking the game for a survival game. Here is the rest of the changelog for the update: Refactored Interactable Highlights to us a UI component that is stationary and provides data about the interactable. Added Items to the interactables so now you need to press E to pick up items and there is no item magnetism. Made most foliage not destroyable and non blockable. Added new music and wizard music Added Trailer music to main menu, Tweaked Intro Animation timing, added particle effects to clicking the main menu flowers Worked on integrating a harvesting system into the interaction hightlight system. Move everything that cannot be harveste…
- The "Character Study" Update - 22 September 2024
Hey Wildarians! Checkout everything that is new in the devlog: Here is everything that is new: Complete revamp of character sprites Tons of new Hair Style Customizations New Race Face Customizations New Body Customizations New Character Customization Spin Arrows Mushroom Wizard Tower outside towns New Permanent Character Features Permanent Character - Twen the Wizard Main Quest from Twen Treasure caches for each biome Improved NPC and Animal Pathing logic Created new furniture sprites for Twen's wizard tower interior Fixed Bubble Lasso bugs
- Squash Bugs, Not Pets Update - 11 August 2024
Hello Wildarians! Welcome to the "Squash Bugs, Not Pets" Update, where like the name suggests I have squashed a plethora of bugs making Wildaria the most stable world since its inception. Plus some huge pet-related updates are here to make pet taming and combat more fun, challenging, and rewarding. Everything is broken down in my latest Devlog: But here is a comprehensive list of what is new in this update: Fixed Enemy AI logic Converted the lasso to a bubble lasso Made the bubble lasso consumable Fixed resolution selector, added Hz to prevent dupes Balanced Early game mob damage and adjusted scaling and how damage is applied to player (fixed dupe damage on player) Removed Delete Save buttons Fixed interactable on NPC Aggro Fixed Skill points able to be spent when not unlocked Fixed armor slots leaving armor and unstackables stacking Made changes to quest rewards how they are generated,…
- Wildaria is like Terraria and Stardew Valley, but in an infinite world - 4 July 2024
Terraria remains one of the best and most satisfying RPGs I've ever played. But by design it's always been confined to a finite world size, in order to carefully structure your progression and the location of all its key pieces. Taking that sandbox core and combining it with the sprawling, unlimited world exploration of Minecraft, plus a Stardew Valley aesthetic, indie RPG Wildaria is four years in the making, and you can try it right now for free on Steam. Read the rest of the story...
- 1.1.2 - Quality of Life Update 2 - 29 June 2024
Hi Wildarians, I have been hard at work squashing bugs dozens of them. And addings some new cool features that make the game all that more satisfying and coherant. Here is a list, hope you enjoy the new update I hope to fix many more bugs in the next update. ChangeLog: Added a new Skill Tree with armor and weapon class upgrades Added Randomly Generated POI Names Added a POI Name Welcome Plate Made Dungeons POI's to eliminate dungeon entrance spawning bugs Added Saving and Loading to map markers Added POI name hover to map markers Added simple fast travel to map Fixed Skill Point manager saving and loading Fixed Inventory phantom 4 slots Fixed Inventory Swap Item Added Inventory Split Stack Feature Added TrailSweeper "Negative mines" for healing Added Wagering to TrailSweeper Added new Desert Music Updated Intro Animation with new Logo Fixed returning to main menu issues Fixed Main Menu…
- An Ocean Odyssey 1.1.1 Update - 12 May 2024
Hi Wildarians! I've been hard at work crafting Oceans for the World of Wildaria. You know I never thought I would get to add oceans, it was always a distant idea, a pipe dream. But as I started building the biome with diving mechanics and swimming. It all fell together. I think the diving mechanics with underwater combat is unique in the genre, let alone the art style. I was inspired by the California coast line growing up with Garabaldis and kelp forests and my times spent in warmer tropical waters snorkeling. The Ocean is an amazing domain, on our earth. It is taken for granted, I tried to do it justice, but it need so much more depth (literally haha). But for now here is what is new in "An Ocean Odyssey" 1.1.1 Update for Wildaria: New Ocean Biomes (plus amazing new Ocean music) New Diving Mechanic - SPACE to dive and resurface (with bubble helmet :)) 5 new Ocean Animals - Fiddler Cra…