- Enter the Chronosphere 0.144 - 17 September 2026
The big ticket items in today's release are hunters and costumes. It took a bit longer than the usual two weeks to get this one together. Next release will be in beta later today (including a mode Daily Challenge with leaderboard). Hoping to have that one stable and released next week! We've also made a large number of fixes and improvements, many of which were reported by our lovely Discord community, and using the in-game bug reporter. Check the full changelog below. Enjoy! Hunters Added three new hard-to-kill and highly lethal hunter enemies. They will show up unpredictably in the later levels and chase you through the level. Hunters are introduced by a new story thread and sequence of missions. Urtar faces off with Dark Eidolon The horrifying Sleeping Grudge Costumes Marcia, Lillypilly and Urtar now have several costume choices, and missions to unlock them. New costume selector... .β¦
- Enter the Chronosphere - Version 0.143.18 - 3 September 2026
π Localization Update Japanese localization. Auto-localize strings. π Changelog history
- Enter the Chronosphere - Version 0.143.17 - 31 August 2026
π Gameplay Fixed an issue causing the Knock Knock gear to fire radiation projectiles everywhere when affected projectiles are destroyed. (Reported by @.boz) π Changelog history
- Enter the Chronosphere - Version 0.143 - 27 August 2026
Today's release is pretty lean, so I won't summarize it all. See the changelog below. Changelog π Gameplay Fixed an issue causing the "Gift From a Mimic" gear to cause saved runs to become unrecoverable. (Reported by @remostain7776) Immovable enemies now block the player move indicator. Inert Eggs and all minion gadgets are now spawned via a thrown projectile instead of requiring direct placement. Added the Piercing mod to the Shurigun mod pool. Do not hide the mod station nav pointer when you back out without taking a mod. π€ Tech Removed screenshake from cloud-synced data. Fixed the move indicator making distortion effects show above the player. Fixed incorrect alignment of textures on explosions in certain cases. Improved AI navigation around hole edges. Improved AI navigation around breakable walls and doors. Improved AI navigation updates, reducing some performance spikes. Fixed dβ¦
- Enter the Chronosphere - Version 0.142.15 - 18 August 2026
π Gameplay Fix issue where not fully releasing the gamepad trigger would leave you stuck in aiming mode. (Reported by Denys) π Changelog history
- Enter the Chronosphere 0.142 - 13 August 2026
Steam Cyberpunk fest has come to an end. Thank you for all the lovely reviews! Really means a lot to us. Seems people are enjoying the game. But that won't stop us from improving it! After our larger update last week, we're back on upcoming features. Accordingly this update is mainly community reports. Predictive move indicator One new feature in today's release is the predictive move indicator. Previously the move indicator would be cut off when it make contact with a wall. Now it simulates a physics move to predict how you'll actually move during your turn. The move indicator curves around a chest Also works for lunges! Changelog π Gameplay The player movement indicator is now simulation-based, and better reflects performed movement. Dynamic cases will differ, but it's much nicer! π Fixed an issue causing the Singular mod to not function correctly. (Reported by @everyzig314, @.sylveβ¦
- Enter the Chronosphere - Version 0.141.9 - 10 August 2026
Fixed a terrible performance issue affecting some players. Thank you for the reports and the patience. Changelog π€ Tech Attempted a fix for newly reported input performance issues that affected a subset of users. Please get in touch again if this issue affected you. Fix horrendous performance issues while using MKB by stripping EOS files from the Steam build. π Gameplay Fixed Twitchy (Pocket Pistol mastery) causing a softlock when firing during an attack.
- Fractured worlds update - 3 August 2026
Discover new, fragmented worlds within the chronospheres! Slices of other planets are beginning to intersect the worlds within chronospheres, filled with strange weapons and stranger enemies. Unlock four new minor biomes: chronospheres begin to manifest active volcanoes, killer scrapyard robots, and more! 0.141 adds four new minibosses, 20 new weapons, nine new enemies, nine new missions and three new gadgets. As well as balance changes, weapon damage numbers, story replay and a host of fixes and improvements. Steam Cyberpunk Fest Today is the first day of Steam Cyberpunk Fest, which runs 3β10 Aug 10:00am PT. We'll be running a 20% off sale all week. (Tell your friends!) Overview Steam cyberpunk festival Minor biomes "Volcanic" "Geometric" "Scrapheap" "Dunes" Weapon damage numbers Era 2 balance changes Codex stories tab New gadgets Changelog Final thoughts Minor biomes This release intrβ¦
- Enter the Chronosphere - Version 0.140.17 - 23 July 2026
π¦ Progression Fixed a bug that required you to replay the tutorial and first level when first launching using a cloud save. β
UI Added loading cursor to loading screen. Fixed text effect feedback appearing in the wrong location. (Reported by @sertainlysomeone) π€ Tech Reworked content loading in an attempt to fix longstanding absurd loading times on specific machines. We haven't been able to replicate this issue locally, so please let us know if it's fixed for you. (Reported by @juh9870) π Changelog history
- Enter the Chronosphere - version 0.140 - 17 July 2026
Today's update is focused on tightening up the core of the game, and addressing player feedback. The result should be less confusion, less unfair punishment, fewer bugs and, with any luck, more fun. Difficulty tuning Enemy spawn positions are adjusted to generally not be too close to the player, especially on open floors. Previously, players were getting overwhelmed or spawned into very unfair situations when entering a new floor (especially with enemies like Miners and Accelerando Turrets). The changes made should ensure fairer layouts, while still preserving the chaotic running battles of open floor layouts. Basically, you now have more turns to adapt to the situation. Era 2 enemies no longer appear until the 3rd floor. It was too harsh having to fight them before getting a chance to get some early weapons, gear and gadgets. Item and weapon reworks This is the bulk of today's changes.β¦
- Enter the Chronosphere - Version 0.139.10 - 9 July 2026
π Localization Update Simplified Chinese localization. π€ Tech Implemented another optimisation pass for our graph execution (designer-side logic), this should greatly improve performance during turns.
- Enter the Chronosphere - Version 0.139.9 - 7 July 2026
π Gameplay Fixed an issue causing Exploding Kick not correctly detect the "perfect strike" near the end of the lunge. (Reported by @pezzo) Fixed an issue causing Exploding Kick to grant unconditional explosion immunity on use. Exploding Kick can now break through doors, similar to Avalanche. β
UI Fixed interact bubbles submitting when hovered and space bar is pressed.
- Enter the Chronosphere - Version 0.139.8 - 2 July 2026
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UI Fix incorrect face button icons showing for PlayStation controller. (Reported by @sukixo)
- Enter the Chronosphere - version 0.139.7 - 2 July 2026
Hello! So after a bit process disruption moving into early access we have finally settled into our new release schedule. You can expect a new version every two weeks. The regular release schedule is intended to get fixes and improvement to you as soon as possible. Critical bugfixes will still be released as soon as they're fixed. However, not every new release is a big one. Some are just regular maintenance and updates, and today is one of those. If you've been waiting for a specific fix or improvement, check out the changelog below. Open beta We announced our open beta last week. We release a new beta one week in advance of the normal release. So, today version 0.139 is the default version, but if you'd opted in to beta you'd have had access for the last week. The idea of the beta is for you to check out new features before they drop. For community feedback and a final bug test. Do soβ¦
- Summer sale + public beta branch - 25 June 2026
Hello! Today marks one month in EA. Reviews have been very flattering, we appreciate every one. Thank you all for your feedback. π Steam public beta branch Can't wait for the next release? We've activated our Steam beta branch. You can opt in to beta via the game properties: This branch will include the next version before its official release. The beta build will have been tested internally for two weeks, and will sit in beta for one week before its official release. If you find any bugs, let us know and we'll patch them before then. You can try out the next version 0.139 right now. It's a small update, mainly bugfixes. Take a look at its changelog for a full list. Pls report any issues via Steam Discussions or Discord. Steam Summer sale 2026 We're in the Steam Summer Sale 2026. Enter the Chronosphere will be 20% off from 25th June until the 9th of July. Could be a good time to tell yβ¦
- Almost a month in Early Access! - 17 June 2026
Enter the Chronosphere has been out in Early Access for almost a month now. Weβve had a lot of fun watching you play and reading your reviews. Thank you to everyone who has played, left a review, joined the Discord, posted in Steam Discussions, or just told someone about the game. Your feedback has already been a huge help!We also wanted to share a couple of streamer videos weβve caught along the way:Thanks again for playing. More updates on the way!- The Joystick team
- Enter the Chronosphere - Version 0.138.11 - 16 June 2026
π Gameplay Fix bug where Pepperbox woud not fire. Fix bug where Fracture Rifle would not fire its shrapnel rounds. Fix bug where Shrapnel Cutter unique mod would not fire. Full changelog
- Enter the Chronosphere - Version 0.138.10 - 15 June 2026
One slipped through! π€ Tech Fix bug causing Splitter to not fire. (Reported by @_2478_) Full changelog
- Enter the Chronosphere - version 0.138.9 - 15 June 2026
Our first content update for EA is here. The centerpiece of today's update are our new "biome eras". We've also added 18 new enemies, 23 new weapons and 21 missions to the game. Allow me to expound... Biome eras Each biome now offers an unlockable second "era". This comes as an extention to its existing biome missions, and offers a permanent difficulty increase along with new enemies and weapons. Spoilers ahead! Lillypilly pinned between a Wheely Big and two menacing Dire Clockworkers A showdown between Urtar and a Bushwacker and his two roughnecks companions (one deceased) Marcia pinned down hard by a squad of Warmonkeys shock troops Lillypilly runs into a rowdy group of mole revolutionaries! Lillypilly tries and fails to slip away from the reprehensible Dronenest and some hovering False Eggs Bellusect weapons In addition to the new unlockable rare weapons, Bellusect's starting weaponβ¦
- Enter the Chronosphere - version 0.137.20 - 10 June 2026
π¦ Progression Fixed Personal Touch being completable by any characters. (Reported by @keyonchi, @.sylverone, @pp3480, @_volby) Full changelog