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Touhou Blooming Soul

Touhou Blooming Soul Steam news

二色幽紫蝶 | Jan 30, 2026 | game

Released

6players observed · 5 October 2026 - 23:23:28 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed players6 · 5 October 2026 - 23:23:28 UTC
  • SteamPulse tracked peak1,100
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Touhou Blooming Soul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players6 · 5 October 2026 - 23:23:28 UTC
  • SteamPulse tracked peak1,100
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews880
  • Release dateJan 30, 2026
  • Developer二色幽紫蝶
  • Publisher二色幽紫蝶

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: 二色幽紫蝶Publisher: 二色幽紫蝶

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Touhou Blooming Soul Steam news

Touhou Blooming Soul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Recent Update & Bug Fix Changelog (Last Updated: 26.9.18 19:20) - 8 September 2026

    EarlyAccess v0.7.5c update 26.09.18 19:18 (CST) Improvements & Adjustments Increased the chanes of Tewi's wheel in the starting town giving better buffs.Bug Fixes Fixed an issue where Reimu wouldn't become vulnerable after Innate Dream gets interrupted in her EX spell card. Fixed an issue in Boss Rush mode where the stats would display the wrong bosses. Fixed an issue where items or skills would fall into hazardous terrain. Fixed an issue where certain items with set emotions would have inappropriate attributes. Fixed an issue where certain effects wouldn't show correctly on Mac. EarlyAccess v0.7.5b update 26.09.8 19:22 (CST) Improvements & Adjustments Improved the recovery animation for Kogasa's Heavy Attack. Made the notification for opening the talent tree while playing as bosses more apparent. Bug Fixes Fixed an issue where Kogasa wouldn't be able to stand up properly after sliding…

  • New Playable Character Added: Kogasa Tatara - 5 September 2026

    Long time no see, we're here to bring you an important update. Aside from your usual improvements and bug fixes, this important update brings with it a new playable character—Kogasa Tatara. Kogasa was designed with magic burst damage in mind. Her corresponding emotion is Joy. On the ground, her normal attacks aren't very effective, but she can be extremely powerful in the air, even more so with the many skills that can augment her abilities. Furthermore, for the very first time, we've added chain combos into the game's combat. Kogasa's attacks will change depending on how you execute them, letting you perform combos reminiscent of fighting games. Feel free to check out how versatile Kogasa's combos are by looking at videos of her combat. This was also done in preparation for the core gameplay of the next playable character whose fighting style will wholly revolve around combos—Hong Meil…

  • Recent Update & Bug Fix Changelog (Last Updated: 26.6.25 19:10) - 26 June 2026

    EarlyAccess v0.7.4a update 26.06.26 19:10 (CST) New Features Added crossover minigame: Marisa! Return the Book! Added Korean language support. Improvements & Adjustments Wall collisions have been improved. Now, when a staggered target collides into a wall, the duration of the stagger is increased. Damage calculations for wall collisions will now also factor in your equipped items and increase damage dealt accordingly.

  • Touhou Blooming Soul Is Taking Part in the Summer Sale! - 26 June 2026

    Hello everyone. Nice to meet you and long time no see. Touhou Blooming Soul now officially supports Korean, which means our initial plans of supporting 5 languages is now complete and we can now devote our time to developing content for the next phase of the game. All our games are also currently on discount for the Steam Summer Sale. This is the cheapest they'll ever be for the whole year, so grab them while you can! Btw1: We've received feedback from many players saying that posting changelogs exclusively in-game makes checking them a hassle, so we're going back to posting changelogs on Steam for everyone's convenience. Btw2: As items and skills increase, completing the collection will become harder and harder, so we plan to release an update in the future that'll hopefully make that a little easier!

  • Roguelite Action Game Touhou Blooming Soul is Now Available in English - 1 May 2026

    Hello! We're officially releasing English and Japanese support for our game, Touhou Blooming Soul. This is a roguelite action game based on Touhou Project where you control a character named Kokoro as she goes on a journey to find and express her emotions. On your journey you'll encounter a plethora of skills, items, and a variety of colorful enemies. Fight bosses to understand their emotions and enjoy a thrilling collectathon accompanied by gorgeous visuals and a stunning soundtrack. We are currently having a sale until May 8. At the same time, we've also created many accessibility features for those who may not be great at action games. On easy mode, you have the choice of picking up an item that lets you revive as many times as you want, meaning you're guaranteed to be able to at least clear the game. When you understand the game better and have gotten familiar with its combat, you c…

  • 近期更新、BUG修复汇总日志,最后更新于26.3.25 15:10 - 31 January 2026

    update 26.03.25 15:10 (CST) # PublicTest v0.7.2e 这是一条紧急修复,昨天凌晨突然有几个玩家反馈游戏黑屏进不去的问题,但因为夜比较深了,反馈的玩家都无法联系,我们摸黑尝试修复,但效果不甚理想。 今天白天总算捉住了几个在线的反馈玩家,并且终于进行了修复和推送,望大家周知。 顺便还修了一个新问题 ##问题修复 - 修复因v0.7.2d手柄键位调整导致进入游戏可能会黑屏卡死的问题 - 修复小屋内进入特殊模式时打开UI无内容和软卡死问题 update 26.03.24 22:46 (CST) # PublicTest v0.7.2d 上次更新之后,不断接收到关于摇杆突然失灵的反馈,并且数量越来越多。我们意识到是个严重的问题,组织了若干玩家进行反馈和调整,目前应该是排除了。但同时也关闭了手柄左摇杆和左十字键的自定义权限。 如果曾经用手柄进行过左摇杆和左十字键自定义的玩家,在这次启动游戏时,游戏检测到会进行重置,需要重新自定义按键,这应该会给您造成一定的麻烦,我们先在这里道一声歉意。 以前我们研究其他厂商游戏的自定义按键时,就很费解为什么大多数游戏都不开放左摇杆和左十字键的自定义权限,也许我们这次遇到的问题,就是其中一个原因吧……学无止境。 ## 问题修复 - 修复手柄左摇杆偶发性失灵无法控制角色移动的问题。为了修复该问题对底层输入系统进行了调整,因此手柄改键界面中移除了“左摇杆”和“十字键”的自定义权限,不再支持这两组按键的自定义映射。其他按键的自定义功能不受影响 update 26.03.17 17:43 (CST) # PublicTest v0.7.2c 本来昨天晚上就应该更新的,结果Mac分支出了点问题传不上去,今天下午才解决,终于能推了。 大东西还差一个新的新手教程,就正式突入第三章的制作了。第三章的一些内容已经开始准备,立绘、CG、故事情节、BOSS技能设计,BOSS像素动作帧和道中小怪动作帧都已经多面开拔,请等待我们更新。 ## 新增功能 - 新增15种道具:神经之毒、以太披风、淬毒利刃、百足蛊、奇幻蘑菇、铁木屐、飞弹…

  • Touhou Blooming Soul is now available in Early Access on Steam! - 30 January 2026

    Touhou Blooming Soul is now available in Early Access on Steam! It's finally here. Due some parts of the game still being untranslated, the game does not support any languages aside from Chinese at the time of writing. That said, the majority of the game has already been translated, and we are already working to have the rest of the content translated. If everything goes well, this should only take 1-2 months. The last time we released a game was nearly 4 years ago, that being Touhou Fairy Knockout. We've released a new game virtually every year ever since we started making games back in 2018. With 4 years having passed, a certain feeling of roughness has crept back in, as if this were our first game. If there's anything you find lacking within the game, we'd like to ask you to please bear with us. We started developing Touhou Blooming Soul back in August of 2021, and it took us this lo…

  • 非常抱歉,因不可抗力,我们需要小幅延期发行。 - 24 January 2026

    虽然大家都等到现在了,但是我们很遗憾的通知…… 23号凌晨我们在核查华心传最后发布流程的时候,发现我们上架时申请的EA功能变成了不可用状态,我心里一惊,点进去后,看到我以前申请的中英双语内容依然存在,但就是不知道为什么EA功能不可用了。因为要重新做EA申请,又要再次审核,这样很可能会错过发布日期。 我已经和steam那边发邮件试图解决这个问题了,我们坚持到到最后一刻,现在已经是美国的周五并且下班时间,这两个工作日我们没能得到回复和解决。 其实从公布发售日开始,团队已经熬了一周,天天18个小时开发。内测群的伙伴看着我们熬大夜,一点一点把版本准备好了,结果发生这种情况,是真的怄火又无奈。 现在距离原定发售时间已经不足30分钟了,看来已经无法正常发布,所以我们只能以这个遗憾的公告通知大家。 接下来我们会将发布时间暂定为30日,如果顺利审核过了,我们会另行进行正式的发售日通知。 我觉得大家有权知道,所以特别通知大家,我知道你们都很期待,我也很希望你们能玩到,但…… 熬了一周的大夜,现在着实有点沮丧。但我们进行一番休息后,会好好利用这多出来的一周时间,继续制作和完善内容,谢谢大家对游戏的关心,让我们过几天再见。

  • 赤色杀人魔 博灵梦更新 - 30 September 2022

    又过了一个月,这次我们带来了博丽灵梦BOSS跟大家游玩 博丽灵梦在喜怒哀乐中代表“哀”的情绪,特性是防守反击 最开始不太鸟你,打的很摆,认真起来以后,会让玩家感受到她的压迫力。 另外其他的更新有: 新增新手教程,帮助刚认识本游戏的玩家,可以快速了解喜怒哀乐情绪的特性 跟BOSS对战时,可以点击暂停,选择重战直接从头开始打BOSS 更换秦心部分动作的音效 调整秦心“哀”情绪护盾机制,现在将在护盾破碎后才开始计算护盾CD 降低秦心“怒”情绪连击增加的伤害数值 调整秦心和各Boss的伤害数值 希望大家这次在国庆玩的开心!

  • Alpha 0.1.0 Update! Kogasa Tatara added & some important back-end optimizations! - 12 August 2022

    Version Update: Alpha 0.1.0 It's been a while. Now that we've tested the waters at the Touhou convention in Guangzhou, we're officially releasing Kogasa Tatara for our players to experience. The emotion Kogasa represents is "Joy", so she's a danmaku-type character. Also in the official game, Kogasa is a character from the first chapter, and Mukou is one from the second, so she'll be a tad weaker than Mukou. Additionally, due to the sound effects and backgrounds being delayed(we wanted to release the update for our players first), they'll be added in the future. For now we ask your patience. Please give it a try, we've also made many optimizations! New Features Added a spell card declaration animation for bosses Added text and visual effects when current spell card is captured Added an indicator of a spell card's remaining time Added an indicator for remaining spell cards(including hidde…

  • 东方华心传Touhou Blooming Soul已在Steam发布试玩Demo - 13 June 2022

    大家久等了,目前公开一场和妹红的BOSS战,展示游戏核心玩法、美术和音乐表现,未来我们会继续实装更多的BOSS、地图和道具系统 虽然仍是像素风,但是在美术的艺术表现形式上我们也丝毫不缩水,即使是像素也能很炫酷 在这个Demo发布之后,我们会一边收集bug反馈,同时继续制作其他的BOSS 希望能给大家带来一些有趣的游戏时光 欢迎大家将建议、bug反馈在本帖子中进行更新,我们也会在本帖子里进行bug修复的更新

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Recent Update & Bug Fix Changelog (Last Updated: 26.9.18 19:20)1842846814455379
226 June 2026Recent Update & Bug Fix Changelog (Last Updated: 26.6.25 19:10)1836506165554231

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