- V 1.1.0 The Magic Update! - 30 March 2023
Finally is here, it took more time than I expect. In short: - Sorceres and spirits added; - added spells for sorcerers; - improve A.I. player; - new stats for all; = V 1.1.0 "The magic update" = Nations - in general: - Added: each nation received at least one sorcerer; - Update: Everyone got new parameters, and some workers can build different structures than before; - Update: Builders at Kan-Kaya, Confederation and Taca-Yici build a structure instead of transforming into it, there are exceptions, e.g. the Engineer stays in the factory; Neutral: - Added: a group of entities with spirit endurance: -- Demon; -- Pyramid of Demons; -- Shade; -- Abyss; -- The Witch; -- Magic Stone; –- Idol of abundance - generates a large amount of food and space, destroying it provides a large amount of food and weakens neutral player strength; Gameplay: - Fixed: the effect of hunger or regeneration, change…
- The magic update is almost here! - 15 December 2022
Slowly is working, but what is left is to make endgame spells work and force AI to use them. Here is a small presentation: https://www.instagram.com/reel/CmMl8ansWUh/ As for supernatural entities: 1. Witch - neutral sorcerer! 2. Daemon - slow brute; 3. Daemons pyramid - new daemons will come from here; 4. Shadow - fast traveller; 5. Cave of shadows - will create new shadows; 6. Cursed stone - the player will have to destroy them to access a new area. To avoid overwork for sorcerers, daemons and shadows will have a long training time and destroy their structures, providing players with a massive amount of food.
- Incoming: Magic update - 1 December 2022
Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depending on the race, some tribes can have less than 3 types (3 is the max number of sorcerers per tribe type). https://m.gjcdn.net/fireside-post-image/800/18988491-ll-sudexrad-v4.webp What is important, sorcerers have special durability (blue heart) called spiritual, which means are immune to normal damage, but still can die from starvation. Their basic role of them is fighting supernatural individuals that also will be added to the game, so be prepared for the attack of shadows and daemons. Blue spells are the spiritual ones that can harm supernatural entities and other sorcerers. Also, spells gonna cost a lot of food. https://m.gjcdn.net/fireside-post-image/800/18988490-ll-kpneaimg-v4.webp Some spells can be really long-range…
- 1.0.4 AI defense update - 17 November 2022
= V 1.0.4 = AI: - Added: AI is building defence towers, the number per building the amount on buildings depends on whether it is set to aggressive or defensive; - Added: AI is building walls, for now only around his start location if it had it and is not set on aggressive type; - Improved: Because of building walls, AI can now have double the number of workers per level instead one per AI level; - Slowly expanding: Buildings can now create other facilities; - Slowly expanding: Protection from transforming farms and houses into other structures can be ignored if it is the only way to get such objects; - Added: Defence towers attack enemies; Maps: - Added: Circle (Size M, Players 4); - Added: Claustrophobia (Size S, Players 8); ================================================================================== Here is an example of how AI base now can look: https://m.gjcdn.net/fireside…
- V 1.0.3 - 5 November 2022
Hi there and sorry for waiting. For now, I planning to launch updates every 2nd week until it will be enough good to leave for a while(until I got the idea for some major updates). In this update, there is another AI improvement where building civilian buildings and training workers, the last segment is building a defence, after that, I gonna focus on adding sorcerers and multiplayer. Also, because the level of AI aggression is high, I planning to change a bit the game economy to avoid the fast building of the base, for example, where currently some structure cost is 25 food, will be 75. Here are some examples of how the AI base now looks like: https://m.gjcdn.net/fireside-post-image/800/18205469-ll-tqktqqb2-v4.webp https://m.gjcdn.net/fireside-post-image/800/18205470-ll-zhudygfs-v4.webp = V 1.0.3 = AI: - Removed: limitation of the number of barracks; - Fixed: searching for building loc…
- V 1.0.2 - 21 October 2022
Sorry for little late, here is another small update. I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW. In this update, I add one fabular map and I plan to experiment more in this style. https://m.gjcdn.net/fireside-post-image/800/17859755-ll-upjjdguk-v4.webp = V 1.0.2 = Animals: - Jaguar, Gorilla, Boar and crocodile, gained the ability "Human eater"; - Added: Monkey King; - Monkey: damage increased from 4 to 5; - Gorilla habitat: fixed the animation bug that when creating individuals, the object visually disappeared; AI-Building: -Is looking for free space for construction, depending on the case: -- From the beginning of the starting location it is available on the current map; -- From the location of the builder; - First, he builds barracks and then moves soldiers (it was the other way around before); - Because the AI segmen…
- V 1.0.1 - 16 October 2022
= V 1.0.1 = Golden ones: - Governor: -- Production time increased from 2 to 3 turns; -- Production cost increased from 10 to 30; - Overseer: -- Production time increased from 2 to 3 turns; -- Production cost increased from 30 to 50; - Nightmare: The amount of space needed (population limit) has been reduced from 2 to 1; Mogu-Una: - Hunter - damage increased from 8 to 10; - Slinger - damage increased from 8 to 10; Tray-Yici: -Shaman - Healing power increased from 8 to 10; Game: - Fixed: when hovering over a job, in the case of shelter it is shown how much more he needs instead of how much he needs - Fixed: transforms and morphs update refuge amount properly. SI: - Added: Functions that make the AI pay attention to diversity - this allows it to build various structures and produce various types of troops; - Fixed: economic characters (producing food or providing shelter like the chiefs of…
- 1.0.0 IS HERE! - 10 October 2022
The new version of the demo is also available! And the list of the changelog is below. Now for the nearest month, I will try to update this every Thursday adding some new stuff that was mentioned some time ago and improving AI. As for the new playable nations, I gonna love them, I have an idea of how to continue the story in this game, so Kan-Kaya (the tribe of darkness) will have his own story. ===== V 1.0.0 ===== Races - General: - Fixed: objects players receive at the start of the game; - Fixed: class description for each chieftain. - Fixed: objects that each warlord class provides. Neutral: - New objects have been added (to avoid spoilers, they will not be listed here); - Corrected descriptions and naming for some entities. Onoyo: - Horn of plenty: -- durability decreased from 50 to 25; -- food production has been reduced from 20 to 12; - level 1/2 guild; -- the number of shelters h…
- V 0.9 of the demo - 6 October 2022
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that can work and are free; - Improved: Objects that are working cannot move or attack in the next turn; - Improved: The map interface centres small maps instead of keeping them in the upper left corner; - Improved: Loading the game does not confuse the fog of war; - Added points and records; - Added: the ability to block the creation (production, construction, etc.) of objects of a certain type; - Removed: Information about choosing a sorcerer (but he will come back); - Fixed: Camera does not focus on PC player in turn 1; Main menu: - Added: field descriptions when setting up players; - Added: Description of the Nation; - Improved: Repainting and selecting player types; - Improved: Manual matches the current version of the game. SI: -…
- V 0.8.0 of the demo - 29 September 2022
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechanics; - Added: object description
- V 0.4 Monkey Time! - 1 September 2022
The demo was updated to V 0.4! = V 0.4 = Miscellaneous: - Group selection was added; - movement graphics have been changed; - added skills activated for now steal: https://m.gjcdn.net/fireside-post-image/800/16709854-ll-rkiszunb-v4.webp - added chiefs; https://m.gjcdn.net/fireside-post-image/800/16709856-ll-mztwyh7z-v4.webp - added monkeys - cowardly AI; https://m.gjcdn.net/fireside-post-image/800/16709855-ll-ctwngnyv-v4.webp - Fixed si action (again) to avoid crashes; - New maps have been added: Land of the Apes and Island of the Apes; Mogu-Una: -Cowards get stealing skills; Onoyo: - The crafting animation has been set, and the death animation was played before instead of crafting; Tray-Yici: - The field price has been reduced from 20 to 10 and the food production has been increased from 3 to 4; - Shaman brings structures; - Improved building and unit animations; - The fighter now has…
- Gorillas are here! - 17 August 2022
Sorry for a long time of silence. Now I will try to make a regular update. The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas. https://m.gjcdn.net/fireside-post-image/700/16298895-ll-tm5rhpqt-v4.webp Now I'm going to add a random modifier, which means weather! = V 0.3.0 = Mogu - Una - Hunter - animation has been improved; Animals: - added Gorillas (aggressive-territorial AI) and Gorilla Habitat; AI: - When I take a turn, the nation's icon does not grow; - added AI from animal management; - added type AI for animals: aggressive-territorial; - when he takes a turn, the player cannot see what he does, but his uncovered area; - fixed a bug where AItried to move non-existent objects that by mistake "committed suicide" which caused the game to crash; Other: - when the object is working, there is no longer an action description; - added r…
- More Animals - 23 July 2022
In this jungle is more and more animals! https://m.gjcdn.net/fireside-post-image/800/15610641-gvh228bx-v4.png On one side problems! But on the other, FOOD! https://m.gjcdn.net/fireside-post-image/800/15610642-ll-esdt3vqt-v4.webp https://m.gjcdn.net/fireside-post-image/800/15610640-ll-cezu3ti6-v4.webp
- DEMO! - 21 July 2022
The demo is available! Now I plan to make an update each week.
- Devlog #20 Is Shaking! - 25 June 2022
In short: - Is Shaking! (Adding effects, some of them can make screen shakes); - Some terrain objects are updated https://m.gjcdn.net/fireside-post-image/800/14836746-ll-xa2gdive-v4.webp https://m.gjcdn.net/fireside-post-image/800/14836747-ll-fvs88eyz-v4.webp https://m.gjcdn.net/fireside-post-image/800/14836748-ll-mgdjef5i-v4.webp Next step: AI!
- Meet Onoyo, the tribe of MAGIC! - 18 June 2022
This week was hard for me but I present to you Onoyo, the tribe of ⚡MAGIC⭐️: In short: https://m.gjcdn.net/fireside-post-image/1400/14635746-ll-y7q2sx5v-v4.webp https://m.gjcdn.net/fireside-post-image/800/14635745-ll-h35mfsym-v4.webp
- Devlog #18 Taca-Yici: Tribe of Might - 12 June 2022
In short: - meet Taca-Yici, tribe of might: https://m.gjcdn.net/fireside-post-image/700/14476350-ll-8p8msuzz-v4.webp - the fog of war added: https://m.gjcdn.net/fireside-post-image/700/14476351-ll-fmbydkdy-v4.webp - wild animals are approaching: https://m.gjcdn.net/fireside-post-image/700/14476349-ll-kgngwyqz-v4.webp
- Devlog #17 - 5 June 2022
I little late for #screenshotsaturday In short: -meet Mogu-Un, the tribe of hunters, a half-mobile midget race; -added fog, next step, the fog of war.
- Devlog #16 - 28 May 2022
In short: - adding work options (last game mechanics before the demo); - recolouring completed! - adding terrain objects. #solodev #rpg #strategygame #retrogaming #pixelart
- Devlog #15 Colours - 22 May 2022
In short: - fullscreen mode added; - colour update; - recolouring player's objects depending on belonging; - next step: working;