- Patch 1.2.0 - 27 October 2022
Changes: Lots of visual improvements Added new bonus room Many bonus rooms that previously required items from multiple floors will now generate all of the items on the same floor. It is now possible to unequip one item at a time Water monsters have had there move distance capped. Ghosts-Small have had their move speed reduced slightly
- Patch 1.1.0 - 19 October 2022
Changes: Added glow effect to things that should probably glow Added bad luck protection for pots Child owl is less likely to spawn Visual update to the Celestium Pots should now be more consistent with drops Reduced tick rate of Ice Patches dropped from Trail of Frost Increased tick rate of Magma Patches dropped from Molten Arrow Fixed a bug that would cause the music to stop playing when using portals in the Celestium Fixed a bug that would cause the owl to not add enough feathers to the dungeon to complete Fixed other bugs and issues.
- Patch 1.0.2 - 12 October 2022
Changes: Added leader boards for fastest clear and highest level cleared Added new upgrades George will now display the arrow type he will shoot next Richard base sword length increased Dilon base slash size increased Most enemy projectiles have had their travel speed reduced Most melee mobs have had there walk speed slightly reduced Halos have had there travel range limited, can no longer yeet themselves across the map. Halo and Demon Portal have had their spawn rates reduced Swamp monster jump attack should be easier to dodge Demon slash attack should be easier to dodge Evil Eye shoots less lazers during spin attack Fixed bugs and issues.
- Patch 0.13.0 - 28 September 2022
Changes: Added another random event Added mouseover tooltips for items found in the dungeon Added map icon to pause menu Added new adventurer Allison: Channels beams of light and can explode in a bust of light. Updated spider boss Other minor adjustments and bug fixes
- Patch 0.12.0 - 20 September 2022
Changes: Added achievements Added two new cool secret thingies Added new encounter at the end of the boss rush game mode Added mouse sensitivity option under general options Added cool new death animation! Added the ability to change bed material Added a lot more possible room layouts Added a new stat on the scoreboard for Suzy How many snow balls have been thrown in last five seconds Added new upgrade for Suzy , Fresh Snow (Rare) - Standing in Snow Storm reduces Snowballs mana cost Added new upgrade for George , Magic Arrow (Rare) - Grants a small shield when it hits an enemy Added new upgrade for Charles, Bigger Rockets ( Common ) - Rocket explosion size increased Added new upgrade for Richard, Empowered Crits (Rare) - Increases sword length during Crits. Increases crit chance. Requires Rockets upgrade Added new boss rush modifier: Pylons - Adds a pylon to each boss encounter that hea…
- Minor Patch 0.11.2 - 14 September 2022
Changes: NEW Boss Heart ( Generic, Rare ): Killing a boss heals you to full, increases max health On the first time playing a character, a menu will pop up explaining the adventurers abilities Adjustments to shadow ghost boss void zones Reduced pot-breaking sound modifier from 2.0 -> 1.0, not sure why it was this high Added back a bonus room that should have been there all along Other minor adjustments
- Patch 11.0 - 12 September 2022
Changes: At least one new upgrade for all adventurers. Added Endless mode, play until your heart's content. New boss in the deep sea. New adventurer Tina, solve the secret code to unlock her Casts Shadow Bolts and throws a Shadow Orb that will inflict Shadow Disease on enemies. All emblems now actually do something. Fixed various bugs and issues, mostly with things being drawn in the wrong order. Other things I probably don't remember
- Patch 0.10.0 - 25 August 2022
Changes: Players will now be prompted to adjust gamma on first launch There is now a confirmation screen before resetting a save slot Portals can no longer be interacted with if when there is an item or unlock in the room Adjustments to the tutorial Adjustments to 'end-game' Now requires you to find three 'stones' that will unlock the true ending Boss rush has been added back, find the red stone to unlock All bosses will now start asleep and be put back to sleep on player death Improvements to visual fidelity Various bug fixes Other changes not listed here
- Patch 0.9.0 - 18 July 2022
Changes: New spawn, bonus and secret rooms New unlocks and upgrades New customization options for the main room New multiple save slots Spawned enemies have had health adjusted Brightness can now be adjusted under the graphics settings Gamma curve can now be adjusted under the graphics settings Adjusted some texts and sounds Improvements to visual fidelity Adventurers: Charles has been reworked and reenabled to now use turrets Bosses: Big Water Monster should no longer spawn when playing Richard or Dilon Sand Wurm temporarily disabled NEW Guardian-Frost: A chilling boss encounter Items: NEW Slime Essence: Reduces damage taken from slimes. Gurantees the classic floor NEW Ferry Master's Ticket: Allows direct travel to the floors bonus room. Gurantees the swamp floor NEW Demonic Portal: Allows direct travel to the floors boss room. Gurantees the evil floor
- Patch 0.8.1 - 30 June 2022
Changes: New setting under graphics to enable / disable forced aspect ratio Enemies are now visible on the title screen Added a home base World generation happens all at once instead of incrementally Added more cosmetic effects to the different floor levels Startup time improved in theory Custom tutorial level New bonus room Various equipable items have been changed Adventurers and Equipable items can now be unlocked Changed up a bunch of color palettes Various fixed issues Added new issues to fix later Other things not listed here Adventurers: Charles has been temporarily disabled New upgrades for every adventurer Adventurers can now have custom resource instead of just mana Bosses: NEW Flame Magus: Shoots fire and spawns imps NEW Guardian: Guards the exit NEW Squid: Splashes water and jump at you NPCs: NEW Wizard-Gray: Serves as a tutorial guy Child Owl: Now has special interaction wi…
- Patch 0.7.2 - 9 June 2022
Changes: New setting to lock cursor to window, enabled by default New visuals for walls Added 'cosmetic' things like flowers, grass and rocks to help give levels some texture Increased fishing pool interactable size Fixes: Richard will no longer try to reflect fire Text shouldn't go outside of the text box Fixed a bug with rerolling when only two upgrades were possible by not allowing rerolling if only two upgrades are possible. Fixed a bug with text not loading properly on version change Fixed a few other bugs Adventurers: Bob: NEW The Bigger One (R): The Big One has a chance to become The Bigger One, dealing more damage and leaving a trail of fire behind NEW Breath of Life (R): Hitting three or more enemies with Fire Breath heals for a small amount. Increases Fire Breath size and damage Dilon: Sharp Talons: No longer stacks, duration and damage adjusted as well Demonic Mark: Only last…
- Patch 0.6.0 - 5 June 2022
Settings and Progress may be reset this patch Changes: Improved bad luck protection for bosses, bonus rooms and floor themes Keybinds can now be changed New fishing bonus room Improved water visuals Adjusted colors for lava theme Visual improvements to the map Adjusted pickups randomly increasing rarity Changed font Keyboard input is now based on scancode (physical location ) rather than virtual keys (letter/number) Keybinds now show the localized key name if possible Gamepad input has been fleshed out more Added and adjusted sound effects Settings and game progression are now stored in different files Health bars will now fade out Misc improvements to internal systems Fixes: Setting music volume to zero now stops playing the music rather than making it really quiet Keyboard input should behave properly when changing window focus Fixed some rooms not constructing themselves properly whe…
- Patch 0.5.0 - 29 May 2022
Save Data / Settings have been reset this patch Changes: The store and gems are gone, replaced with equipable items that provide bonuses New level theme, tentatively called 'forest' New generic upgrade, 'Luck': Increases chance for good things to happen New epic upgrades Upgrades now have a chance to randomly become higher rarity Changed colorization of upgrades More rooms and mob combinations More trivia questions Menu transitions should be smoother Menu splash screens are now generated dynamically Sound effects should not blow out speakers / headphones as often, if at all Fixes: Fixed a bug w/ the bonus portal room being generated incorrectly Probably more undocumented fixes Adventurers: Base health increased by 1 heart Base kills per heart reduced to 9 from 10 NEW Dilon: Slashes enemies with his claws and shoots lazers Bob: Fireball cast duration increased slightly NEW The Big One (C…
- Patch 0.4.0 - 22 May 2022
Changes: More room + mob combinations Most mobs should no longer try to shoot through walls Projectile attacks should be more 'readable' Scoreboard can now be seen when pausing the game Made various internal changes / improvements Fixed: Can no longer hit things in other rooms 'Upgrades Acquired' score now updates correctly Adventurers: Charles: Reworked, no has a spike ball on a chain. Throw it forward or spin it around. George: Volley up now only grants +1 arrow to volley NEW Hyper Volley (C) - volley arrows now gain additional charge Suzy: NEW Relentless Winter(R) - Snowballs deal additional damage to slowed enemies Bosses: Angle-Divine: Halo should now start in the correct position Boat Boss: Should now start in the correct location Eye-Big: Movement should feel more natural and not quite as rigid Shadow Wizard: Walk animation now works correctly Mobs: NEW Gray Fish: Swims around ar…
- Patch 0.3.0 - 14 May 2022
Changes: Made the Lore-o-Pedia Made challenges you can enable Made adventurers no longer rooted when casting, instead now are slowed by a lot Made adventurer select remember the last selected adventurer Made player movement smoother Made a menu to show input bindings (currently, cannot be changed) Made text show either keyboard or gamepad bindings depending on which is being used Made internal changes to how some animations are handled Made the menu screens looker nicer Made color adjustments to frost / lava / evil level themes Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm... ) not apply brief stuns Made enemies be un-stunnable when spawning in Increased wall color contrast Updated visuals for extra lives Continue screen n…
- Patch 0.2.0 - 7 May 2022
You may need to restart the steam client to receive this update. Changes Made new game mode, "Boss Battles" Bosses have bonus health No regular mobs or bonus rooms Get a free common upgrade at the start of each level Health does not replenish after advancing level Made a _score_ board on gameover / victory, more of a stats board than a score board Made new bonus room that might be hard Made secret rooms, can you find them? Made new floor type 'Ethereal' Made portals not spawn until the boss room has been completly cleared Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well Made rare upgrades appear yellow in the world and ui Made it clearer which adventurer is currently selected Made slimes new and improved Made more enemy patterns Made better hearts display in top left Made subtle glow effect on 'fire' levels water Made attacks now briefly…
- Patch 0.1.0 - 30 April 2022
You may need to restart the steam client to receive this update. //~~ CHANGES~~// - Made enemies _reset_ on player death, some mobs reset more than others - Bosses don't reset health - Some mobs may not reset properly - This wasn't 100% completely tested, mileage may vary - Made 'Tab' / 'M' also close the map when it's open - Made 'U' also closes the choose upgrade menu - Made naming conventions for adventurers more consistent - Made spiders go slightly slower - Made spiders not jump on top of each other - Made visual improvements to player inventory ( pending upgrades, silver keys, feathers ... ) - Made it much less likely ( probably impossible ) for a boss room to spawn immediately next to the spawn room - Made item drops and enemy spawns use different colors - Made it clearer which rooms have adjacent rooms and which ones don't. - Made better visual for witches 'Shadow Blast' - Made…