- 🚀 Outnumbered V1.0.0 is LIVE! - 4 June 2026
Hello everyone! Today’s the day, I am happy to announce that all the features and refinements from the public test are officially integrated into the game as the V1.0.0 Update. This version brings new content, a fresh sense of balance and an easier start:🌀 New Mode: EntropyAs mentioned in my previous news post, this is your playground. Entropy gives you freedom to customize your experience, allowing you to tailor the speed, pressure, health, difficulty and enemy types to fit your perfect session. Whether you want a lightning-fast skirmish or a high-pressure survival test, the choice is yours. The Leaderboard focuses on the Default "Hard" Preset, offering a quick, chaotic and fast way to jump straight into the action.⚖️ Balancing & The Great ResetSeveral balancing tweaks were made on all weapons and the Core 4 in the limited Ship Config now provides more Energy, making it much more achi…
- Update 0.9.0 - 16 May 2026
Hi everyone! 👋Quick update: V0.9.0 is now available on the public test branch (see the previous News Post for details). After the Early Access release of AI Pals Engine, I have temporarily switched back to Outnumbered to finish the remaining points on the V1.0 Roadmap.This update introduces a new game mode: Entropy. I'll continue patching in balancing changes over the coming days (unannounced) leading up to the 1.0 release, which is currently planned for next month.There's also been a small change to the Roadmap. Instead of adding the Endless Mode, I decided to focus on a sandbox-style mode instead (the runner-up in the survey). I feel the game already offers enough modes with specific goals, while the sandbox mode gives you more freedom to customize the experience and play a quick round that fits your expectations when it comes to speed, pressure, health, difficulty and enemy types. �…
- Update 0.8.0 - 29 April 2025
Hello everyone, this update was aimed to be released on Easter, so let's just pretend it's still Easter! The update is now live on the Public Test Branch and marks the start of more TS balancing work. Until the release of V1.0, all changes will be made on the Testing Branch to allow for faster updates, to see the direct impact and easier access for anyone who wants to help balancing. (Note: the leaderboard is deactivated during testing) You can switch to the public test branch by right clicking Outnumbered -> Properties -> Betas -> Select publictest, password: publictesttest V1.0 is aimed to be released later this year, one key precondition for that is the release of AI Pals Engine into Early Access. Balancing is ongoing, and a full summary will be posted alongside the new game mode in the next update: V0.9! Happy Easter, and have fun! Changelog New Active System: Plasma Cannon (Low Ran…
- Update 0.7.0 - 26 December 2024
Happy Holidays! Let's continue with the roadmap as announced, until we get to V1.0! Before we get to the changelog, a few words about the next V0.8.0 balancing update, it will be the final balance update for a while, so if you want to see a push for your favorite weapon let me know so I can take a close look at it, also I want to stop introducing new systems for a while so as not to break the balance again. Any new skills/weapons you would like to see in V0.8.0? (Note that they must fit the current weapon style and not break the Time Survival difficulty) The plan is to release the base V0.8.0 update in Jan/Feb and before the release of my new main 2025 project: AI Pals Engine. If you use AI, you might want to check it out, and please consider adding it to your Wishlist. The goal is to build the best AI companion tool - and if you're not using AI, why not?! (srly let me know, I'm very in…
- Update to where's the Update? (Roadmap Dates) - 19 September 2024
To answer the one question that remained open in the Roadmap Announcement: Development is expected to resume on December 19th -2024-, barring any unforeseen time-space anomalies! While the focus remains on Project Double Helix aka AI Pals, development will gradually ramp up, with a dedicated push to finalize the new game mode and achieve V1.0 completion. The journey will begin anew, Thanks so much for sharing your thoughts, I can't wait to read through all the reviews and posts in detail once the development starts again!
- Roadmap and Survey Results - 30 November 2023
Drumroll, please! Here are the raw summarized survey results of the 69 responses: Survey Result Page Winners of the giveaway will be notified by email on Dec, 02! Now let’s dive right into the new roadmap: Based on the Survey the new Game Mode will be Endless Mode No difficulty progression, just short rounds with different objectives. One for Action Mode and one for Expert Mode. New Community Hub Discussion to gather ideas for this mode: Discussion If we can come up with enough content, it makes sense to have two modes, and hopefully the action mode can be a good starting point for new players, because it's still hard to get into the game (Time Survival is hard, Obliteration needs progression). Huge thanks to everyone for the feedback through all channels! Without you the V1.0 would have a lot less content. The new roadmap does not mean that the sandbox mode will never make it into the…
- Reminder and end date of the survey - 25 September 2023
Happy SHMUP Fest! The survey is still open and eagerly awaiting your valuable input. Don't miss the opportunity to influence the roadmap. Simply follow the link in this Survey News Post to participate. Plus, you have a good chance of winning a key! Act fast, as the survey's final day for submissions is just around the corner, closing on October 2. The summarized results will be announced next *month, and your feedback will play a pivotal role in crafting the next roadmap. Thank you!
- Update 0.6.0 - Achievements, Survey, News and More - 14 April 2023
Hello and Happy belated Easter, the update brings the promised first batch of Achievements (-> 34). Please let me know if there are unclear descriptions, other thoughts, bugs, or difficulties that are too overtuned.! Additionally, the explosion size of the guided missile and auto missiles got reduced. This is also a good time to thank you for your Pro Edition support! DLC sales will reach 1,000 in the next few months, which enabled me to add all the improvements and new content since the F2P release! The next update will address some backlog items like the Linux controller bug, and maybe it's a good time to add some new UI animations and do some marketing. For the new content, I need your input: Survey I'm working on a new roadmap for V1.0. This time I want to implement exactly what you want, so if possible please take max 5 min of your time to complete the following survey: Google Form…
- Update 0.5.0 - Mission Bullet Hell - 27 February 2023
Changelog New Expert Mission: Bullet Hell Short-Session Game Mode similar to Aurora Requires Energy Core 4 New and Old Time Survival Enemies Quicker Time to Action High-Speed A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration and Aurora). The Red Orbs return and hopefully, the new Active System will help you show them who's in control. If you want more destruction mayhem, no worries, the next content updates will be more community-driven -> Stay tuned for the survey! Additional Changes New Active System: Electrokinetic Cannon Player Ship Floating Damage Number Hotfix 0.4.0.1: Neverending Aurora Mission Round Hotfix 0.4.0.2: Related to Doomsday Explosions What's Next? Achievements Survey to plan the next updates
- Update 0.4.0 - Mission Aurora - 27 January 2023
Changelog New Action Mission: Aurora Short-Session Game Mode Requires Energy Core 4 New Bosses More Colors Quicker Time to Action High-Speed Additional Changes New Passive System: Depredator Drone Renamed Ship Energy Extractor. Additionally increases the energy globe attraction speed. Changed Enhancement Naming Obliteration Mode: Defeating the Final Boss grants 2000 Extra Score Obliteration Mode: Slightly longer endgame, added more intuitive final boss effects BUG: Preconfigured Beacon Detector not correctly applied ingame (> T1) What's Next? 0.5.0: New Expert Mode Mission, New Active System Achievements -> Let me know any ideas! I'm convinced they can enrich the game by giving some cool objectives to play differently than normal (Survive 3 min in Obliteration with 4 Doomsday Mk I :) ). I think the max difficulty should be sth. like the Core4 unlock in Expert Mode.
- Update 0.3.0 - New Mission - Happy Holidays! - 24 December 2022
28 Delays Later, finally... the game build is hopefully stable. Changelog New Action Mission: Obliteration New and Old Enemies New Bosses Faster XP globe speed Guaranteed XP globe drop Less Sudden Death Enemies Every enemy except walls destroyable More Explosions! Mk VI to Mk VIII Upgrades Additional Changes Fix: Decreased volume of weapons that fire multiple projectiles at once FX: Added player ship turn rotations FX: Mines are visually more distinct (Utility Color) FX: Decreased laser impact brightness Balancing: Mk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x) Balancing: Powerup Beacons will now disappear after some minutes Pro: Additional 10k credits bonus What's Next? The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any crashes and/or performance issues (with ship config info!). I…
- Update 0.2.8 - 12 November 2022
Changelog V0.2.7.3 Fixed: AutoFire Preferences causing issues with the level-up menu Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) V0.2.8 Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism) Graphics Settings: Added Particle Count Setting Graphics: Further decreased Explosion Brightness Ship Configuration: Usability Improvements UI: Improved Autoscroll to be less confusing UI: Pressing the Cancel button selects the main menu default button Fixed: Wrong AutoFire Preference init of newly acquired active skills Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field) Fixed: Shield Effect sometimes not disappearing after invincibility fades Fixed: Tutorial default binding text and text blocking behavior Fixed: World End Wall not damaging t…
- Update 0.2.7 - 28 October 2022
Changelog Added: Foundation for additional Missions. Added a Tutorial Mission as a first test. Auto-Fire: Settings are now saved for preconfigured slots. Enhancements: Increased T4 and T5 buff to 5% (instead of 2% ) Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs) Railgun: Follow-up hits now do 0.9x damage instead of 0.8x Laser Scatter Cannon: Reduced Mk V Damage from 2x to 1.5x and increased base CD from 1.4 to 1.6 Laser Wave: Increased base damage from 60 to 80 Energy Explosion: Slightly decreased explosion duration Ingame UI: Replaced Main Menu Buttons (new buttons are now redirecting to the pre-start menu) Ingame HUD: Ingame Energy Level bar now shows two decimal digits Fixed: EMP no longer shares player layer (e.g. triggered Boss3 laser to damage the player ship → lead to sudden deaths) Fixed: Drone repair Mk5 and Evasive Maneuver 2 description Fixed: Ascended Orb Wav…
- Update 0.2.6 - 17 October 2022
Changelog Color Customization: Added Utility Color (Powerup Beacons, Drones) Color Customization: Main VFX now aligns with the Light Color New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers Colors: Slightly decreased Lens Dirt and Explosion Intensity Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away) Ingame HUD: Added Core Level Info and improved the prestart quicktips LevelUpMenu: Added toggle to show the Ship Stats/Enhancement Tiers LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress. LevelUpMenu: Reject option now adds 50% Energy to the level progress. Settings: Added more SFX sounds to be affected by the SFX Volume Slider (should be complete now) Settings: Added Green Player Material Toggle Settings: Added Hide Teleport Destination Toggle Fixed: Ship Configuration will now allo…
- Update 0.2.5 - 9 October 2022
Changelog New Passive System: Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! New Active System: Laser Pulse Wave Domination Beam: Increased Damage (1.5x) Domination Beam: Triggers Gravity Bomb now Doomsday Missile Explosion: Triggers Gravity Bomb now Shock Charge: Tripled Damage and decreased tick rate Fixed: Beacon Laser is now less likely to disappear (distance-based) Fixed: Reintroduced controller bug → Disable autofire in level-up menu Fixed: Boss 3 physics Improved EMP/Slow reliability Improved the Rear Enhancement description Crash Fix: Domination Beam crashed the game in certain situations (e.g. Boss 3 crashes) What's Next? V0.2.6: New Color Types to modify (Color Customization), open issues and further UI changes. The planned new less competitive game mode requires some additional game core changes: Foundation (→ first step will be an addit…
- Update 0.2.4 - 1 October 2022
Changelog Color Customization: Added Background Foundation Audio Settings: Added SFX Volume Slider Graphic Settings: Added Bloom Effect Toggle Graphic Settings: Added Lens Dirt Effect Toggle Graphic Settings: Added Enemy Pulse On Hit Toggle Fixed: Gravity Bomb Mk V Tooltip Fixed: Distortion Field Downgrade Bug (Finally!?) Fixed: Potential Stability Problems with Beacon Detector, Missiles and Domination Beam What's Next? 0.2.5: New Systems 0.2.6: New Color Types to modify (Color Customization) 0.2.7: New Casual Game Mode Foundation?
- Update 0.2.3 - 24 September 2022
Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing) Changelog Added: Suppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. (How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point) Leaderboard: New Highscores will include and display information about the used active and passive systems. Color Customization: Added Bloom, Anamorphic Flare and Color Grading options. Test: Added basic Steam Stats Settings: Added Mouse Cursor Guide Visi…
- Update 0.2.2 - 16 September 2022
Thank you for your support, feedback and bug reports! There's still a lot to do. This week's update focuses on fixing reported issues. Changelog Settings: Added Duplicate Key Binding support Settings: Added Highscore Auto Submit Toggle UI: Added Steam Deck Resolution Support and improved UI Scaling UI: Improved Menu Button Highlighting UI: Added button to switch the level up menu to transparent Fixed: Icons not changing in Cooldown Bar after Ingame Active System Reassignment Fixed: Downgrading Field Bug (e.g. Picking a second distortion field downgrades the existing one) Fixed: Rapid Fire Powerup and System Upgrade Cooldown Resets (e.g. The firing delay between Weapon 1 and Weapon2 suddenly changes) Fixed: Some Controller related glitches Multi Barrel Cannon replaces the Laser Cannon as Starter Weapon Distortion Field now benefits from the Weapon Enhancement Massively reduced the chance…
- F2P/Beta Launch - 9 September 2022
Hello everyone! the F2P Launch marks the start of the Beta. The Beta aims to improve the balancing/game in general and find game-breaking Ship Configurations. Changelog Highlights Complete Time Survival Mode New Enemies New Bosses 2 New Active Systems 2 New Passive Systems 3 New Enhancements Unique Active/Passive Icons Cloud Save Controller: Increased low-speed precision Color Editor: Compatible T2 enemies and crosshair color A lot of fixes, smaller adjustments and visual/balancing improvements (based on feedback) Please read in case you've won a free key and you weren't contacted: Hub Post Outlook Next week's update is reserved for urgent fixes. Afterward, there will be improvements to the Ingame-Background.
- Beta - 2 September 2022
As announced the Demo was taken offline this week (end of Alpha), but no worries the Beta starts in exactly one week (at least according to the plan). Everything continues as in the Alpha except: Time Survival Mode in the Beta will be complete in terms of structure. More focus on balancing instead of technical stuff. Switch to Free 2 Play -> The Demo will be gone forever. Those who got a free key: There will be a Pro Edition DLC with additional features and bonus things. → e.g. leaderboard (if you think about it, a public leaderboard makes no sense) and a credits bonus I'll contact you soon regarding the Key, please have an email address ready. Why no Early Access? TBH, Right now I have no master plan regarding the game except for finishing the Time Survival Mode (Other game modes are on Hold). Have a nice weekend!