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Super Indiemania

Super Indiemania Steam news

IndiemaniaDev | Nov 2, 2022 | game

Released

0players observed · 25 September 2026 - 16:43:19 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Super Indiemania news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateNov 2, 2022
  • DeveloperIndiemaniaDev
  • PublisherIndiemaniaDev

Genres: Action, Indie

Company pages: Developer: IndiemaniaDevPublisher: IndiemaniaDev

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Super Indiemania Steam news

Super Indiemania news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.3.2 approaches you! - 15 May 2024

    A player requested a new feature (to be able to set V-Sync or max framerate), so I decided I would try to include some other changes while I was at it! :-) Added both frame rate max setting and V-Sync settings in options menu. These can only be set while you are in the main menu. Press the "Show Advanced Settings" button to access them. V-Sync is now on by default; Fixed glitch with volume settings where master volume was incorrectly applied to sub-volumes; Added updated font that includes lower case; Redesigned menus (made buttons and fonts smaller and other things); Fixed glitch with certain songs restarting when volume turned off; A few behind the scenes code updates/revisions; Thank you to the player for their kind request! Thanks to all players for your support.

  • Patch 1.3.1 has finally arrived! - 11 September 2023

    Notes: Thanks to some recent feedback (and a nice and detailed e-mail from a player), I've got a new update for the game! A big thank you to everyone who has played the game! 1.3.1B addition (thanks to a request in discussion board): Added option to enable/disable 'short-jumping' in controls menu. When enabled, short-jumping allows you to control jump height by how long you hold the jump button. Barely tapping it will give you a small hop, and holding will make you jump higher. (This also currently only affects the regular player, morphing sphere and the froggy transformations.) Fixed gamepad glitch where crouching and rapidly pressing up and jump+attack would allow for an upwards whip attack while jumping. Changed vehicle hint text to "press activate button" so that gamepad users won't see a silly semi-colon! :P Added extra platform on 1.4 in the hive so getting the first rocket ammo p…

  • Full version patch 1.3.0 is here! - 2 November 2022

    Ver. 1.3.0 patch notes: This patch mainly includes some changes to the stages, rare bug fixing and adjustments to the game's difficulty! I have been developing this game for several years now, so it is nice to be able to reach this point! I hope you enjoy full version 1.3.0!

  • Patch 1.2.9 waves hi! - 21 October 2022

    Ver. 1.2.9 patch notes: Improvements to responsiveness of controls; Player can attack faster and respond quicker to being attacked; Player damage invulnerability lasts longer; Changes to how player transitions between certain states for smoother animating; Some extra animations for certain objects; Boss and Stage balancing/tweaking; Camera less jittery when player crouches; Various changes to improve performance; Other fixes and enhancements;

  • Patch 1.2.8 gives the game an ending! - 6 October 2022

    Ver. 1.2.8 patch notes: Added an ending sequence to the game; Added indie developers that you can rescue; Gave the main menu some life to it; New achievements; Bug fixing; All the stages got some enhancing, balancing, tweaking, etc; So now the game is pretty much complete. I want to do a bit more testing and maybe add a few other things.

  • Patch 1.2.7 is waiting for you! - 23 September 2022

    Ver. 1.2.7 patch notes: Added an intro the beginning of the game; Various glitch fixes and other stuff; Now I am working on the ending of the game! After that, I will add a few more things. The full release is coming soon!

  • Patch 1.2.6 gives you a new Stage! - 12 September 2022

    Ver. 1.2.6 patch notes: Stage 1 has been completed and it includes the following: 8 new enemies, a new boss, 6 new areas, a new song, and others; 2 new weapons: the pistol and super bazooka; A new transformation....The Froggy!; I created a new HUD (health bar, ammo, score counter, etc) that fits the look of the game much better; Also includes some glitch fixing and enhancements to other parts of the game; Hope you like Stage 1! Now I will begin preparing the finishing touches of the game; for the full release!

  • Say hello to patch 1.1.6! - 1 September 2022

    Ver. 1.1.6 patch notes: Various enhancements and minor glitch fixing; Preparation for Stage 1's inclusion; This is a small update because I have been spending most all of my time working on redoing Stage 1. I might have it uploaded sometime next week!

  • Patch 1.1.5 brings you Stage 2! - 2 August 2022

    Ver. 1.1.5 patch notes: Stage 2 is now in the game and it includes the following: a new boss: Slime Skull; a shotgun; a 'morphing sphere' transformation with tiny bombs; 6 new areas; 7 new enemies; a new stage song; 3 new achievements; Some glitch fixing and various enhancements; Hope you enjoy Stage 2! I am now beginning work on redoing Stage 1.

  • Patch 1.0.5 has squashed some bugs! - 11 July 2022

    Ver. 1.0.5 patch notes: Various game enhancements and bug fixing; I recently began redoing Stage 2 so that it can be included in the game. I hope to have it ready soon.

  • Patch 1.0.4 is ready for downloading! - 5 July 2022

    Ver. 1.0.4 patch notes: Every 300 score you get without dying will grant you an extra life; Added a tutorial! You can access it from the "Extra" button in the main menu; New enemies added: Updated Stage 1 Zombie and Skeleton; Some enemies now explode into body parts or blood drops will fly off of them for more of an impact when defeating them; Added two new sub-weapons: Double Axe and Holy Water. Double Axe does 60 damage and it is thrown in an arc above the player. Holy Water can't be thrown very far, but when it lands it bursts into a flame that persists momentarily to damage and slow down the enemy it hits; Fixed rare glitch where landing attack hits enemy twice; Fixed rare crouching/landing/attacking glitches; Added more background tile-art to stage 3; And some other stuff! Once again, thank you for checking out these patch notes!

  • Patch 1.0.3 available now! - 18 June 2022

    Ver. 1.0.3 patch notes: You can now find several types of sub-weapons on each stage instead of one type per stage; Created sub-weapon inventory and swap button. Now you can pick up more than one sub-weapon and swap between them; Included sub-weapons from stages 1 and 2: Throwing Knife and Throwing Torch; Increased easy mode lives to 6 from 3, normal mode lives to 4 from 3, and hard mode still has 3 lives; Streamlined stage select menu screen; When quitting game from main menu a short pause and screen change occurs, to ensure a clean closing of the program; Added loading screens to ensure that data saving/loading is processed completely; Massively overhauled widget back-end programming for more efficiency/versatility for new menus to be included in later updates; Stage 3: Decreased Crystal Golem boss health to 800 from 1000, to make it less grindy. Changed some of its attacks and reactio…

  • Patch 1.0.2 is out! - 8 June 2022

    Ver. 1.0.2 patch notes: Full gamepad/controller support! Menus can now be navigated with a keyboard/gamepad as well as a mouse. WASD keys control movement and enter key clicks the buttons. D-pad/Left thumb stick controls movement and Bottom Face Button (A button on Xbox controller) clicks the buttons; Now there are Steam achievements! I plan on adding more as time goes on; Added a controls menu accessible from the options menu. This shows the key-bindings. Later I will try to allow custom input from this new menu. Changed default mouse cursor into a cool bat! :) Save messages that show when you reach a checkpoint, have died or when it's game over; Stage progress now saved on dying and game over screen. But if you reach a new stage and quit without saving or dying, you will lose that progress; Boss name appears on health bar; Various other improvements/fixes;

  • Patch 1.0.1 released! - 28 May 2022

    =Version 1.0.1= Patch notes...5-28-22 Hello! Enhanced smoothness of character attack function and movement transitions, rare bugs fixed; Removed/changed many platforms to make them less frustrating to jump on; Jumping into above colliding surface/object no longer launches player downward, forward momentum is carried, allowing for smoother jumping; Slightly altered player jumping/falling/landing animations; Allow difficulty change from options menu, but must wait for restart stage/game over/exiting to menu for change to update; Area widget that allows you to see stage and level number; Widget that shows when starting/beating stage; Fixed bug where starting game with zero master volume keeps you from being able to adjust volume; Fixed flying enemy glitch where landing stops update animation event; Fixed glitch in Fire Bat projectile animation; Made Ice Dragon Boss collision based off of s…

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