SPSTEAMPULSELIVE ANALYTICS
TOP DOG

TOP DOG Steam metadata

MorfeoDev | Jan 29, 2025 | game

Released

3players observed · 22 September 2026 - 22:17:29 UTC

ActionSimulationSteam Store

  • Latest observed players3 · 22 September 2026 - 22:17:29 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)8,010
  • Revenue (VGI)$58,711
  • Review score89% positive

TOP DOG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 22:17:29 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)8,010
  • Revenue (VGI)$58,711
  • Review score89% positive
  • Total reviews267
  • Release dateJan 29, 2025
  • DeveloperMorfeoDev
  • PublisherMorfeoDev

Genres: Action, Simulation

Company pages: Developer: MorfeoDevPublisher: MorfeoDev

Top Steam chartsTop 100 gamesGame directorySteam Store page

TOP DOG Steam metadata

TOP DOG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1979410/metadata
Steam Storehttps://store.steampowered.com/app/1979410/
Steam Communityhttps://steamcommunity.com/app/1979410
PCGamingWiki search
IGDB searchSearch IGDB for TOP DOG

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 237 positive, 30 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Family Sharing

Achievements

13

Platform releases
  • Steam 23 May 2023

Latest Steam announcements

  • Engine Security Patch - 4 October 2025

    A patch for the Unity engine was released yesterday to fix possible exploits. 🫡

  • v1.5D - 1 May 2025

    Added operation name to start button

  • v1.5 - 'Restored' - 27 April 2025

    This update started with an endless mode in mind but once again I couldn't tackle that without risking to mess with the whole game. If I'm going to try that again I'm pretty sure I'll do it with a spin-off/sequel-lite So, the next best thing was to optimize the difficulty curve, increase a bit the average run time and... restore the old missiles system. The new system made things extra hard for some players, forcing them to use guns, took me some time off from the game (and a bunch of negative reviews) to realize that mistake Talking about reviews, if you're enjoying the game and have some time to spare, please consider giving it a review 🙏 That's it, changelog below 🫡 Restored Missile System No more need to kill enemies with guns to refill missiles: every 60 seconds you'll get a missile drop, or less, if you have 'Premium' upgrades Restored the 'Premium+' upgrade so you can go for a…

  • v1.5 Preview - 18 April 2025

    Super quick update regarding the upcoming update. You can find it under the BETA branch (look for 'preview' and/or use access code 'topdogtopdog'), I'll write a proper changelog in the official update, here's the Old missile system is back Simplified operation system to 2 game modes Added a permanent leaderboard for random runs with adaptive wave size Daily runs are a bit longer Updated engine + some bugfixing If you're interested, please give it a go and let me know your thoughts! 🫡

  • v1.0 - Release - 29 January 2025

    That's it, TOP DOG is officially out of Early Access! Changelog New main menu + improved settings/input menus Finished a bunch of 3d models Added sound feedback for picking up scraps Added 'operation time' to victory screen and leaderboards See you on the leaderboards! 🫡

  • v0.99D - 'Done' - 8 January 2025

    This is most likely the final update before the imminent release out of Early Access Thank you for sticking by all these months 🙏 I wish I could have handled better the development between version 0.97 and 0.98 (almost a year gap): at that time I had a bit of a middle-age crisis regarding the game and spent a lot of time changing and trying new things that were taking the game too far from its core. Hopefully I learned my lesson for future projects Changelog below 👇 Operations 'First Strike' turned into a proper operation: 5 stages long and with the smoothest difficulty curve of all ops Increased a bit 'Hostile Territory' score/intensity: which now sits between the new 'First Strike' and 'Endgame' Removed any daily gating to operations: you'll need unlock them only once (as before) Space Elevator stage difficulty tweaked to be on par with Space Station stage Missile System 'Premium' u…

  • v0.99B - 10 December 2024

    Quick but important update that should address most of the hot issues caused by the new missile system Game Start Improved stats for base jet: you can dare to delay mobility upgrades now Improved accuracy and damage for base gun and AC-30 Missile System You now start with a full reload ready to drop Tweaked refill rates + made structure/frigate hits refill missiles regardless of damage type Removed 'Premium+' upgrade 'SWRM-6' refill rate adjusted Scoring Stage bonus is now shown all the time under the score, then becomes effective on stage end (as before) Testing a mechanic where stage bonus decays only when firing: I'm not 100% sure to keep this but if someone wants to stress-test it I will appreciate the report 🙏 That's it! 🫡

  • v0.99 - 'FAFO' - 7 December 2024

    Title explained: F*** around (change the score system) and Find Out (that missiles are broken) This updated started (with v0.98G) as a simple tweaking pass and later become a rework of the missile system and a final pass on the new scoring New Missile System Missiles are now refilled by gun kills: adds a new tactical layer to the gameplay Missile count is now carried over stages: no more free-lunches Premium upgrades have been adjusted accordingly Tweaked capacity of all missile types: 12 for Base and PRDTR-4, 24 for SWRM-6 Known issue: SWRM-6 should be refilled at twice the rate of PRDTR-4 Final Scoring Nuked the accuracy bonus: it's an all you can shoot buffet now Added back a time-based bonus ('Stage Bonus') but much more contained than the old combo system: it is given at the end of each stage and you'll briefly see it under the score before the stage ends Stage bonus is scaled with…

  • v0.98g - 1 December 2024

    Base regen bumped from 4% to 5% per scrap 'Mechanic' regen bumped from 8% to 10% per scrap 'Mechanic+' regen bumped from 12% to 15% per scrap Pickups from Ground Outpost, Space Station and Space Elevator will spawn before complete destruction

  • v0.98 - 'Line Up and Wait' - 25 November 2024

    This is the last major update, lots has changed on the wave/enemy balancing so bear with me a little: v0.99/1.0 will be for the last balancing/polishing touches A lot of effort has been spent on making each run as unique as possible with varied and interesting waves and no biome repetitions. Also the duration of the average run have been shortened: v0.97 runs were becoming a bit of a chore towards the final waves There is some new content in this update but it is probably less than what you were looking for and I apologize if I gave wrong expectations: I thought I could do more with it but TD's dev cycle have been quite long and I felt it was more important to improve on the game strengths instead of adding things just for the sake of it and risk to ruin the game Enough talking, changelog follows 👇 New Structures & Pickups Added Space Elevator Added Ground Outpost (WIP) Updated Space S…

  • SITREP #7 - What's going on - 27 April 2024

    👆 This here (WIP) is a glimpse of where I'd like to take the game: a "somewhat curated" (short) campaign progression around structures/objectives (and not just a random progression of different biomes) but keep the roguelike elements for enemy wave composition and upgrades. Problem is that this kind of stuff can take a lot of time and that is the reason for the lack of updates recently, which I apologize for. The plan at the moment would be to prototype a couple such missions and start testing them out along an updated version of the current operations. Let me know what you think and thank you for your patience 🫡

  • v0.97 - 'Streamlined' - 3 February 2024

    ⚠️ Last time that some achievements will be reset, I promise What changed 'First Strike' simplified and locked once completed: will be further tweaked to become the tutorial operation 'Hostile Territory' is the new 'random' operation which gets unlocked by completing 'First Strike' 'Endurance' got longer (12 waves) and more difficult in the end: it gets unlocked permanently when 'Hostile Territory' is completed for the first time Removed 'Blitz': game works better when you build your aircraft from the ground up. Also it was an annoying (daily) gate to 'Endurance' Tweakings 'Iceman' renamed to 'Adrenaline': slow-motion (less than before) + mobility boost during target locking (when the view is zoomed-in) 'Scavenger': in addition to better scraps attraction there is also an increase in the "scraps to tech" conversion rate Some waves will now have a specific name to better identify (at a g…

  • v0.96 - 'Reroll' - 20 January 2024

    ⚠️ Some stats and achievements will be reset Apologies for the long update: once again things got flipped around but I'm pretty sure this is the last major change to the game structure. With this one the game rolls back a little to how it used to be before the endless/operations updates: with more randomization and a simpler progression. Let me know what you think! New Campaign Structure 3 operations: more might be added later depending on feedback 'First Strike' is randomized per run: stage/wave composition and upgrade choice will be different for each new run The others are randomized per day: stage/wave composition and upgrade choice will stay the same throughout the day and reset the next day 'Blitz' operations are short, intense and start with pre-installed upgrades: currently there's only 'Valkyrie' (which is not very different from v0.95's) but more will be added later to the ran…

  • v0.95 - 'Operations' - 18 November 2023

    ⚠️ Some stats and achievements will be reset Sorry about the stats reset! Was not an easy decision but I managed to limit it to stats related to the new operations system, all the upgrade unlocks and kill stats are intact. Operations There are currently 4 operations: some of which are unlocked at start and each with something special. I'm eager to hear your thoughts for making making new operations and/or tweak the current ones Completing an operation will make it go up one tier (currently up to max 3): the idea is to increase the difficulty each tier and make all operations a viable choice regarding the score/challenge you can get from them Leaderboard entries will show which operation was run and if completed (otherwise last wave number is displayed) Main Changes & Tweaking Replaced endless looping with operations system Added Space Station enemy, first pass: destruction effects are n…

  • SITREP #6 - Update & 'Operations' Preview - 4 November 2023

    ⚠️ v0.92 ETA: Saturday 11th (18th at the latest) What's happening As you can see from the thumbnail, a new enemy is getting ready and as you probably gathered from last update we are going back to a finite number of waves and shorter runs. Your response on last update was very useful and made the decision to switch much easier, Thanks! Operations We are going back to short and challenging runs, where TD really shine but this time you will be able to run different 'Operations': each with a different distribution of enemies, difficulty and some special features (such as bonus upgrade at start, more upgrade choices, etc.). There will be no changes to the daily leaderboard, except for showing on which operation the score was obtained. *work in progress: the details shown will probably change, as well as the operations (there will probably be 6 of them) That's it! 🫡

  • v0.91d - 25 September 2023

    No more tech limits for upgrades: not fun and uncessary nerfing Mechanic+ upgrade is back: same as above Getting Premium upgrade in the middile of a stage will sped up the current reload (if in progress) or do an insta-refill For new players: all upgrades are unlocked during the very first operation

  • v0.91 - 'Elites & Tweaks' - 23 September 2023

    Focus of this update has been on tweaking the enemies/difficulty for later waves to avoid the session going on forever. Which brings us to a very important first poll I'd like to make about endless: what do you like about endless? The previous version with 10 waves was definitely too short and difficulty was not ramping up enough towards the final waves, current version does a better job up to the 20th wave, for those of you that go beyond that: at which point do you think the game gets hard enough to be satisfied with the run? (better to check out v0.91 first to answer this) The reason I'm asking is because I'm thinking of going back to a finite amount of waves/stages, the more answers I get the more informed the final decision will be 🙏 All The Things Viper Elites got their own icon and special (pew pew) gun Frigates: main gun tweaking + new mini-jump behaviour Wing Leaders: gun/dama…

  • v0.90 - 'Endless' - 9 September 2023

    Here it is: the endless mechanic is finally in with a bunch of new stuff and lots of tweaking all around. I've tried a lot of different things for this one, major one was to have a random selection of stages (even from the start) but it didn't feel quite right. The current implementation has mostly fixed stages but wave composition and upgrade choices is always randomized. Balancing probably got broken here and there, so bear with me until we do some more testing and I hope you will enjoy the new stuff! 👇 Major Stuff Added endless mechanic and reworked stage/wave progression Upgrade system: now showing only unlocked upgrades + all choices (in case of branching) Added 'Valkyrie' plane upgrade: Vector + Supersonic + Mecha legs Added 'PRTDR-4' upgrade (missiles) 'IR-4' replaced by 'SWRM-6' (missiles) Added 'AC-30': unlocked from the start and now necessary to obtain 'GAU-30' or 'AC-60' Ad…

  • SITREP #5 - 'Going Endless' - 14 August 2023

    What's happening Plans changed a bit from the last update, many of you have called for an endless mode and so I've been working on that: it wont be a separate mode but part of the main mode. If you are familiar with Nuclear Throne looping you get the idea. I think I need one or two more weeks to make it good enough for a first pass in v0.86: it will provide more fun daily runs while I finally work on new content. Speaking of which, some sketching for new capital ships 👇 And some progress on the 'Ultimate' plane upgrade (= Vector + Supersonic) 👇 That's it! 🫡

  • v0.85 - 'Lean & Mean' - 15 July 2023

    With this update all mechanics are more or less final: it took a while because I've spent some time testing a few solutions (of varying complexity) for target locking and upgrade selection but ended up streamlining those and not making major changes. Focus will now switch to content creation: enemy types (3-6 more), waves variation, player upgrades (at least 4 more) and polishing. Game progression/session length is also quite final: 10 waves seem to be the right number but I'm considering adding a difficulty selection at the start of the run that will make the game more challenging for veteran players. What do you think? All the things Target Lock (B button/LMB) improved: aim assist + strafe-assist for stick controls Score combo tweaking: less emphasis on aggressive play, combo decay is now affected by time and gun use Disabled collisions with enemy fighters and aces Upgrade selection s…

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 2025Engine Security Patch1811772772537631
21 May 2025v1.5D1798454487610228
31 December 2024v0.98g1784506359121362
425 September 2023v0.91d5219165352637983110
528 May 2023v0.82b5151600576599790529
623 May 2023v0.81d5151600576582265455

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1979410
Live current players3
SteamPulse tracked peak17
Live count (today's peak floor)3
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 29, 2025
DeveloperMorfeoDev
PublisherMorfeoDev
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent89%
Positive reviews237
Negative reviews30
Total reviews267
Steam recommendations264
Achievements13
Average playtime forever341 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1979410/

Short description

Dogfight your way through short, intense and randomized runs. Hard but easy to pickup, with daily leaderboards and minimum hardware requirements

About this game

ROGUELIKE AIR COMBAT - ARCADE ACTION Short, intense and randomized runs: typical sessions are 10-20 min long Tech-up and upgrade your strafe-capable supersonic VTOL mid-flight Score-attack on the daily leaderboards: reset every 36 hours 3 difficulty levels (operations): featuring different length, intensity and score potential Minimum requirements: quick installation and runs on 10+ years old hardware EASY TO PICKUP - HARD TO MASTER One fire button: hold for guns, tap for missiles One target button: hold for cinematic zoom and aim-assist One thrust button + strafe to dodge enemy fire FPS-like control scheme for mouse & keyboard Xbox controller support - Others & HOTAS supported with Steam Input

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

TOP DOG's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

TOP DOG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records TOP DOG at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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