Among the Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews2
- Release dateJun 3, 2022
- DeveloperATSDev
- PublisherATSDev
Company pages: Developer: ATSDevPublisher: ATSDev
Among the Skies Steam news
Among the Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Among the Skies v1.2 - 21 September 2022
New in this update; Removed speed up when no enemies are near; this has been replaced by a manual speed boosting feature. Removed player speed stat increase in research; this has been replaced by the introduction of a new acceleration buff module. This new module increases speed by the same amount as the research stat did, and adds more speed boost time. Added proper collision to all objects in-game. Now you can ram islands & enemies without phasing partway through them. Introduced a ramming mechanic. You can now ram enemies and inflict damage. 3x damage if you hit them with a ram. Introduced a new death "animation". Enemies will break into pieces upon being destroyed. This looks awesome when you're ramming them. Improved player's aiming mechanic. Now you can shoot at an enemy far away even if there's one close to you. Improved the games performance. Performance slightly improved in all…
- Among the Skies v1.1 - 28 August 2022
New in this update is; Reworked enemy system. Enemies will now appear as "fleets" on the map that can be intercepted, rather than always being in one area or another. Removed invisible walls. Areas are no longer contained by invisible walls. AI's now have a much larger grid to move around in, without compromising performance. New grid is the size of 3x3 large areas. Updated resources. Resource rewards for defeating enemies have been significantly increased. Particularly in the early game. This creates more of a sandbox feel. This will change in future updates, however I feel it's more fitting for now.
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