- Hotfix 2 - 16 August 2024
I'd like to thank all players who played the game! This patch should fix the big issue preventing player to beat properly certain bosses. Bug Fixes Fixed a game breaking issue whenever the first and last boss take deadly damage while channeling attack, causing the game to lock himself forever without resolving the battle. Fixed an issue where status effect on biggy would not display any tooltip. Let me know if that helps!
- Bug fixes and some quick balance changes - 2 August 2024
Thank you all for your patience, this patch should hopefully fix all the main issues encountered. Thank you for your feedbacks and let me know if any other issues remain. I know the game is pretty short, it is my very first game and was made without funding. The final price was chosen to reflect that. I hope you’ll still have good time. Balance Changes Notes: The current difficulty of the game was slightly easier than intended because of previous character’s and emblems buffs. The following changes should increased the difficulty of the second area and the last boss of the game. Increased The Eye (last boss) base defense from 10 to 22. Increased The Eye’s base damage from 8 to 10. Increased Dimension Hole’s base HP from 50 to 100. Decreased Dimension Hole’s base defense from 99 to 10. Decreased the amount of gold dropped by boss fights from 100 to 50. Increased Despair’s base HP from 25…
- 1.0 Hotfix 1 - 21 July 2024
I'd like to thank all players who played the game! Thank you for your feedbacks, I'll try to adress all issues as soon as possible. Here is a first hotfix for most common issues. Hope to get the game in a better state for you! Bug Fixes Fixes an issue linked to UI animation which could break the game when entering a new area. Fixes an issue with the target lock visual being on a dead enemy’s spot after the use of “Wild Touch” (Krouet’s capacity). Fixes an issue with “Fall of the Giant” (Reyna’s capacity) not properly exiting the channeling state, causing an incorrect action bubbles display. Fixes an issue with Eggborn enemy showing incorrect defense number after successful hatching. Fixes an issue with the group manager UI, blocking players from making any change in the active party of characters. Fixes an issue with The Swarm (second boss) locking him in a infinite cycle of invocation.…
- Tower of Spirit 1.0 - 20 July 2024
Tower of Spirit 1.0 is finally available and “finished”. I know that this surprise release with no announcement or any kind of prior communication may come as a surprise, I'm not going to lie to you, Tower of Spirit is still not in a state that suits me 100%. But I believe achieving such a result is impossible today for several reasons which have slowed down the game's development for 2 years now, affecting my mental health and my desire to work on this game. Where all begin I'm a self-taught developer. I started early 2021, developing a metroidvania on my own inspired by Hollow Knight. I learned programming, drawing and 2D frame by frame animation on this project, but a year later, I was still a long way from being able to show it off publicly, or to predict any kind of release date. It was a complex project, too ambitious for me and built on shaky foundations. After this year working…
- 0.8e version - 27 February 2024
It's been a while! I'm still working on the game on my spare time, so obviously the game is not ready for the 1.0 release but we are slowly approaching this big milestone. This patch has a lot of stuff, major bug fixes and a new feature called Transfer which makes the Break mechanic more game changing. Next patch is coming next month with big quality of life changes so stay tuned! Main Menu Title Screen has been reworked entirely. Hope you’ll like it! Character Selection now displays all the information about the character you choose. You won’t start a new run without knowing his stats and capacities (it was about time!). Meta Progression Permanent upgrades are gone! The meta progression in Tower of Spirit was not very interesting, as it only provides flat stats bonus. Plus, the game’s overall balance suffered a lot from it. A new system is coming next patch, more on that below. Combat…
- 0.8d version - 3 December 2023
Early Access 0.8d Version Hello everyone, This new patch will bring mostly quality of life changes and bug fixes (game breaking bugs should be gone with this new patch!). This month I will keep doing just that, before moving on to the last part of the content for the game next month. My goal is to release the game by the end of January 2024, so the end of Tower of Spirit is near! Defense Changes: + Defense is now common for the entire group of characters. The amount is the sum of all characters' defense stat. I believe this change will help emphasize the way the player's group of characters work together, similarly as the HP and MP pool are handled since the beginning. No changes regarding enemies’ defense, it is still handled individually for them. + Defense UI for the player’s group has been significantly changed to reflect this. Tutorial Changes: + Tutorial panels have been reworked…
- 0.8a Patch Note - 18 October 2023
Early Access 0.8a Version General Changes: Added a proper loading screen. Added new transitions between Main Menu and Levels. Break VFX is slightly changed to be more readable.
- Tower of Spirit: 0.8 version is here! - 14 October 2023
Here we are, Tower of Spirit 0.8 is out! With this update, I wanted to some quality of life changes and added some content to the existing areas of the game before moving to the finishing line of development. Most important change is the addition of mana recover whenever one of your character perform a basic attack. It should definitely speed up combat and improve the flow of the game. And we have two new enemies! General Changes Basic Attack now restores 2 mana (MP). It should dynamize combat a lot and encourage people to use character’s capacities more often and not just to deal with critical situations. Add an extra tutorial panel to reflect this change. Added some animation and feedback to the turn order UI each turn passed. Added 2 new enemies to the game, one for each area (Despair for the Dark Cave and Bublo for the Scarlet Forest). It should definitely add some variety to both a…
- New content and updates are coming! - 24 September 2023
Hello there, it's been a while since the last update. I'm still really busy with work but over the past few days I gained some new energy to work on Tower of Spirit again! Let's discuss what kind of stuff is coming in the following weeks. Much needed Quality of Life changes Tower of Spirit received a significant rework on several features last April with the release of the 0.7 update. Overall, I'm pretty happy with all those changes, but some stuff still need some work. That's the thing I'm currently working on: ToS has relatively fast-paced combat (as most fight last only 2 to 3 turns), but sometimes you just don't have enough mana (MP) to keep up with the enemies. To help with this, I'll add some MP recovery to basic attack. Still testing this change on my own for now, but it's coming really soon with adequate balance changes. Difficulty curve between the Cave and the Forest area feel…
- Early Access Version 0.7e - 10 July 2023
Bug Fixes + Fixed an issue where the game would soft lock itself after a battle in case it cannot find an emblem of a specific rarity. + Fixed an issue where the biologist quest would not trigger the related UI display. + Fixed an issue where prices at the shop would be 0 or miscalculated.
- Tower of Spirit Rework is here! - 27 April 2023
So... it's been a while since my last update. I'm very sorry about that. The game is still being developed, but due to a new job, the time I'm able to devote to working on it has decreased considerably. However, I'm happy to announce that a major update to the game is being released today. The progression system, combat and overall experience of the game will all change massively with this update. I have been working on this for the last couple of months and have re-written most of the code in Tower of Spirit. So, without further ado, here are the most notable changes to be found in this brand new 0.7 release! General changes: Your path is your choice, so choose your next encounter wisely! Decide where you want to go, what kind of danger you want to face and, of course, what kind of reward you desperately need after each battle or event! Experience and levels have gone. But combat offer…
- What comes next with v0.7 - 30 December 2022
Hi everyone! It’s been way too long since my last post, but I’ve been busy working on the next big things coming into the game with the upcoming 0.7 version. Let’s talk about the current state of the game first. Tower of Spirit is an important project for me for many reasons. First, it is my very first commercial game as someone who has only been a game dev for 2 years. Second, it’s a solo project and it means I had to come up with everything from design, art and code all by myself. Obviously, the challenge is pretty big. Everything takes time, especially when the art part is fully hand-drawn and animated frame by frame. That’s the main reason the game has a unique look, but it’s also the main reason why new content takes so long to make. Tower of Spirit artstyle is something I’m really proud, but regarding mechanics and design, there are some flaws, flaws on which I have been working f…
- TurnBasedFest on Steam & patch 0.6 - 8 December 2022
Later today start the TurnBasedFest on Steam ! I'm happy Tower of Spirit is part of it and will be 20% off for the occasion until December 12. It's an amazing opportunity to celebrate this kind of games and discover new amazing experience! Hope you'll find really cool new games to enjoy. V0.6 is here and contains several UI changes. The most important being a brand new system to display the real damage (before taking enemy defense into account) on all action tooltips (attacks and capacities), replacing the old system expressed as a percentage (according to the base damage of each character). In addition to the enemy hit points, which are now accompanied by an accurate counter, this addition should make it easier to make decisions in battle. UI + Slight modification of the IU, including the following addition: HP / MP Max for the group and HP counter for the enemies. + HP / MP Max for th…
- Early Access Version 0.5mB Hotfix - 21 November 2022
Bug Fixes + Fixed an issue where Moss could still use his capacities even if you don’t have enough mana for it. + Fixed an issue where the tooltip wouldn't display any text. + Fixed an issue where the warning about an enemy channeling a powerful attack would not disappear even if the battle ended. ====================================================================================
- Early Access Version 0.5mA Hotfix - 12 November 2022
Quick hotfix after the addition of Moss. Bug Fixes + Fixed an issue with Moss having some weird visual in specific UI elements. + Fixed an issue with Moss' Peace capacity description showing a 25% debuff instead of 30%. + Fixed an issue where Moss would still channeling after the end of a battle in some case. ====================================================================================
- Early Access Version 0.5m - 11 November 2022
Small patch for a not so big new character: Moss is joining the adventure! The Master of Bubble is available in Tower of Spirit as a new playable character. Passive: Infusion Capacities are reinforced when an Infusion charge is available. You can gain a charge by using Bubbler Capacity. The charge vanish after use. Paradise - 5 MP 3 x 100% DMG to all foes. Infused version: 3 x 250% DMG to all foes. **Bubbler - 3 MP** Start channeling. Restore 10% of Max HP and MP and gain 1 Infusion charge next turn. **Peace - 4 MP** Apply Broken to all foes. When broken, enemy's attack is reduced by 25% for the entire battle. Infused version: 150% DMG to all foes and apply Broken to them. When broken, foe's attack is reduced by 25% for the entire battle. Please make sure to update your game on Steam! ====================================================================================
- New Roadmap to V1.0 - 19 October 2022
Hello everyone! I hope you enjoy the last update and the new break mechanic! It is time to share a new roadmap for what's coming next for the Early Access of Tower of Spirit! We are getting closer to the proper release and tons of new content is on the way. Next week, a new playable character will be released. You can expect a more support-oriented character this time, but don't think he's harmless, cause he will drive his enemies nuts! Here is a first look at ******* (let's called it Bubble for now). Colors and design is still work in progress, but his overall look should be close to this. As I said, Bubble is not a big damage dealer, unlike Reyna. But he will be a great addition to your favorite team, since he has a very unique capacity set. Without spoiling too much, let's just say he can cast different kind of bubbles to deal with almost every situation. A more serious news now: on…
- Early Access Version 0.5 - 18 October 2022
The 0.5 version marks an important step in the development cycle of Tower of Spirit. Indeed, in addition to bug fixes and some visual adjustments, it introduces a new mechanic that brings a new strategic facet to the game's combat. Moreover, because it disrupts the turn-based system as it was before, this version includes a set of changes that affect the stats of playable characters, enemies and even some emblems. If you've played the game before and thought you knew it by heart, it might be time to dive back in! In the past, the best strategy to finish a run was to increase the emblem points when leveling up. With the break plus the changes in the patch, the choice offered when leveling up is more balanced. Indeed, in addition to the fact that the damage potential of the enemies increases with the break and the changes of stats, some key emblems see their costs increased. This better r…
- Early Access Version 0.4e - 10 October 2022
This patch contains a lot of improvements to the game interface and includes a lot of tooltips to help new players understand every aspects faster. The addition of the ritual system also allows those who have difficulty progressing to unlock valuable bonuses for future attempts. New Feature: Ritual The permanent upgrade system makes its appearance and it's called Ritual! You can access it from the character selection screen before starting a new run. This is a new way to spend the fragments of spirit collected during your runs. This will allow you to unlock bonuses that will be permanently active to facilitate your future races. But be careful, don't think the objective is only to make the game easier because the difficulty system (called Curse) is coming soon and these different upgrades will not be too much! More upgrades will be added in the future. UI + Reversed Experience bar displ…
- Early Access Version 0.4d - 22 September 2022
This patch is mainly focus about adding some polish over existing UI elements. A new font have been added in several spot to improve visibility of certain number (damn you number seven!), tooltip for combat have been revamp and character selection menu receives several little changes. Next week, a new patch will be deployed with some polish but new features above all: a permanent upgrade system which allow you to spend the fragment of spirits collected in each run to improve your stats such as HP, MP and DMG for future runs. Also, I'll add a new difficulty system where you'll be able to pick curses to spice things up and gain more rewards. Stay tuned! UI + Character Selection menu will ask you to confirm your choice before unlocking a character (and using your precious fragments of spirit!). + Character Selection menu will display the name of the character you selected below him. + New…