- SpellRogue 1.1.1 - Waters Rise, Fires Burn - 21 July 2025
Greetings Dice Slingers! Update 1.1.1 is here with a focus on balancing. We've made adjustments to several Water and Fire spells that have felt a bit underwhelming for a while. While there are plenty of factors influencing the strength of each elemental class, it’s clear that Air tends to come out on top, with some of the strongest combos and individual Spells. Earth also performs well in regular play but seems to struggle in the higher Descent tiers, likely due to the challenge of scaling quickly enough. Fire generally sits in third place, with Water trailing behind. We suspect Water’s lower performance is partly because newer players are still learning the game, which naturally brings down the stats. With that said, especially the Rare water spells have seen some value improvements. We also reviewed the performance of the new Divine Scarab boss from version 1.1.0. He turned out to be…
- Update 1.1.0 - Hotfix - 26 June 2025
Greetings Dice Slingers,This is a quick hotfix to address some issues and bugs being reported for update 1.1.0We have had a few reports about partial progress being lost which we are still trying to nail down the cause of. If you have experienced this too, please let us know and give us as much info as you can.1.1.0 Hotfix:Fixed character select screen hard lock (Caused by previous run being Prismatic mode).Fixed Prismatic Mode not playable.Fixed Soulstone + Shift Spell soft lock (Volt Surge and others).Fixed Bonus experience being flipped between Descent 11 and 13.Fixed Divine Scarab not having flavour text in Codex.Fixed Tritter follow-up event appearing when you did not have Tritter.
- SpellRogue 1.1.0 - The Sacred Beast Awakens - 25 June 2025
Greetings Dice Slingers! We have a big update for you today. Let’s start with the largest news, in a very literal sense.New Boss: The Divine ScarabDeep in the Scorched Desert a new threat stirs: The Divine Scarab. An ancient sacred beast, adorned with powerful jewels, once worshipped by desert dwellers as a sacred guardian, but now forsaken as the Voidbringers corrupt the land. Etched into its jeweled shell are ancient glyphs that siphon the latent energy of any magic cast in its presence. Each round, a different glyph activates, the Glyph of Conquest, Protection, or Antimagic, empowering the Scarab based on whether you cast an attack, defense, or utility spell. Choose your magic carefully and pay heed to the glyph in play. Even if you bring the creature down, the legends speak of its return, reborn in blazing glory.We wanted to create a different challenge than what our current bosses…
- SpellRogue 1.0.2 - Demo now available! - 16 May 2025
Greetings Dice Slingers! We’re excited to bring you another update, packed with balance tweaks, bug fixes, and a free demo for everyone to try! Balance Changes We’ve been closely watching your feedback since the last update, and the discussions on our Discord leads us to believe that Earth has been underperforming, especially in Descent runs. While our changes in this update aren’t as dramatic as Air’s buffs in 1.0.1, we’ve made targeted improvements to Earth Spells to give Hazel more breathing room. Blessing-focused Spells in particular have been enhanced, along with several items and upgrades with low win rates or pick rates. These changes are a strong step toward bringing Hazel more in line, and we’re excited to hear how she plays for you in Descent runs! Change Examples: Pox Flare’s dice socket and damage, +1 blessing, +1 marked, extra dice value. We’re still seeing some imbalance i…
- 1.0.1 hotfix 1 - Streamer Mode extended - 2 May 2025
Greetings Dice Slingers, This quick hotfix expands Streamer Mode to cover more music tracks that are being falsely flagged by YouTube’s Content ID system. Normal gameplay isn’t affected. If you're creating content, we recommend enabling Streamer Mode to avoid issues. If you've received a claim or notice any others, reach out, we're happy to help and can provide documentation. 📧 [email protected] 💬 Or contact us on Discord May your dice roll true 🧙 Tim, Thorbjørn & Paw
- SpellRogue 1.0.1 - First round of improvements! - 30 April 2025
Greetings Dice Slingers! The response to SpellRogue’s 1.0 launch has been incredible - thank you all for the support, bug reports, and feedback. It's been awesome seeing how much fun you're having with the game (we're having just as much fun watching and playing too). That said, we’re committed to keeping SpellRogue polished and fun, and we’re actively addressing feedback as more players dive in. Today’s update is a mix of bug fixes, early balance passes, and some handy quality of life tweaks, many of which came directly from your discussions in the SpellRogue Discord and elsewhere. Balance Changes To start, we’ve identified a few normal encounters that were too challenging. These include the Dread Treant, Wrath Voidling (the frenzy doggo from Act 4), Desert Golem, the Crones, and the humble Corrupt Friar (our small mushroom priest) and more. As many of you pointed out, the Spell Mirror…
- Thank you for a great launch! - 28 April 2025
Greetings Dice Slingers! SpellRogue has had an amazing launch, and we’re getting close to 1,000 reviews. We’re incredibly grateful for your support, feedback, and enthusiasm. Watching so many of you dive into the dice-slinging world of SpellRogue has been nothing short of wonderful for us. Streamers have also been picking up SpellRogue again, and it’s been awesome to see! If you missed it, definitely check out Northernlion’s VOD - he really showcased SpellRogue in an amazing way and captured what makes the game special. Steam Trading Cards are being added! We’re excited to announce that Steam Trading Cards are being added today! Collect badges, backgrounds, and emoticons as you dive deeper into your SpellRogue runs. Bug fixes and balance changes coming We’ve been digging into all the player data gathered since launch, and we’re working on balance changes and bug fixes. You should expect…
- Dice-infused roguelike deckbuilder Spellrogue hits 1.0 with a new character - 24 April 2025
From Balatro to Dungeons and Degenerate Gamblers, last year's breakout deckbuilders were all about playing cards. In 2025, dice might be the hottest trend. Pulling from one of my favorite roguelikes ever, Dicey Dungeons, along with the fundamentals that keep me coming back to the likes of Slay the Spire, Spellrogue is a smart spellcasting spin on the format. Built by Guidelight Games and published by Deep Rock Galactic studio Ghost Ship, it's earned itself a 'very positive' user rating of 87% since it hit early access in February 2024, and now the full launch is finally here. Read the rest of the story... RELATED LINKS: Dice-based roguelike deckbuilder Spellrogue will raise price ahead of 1.0 launch Promising new roguelike deckbuilder Spellrogue adds new boss fight New Steam deckbuilder mixes Slay the Spire and Dicey Dungeons, out now
- SpellRogue 1.0 is OUT NOW! - 24 April 2025
Greetings Dice Slingers! Today is the day; 1.0 is finally out! It plays better, performs better, and has more features than ever before, largely thanks to all the feedback and help we have received from our amazing community. We’re also running a 30% launch discount, so if you’ve been on the fence about picking up SpellRogue, now’s the perfect time to jump in! But enough introduction, let’s get to the good stuff! Sefyra the Windcaller With 1.0, we’re introducing our fourth playable Dice Slinger: Sefyra the Windcaller! Sefyra brings a whole new layer of depth with mechanics like shifting Spell placements, replicating Dice, adjacency bonuses, Static buildup and discharge, Conduit, Cascade, and more. She’s the most intricate Slinger yet. Our beta testers have called her the most complex, but also the most rewarding. If you're into high-skill, high-synergy gameplay, Sefyra might just become…
- Dev Blog #16: Less than a week to 1.0 Launch! - 18 April 2025
Greetings Dice Slingers! As we draw ever closer to SpellRogue’s 1.0 launch, it’s a great time to highlight some of the fun new additions coming your way. These features open up fresh and exciting options for building combos and crafting wild strategies. Unearthing advanced Morphing Spells The “Morph” mechanic is finally making its way into SpellRogue. These special Spells have two sides, and triggering the Morph effect flips the Spell to reveal the opposite side. Morph Spells can usually flip back too, letting you switch between sides depending on the situation. It’s a new layer of depth, timing, and creativity for your spellcasting arsenal. Morph Spells provide a way to dump dice by continually morphing spells back and forth! There are also other more chaotic ways to Morph your Spells into other random ones. One such method is the new Morph Rune... New Runic magic have been invented Wi…
- Dev Blog #15: A Closer Look at Sefyra - 4 April 2025
Greetings Dice Slingers! With SpellRogue’s 1.0 launch on April 24th, we’re excited to share a closer look at Sefyra, our fourth Dice Slinger, and the power of Air magic! Taking Flight with Sefyra Sefyra brings a fresh and dynamic playstyle, weaving swift airborne maneuvers and storm-charged dice into battle. Check out the gameplay footage to see her in action! With launch just weeks away, we’re fully focused on final touches and polish. Everything is on track, and we can’t wait to share the full game with you soon! Stay tuned for more updates, and as always... May your dice roll true 🧙 Tim, Thorbjørn & Paw
- Release Date Announcement! - 13 March 2025
Greetings Dice Slingers! The wait is almost over! After an incredible journey through Early Access, we’re thrilled to announce that SpellRogue will launch into 1.0 on April 24, 2025! To celebrate, we’ve put together a brand-new Release Date Trailer—check it out here: Roadmap updated With the full release just around the corner, now is the perfect time to reflect on how far SpellRogue has come and get a full overview of the incoming features. To help with that, we've updated the roadmap! Thank You! Your feedback and support have been instrumental in shaping SpellRogue. We couldn’t have made it this far without you, and we can’t wait for you to experience everything 1.0 has to offer! Mark your calendars for April 24, and stay tuned for more updates as we approach launch day! May your dice roll true 🧙 Tim, Thorbjørn & Paw
- Dev Blog #14: Game of the Year & New Combat Mechanics preview - 26 February 2025
Greetings Dice Slingers! We are incredibly proud to share that SpellRogue have won Game of the Year and Best Game Design at Spilprisen 2025 (the Danish Oscar/Bafta for games), and we couldn’t be more thrilled 🥳🎉✨ This recognition means the world to us, but more importantly, we want to thank you—our amazing community. Your feedback, discussions, and support have been instrumental in shaping SpellRogue into the game it is today. New Combat Mechanics Early Encounters We're refining Act 1 encounters to encourage more interesting choices and introduce Dice Enchants and Spell Buffs earlier. An example is giving the small mushroom enemy, Corrupt Brute, the ability to Wound your dice. Alongside this, we're testing a tweak to the Wound Enchant itself—allowing the damage to be blocked rather than being a direct health loss, making it more interactive to play around. Chaos Angel Other encounters…
- Dev Blog #13: Path to 1.0 - 3 February 2025
Greetings Dice Slingers! The work continues on Air Spells for the fourth character. Air has its own set of new interesting status effects, enchanted dice and mechanics that tie together to form strong combos. A specific goal for upgrades on the new Spells is to have crossover between archetypes, so that mixing different build types is more viable than ever - which is something we are planning to improve on the other classes as well! Autosave in Combat Some of you may have discovered that if you exit the game during combat and then later come back to the game, we currently reload the combat from the start. This can both be annoying having to take the same actions again, but also push some players to repeatedly reload combat to get an optimal outcome, which makes decisions less meaningful and dilutes the accomplishment of winning runs or achieving goals. Instead, we now save the state of…
- Dice-based roguelike deckbuilder Spellrogue will raise price ahead of 1.0 launch - 21 December 2024
If you've had your eye on Spellrogue , the early access deck-building roguelike that blends the progression of Slay the Spire with Dicey Dungeon style chance mechanics, now might be the best time to take the plunge. Developer Guidelight Games is planning to permanently increase the price of the game following the ongoing Steam Winter Sale in preparation for its 1.0 launch. That means the current discount might well be the lowest you can get the game any time soon, with the full release just a few months away. Read the rest of the story... RELATED LINKS: Promising new roguelike deckbuilder Spellrogue adds new boss fight New Steam deckbuilder mixes Slay the Spire and Dicey Dungeons, out now
- Dev Blog #12: Winter Sale, Price Increase & Air Spell Teasers! - 19 December 2024
Greetings Dice Slingers! We’re well underway with the work on our fourth character for SpellRogue - a Dice Slinger with a mastery of Air Spells! Some of the primary themes are lightning and wind magic. These fantasies are informing our choices on how the mechanics should feel: Lightning is tied to raw damage and repeating attacks, while wind’s focus is on flexibility and the nuances of spell placement in relation to each other. Spell positioning becomes a concern but also a resource, so depending on how you build your character, there are some interesting and deep choices for both inventory management and in combat. There are of course also many other new mechanics and keywords that are coming together to form a cohesive whole, and we’re super excited for how it's turning out already! As previously mentioned, the Air Dice Slinger is being introduced with SpellRogue 1.0 in late Q1 2025,…
- Update 5.2: "Big Font Energy" - 2 December 2024
Greetings Dice Slingers, Before diving into this update, here’s a quick status check on our road to 1.0. Development is now underway for the new Air character, and we're thrilled with the progress so far. While it’s still a bit early to reveal her in detail, we aim to share teasers and previews in the coming months as we approach the full release in late Q1 2025. As for today’s update, we’ve focused on quality-of-life improvements, addressing several community-reported bugs and tweaking a few balance issues. Additionally, we’ve introduced a new font size scaling option, designed especially with Steam Deck and other small-screen devices in mind. This is part of our ongoing effort to achieve Steam Deck Verified status and ensure a seamless SpellRogue experience for everyone! Check out the full patch notes below for all the details. SpellRogue 0.9.5.2 Overview: New “Big font size” setting…
- Update 5.1: "Balance Tweaks & New Poison Spell" - 11 November 2024
Greetings Dice Slingers, As mentioned last week, we're releasing update 5.1 as a smaller patch to address some imbalances identified over the past week. This patch primarily includes buffs to underperforming content, such as Spell Upgrades with low pick rates, along with adjustments to Mutator values and reduced “frequency” of less popular options to make more choices viable and interesting. We also had a look at the most dangerous foes and toned them down a smidge so they feel more in line with their counterparts. We’ve also added a new Spell as a bonus! Poison was particularly impacted by the increased enemy health at high Descent levels, so keep an eye out for Putrid Tide or check out the major buff to Trickle. For full details, see the patch notes below. SpellRogue 0.9.5.1 Overview: Added 1 new Spell, balance tweaks to 100+ Spells, Rituals, Artifacts, Runes & Mutators Rebalanced ~20…
- Update 5: Hotfix #1 - 31 October 2024
Greetings Dice Slingers, Today’s hotfix addresses most of the small issues which you have been reporting the last few days. SpellRogue 0.9.5 Hotfix #1: Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ 🧙Changed Threshold Mutator to only limits direct damage and not health loss (fixes Hydra + Threshold interaction) 🧙Merge dice now uses enchant from the first dice. 🧙Fixed “Shard stuck on main screen” (Modifier: Act one only reward bug). 🧙Fixed Descent achievements to complete even when playing on higher stages than needed. 🧙Fixed Stalk B upgrade: Auto-cast now hits summons on turn 1. 🧙Fixed Mutator choice popup, cost/reward text does not get hidden with "show keyword" disabled. 🧙Fixed highlight for no-slot spells (Darkstar). 🧙Fixed Nullify + Incendiary bug. 🧙Fixed Regrowth up…
- Do You Dare Descent Into Darkness? - Update 5 OUT NOW! - 28 October 2024
Greetings Dice Slingers, Update #5 has just been released for SpellRogue! This is a rather large update for us, full of exciting new ways to play along with new content, achievements, unlocks and a whole slew of improvements and reworks to supporting features and UI. Ancient Remains of a Bygone Era First off, Update #5 introduces the new boss Ancient Skull and Ribcage. A harrowing fight that certainly poses a threat. Do you choose to destroy the Ribcage to avoid it Vexing your dice and blocking damage, or is it better to go for the Skull to attempt to end the fight early? “Descent” Difficulty As mentioned in a previous post, we have reworked the difficulty system. We now call it “Descent” and there are currently 9 stages, each adding layers of challenges to overcome! From the first stage a Mutator must be chosen at the start of each act. We really like this approach, as it spreads the d…