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Demons Happened

Demons Happened Steam news

Delusional Scrapyard | Jul 25, 2022 | game

Released

0players observed · 23 September 2026 - 12:44:01 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Demons Happened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews13
  • Release dateJul 25, 2022
  • DeveloperDelusional Scrapyard
  • PublisherDelusional Scrapyard

Genres: Action, Indie

Company pages: Developer: Delusional ScrapyardPublisher: Delusional Scrapyard

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Demons Happened Steam news

Demons Happened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Less frustration, more coffee breaks - 9 July 2025

    At long last I decided to act on the feedback I received in the last 3 years (and especially the last week), and finally, FINALLY I took the time to add the coffee break scene to the second world. I always wanted to do it but I felt like working on Demons Happened rather than on the sequel was a waste of time. Well, no more! The mid-world breather looks exactly like I wanted it, and it feels as relaxing as I hoped! Changes in this patch: The hardest levels of the first two worlds are now less frustrating. Yes, this includes the very first level, now split across two smaller levels. An inordinate amount of people had trouble with the second "jump", causing a lot of unexpected attrition New music for the second part of the second world! My ears needed a break. COFFEEEE BREEEEAK! I always wanted a coffee drinking scene to break the intensity of the action. This should make the second world…

  • Tiny fix - 18 June 2025

    For the first time in 3 years somebody tried to remap an action to a mouse button, and my god why and when did that break ._. So yeah, it's a quick fix :D On the other hand, I think I'll start cooking something new with this engine...

  • Completionist achievements fix - 9 October 2024

    Good news everyone, somebody new completed the game 100%! Bad news everyone, a corner case came up that prevents two achievements from being unlocked. Good news again everyone, this release should fix it! Changes: Issue preventing the Crystal Clear and Demonic Eradication achievements from unlocking fixed Introduced an entry in the Options menu to manually re-check your level completion stats to unlock those two achievements. If you collected all crystals and/or killed every demon but the achievement didn't unlock for you, please use this option to make the achievement checker do a second pass :)

  • Waddling pic for the waddlebox - 3 June 2023

    The fact that I never got around to putting in a pic for the waddlebox dialogue kept bugging me, so I can sleep better now! It also made me want to model them in 3D for my next game, it's a pity you can't really see the duck legs in a top down view...

  • Crash fixes - 10 August 2022

    Hotfix for a very nice bug that made the game crash at random for a few people, introduced updating the SDL libraries to 2.0.22. The kind of inconsistent bugs that don't show up during testing. Updating libraries, main source of premature aging for devs since 1964. Changes: Fixed bug that made the game crash on level change for some people. I have no idea why it didn't happen to everyone, but well. Fixed the mouse capturing when the options menu is closed on the end level screen. Fixed a bug that sometimes killed the music permanently after playing a silent level.

  • User friendliness all around - 7 August 2022

    More changes to make the game more user friendly! Very (VERY) few sales, but nice and plentiful feedback overall! Added Vsync option. This will lock the framerate to your screen's refresh rate, which should make the streaming experience smoother. Some particle effects look a tad worse at a capped framerate though, I'll investigate why at a later time. Turned the values from the config menu into something more human readable. Most importantly the deadzones have more understandable numbers, they used to range from 0 to 32000, which most players found confusing. They now go from 0 to 64, so changes are more noticeable. Simplified the first few shielder levels further. I saw more people getting stuck there, so I made it clearer where/how to throw the husk to solve the puzzle. I couldn't find a way to simplify them further without killing the challenge, so I released a walkthrough of the lev…

  • Small completionism improvement - 31 July 2022

    Some players were rightly confused by the optional tags and the amount of crystals in the game, here's something to make completionism more straightforward. Replaced the skull tag with a dead demon tag. It should be clearer now that you get that by killing every demon in the room. Made the demon tag red instead of blue. Red is clearly associated with the enemies, it makes more sense. Removed the heart tag. The game is already challenging as it is, and while it's nice to keep track of the levels where you managed not to get hit a single time the information wasn't used anywhere, and adding an achievement for finishing the game untouched would just make everyone salty. Get hit at your heart's content! Added easy crystals to normal rooms that were missing one. Just for consistency, they don't add challenge but it was confusing to find some random levels without a gem.

  • First patch, addressing feedback - 28 July 2022

    Small changes after being surprised but not traumatized by seeing people streaming the game. Added pause menu in the level selection screen; you can press ESC now after completing a level to change the options or close the game. Added a locked door at the end of the secret passage in 1.18. People kept accessing it from the endpoint instead of the start, and while it's lovely to see alternative solutions to my puzzles it usually ended up in people getting killed by a cannon just around the corner designed to be telegraphed from the opposite direction, resulting in "oook screw this" levels of frustration. Simplified level 2.16. I saw a streamer breezing through the first world just to get stuck there for 10 minutes, not the challenge I was looking for. Added an accessibility option to the config file to allow players to disable the mouse capturing (e.g. to support MHOOK, see https://steam…

Patch notes and updates

S.noRelease datePatch nameGID number
19 July 2025Less frustration, more coffee breaks1803527891935785
218 June 2025Tiny fix1802893906688234
39 October 2024Completionist achievements fix6360862737591824045
43 June 2023Waddling pic for the waddlebox5151601211234727014
510 August 2022Crash fixes4607764924146519978
67 August 2022User friendliness all around4598757090461611949
731 July 2022Small completionism improvement4587497456691173641
828 July 2022First patch, addressing feedback4587497456680854596

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