Team Fortress Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players27 · 22 September 2026 - 11:13:43 UTC
- SteamPulse tracked peak210
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews9,139
- Release dateApr 1, 1999
- DeveloperValve
- PublisherValve
Genres: Action
Company pages: Developer: ValvePublisher: Valve
Team Fortress Classic Steam news
Team Fortress Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- October 2, 2024 Update - 2 October 2024
Rebuilt for client and server for improved compatibility with the Half-Life 25th Anniversary Update Fixed issue where the camera would shift after closing an in-game menu Fixed font issues at high display resolutions
- Team Fortress Classic update released - 18 August 2020
An update for TFC is now available: Fixes and Updates Fixed viewdemo command crashing for certain demo files Security fix to client disconnect handling Security fixes to console command handling Security fix to client/server communications Security fix to model loading Security fixes to BSP and WAD loading
- Team Fortress Classic update released - 8 October 2019
An update for TFC is now available: Fixes and Updates Fixed server crash when a medic heals a spy that was infected by an enemy medic while feigning death Fixed holstered weapon incorrectly showing when using a func_tank Fixed class/map configs sometimes failing to auto-load Added support for civilian class config (named civilian.cfg) General Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed progress bar for individual files in resource download always showing at 100% Added auto-saving of several cvars (HL #2237) Fixed missing localizations in spectator UI Reordered columns in server browser to prevent game descriptions from being used to fake server player count Fixed sv_cheats being settable by players in a multiplayer game (sv_cheats is no…
- Team Fortress Classic updates released - 16 April 2019
This list covers the releases between March 20 and April 15 that are each part of a series of security updates. Larger changes: Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources. Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged sources. Fixes: Fixed intermittent double weapon firing Fixed client incorrectly blocking download of custom sprays Security fixes: All custom resources downloaded from a server now have their file name's checked for safety before being allowed to d…
- Team Fortress Classic update released - 21 August 2018
A small update for TFC is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands
- Half-Life gets new patch, almost 19 years after launch - 11 July 2017
Though Half-Life is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion , Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. …
- Team Fortress Classic update released - 10 July 2017
We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity
- Team Fortress Classic update released - 10 July 2017
We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity Fixed spy disguise not working after a map change
- Have You Played Team Fortress Classic? - 21 May 2016
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I did and I didn’t like it. To me, Team Fortress Classic was unfairly dumped in a bin called “a team-based multiplayer shooter like Counter-Strike only messy and guff.” …
- Bif! Bam! Pow! Team Fortress 2 Comic Issue #5 Out - 2 September 2015
I haven’t played Team Fortress 2 in almost a year, Steam tells me, but by gum! I haven’t stopped caring about the goofy world have created for their free-to-play FPS. Valve have some of the funniest fun in games, and I don’t especially mind if the yaks come through webcomics rather than computer games. While we were on holiday on Monday, Valve released the fifth issue of their free TF comic , a mere eleven months after the last. In case you can’t remember, the TF2 gang’s quest for Australium metal had taken to the undersea dome where Sniper’s parents lived in some odd Superman pastiche, when the squad ran into their counterparts from Team Fortress Classic. And… action ! …
- Team Fortress Classic Beta update released - 29 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity
- Team Fortress Classic Beta update released - 29 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity
- Team Fortress Classic update released - 12 August 2013
We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes
- Team Fortress Classic update released - 12 August 2013
We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes
- Team Fortress Classic Beta update released - 8 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard focus when you see the disconnection dialog Made the play command obey speak_enabled cvar Fixed crash if you hit retry while in control of a func_tank Fixed sprays not loading from the correct path causing them not to update
- Team Fortress Classic Beta update released - 8 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard focus when you see the disconnection dialog Made the play command obey speak_enabled cvar Fixed crash if you hit retry while in control of a func_tank Fixed sprays not loading from the correct path causing them not to update
- Team Fortress Classic Beta update released - 2 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly Fix assorted crashes when users put certain values in their name Added missing func_train event
- Team Fortress Classic Beta update released - 2 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly Fix assorted crashes when users put certain values in their name Added missing func_train event
- Team Fortress Classic Beta update released - 2 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate Fixed spawning in the wrong location in phased maps if spawn points were full
- Team Fortress Classic Beta update released - 2 August 2013
We have released a Beta update for Team Fortress Classic. Changes in this update are: Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate Fixed spawning in the wrong location in phased maps if spawn points were full
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
