- Patch notes for Version 1.1.1 - 1 December 2025
Bugfix- Bugfix for game getting softlocked on orb tutorial level (affected players will be required to start a new game in order to load the fixed level data)
- Patch notes for Version 1.1.0 - 10 November 2025
Polish- Implemented varied backgrounds to reflect the element of the room the player is current inBugfix- Bugfix for game hanging if player defeats Minotaur/Roc/Hippocamp/Red Dragon using physical attack under certain circumstances- Bugfix for game hanging if player is revived using Electrocharged Plates- Bugfix for continue save preview not working when fighting Duckness- Bugfix for players getting softlocked during tutorial under certain circumstances- Bugfix for new item discovered popup not displaying under certain circumstances- Miscellaneous minor bugfixes
- Patch notes for Version 1.0.5 - 26 September 2025
Polish- Implemented new item popups even when players are unable to obtain the new item in their current run- Tweaks to spell select mouse navigation to make it more responsive to rapid mouse movements- Implemented mouse hold walking navigation in unlocked rooms- Optimizations for game performance in unlocked roomsBugfix- Bugfix for Roc battle animations not playing out smoothly- Bugfix for game hanging after enemies die under certain circumstances- Bugfix for game glitches when trying to rebind the open map control- Bugfix for tiles remaining selecting after player opens spell select screen- Bugfix for Drakness/Ganderous/Fowl Dusk being able to move unmovable pieces- Bugfix for Darkness incorrectly appearing below pieces- Bugfixes for Kuroko and Tornado movement interactions- Bugfix to disable Roc SFX when boss is not visibleIssues being investigated- Bugs caused by players using Eleme…
- Patch notes for Version 1.0.4 - 28 August 2025
Tech- Optimizations to enemy pathingDesign- Player may now unlock items that are linked to Catanothoa, Cathulhu, Nyanlathotep, and Shub-Niggurat by defeating Face of Petrification, Tails of Chaos, Steps to Oblivion, and Unending Madness respectively.- Enemies now have better pathing to move around non-moving enemiesPolish- Added helper prompts for objectives that are less intuitive, namely Stepping on Floor Buttons, Clearing Orbs, Revealing Wolf Sigils and fighting Sw\ere- Added clickable arrows to spells display- Added additional indicators for items/spells which are passive- Added icons to item/spell descriptions- Added auto-scroll toggle to cutscenes- Tweaks to tutorial flow- Added new room design for treasure rooms- Tweak to allow players to cancel key rebinding- Tweak to display enemy attack indicators above players instead of belowBugfix- Bugfix for game hanging randomly- Bugfix f…
- Patch notes for Version 1.0.3 - 2 August 2025
Tech- Added support for Windows 32-bit- Added support for MacOS Apple Silicon- Internal engine tweaks for improved gameplay stabilityPolish- Tweak to make Heal and Warming Shawl spells unusable if player is at max HP- Tweak to close spell select screen when player opens other screens- Crediting Tom Purdue as The Friendly NecromancerBugfix- Bugfix for game hanging if player has Draw Map perk and enters certain boss rooms in Chapter 4- Bugfix for game hanging if player changes colorblind mode during the tutorial- Bugfix for players being able to glitch the tutorial by performing incorrect actions- Bugfix for incorrect sprites getting loaded when players switch between colorblind modes- Bugfix for Exomaniac Staff spells not visually targeting the correct tiles- Bugfix for players being able to open Elementerraform and Stats screens during cutscenes- Bugfix for visual bug if player presses…
- Patch notes for Version 1.0.2 - 24 July 2025
Tech- Smoother processing of pieces falling diagonally- Internal improvements to game stabilityPolish- Added map indicators showing where stairs to lower floors are located once uncovered- Added additional comic popups explaining Upkeep and Drain when players pick up the relevant items- Added indicators on the spell buttons indicating when items/spells have upkeep- Added better visual feedback for comic popups- Added tweaks to prevent players from using Glove/Vambrace Overdrivers, Unstable Mana Trigger and Warm Fuzzy Feelings when there are no viable targetsBugfix- Bugfix for game crashing in Lava level- Bugfix for game hanging when performing fast travel- Bugfix for Chilling Beam not working- Bugfix for Cementicore Mane not working as intended- Bugfix for game hanging if player attempts to use Glove/Vambrace Overdrivers without enough viable targets- Bugfix for game errors when player…
- Emergency Bugfix for Black Screen Bug MacOS Patch Release - 19 July 2025
We are able to confirm that Version 1.0.1 containing the emergency bugfix addressing the bug that caused the game to be stuck on a black screen after launching the game is now available on MacOS. Thank you for your patience. - Roguematch Team
- Emergency Bugfix for Black Screen Bug on Launch - 19 July 2025
Salutations players,As mentioned in a previous post, we have received bug reports that the players encounter a black screen upon loading the game. We have verified that the bug affects all players who freshly install the game after version 1.0.0 and we have since pushed out a bugfix for the issue in Version 1.0.1.It is inexcusable that such a major bug was not caught in our internal QA processes and we sincerely apologise for all inconvenience caused. We will keep a look out for any other bug reports and we will strive to resolve them as quickly as we can.For MacOS players, we seek your understanding that it will take few more hours for us to push out Version 1.0.1 on to MacOS platforms so we seek your understanding while we resolve the matter.Once again, we at the Roguematch team sincerely apologise for any and all inconvenience caused.- Roguematch Team
- Regarding Black Screen Bug on Game Load - 19 July 2025
Salutations players,We have received bug reports that players are experiencing a black screen error once they launch the game. Our team is currently looking into the issue and we should have a patch fix for the issue within a few hours. It is inexcusable that such a major bug was not detected within our internal QA prior to launch and we extend our sincerest apologies for the inconvenience caused.We will post another update once we are able to push out the bug fix.- Roguematch Team
- Roguematch : The Extraplanar Invasion is now fully released! - 18 July 2025
Salutations players!It is with great pleasure and honour to finally announce that Roguematch : The Extraplanar Invasion is leaving Early Access and is now fully released! We humbly apologise that our stint in Early Access took much, much longer than we anticipated but the team wanted to ensure that Roguematch was in a state worthy of a full release before leaving Early Access.We want to extend our heartfelt gratitude to all players who contributed to our Early Access. Without your invaluable feedback and playtesting, Roguematch will most certainly not even be half the game that it is now.Moving forward, we will continue to look out for more player feedback and bug reports and we will continue to support Roguematch for the foreseeable future.With that, we hope you enjoy your adventures in Roguematch : The Extraplanar Invasion!- Roguematch Team
- Patch notes for Version 1.0.0 - 18 July 2025
Tech- Optimised internal game engine to allow for smoother physics when playingPolish- Implemented dynamic load icons for each playable character- Optimised continue save preview loading- Implemented Expertise indicator in spell info display- Implemented indicators for which Manafact equipment is locked in Chapter 4- Improved font rendering for non-English languages- Implemented controller rumble in more cutscenes- Implemented improvements to the flow of events after player clears a room- Stairs to lower floors now appears at the end of Chapter One to improve story flowBugfix- Bugfix for pieces disappearing incorrectly during Azasloth boss fight- Bugfix for Chaos boss room not spawning in Chapter 4- Bugfix for stairs incorrectly spawning in The Order level in Chapter 4- Bugfix for missing characters in non-English languages- Bugfix for game hanging when player picks up new items under c…
- Roguematch is now Steam Deck Verified! - 3 July 2025
Salutations players! One of the goals our team has had for Roguematch : The Extraplanar Invasion is to be able to reach as wide an audience as possible. So in line with that vision, we are extremely excited to announce that Roguematch is now Steam Deck Verified! Getting Steam Deck Verified is a big milestone for our team's endeavour to ensure a quality play experience for all players, regardless of platform. We will continue to work on improving the game and we hope that you will look forward to big announcements coming from us very soon!- Roguematch Team
- Patch notes for Version 0.5.4 [Hotfix Patch for Version 0.5.3] - 23 June 2025
This patch contains hotfixes for Version 0.5.3. The full patch notes for Version 0.5.3 can be found here. Design - Swapping places with Giant spiders will now destroy the spider web underneath the spider Polish - Increased font sizes for hard-to-read texts Bugfix - Bugfix for Shoot Set bonus multiplier not calculating the correct damage values - Bugfix for player incorrectly moving when swapping places with friendly enemies while inflicted with mud status - Bugfix for Winged Scalyzard not being able to damage large enemies - Bugfix for enemies missing turns if both friendly and hostile enemies are present - Bugfix for Toggle Spell Select button not working if cursor is hovering over a spell button - Bugfix for Time set matches causing spell cooldowns to increment incorrectly - Bugfix for obstacles not getting properly destroyed under certain circumstances
- Patch notes for Version 0.5.3 - 19 June 2025
Design - Increased damage for Sonya summons - Sonya summons now heal HP from Calm mana matches - Players no longer gain XP when they enter empty boss rooms in Chapter 4 - Bob's Hammer Lariat now affects the tile the player is standing on and also removes mud status effect Polish - Increased font sizes for hard-to-read texts - Reduced brightness of Order level room sprites - Improved visibility of tile select cursor - Added SFX to EMP Crystal, Mana Potion and Stoneskin Potion - Added VFX for Mana Potion - Tweaks to mud overlay visibility Tech - Optimised continue save data creation (This update might cause a one-time wipe of current continue save data. Story progression should not be affected by this update.) - Removed borderless windowed option for Linux devices as it is not supported and caused crashes Bugfix - Bugfix for game hanging if player closes skip tutorial prompt - Bugfix for…
- Patch notes for Version 0.5.2 - 25 May 2025
Design - Increasing Butaryo's physical damage multiplier to 1.2x - Reduced map size of Chaos level from 7x7 rooms to 5x5 rooms - Removed the first 5 rooms from the Order level - Reduced cost of buying items from MerchAnt to 150 mana - Reduced consumables generation turn requirement to 200 turns - Tweaks to level layout of various stages - Player now requires fewer turns during Azasloth fight before transition from Chapter 3 to Chapter 4 takes place Polish - Added SFX to buying items from MerchAnt - Added SFX to Butaryo's Mana Pull Tech - Optimizations to memory usage Bugfix - Bugfix for save continues getting incorrectly wiped under certain circumstances - Bugfix for The Duckness' Shadow doing calm mana damage instead of damage equal to the amount of calm mana possessed - Bugfix for obstacles remaining on top of Fireburst Elemental as it moves - Bugfix for spell list not updating when p…
- Patch notes for Version 0.5.1 - 11 May 2025
Design - Weaken status effect now causes enemies to deal 50% damage - Earth mana match stun duration increased to 2 turns - Overexcited status effect now causes enemies to take 200% damage from mana matches - Overcalm status effect now causes enemies to take 200% damage from player melee attacks Polish - Tweaks to default volumes for SFX and BGM Bugfix - Bugfix for game hanging at Chapter 2 cutscene just before Duckness boss fight - Bugfix for game hanging if player makes multiple piece swaps in quick succession - Bugfix for Flamebreath attacks not hitting player - Bugfix for 200 causing glitches if attacked multiple times simultaneously when hidden in shell - Bugfix for Flame and Rock obstacles have pieces spawned underneath them - Bugfix for visual glitches when friendly enemies kill hostile enemies under certain circumstances - Bugfix for stun/dizzy indicator for Flying Fish not appe…
- Patch notes for Version 0.5.0 - 25 April 2025
Features - Implemented VFX, SFX and animation overhaul for all spells, enemies, room effects and cutscenes Design - Tweaks to Mana set pieces to contribute more progress to Mana Crystal objectives - Tweaks to Electrikitty Whisker such that it activates at the player's current spot rather than the player's previous spot - Tweaks to Devour Ring spells and Sandflail to absorb Mana set pieces as well - Tweaks to Mana set piece interactions with Match set Left Vambrace piece - Tweaks to allow players to aim Shoot and Bomb set chips directly into walls - Reduced Sandpit's HP from 150 to 80 - Removed purple moss from rooms with no wolf sigil objective Polish - Added credits song - Implemented graphical and CPU optimisation overhaul - Added distortion shockwave VFX to explosions - Added counter indicator when player uses spells that grant invulnerability - Tweaks to spell button display for Cal…
- Patch notes for Version 0.4.3 - 23 January 2025
Design - GAS Chitin, Swere Shell and laze Piece now deals relevant elemental damage instead of non-elemental damage Polish - Added VFX when mana pieces are selected - Added VFX for matches that spawn special pieces - Added VFX when player clear rooms - Added VFX and SFX when player casts Elementerraform - Added VFX for Curwen's Picture, Right Greave of Lava, Left Greave of Clay and Misty Pauldrons when player gets healed - Added VFX for GAS Chitin, Swere Shell and laze Piece - Added VFX for Sand Vortex - Added VFX for Dragon Hide, Roc Feather, Hippocamp Scale and Minotaur Fur - Added SFX for Extract Spell and Expertise - Implemented dynamic BGM for Azasloth boss fight in Chapter 4 - Tweaks to animation for Binky - Tweaks to VFX for Flame Breath attack - Tweaks to VFX for Nekonomicon - Tweaks to VFX for Gungnir - Tweaks to VFX for Energy Missile - Tweaks to VFX for Warm Fuzzy Feelings -…
- Patch notes for Version 0.4.2 - 2 January 2025
Tech - Changed compression settings of in-game files. This will result in better load times and in-game performance at the cost of higher disk space requirements Polish - Added additional visual indicators in Chapter Three to guide players to fight the Meowther God statues - Added VFX when players clear purple moss - Added VFX when players or enemies take damage from magma - Added VFX to Lavaiathan boss fight - Added additional visual feedback when player takes 0 damage - Added visual feedback for spells that are active for multiple turns - Added boss icons to Surveillant Boss Teleport screen - Added failsafe to return the player back to the campsite in the event that the game is unable to load a continue save due to save file corruption as opposed to leaving the game hanging and forcing players to reset their entire save file - Added additional SFX Design - Changed Minotaur fight desig…
- Patch notes for Version 0.4.1 [Hotfix Patch for Version 0.4.0] - 8 November 2024
This patch contains hotfixes for Version 0.4.0. The full patch notes for Version 0.4.0 can be found here. Design - Reduced HP and damage of Meowther Gods during Azasloth boss fight Polish - Tweaks to character select screens to now show character information after a character is selected - Tweaks to Lava level BGM Bugfixes - Bugfix for Duckness fight causing game to hang - Bugfix for game hanging when player destroys Rocks - Bugfix for game hanging if player matches wild pieces with chaos or charm pieces - Bugfix for Surveillant Boss Teleport causing game to hang - Bugfix for players being able to progress Chapter 2 before defeating all four required bosses - Bugfix for keyboard/controller navigation getting disabled during the extract expertise tutorial - Bugfix for Surveillant dialogue not properly updating to inform the player when they have insufficient mana - Bugfix for equipment s…