- Update 1.35 - Homecoming - 1 November 2024
- Fixed Ace and Mage shadow positions; - Fixed Tutorial Dummy armor; - Added Poison Sigil and Static Field abilities in Freezer stage; - Added Swarm and Dark Pulse abilities in Lab stage; - Added Barrier and Silence abilities in Cave stage; - Added Void Ray ability in Sanctuary stage; - Removed Void Ray and Metamorphosis abilities in Cave stage and Boss Run mode; - Updated musics at Underground stage, Freezer stage, Lab stage, Cave stage, Boss Run mode and campaign extra modes; - Added new menu theme; - Updated abilities and passives balance; - Updated abilities and passives tooltip layout; - Updated some abilities special effects; - Mirror Image clones from Spellthief Boss are now ethereal; - Removed Plague Frog MASSIVE armor reduction; - Removed fullscreen feature, added maximize window feature; (Poison Sigil ability preview)
- Boltcraft II is now available for free! - 20 September 2024
After almost 2 years, Boltcraft II is finally here. This new project aims to bring new elements to the gameplay style that was already introduced in the first game and fix things that came from the first. Now the maps are created with procedural generation, making each game unique because the seed will always be random. There is also the new collectible weapons system where combat can change drastically throughout a single game. The balancing system has also been changed, previously in Boltcraft there was only Ability Power to scale with the characters' powers, because ALL classes were considered derivatives of MAGICIANS. Now, since the classes are better divided, there are two attributes to scale power, Physical Power and Magical Power. Speaking of classes, there are now 4 classes in the game (Warrior, Hunter, Mage and Rogue) each with 3 specializations, totaling 12 specializations ava…
- Boltcraft II - DEMO version available now! - 30 December 2023
Hello! The demo version of Boltcraft II is now available, visit the link below to download and play and leave your feedback in the comments if you want, it's very important to me. Thanks! https://mence96.itch.io/boltcraft-ii-demo
- Boltcraft II - DEMO version available December 30, 2023! - 3 December 2023
Hello! I'd like to thank everyone who took a chance and played Boltcraft on Steam! This is a kind of project that I'm doing as a hobby and because of my love for top-down action games. Every new person who gives my game a chance makes me very happy and I really don't know how to thank them! I started this new project at the end of last year, with the aim of taking the current Boltcraft mechanics and improving them, with the aim of making the game look more polished and coherent. During this year I managed to work on this new project and you will be able to see part of this result later this year, on December 30, 2023! Boltcraft II now includes procedural generation maps, fog of war, difficulty modes, hardcore, weapons and much more! The new version is in the DEMONSTRATION phase and I invite everyone to give feedback on what can be improved or implemented, on the day of launch I will be…
- Update 1.34 - Armor and Items - 1 October 2022
Armor We are updating the game's armor calculation so we can make armor scaling possible. Old calculation: 5 armor -> 5% damage reduction Current calculation: 5 armor -> 13% damage reduction = ( *0.03)/(1+0.03* ) Armor reduction: Old calculation: -5 armor -> 5% amplified damage Current calculation: -5 armor -> 16% amplified damage = 0.97^( ) With this update, we have changed the values of some armor values present in the game, follow the tables below: Items We have updated ALL existing items in the game with the aim of making most of them an interesting choice for the player. We will not put the list of all items and their changes here, so if you are interested in seeing the items in the game we have this link from our wiki. Markets - Moved item market from Courtyrd Lake to Courtyard Plaza. - Removed old market from Courtyard Plaza. - The first level has a market with 3 items to buy, th…
- Update 1.33 - 5 September 2022
Merchant - Changes > Added Metamorphosis spell at Cave merchant. > Added Drain spell at Courtyard merchant (replacing Flame Ring spell). > Added Whirlwind spell at Laboratory merchant (replacing Fire Bomb spell). Skills - New Metamorphosis Level: 5 Energy cost: 300 Gold cost: 3000 Cooldown: 60 seconds Description: Transform the user into a powerful demon for 15 seconds. Demon abilities Akuma no Ikari (Passive) - After dealing damage, fires a lesser chaos bolt to nearest enemy unit dealing AoE damage with lifesteal. Akuma no Shotto - Fires a chaos bolt dealing AoE damage with lifesteal. Yugami - The user blinks and left a ilusion behind. Kurayami - Deal AoE damage around the user and stun enemies. Drain Level: 2 Energy cost: 20 to cast / 0.8 + 0.1% AP each 0.04 second(s) Gold cost: 700 Cooldown: 0.40 second Description: Creates a stream of dark energy in the direction the user are pointi…
- Update 1.32 - 8 August 2022
# New abilities * Replaced Fan of Knives. Fan of Knives Level: 3 Gold cost: 1600 Cooldown: 3.5 seconds Energy cost: 90 The user flings a flurry of knives (9 projectiles) dealing 72 + 12% AP physical damage. After 1.25 second delay, they return dealing 18 + 4% AP physical damage EACH and slowing the enemies by 50% by 1.00 second. Developer Comment: The previous Fan of Knives skill wasn't proving satisfactory, so we replaced it with an entirely new version. Preview: * Replaced Vex Ray with Borrowed Time and Static Field with Impale Borrowed Time Level: 4 Gold cost: 2800 Cooldown: 24 seconds Energy cost: 150 When the user takes damage heals himself equal 200% of damage dealt. Lasts 2 + 0.05% AP seconds. Preview: Impale Level: 3 Gold cost: 1900 Cooldown: 12 seconds Energy cost: 130 Deadly spikes burst from the earth along a straight path. Enemy units are hurled into the air for 0.25 second(…
- v1.31e - Improvements - 31 July 2022
Spells: Starfall Cast range: 0 (melee) -> 400 Developer comment: We believe the skill can have much more potential as a ranged skill. Telekinesis Now change unit color to indicates push effect. Developer comment: This makes it much easier to see which units have been affected by telekinesis. Fire Bomb Energy cost: 100 -> 80 Poison Bomb Energy cost: 100 -> 80 Developer comment: The cost of the skill was too high for what the effect provides. Void Ray Energy cost: 300 -> 350 Developer comment: Void Ray has one of the highest damage potentials in the game, we believe that increasing its energy cost makes its use of the skill more limited. Enemies: Wraith Geokinesis Cooldown: 1.00 -> 2.00 seconds Replaced Bind of Fear by Drowsy Bubble Developer comment: Wraith had a very powerful kit for the early regions of the game, we're taking some of his power away. Forest Spirit Dash damage: 12 -> 6 D…
- Boltcraft will be released on July 29! - 25 July 2022
Finally the arrival of Boltcraft has a date, it will be released this Friday the 29th and comes with a 20% discount! Start an adventure through the dungeon by making different sets of spells, items and passive powers each round. Visit the mushroom village, use the madness totem among your enemies, unleash fire blasts, summon legions of undead minions, summon storms, create black holes and much more! And it doesn't stop there, over the next few months we will be releasing extra content like new subclasses, new skills and items to the game periodically! Thank you very much and see you in the dungeon!
- Update 1.31 - 7 July 2022
Hello there! Here some new feature for future Steam release! - New HUD. - The market and backpack display also had their positions on the screen updated. - Removed opening backpack with mouse click now working with hotkey only. - Updated tutorial. - Removed "Options" from the pause menu. - Menu improved, mainly in the combat key mapping part. - Added "Default" button to reset key mapping. - Fixed placement of menu items when switching languages at runtime. - Fixed issue with displaying information about skills and items when they collide with information from non-heroic units. - Pressing ESC now no longer closes menu options (still continues to pause/resume the game). - Removed hotkey for secondary attack. - Updated mapping from secondary attack key to primary attack key. - HUD becomes transparent when there are overlapping units between them. - Balanced active and passive skills. - U…
- Update 1.30 - 26 June 2022
Hello there! Here some new feature for future Steam release! - Updated menu intro. - Improved menu background. - Reduced lag from dragon breath ability (5th boss). - Updated Boss Run difficulty. - Updated villager quotes. - Added SFX for Forked Lightning spell. - Updated bridge texture for Forest and Freezer stages.
- 1.29 Hotfix - 16 June 2022
* Fixed Initial cutscene SFX.
- Update 1.29 - 16 June 2022
Hello there! Here some new feature for future Steam release! - Added environment particles for almost ALL maps, including custom maps. - Added camera smooth moving for all campaign camera changes cutscenes. - Added CRPG-style text to show inside Dialog Box instead instant show. - Reworked Fan of Knives skill. - Replaced Weakness Ray with Boomerang at Boss Run merchant. - Reduced Deathcaller's silence debuff from 4 to 2 seconds. - Changed flame trail and flame sigil color from Spellthief boss due floor tileset color. - Improved ending cinematic for Full HD (1920 x 1080) resolution. - Blades attack from Mage Boss doesn't not focus on invincible units (i.e. Forest Spirit). - Replaced Spellthief's Ice Age spell by Wheel of Fortune (fires a random spell each 1 second). - Enhanced Tree Monster Unleashed boss skills due performance issues. - Fixed Sanctuary Throne Room first door entrance.