- STEAM FRAME VERIFIED! - 21 September 2026
THIS IS THE FIRST THING YOU SHOULD PLAY ON STEAM FRAMEFor those lucky enough to have a Steam Frame ordered, rest assured that XENOTILT runs great on the device as a locally installed app. If you look at the store page now you can see we're Steam Frame verified!Sure, you can stream your Steam catalog over a LAN from PC to the Steam Frame, but we made sure the latest update runs natively on the device. Even away from your PC you can play XENOTILT on Steam Frame as an immersive floating screen experience on the go.Let us know if anyone tries this once the Steam Frame starts shipping!
- Really quick resolution fix - 25 August 2026
Fastest fix ever--but fixed the boot up resolution issue for the small number of people that had this issue.
- Minor Patch Update! - 24 August 2026
Ok, here's a new polish update. UI Leaderboards filter fixes. Resolution selection fix for Steam Deck. Fixed Stuck hourglass animation. This migrates the polish fixes we implemented for the Switch 2 version plus some other fixes--such as sensible docked Steam Deck behavior and some other UI fixes and minor updates you probably won't even notice...but we did!
- Engine Update Patch - 26 May 2026
No real changes in this version, we just upgraded the engine to make it easier to support. We've tested it extensively, but let us know if you see anything. As far as we can tell, it runs the same.
- 1.91 - 11 February 2026
Some small fixes!Fixed collision/out of bounds issue with T3 Orbit. Fixed bug where canceling from the remapping screen reset to default binds.Let us know if you see any issues with these fixes, but we fixed a few issues the community caught lately.
- 1.8 update - 20 November 2025
11/16/2025 Fixed nudge input issues that may have effected certain controllers. Added an Achievement credit for downing Hera's 3rd phase.
- LONG TIME, NO PATCH - 12 November 2025
JUST IN TIME FOR THE HOLIDAYS. Long time no patch! We spent the past year porting XENOTILT to Nintendo Switch, Xbox, PS5, as well as prepping the recently announced physical version for Switch and PS5 being published through Limited Run Games. Along the way there was an assortment of bug fixes, polish and especially performance related issues that we're cleaned up. Specifically Steam Deck should see a performance boost it always ran well but this should be better. Laptops and Low Spec machines should also see an increase. Here are the notes with relevant changes, too many minor things to list... 11/11/2025 General optimization was applied across the board. General optimization for low spec devices/machines. Fixed a bug where Missiles were not firing on T2 on subsequent games. Various collision fixes for Bonus Rooms. Various failsafes for stuck balls for Bonus Rooms. Ball Stuck fix for O…
- Red ball fix - 23 January 2025
A small update, thanks to our eagle-eyed players who spotted this issue: -If you enter a Bonus Room with Red Ball, it's returned when you go back to Main.
- The latest patch is here! - 17 January 2025
Here's what's new! Fixed Rex Room Logic for Heart not resetting correctly on Enter. Rex Multiball will start automatically when Lit if Rex Hits equals 20. Chainsaw Hits no longer count as Rex Hits. Fixed bug where Red Alert Mode/FX was errantly set on start of New Game. Added support for LG Dual Up, let us know if it works!
- Xmas Eve Patch! - 25 December 2024
12/24/2024 (OUT NOW!) Balance changes for to make earning Survivor Tokens easier. Lowered the Survivor Token Requirement from 9 to 4. Lowered cap for Survivor Refund Cost from 6 to 3. Secret Jackpot contributes to Survivor Token Progress. Super Jackpot contributes to Survivor Token Progress. Max S. Token Requirement per game is capped at 6. Failsafe for Multiball Stuck in Tomb Room. Optimization for Ball Smoke FX. Optimization for Score Pips.
- XENOTILT: OST RELEASED! - 21 December 2024
Behind the tunes with composer ec2151 https://store.steampowered.com/app/3354150/XENOTILT_Soundtrack/ The soundtrack to Demon's Tilt was made using a now-ancient (and discontinued) freeware tracker software, called VGM Music Maker (or VGMM), by the great chiptune artist Shiru8bit. VGMM simulated the crunchy YM2612 and SN76489 soundchips, which were used in the Sega Genesis/Megadrive. For XENOTILT, as the game was a step up graphically and conceptually from its predecessor, I decided to “power up” the sound and emulate the YM2151 with PCM samples. The 2151 was a chip used in many classic arcade machines throughout the 1980s and 1990s, including R-Type, OutRun, Sunset Riders, and countless more. The soundchip allowed for more instruments, more effects, and more sample usage that really comes alive in the drums and percussion. The type of music I wrote for the game simply could not have be…
- 1.0 IS HERE! - 12 November 2024
Thanks to our amazing community, XENOTILT has completed its journey from Early Access to full release! Version 1.0 is our most polished build yet, prepared to bring the best experience possible. Since launching Early Access in 2023, we’ve added two new game modes, optimized the codebase, and incorporated numerous bug fixes and quality-of-life improvements—all based on your feedback and support. To celebrate, we’re introducing Steam badges and trading cards! Collect these virtual items as you play through the new 1.0 content. Plus, the full XENOTILT soundtrack will be dropping soon on Steam—so stay tuned. A Note on Pricing: We'll be raising the price in the new year, so if you’ve been on the fence, now’s the time to jump in and grab XENOTILT at its current price! Incase you missed it here is what has been added since Early Access Launch!! P.S. like what you see/playing consider dropping…
- 1.02 -- transition from Early Access to Release is imminent! - 12 November 2024
Ok--here it is....we are in 1.0 land! The exit from Early Access to Release is upon us. We will be making a post about the official Release and our post-launch plans in the next day or so. Stay tuned! Until then, here's what's new in this update: 11/11/2024 -Fix for infinite missile bug. 11-9-2024 -1.0 is here, Thank you!! -Various fixes to Ball Stuck & Ball Attendant feature. -Various Minor Fixes.
- Bonus Room Progression Fix - 19 September 2024
Fixed an obscure bug that was stopping player progression if you entered bonus rooms twice.
- Steam Connection HOTFIX - 10 September 2024
Sorry about that, upgrading the Steam SDK had tragic consequences and blocked access to Leaderboards and the rest of Steam. We reverted to the older SDK and now it works.
- Minor Fixes, and Tweaks to EX-Mode HUD - 6 September 2024
A small update here--a lot of the bug reports about not collecting tokens in EX-Mode may be due to confusion on how the system works due to there being no HUD representation of tokens gained and your progress towards earning one. So we've remedied that with some token status bars at the bottom of the HUD in EX-Mode. Oh, we also updated to the latest Steam SDK. Perhaps that might fix some people's occasional hangs on startup--whenever we looked at the crash logs, a lot of them were inside the steam api DLL. So this might clean some of those up. Here's the full list of updates: -Reworked UI for EX-MODE Progress Trackers. -Failsafe for Clogged Tri-Path on T2. -Updated Input Management Solution. -Various performance Fixes. -Updated to latest Steam SDK
- Survivor Token Fix - 15 August 2024
Made another small fix to track down this mysterious survivor token bug. Removed some debug keys that may have been zeroing out the value--and also added a lot more diagnostic data in the logs to track the value.
- Minor fix update - 30 July 2024
* Small localization fixes * Attempt to fix survivor token count issue * Added debugging diagnostic info
- WE'RE ALMOST OUT OF EARLY ACCESS - 15 July 2024
BUGS SMASHERS, SALUTE! Thanks to everyone who played and gave feedback on the bugsmashers branch, we're now ready to put the 1.0 preview in the main branch. This includes all the new content, bug fixes, and QOL improvements previously only available in bugsmashers. While there are still some known bugs remaining, releasing to a wider audience will help us track down solutions for the last ones. If you happen to have video capture of bugs, please link it in the forums. Especially replays on twitch that show context. We will be leaving Early Access soon. Remember, once we're out of EA, the price will be increased. You still have a chance to get in at the ground floor if you haven't bought XENOTILT already. If you want to be notified of sales, wishlist it! For those of you not familiar with the content in the 1.0 preview, here's a brief rundown: EX-MODE is here! EX-SURVIVORS ready up! CRIS…
- 1.0 BETA CONTENT AVAILABLE TO ALL - 15 July 2024
-EX-MODE is here! -EX-SURVIVORS ready up! -CRISIS MODE starts the clock! -3 New Bonus Areas in EX-MODE. -3 New Music Tracks join the OST. -Major Performance Improvements. -Various Collison Issues fixed. -Many Bug fixes.