- SnekromancY Is Out Now - Return to the World of Tower Escape! - 29 July 2026
Hello, Necromancers!You escaped the tower. Now the elves are coming for it.SnekromancY is out now on Steam!Set in the same world as Tower Escape, SnekromancY transforms its undead armies, powerful relics, and maze-like levels into a faster, action-focused roguelite.Slither through procedurally generated dungeons, devour your enemies, gather treasure, and summon zombies, skeletons, ghosts, and other undead minions to fight from your back. Combine upgrades and relics to create increasingly ridiculous builds as you battle massive hordes and powerful bosses on your journey back to the tower.Classic Snake. Undead Horde. Total Chaos.Classic snake movement meets bullet-heaven combatUndead minions that attack automatically or can be manually aimedProcedurally generated dungeons filled with secrets and treasureGame-breaking upgrade and relic combinationsMassive enemy hordes and powerful bossesPe…
- Tower Escape Trading Cards Are Now Available! - 16 July 2026
Hello, Necromancers! Steam Trading Cards are now available for Tower Escape! Play Tower Escape to earn card drops featuring characters and artwork from the game. You can trade cards with other players, complete the set, and craft badges to unlock Tower Escape profile backgrounds and emoticons. If Tower Escape is already in your library, this is a fine excuse to lead your undead army through the tower one more time. Thank you to everyone who has played and supported the game over the years! More from the world of Tower Escape The story continues in SnekromancY, a new roguelite dungeon crawler set in the same world. This time, you’ll transform into a snake, devour enemies, gather treasure, and summon undead minions to ride on your back. A free demo is available now, and the full game launches on July 29, 2026. Tower Escape and SnekromancY will also be available together in a bundle at lau…
- Localization update - 6 April 2026
v1.12.5 adds: Full French language localization, thanks so much to LinuxFriend for testing this! Adds some missing items in other languages, mostly the later additions like the new gems. Added a link to our new spin-off game, SnekromancY.
- Games in NY Stream - 30 May 2025
Watch the dev play for Games in NY!
- IndieArk Stream - 10 November 2023
Stream for IndieArk festival
- v1.11.6 - The Night Comes Down - 25 August 2023
Changes: Incubus new ability: heal on spell cast Succubus new ability: speed boost on spell cast Butcher speed boost removed and damage done by ability reduced to 3 (was 6) Slaughter damage reduced (as above), but retains speed boost Fixed some display issues around Gilbert and added a Tier 4 rank icon Enhanced minion petting and they love you back Fixed unremovable curses being lost on combine Updated missing Chinese, Japanese, and Korean translations from some recent patches
- v1.11.5 - Put Out The Fire - 17 July 2023
Spells were added fairly late in the development process, and while they can be pivotal in terms of gameplay impact, they're at this point still the most under-developed feature in Tower Escape. Today's update is the first step in a larger plan to make them a bigger part of the game, with much more to come shortly as we begin to rebalance The Damned's ablities. We're adding 3 new spells: Slow Time, Disorient, and Weaken. Slow Time is a new and unique effect that slows down projectiles as they go through the air. It can really benefit fast-moving minions, allowing them to outrun projectiles with ease as they run for the exit. Disorient & Weaken can disable Guards similarly to Stun, but are cheaper and available earlier, and have more specific effects (shared with the Exiled's debuff abilities). Full changelist: New spell: Slow Time - Projectiles -66% speed for 2s New spell: Disorient - A…
- v1.11.4 - We Will Rock You - 29 June 2023
Hello again, a fresh new round of updates today, mostly around our beloved minerals. The 5-star gems are getting a new sprite that's a little less cumbersome on the card, and we're adding 7 new gems with special abilities. We've also tweaked some of the existing gems, and added "chip" versions of the tradeoff gems (gems with a negative as well as positive effect). The chips have the same malus as the whole versions, but a reduced bonus effect, making them most useful as a way of reducing a minion's stats (perhaps reducing speed to keep them on pace with others, or reducing health to trigger death effects easier). With the gems rounded out nicely, one of the next areas we'll be expanding on is the melt system. We're working on a new reward algorithm that will have a set reward system (based on clan, level, and xp), so you know exactly what you'll get before melting instead of a random ch…
- v1.11.3 - Pride Update & Bugfixes - 1 June 2023
Happy pride month! A few updates for you today: Gnomy has a new trans pride hat (this is a permanent change and is canon) Shroomy has a new rainbow cap (temporary change for the month of June) Fixes some missing labels for the Exiled Fixes the incorrect number of sockets for Foxy, Bully, and Yellow Cultist
- v1.11.2 - Hotfix - 12 April 2023
* Fix wispy not regaining immunity after shield destroyed * Fix possible duplicate charms on challenge levels * Fix crash on endless mode at floor 0
- v1.11.1 - If You Can't Beat Them - 10 April 2023
As the Necromancer plotted escape from The Tower, trouble was brewing far away in the Elven Kingdom. A clan of elves lived in exile and were persecuted because they worshipped the night and possessed powerful psychic abilities. After centuries of mistreatment, they took advantage of the elves' distraction in the war against The Enchanted, Damned, Undead, and Corrupted, to stage their own rebellion and join forces with the enemies of their enemy. Introducing: The Exiled Led by their newly crowned Empress Josephine, The Exiled are a new clan with brand new powers to explore. Their psychic attacks allow them to stun and disorient their enemies, as well as draining life force to heal and speed up themselves. They also bring with them some fellow creatures of the night, such as bats, ravens, spiders, and gargoyles, to join the fight. But wait, there's more! As the war raged on, word of The N…
- v1.10.5 - Text label tweak - 30 March 2023
Tweaks a text label for steam deck compatibility
- v1.10.4 - Hotfix - 13 March 2023
Fixes an issue where the "Hero's Helm" relic was causing its bonuses to show on minions in the store. Also re-enabling steam cloud sync, as the save/load crashes seem to be fixed now.
- 1.10.3 - Hotfix - 12 March 2023
Fixes a bug where minions collecting treasure were not scoring points on Easy difficulty.
- v1.10.2 - Hotfix - 6 March 2023
Fixes issues with save & quit when locked cards were in the store, then continuing the game without fully exiting the application.
- v1.10.1 - More of That Jazz - 2 March 2023
Hello Necromancers! Hold onto your cowls, because this is a big one! If you don't have time to read, feel free to skip to the sneak preview at the bottom. First a note: saves created with previous versions will not be recognized in v1.10. If you want to finish a 1.9 save before updating, you can access the old version in the betas labeled "v1.9". It's been about 2 weeks since release, and the feedback has been absolutely amazing! I've been reading every single review, playthrough video, discussion post, and discord message that I can, and furiously scribbling in my trusty notepad. I then burn those notes, say an incantation, and line after line of c# code starts to fill my screen. Or maybe I just drink a lot of coffee and start typing, it's hard to remember. A number of balance issues have been addressed. The map generator has bene tweaked significantly to reduce run-ending bottlenecks.…
- v1.9.8 - Hotfix - 27 February 2023
Fixes a bug where dragging a minion with both mouse buttons simultaneously could be used to duplicate and combine minions infinitely (thanks Sifd!)
- v1.9.7 - Hotfix - 22 February 2023
Fixes an exploit related to the undo snake dialog, a big thanks to Nauk for finding this and bringing it to our attention in the forums!
- v1.9.6 - UI Tweaks - 21 February 2023
Changes: Fixes locked store items remaining between games Fixes a UI issue on the map screen when playing multiple games in one session The Play Again button now returns you to the game settings page so you can switch clans or other settings The win and loss screens properly return to the summary when playing multiple games in one session, instead of staying on the tab you left at in the last game
- v1.9.5 - Keep on Fighting 'til The End - 20 February 2023
First the good stuff: this update includes an overhaul of the win/lose screens, as well as enhancements to the Book of Names and other places where unlocks are shown, to be much more clear about unlock progress and what is required to unlock cards in the future. My hope is that this will make the card unlocking system much clearer and not feel just like a mystery box. For the less good, we're aware that some players are experiencing crashes either on loading save games or quitting the game. I spent the weekend refactoring our scene system which seemed to be the problem, but were still seeing intermittent issues. It may be related to the steam cloud saves functionality, so for now I've disabled steam cloud save sync. This is not a permanent change and I know a lot of players really like this feature, so we'll be bringing it back as soon as possible. For the moment though, our top priorit…