NeuroSquad - Slay the Horde news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2017040
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMatt Nemori
- PublisherMatt Nemori
- Parent gameNot available
Genres: Action, Casual, Indie, RPG
Company pages: Developer: Matt NemoriPublisher: Matt Nemori
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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NeuroSquad - Slay the Horde Steam news
NeuroSquad - Slay the Horde news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development news - 12 August 2024
Hello Slayers! It's been a while since the last time, so this will be a long post with lots of explanations about what I've been working on, current changes, and future plans. I'd also like to give you a little sneak peek of what's coming. End of the Demo (and Demo 2 is coming) Valve's changes on how demos work on Steam Let's start with the current changes. As you may or may not know, Valve recently made some changes regarding demos. As part of that, demos now have the chance to appear in more places on Steam, which I believe is a great change. Unfortunately, since NeuroSquad's demo has been out for a long time, it doesn't have access to all the same benefits as new demos. I've been working on a brand new second Demo for some time, so this opportunity would have been perfect for that otherwise. Ultimately, I decided to remove the old demo until I figure out how to proceed. Overall, Steaβ¦
- We are on exhibit! [NeuroSquad] will go to WePlay Expo 2023! - 17 November 2023
WePlay 2023 will happen 18th-19th November at Hall H4 of Shanghai World Expo Exhibition & Convention Center, China! We are glad that can participate in the Expo along with other excellent games. And we will bring the best of to you! Our booth will be at C04, and we are looking forward to seeing you!
- Latest demo update: version 0.3.7.1 - 7 November 2023
Demo 0.3.7.1 changelog (Quick fix) Fixed the bug that used to cause the default input key bindings to not line up neatly in the settings menu. Now the keyboard and mouse-related inputs are in the first column, gamepad inputs are in the second, and the third column is available for any extra bindings you may want to set up (able to display both keyboard and gamepad). Changed some temporary Chinese translations added by me with the last update to properly translated ones.
- New update! (+ ongoing optimization + Bullet Heaven Fest) - 6 November 2023
Hello, all! I'm excited to share the latest update to the demo, which includes some balance tweaks and QOL improvements. Recently NeuroSquad has made an appearance in some online festivals (most recently the Roguelike Celebration, but also was on the Steam page of Realms Deep and DevPlay), resulting in some important feedback from a larger set of players. Many suggestions are still in development, and I plan to include more of them in the coming updates. https://i.imgur.com/KaYYoSf.jpg Version 0.3.7 is up! With this update I focused mostly on implementing suggestions from the community, and adding quality of life improvements. There's still a lot I want to do with the demo, So while I'm working on optimization (which is a loooong process and frankly, a huge rabbit hole), I thought I'd publish this update with some of the changes that I implemented based on feedback. (This update lines uβ¦
- Latest demo update: version 0.3.6.2 - 25 September 2023
Demo 0.3.6.2 changelog Fixed a visual bug: after the previous demo update, the Cyber aura was visible in some places behind walls if the player was close to them. π€π€ : Changed Fortune glitch to only activate when a boss chest is dropped (not on every split of the third boss). Rebalanced the Prominent impact implant: it gives a 1% chance for enemies dropping crystals and an additional % per level up. The curse that only allows 1 upgrade choice now correctly negates any upgrades (and implants) that add more upgrade choices while it's active. Autoexec no longer counts freezing as a status effect for checking the number of effects. π€π€ : Fixed the Holo-initializer and Drone initializer implants, on level 3 their effect had a very low chance of not activating due to an error in the randomization algorithm.
- Latest demo update: version 0.3.6.1 - 11 September 2023
Demo 0.3.6.1 changelog π€π€ : When the player is behind a wall, the wall disappears in a circle so that the character always remains visible. HP crystals, chests, and Braincharge cells are now visible through walls. π€π€ : Braincharge cells have a new visual effect to make them more visible, and an indicator is displayed above them, similarly to HP crystals. https://i.imgur.com/M2AMJd0.gif
- Demo update 0.3.6 is live! - 4 September 2023
Hello, all! After a busy couple of weeks I'm back with some bugfixes, balancing, and some features that have been requested by the community. The demo version 0.3.6 is up, see the full changelog below. Simplified Chinese + Traditional Chinese added I'm very happy to say that improved localization for Simplified Chinese and a new translation for Traditional Chinese have been added to NeuroSquad! It has been clear that there's high interest in the game from these regions, so I'm glad I had the opportunity to add proper translations now. Thank you for your continuing support! https://i.imgur.com/7Qhk51y.png Demo 0.3.6 full changelog Added proper localization: Simplified Chinese and Traditional Chinese. π€π€ : Frozen enemies can no longer deal contact damage. Added level 2 to the Bullet rewiring upgrade. Rebalanced the Spark cannon: Increased range and bullet lifetime, made the vortex addedβ¦
- NeuroSquad is part of Save & Sound - A celebration of music in games - 29 August 2023
NeuroSquad at Save & Sound! I'm incredibly excited to announce that NeuroSquad is part of this year's Save & Sound! Save & Sound is an event dedicated to audio & music in games, with a live show from September 11 to 14, and a Steam sale. You'll find concerts, audio deep-dives, and mashups from 70+ developers! https://i.imgur.com/E7DcZ5T.png I prepared an exclusive performance of some of NeuroSquad's songs for the show. Check it out on Wednesday September 13 at 10AM PDT. Save the date! Set a reminder to be notified when Save & Sound will go live! The show will be streamed on the Save & Sound website, YouTube, and Twitch. Full schedule here: saveandsound.io So honored to be part of such an incredible lineup, among the likes of Baldur's Gate 3, Vampire Survivors, Inscryption, Dome Keeper, and a whole bunch of other awesome games! https://i.imgur.com/Jyvi0In.jpg More news coming soon! Stayβ¦
- Latest Demo update, replaceable weapon mods - 29 July 2023
Hi, all! I've been working on some changes that have been requested by the community, fixing some bugs, etc. I pushed version 0.3.5 live, here you can find the patchnotes below. https://i.imgur.com/lkBZSWw.png Demo 0.3.5 π€π€ : Weapon mods can be replaced now. π€π€ : Added info about the squad's current loadout to the pause menu. Also, now the loadout can be viewed from the Braincharge cell's upgrade type selection screen. π€π€ : Changed the pictures of characters everywhere in the menus and on the HUD. Hacked enemies now deal their contact damage to other enemies in an explosion when they die. (This massively increases the explosion damage. Reduced the size of it to compensate). π€π€ : The dash and nanochip cooldown bars are now at the bottom of the screen, next to the HP and bullet counters. Made it easier to see when they filled up, and the dash bar now indicates (by coloring) when tβ¦
- Latest demo update: version 0.3.4 - 8 July 2023
Demo 0.3.4 Fixed a bug that allowed the player to shoot and reload after dying. π€π€ : Increased the time delay before exploder enemies explode, making them slightly easier to avoid. Significantly increased the damage of contact drones. Rebalanced the Drone extension upgrade's damage multiplier, now it increases the damage by 35% every time, also made the Death radius more effective with the Drone extension. Redesigned the playstyle choosing screen that appears in the beginning of the first run.
- Gameplay stream - 27 June 2023
Celebrating Next Fest with a big update The NeuroSquad demo just got a major update that adds some new content, fixes bugs, and revamps the shooting mechanic and the health system. Be sure to check it out and tell me what you think! (You can find the full changelog here.) Gameplay stream Watch the dev play the demo! And of course, try it yourself! Don't forget to wishlist the game so you don't miss it when it launches. https://store.steampowered.com/app/2017040/NeuroSquad__Slay_the_Horde
- Latest demo updates - 24 June 2023
Demo 0.3.3 Fixed a bug that caused the No-stopping curse to not work with auto-aim enabled. Changed the Self-ignition upgrade to scatter sparks from the player character's position instead of the weapon's position. This makes the upgrade more intuitive when using Tele-blaster. Fixed a visual bug with the Thermic reaction upgrade, the explosion wasn't always showing when there were holo-soldiers around the player already. Added an outline to the status effect text above enemies making it easier to read. Fixed a bug that caused the player's weapon to keep firing after choosing an upgrade if the fire button was being held at the moment of level up, even when using the manual shooting mode. Demo 0.3.2 π€π€ : Added auto-fire back as an option for the player character, now it works in tandem with the reload mechanic. π€π€ : Added optional auto-aiming too. π€π€ : Using manual shooting, holdingβ¦
- Demo 0.3.1 update - 21 June 2023
Demo 0.3.1 Fixed a bug that caused the Self-repair upgrade to increase max HP more often than it should have. Fixed a small visual bug: the aim laser used to get detached from the player at the end of a successful run after killing the final boss.
- Major Demo update! - 19 June 2023
Hi, all! I'm excited to share that the NeuroSquad demo just got an important update that changes some fundamentals about the game. Here's the gist of it: More control over when you shoot, what you shoot After a lot of experimenting and player feedback, I decided to change the auto-firing mechanic on the player character. Holo-soldiers auto-attack the same way as before (and there's a new type of soldier, more on that below). 2 new inputs were added: Fire and Reload. Manual firing allows for a bigger control of your guns and I believe it improves the game feel significantly. No more "waiting for the bullet to start flying". Holo-soldiers are now invincible Your soldiers can no longer take damage and die. Enemies will simply run through them (if they can stay alive long enough in your bullet-storm), which makes more sense thematically too, since they've always been holographic only. But dβ¦
- Demo update, Indie Live showcase, News - 20 May 2023
The calm before the storm Hello, squad! After a couple of quieter months, I'm happy to be back with some news and a small update. Due to personal reasons, I had to reschedule content drops for the demo, as well as for the full release, but this was only the calm before the storm. I decided to break up a bigger update into multiple ones, so you can access the new stuff quicker, as they get implemented. (The features and changes that are already tested.) So jump into the game and bring the storm of bullets with these updates today: Update notes Dash invincibility is now the default. Performance boost: Changed how enemies handle their animations, now having many enemies on screen at once shouldn't be as heavy on the fps. : The drones of the final boss now follow their paths more smoothly, so if the boss gets knocked around by the player, its drones don't accelerate immidiately and are lessβ¦
- OST release + development news - 20 February 2023
The NeuroSquad soundtrack is now on Steam! Alongside the free demo, the soundtrack for NeuroSquad is also available on Steam. You can buy it (now 20% off), following the link below. If you'd like to support the game's development, it's a great way to do so. 20% off for a week. https://store.steampowered.com/app/2126900/NeuroSquad__Slay_the_Horde_Soundtrack/ It's... uhmm... How would I define this? "A fusion of cyber metal and trance-like electronic elements"? If you have a better description for it, go for it. Inventing weird music genres is my new hobby. The soundtrack comes in the form of 320 kbps MP3 files by default, but you can select lossless FLAC versions as well for the highest possible quality. Development news I'm working on a large update for the demo that will include a ton of small and some bigger improvements and QOL features. These are just some examples of the upcoming cβ¦
- Major addition to the demo: new aiming method! - 4 February 2023
Based on player feedback, aiming with the mouse cursor (twin-stick shooter style if you're playing with a gamepad) has been added to the NeuroSquad demo. If you're prone to motion sickness, or just prefer a fixed camera, you can now use the new control method (and switch between this and the old system with the press of a button). The new system is the default for new players. Full changelog for Demo version 0.2: : Added mouse aiming / twin-stick style controls. This is now the new default mode. The alternative method, where the camera turns with the player character stays as a toggle-able option accessible by a button press. : Status effects caused by auras now last for longer, they don't end as soon as the enemy steps out of the aura (except for the Distant Presence upgrade). Added an option to customize the color of the cursor to make it more visible while using the new aiming systemβ¦
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 November 2023 | Latest demo update: version 0.3.7.1 | 5302486387992386879 |
| 2 | 25 September 2023 | Latest demo update: version 0.3.6.2 | 5219165352636577632 |
| 3 | 11 September 2023 | Latest demo update: version 0.3.6.1 | 5159491482922406350 |
| 4 | 8 July 2023 | Latest demo update: version 0.3.4 | 5124582150163071907 |
| 5 | 24 June 2023 | Latest demo updates | 5124581515263483478 |
| 6 | 21 June 2023 | Demo 0.3.1 update | 5124581515252263488 |
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