- New game update: patch 2.3.2 - 18 August 2026
Bug-fixesUghatar Duels: if the player had a summon before the duel, the combat was not ending after the enemy is defeatedSome enemies changing the name and possibly stats after reloading the gameCharacters sometimes slided towards the movement direction when the game would freeze for an instant (as in a game saving). This has been mitigated.Balancing:Reduced spirituality scaling of Fire GeiserEmpower Elemental: added Strength bonus to the effectWhirlwind Aura: reduced damage scaling from configuration (damage is x1.5 at power x2)Ability descriptions: event delay shows delay variance nowNew icon for Empower Elemental
- New game update: patch 2.3.1 - 16 August 2026
Bug-fixesbug related to breaking bond with animal companion and not being able to recruit a new one as if it still had the previous companionsummons vanishing sometimeselemental summons with colliders too high, making impossible to enter some areasremoving torpor effect while unconscious was not removing unconsciousnessvfx of Empower Elemental sometimes located on the groundburning causing damage on dead creaturescommand points of animal companion are ignored now in the village battle
- New game update: 2.3.0 - 15 August 2026
Hello everyone! So, this is a big Druid update! But not only this, there is some cool stuff like respec and support to switch characters inside the Resting Place. Here are the main changes: Attributes:New combat skills: Elemental Domains – Fire/Air/Earth, Nature Creature DomainMage combat skills were renamed to Arcane Magic – Fire/Lightning/Feyzir/EnchantmentAll attribute bonuses from any source except from Innate Features now does not count to the cost to increase the attributeDruid22 new Druid unique abilities + their improvements and combat skill masteries, adding a total of 63 new abilitiesHighlights:You can now “tame” wild animals to become your animal companion.You can acquire abilities that improve them. You cannot level up them like any other character, but this is planned for the future.You can also temporarily recruit wild animals.Elemental Summoning up to tier 4.You can have…
- New game update: patch 2.2.2 - 3 July 2026
Changelog:Fixed Ughatars with visual glitch from distance in Death’s PassFixed front dodge animation not working sometimes
- New game update: patch 2.2.1 - 3 July 2026
Changelog:Auto send loot to storage now works with items picked from ground tooIncreased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together Adjusted difficulty level of some encounters in Death’s Pass. WARNING: if you already have a save in Death’s Pass, this may create new enemies.
- New game update: 2.2.0 - 2 July 2026
Hey people! This update comes with customizable difficulty levels and a few bug-fixes and balancing. Changelog:Customizable difficulty levels: choose among 6 new options (+ Exhaustion) to customize the difficulty, including toggling friendly-fire. These are packed into 5 difficulty presets: Unfairly Easy, Beginner, Standard, Veteran and Unfairly Hard. Special encounter difficulty: this is one of the custom options. It may increase or reduce the number of enemies as well as replacing some by stronger or weaker versions. All areas were revised to scale their "special encounters", but the starter areas were the ones more affected. Note that this applies only to some encounters. The other options apply to every enemy, but they act as "buffs/debuffs", which could be seen as "unfair"New enemy: Arganon Ughatar Warrior, located in a single place in Valmsteim area.Auto send loot to storage optio…
- New game update: patch 2.1.1 - 25 June 2026
Fixed a bug that sometimes prevented entering the game from character creation.
- New game update: 2.1.0 - 24 June 2026
Hey people! This update comes mainly with changes in the exhaustion mechanic and the option to disable it. Also, it comes with some bug-fixes and new keys.Changelog:Exhaustion:Option to disable exhaustion mechanicsChanges in the descriptionBase time is now 40 minutesPhysical Conditioning (I/II/II) abilities provide +10/+20/+30 minutes (all cumulative)The timer is frozen when inside villages and townsNew keys:Switch Party Member (Shift+Tab)Sheathe Weapons (Z)Main menu Continue buttonThe switch camera mode (End key) now disables Manual Combat Mode when it is set to UI Mode. Manual Combat Mode sets the camera mode to Free Look Mode. Change in Arganon Stone descriptionNight is less darkBug-fixes:Added the corresponding Combat Skill ability (like, Feyzir Magic) to many spells that were missing themLack of space between charges with UI size greater than 1Sometimes Pain Threshold and Strong Pa…
- New game update: patch 2.0.2 - 19 June 2026
This is a small patch with some bug fixes and clarifications in descriptions.Changelog:Bug FixesFire Ring: spending Plasma after being deactivatedGetting stuck when running while in combatRetaliate was not working correctlyStealthy enemies disappearing and reappearing after attacking from stealthAbility icons in the action bar getting bigger after reassigning them to slots when the UI size option is greater than 1Field of view not updating to default after the first dialogue with DianaWeapons becoming invisible after being equipped while in a resting placeHand not releasing the weapon when using a two-handed grip and dodging, sometimesMotor Skills bonus to attack had a bug that could sometimes reduce attackCooldowns of abilities not resetting after loading the gameSometimes, ability configuration parameters were interactable when they should not have been while the ability was being use…
- New game update: patch 2.0.1 - 15 June 2026
This is a small patch with some fixes:Fixes:TyposCreature name fixes (Cultist Veterans and Bandits)Mass Fire Projectile II/III pre-requisitesEnemies using front dodge while strafingPlaying animation of switching weapon sets on rest placeElementals and wyrmlings moving very fast to got out of AoEsWeakspot focus bugFloating arganon stones inside ughatar camp in ValmsteimExhaustion paused in the tutorialDarian dialogue now tells player that Dark Forest is available after completingthe EA content
- New game update: 2.0.0 - 12 June 2026
Hello everyone! Finally, the next update is here! This update is mainly about new and reworked mechanics, enhancements on some spell trees and some QoL. There are many miscellaneous changes, so I will post only the most relevant ones. Here is the changelog:MechanicsNew combat skills (as in Melee Attack, Dodge Defense, Archery, and Block Defense): Fire/Lightning/Feyzir/Nature Magic. These skills enhance the effects of related abilities. They can be bought with XP and are also prerequisites for acquiring abilities. They should be able to be increased by training with NPCs and books in the future.Attribute cost changes:Attribute bonuses given by Arganon abilities are now ignored when calculating attribute costs.Attribute costs now increase every 10 points, allowing the player to better focus on one branch.Spell disruption no longer causes a spell failure chance; instead, it causes a Plasma…
- Next update coming soon! - 1 June 2026
Hey people!Just passing by to let you know that the next update will arrive sometime between June 9 and June 15! Stay tuned!
- Montly development report - 16 April 2026
Hi everyone! In the last month, I've spent most of my time restructuring the software to better accommodate future features (refactoring is the technical term), so these changes are more impactful from a developer perspective than a player one. Still, I have some highlights of changes for you:New combat skills (as in Melee Attack, Dodge Defense, Archery, and Block Defense): Fire/Lightning/Feyzir Magic. Air/Earth/Fire domains (for nature magic), and positive/negative energy channeling (for light/dark/chaos/order spells — either divine or plasmic, or even arganon abilities) are coming.These skills enhance the effects of their related abilities. They can be bought with XP and are also prerequisites for acquiring abilities. They should be able to be increased by training with NPCs and books in the future.New skill-related abilities will be created, following a similar pattern to Melee Attac…
- New game update: patch 1.21.3 + 1.21.4 - 12 March 2026
Hi people! This update comes mainly with memory optimization of chapter 1 areas, as stated here.Changelog:Optimization: memory and fps optimization in chapter 1 areas. Saved 2Gb-5Gb RAM, 10%-38% FPS (measured in specific locations)Adjusted LODs (Level of Detail) of some trees, so they keep the higher resolution LODs across a higher distancesBugfixesFixed items with infinite item amount not appearing on stores (like arrows)Fixed item panel in Crafting/Item Improvement panel being able to be dragged out of the panelFixed creature spawners not spawning in some circumstancesMinimap zoom is now saved Default locked target aim changed to the "discrete" one (now called grey)Added support to custom localization, meaning you can now add your own translations to the game. You can simply copy the tables in Elengard Ascension_Data\\StreamingAssets\\Language\\Original\\en\\ to Elengard Ascension_Dat…
- Weekly report and roadmap - 7 March 2026
Hi people. I've been busy this week with other matters, therefore it was not possible to come with a game update for the weekend. Still, I bring the weekly report and the roadmap for future updates.I am currently working on area optimization, mainly on memory optimization, with some repercussion on FPS. For now, I recorded a saving of about 5GB of RAM in some areas, like Death's Pass, Valmsteim Forest and Dark Forest, while other areas have about 2GB of savings. The FPS improvement ranged from 10% to 38% (measured in specific spots).The next update, with this optimization, should arrive next week. This will be the last update before I dive deep into the software "infrastructure" to reform it in order to make it more viable to accommodate future features, like improved AI, an improved action/ability system, etc. This means I will become more absent while doing this, but I may occasionall…
- New game update: patch 1.21.2 - 27 February 2026
Changelog:Bugfixes:Triggering Diana encounter cutscene if reloading the game near DianaWrong position of visual effects of enchantmentsPresets of Fire Mage and Mage (Debuff) with incomplete abilitiesAdded message if attempting to open the boulder in Glenvael - East after speaking to Diana but before speaking to FinnianEnchantment visual effect now scales according to the blade (hit part) size, to avoid hyper concentration of many particles in small volumesNew options:VSync: actually, VSync was always used by default, but now you can switch on/off as a game optionWindowed ModeBloom: you can change the intensity between 40% and 150% of the default value. 0% is not allowed since bloom is a heavy part of the visual identity of the game
- New game update: patch 1.21.1 - 26 February 2026
Hi people. This patch comes with changes in Manual Mode, demo content reduced, bugfixes and miscelaneous.Changelog:Demo content reduced: as warned before, only first area is available, but no ability is locked anymoreMost camps near area entrances are now easier to find.Manual Combat: changes to make it more manual and a bit closer to an ARPGYou can now attack with no target selectedCharacter does not auto run to the target when attackingCharacter does not auto strafe when WaitingAttacks/defenses mechanics remain the same, but you need to be close enough for the attack to conenct to the target. Ranged attacks connect easier. Special abilities are not affected.The toggle button (manual or auto) at the right corner of the screen is now saved (i.e. keeps state when reloading)Default key for Switch Cam Mode is now EndChanged some text of Jeremy dialogue to make it more clear that the daught…
- Demo content decreased - 22 February 2026
Hi everyone. The demo will have its content limited soon. The current plan is to have only the village area in the demo, and to unlock druid abilities.
- New game update: 1.21.0 - 20 February 2026
Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.Changelog:Item amount shown on item actions in the action barGameplay UI now fully scales with Font/UI size in the game optionsMouse pointer is now always locked within the windowReduced aggro range of boars and stagsThe character does not retalliate an enemy that is not the locked target anymoreAdded a button to switch the camera modeAdded an option to toggle allow auto combat move while waitingAdded Limit FPS option, BUT it ended up not working in the build. It will in a future update.Glenvael area:Some small rocks that were not walkable are now walkableRemoved invisible walls nearby rocks in Glenvael VillageCombo key bindings: first binding now appears in the slot as soon as it is typedEmit Lightning spell: Reduced influence of the Range parameter on damageInteract action \ when l…
- New game update: patch 1.20.1 - 13 February 2026
Hey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.Changelog:BalancingReduced minimum conjuring time for minimized configuration parameters. This further helps mages avoid being interrupted and makes minimized power more usefull (also, don't forget to early cast with R!)New abilities:Anesthesia: pain immunity increase and touch perception reductionFirmness: body/block poise at the cost of stamina regenAdjusted characteristics of AsyumBlast/Projectile/Bomb and Shock Arc: xp, plasma cost, configuration parameters, conj. timeIncreased poise bonus of Steadfast InvocationArganon Plasma Source 1 and 3: further reduced cost-to-increase plasmaDebuff Mage and Fire Mage preset changes in character creationIncreased spawn time of large boar group near a camp in Glenvael Forest Camp map markers (for known camp s…