- 'THE DARK ROAD' free DLC launched to celebrate the upcoming release of DESKAPE - 25 July 2023
FREE DLC 'THE DARK ROAD' is a new DLC for Desktopia featuring a new massive level on a strange alien world using some of the features from our upcoming release 'DESKAPE' with: A single play campaign with all buildings unlockable from the get-go. A new 'darkness' feature and new weathers. New enemies to battle taken from 'DESKAPE' Hours of new content to play while watching, working, or browsing DESKAPE This free DLC has been created to celebrate the launch of our upcoming release 'DESKAPE' https://store.steampowered.com/app/2390060/dEskape/ Deskape is based on the DESKTOPIA engine, but has very different features including: A massive circular planet where enemies come from both directions. Enemy Hive mechanics. Upgradeable robots to battle against the darkness. Strange alien allies and enemies. A full idle mode. Beautiful colour and lighting systems all in eye-saving dark mode. Many and…
- 'dEscape' - A Desktopia Style Game - Wishlist NOW! - 20 July 2023
https://store.steampowered.com/app/2390060/dEscape/ We, The Evergloom Team, are super pleased to show off the new trailer and Store Page for Desktopia's sister game 'dEskape' - Can you escape the deadly and dank planet from which you've crashed into? From the team that made Desktopia comes 'dEscape': a new world to build, manage, and defend at the bottom of your desktop! At its core, 'dEscape' is a base-building game which sits across the bottom of your desktop allowing you to work, browse, or watch something else while you play. It's idle when you like and active when you want. Like any base-builder, you get to make the big decisions while taking control of your own laser shooting, resource-collecting character whose only objective is repairing their broken ship and getting off the dark and dreary rock onto which they've crashed. THE GAME From nothing but the ruins of your ship: constr…
- Fancy Weather Update - 1 May 2023
A simple update to add interesting and varied weather to the game for a more immersive experience. Don't forget to wishlist our upcoming game 'dEskape' a new Desktopia-style experience! https://store.steampowered.com/app/2390060/dEscape/
- 'The End of the Road' - Massive (FREE) DLC, with a huge game update. - 23 January 2023
To gain access to all the new content, you're going to want to download the free DLC https://store.steampowered.com/app/2280100/DESKTOPIA_End_of_the_Road/ ‘End of the Road’ offers a new game mode separate from the existing level-based system. It is designed with a host of new features, and with an absolutely massive map along which you can now grow a truly bustling metropolis. FEATURES: A huge, 122,880-pixel road compared to the average 27,000 of the base game. A corrupted village, with lizard overlords that need to be obliterated. Twelve strongholds positioned along the road at intervals, each with their own stronghold boss and troops. All three groves on a single map. The ability to build up to 195 buildings, compared to the 55 average of base game maps. New enemies and a new boss to deal with. New, ruined portions of the road which cannot be built on. BASE GAME IMPROVEMENTS: A new au…
- Huge changes to base game: coming with the 'End of the Road' update! - 16 January 2023
On top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience. Before we release a full list of changs, I’d like to show you some of the more interesting things that will have a visual impact on how you play the game. Soldier Command With this update you now have more options in controlling your soldiers. While you could already make them run to you, by spending gratitude and using WarCry, you can now toggle your soldiers between two separate states: advance and surveil. Advance is their default setting from the original game, and allows them to move down the road at their own pace, while surveil, puts them on patrol at the edge of your village. Like everything to do with villagers in Desktopia, there is a chance that heroes (bored of surveiling) will override your orders locking you out for a short peri…
- Desktopia: End of the Road - Free DLC - An Early Look - 13 January 2023
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- Incomming Update - The End of the Road - 2 January 2023
With the New Year upon us, I thought it was time to update you on what was going on with Desktopia, and some of the plans we have for the future. Firstly, some sad news: our artist, Angela, has had to take a permanent break from game development. She's been in and out of hospital throughout the design process but is no longer able to continue, despite how much she wanted to. She has poured a lot of love into this game, and we love her for it, but her health must always come first! Her continued ill health has been upsetting, to say the least. She has insisted that we try to move on with updates without her, and so we plan to do this in the best way possible: by using her beautiful assets to bring a free, large update to Desktopia. The 'End of the Road Update' is planned for an early February release, and will include the following. - A new game mode (The End of the Road) with a map thre…
- Trading cards, covid breaks, and deadlines! - 20 September 2022
Firstly, upon request, we've added trading badges, emoticons, and backgrounds for you collectors out there. Enjoy ːthebakerː It's been a crazy few weeks here with us. ːbeholdthisː If you've read any of our posts you may know that our lead artist has been in hospital undergoing long term treatment, and on top of that the remaining two of us have been suffering with a nasty Covid variant over the last few weeks which left me in bed unable to move for some of it. This has put us behind on our development of Tyranny!, but we're still here and plugging away and are still hoping for a November release (barring any other acts of fate!) ːTheTRexː One thing I have been working on, is the new character stats menu. Once Tyranny! releases, you will be able to upgrade your character using either Gratitude points or Tyranny points, making them far more useful on later levels. Anyway, thanks for playi…
- Tyranny Content Showcase - 24 August 2022
Firstly, thank you to everyone who's offered feedback, left reviews, and supported Desktopia so far. As you probably know, there are only three of us working on Desktopia so we're sorry if updates and responses take a little time. We always want to make sure we're doing our best and taking the game in the right direction. We're here for the long haul and we have plenty of ideas on how we can add content, and a bunch of updates already planned. With that, I'd like to talk a little about 'Tyranny!' , and show you some of the new -(still under construction)- assets! These are just a few of the new buildings which will be included in the Tyranny! update. Alongside these, many of the existing building's uses will be overhauled or given new functions (the woodcutter for example will improve your character's axe haft, making it more deadly). The green portals you see are the base requirement f…
- Steam Achievements! - 21 August 2022
ACHIEVEMENT UPDATE: - Added twelve level-complete achievements to the game. - Added 2 secret achievements! - Achievements should work with existing saves, just wait for the following, in-game, day! FIXED: - A small error that miscalculated chance to hit of lasers. - A small chance that the player would get stuck in the dog and be unable to move.
- Early Release Reskins for your Player (male and female) - 18 August 2022
Creating art assets, for the current state of this game, is the most time consuming job. Despite their pixel simplicity, every character needs to be animated and every new asset has to match the others. So while we wait for the Tyranny assets to be created we have created a new female character who you can play, with three colour options, and two new colour options for the male character. We haven't been able to put them into the game yet, but if you're after a old-school reskin, and don't mind copying some files, you can get your hands on them early! HOW TO: 1. From the images at the end of this post, choose your favourite, right click and 'save to desktop'. 2. Rename the file to %player-1 3. In Steam right click Desktopia and 'browse local files' 4. Navigate from the Desktopia folder to Desktopia/www/img/characters. 5. Copy your renamed file into this folder, making sure to overwrite…
- Combat AI Tweaking - 17 August 2022
CHANGES: - AI 'HOLD' rates have been adjusted for more responsive soldiers. - Various changes to AI sight ranges that make long ranged combat smoother. (including lower the sight ranges of some enemies) FIXES: - Troopers now gain a bonus from the rifle range. - Fixed a bug with enemies getting 'confused' after a kill. -
- Small Hotfixes - 15 August 2022
FIXES: - Fixed an issue where the Serfs menu wasn't showing on Linux. - Fixed an issue where Pete's or Lady D's expansion would cause a crash.
- Villager Information Enhance + Balance Passes - 14 August 2022
Continuing the theme of adding more information to the game. You are now able to check the exact health of your villagers by hovering over the HP bar. You can also now see their attack strength. The Coop, Smith, and Powdersmith and Rifle Range now state exactly how much they increase the attacks of Specific people, and you can now see this reflected in the villager's stats. Adding this update, may break your Serfs menu for your current level as it will be trying to display stats that don't exist. Next level or restart will fix the issue. BALANCES - Tunnelers are now very unlikely to spawn on Idle Mode. - Lowered the chance of tunnelers spawning on later levels. - Increased the music effect of your pipe. - Heroes attack now increases by 5 per level (previously 3) IMPROVEMENTS - The hover feature on graphs now shows both (empty and full) stats at the same time. FIXES - Fixed a counting er…
- Detailed Infomation Update - 13 August 2022
Our original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details. How much food does a Bakery provide? How much Fun does Stan the Serf actually need? And why do some buildings seem to add things not mentioned in the text? To help you answer these questions we have added numbers back into the game, although you can still ignore them if you want to! We've created a whole bunch of changes to the games graphs and menus: The Build Menu Now shows exactly how much of each resource a building supplies. The Stats Menu We added a second Needs chart based on actual numbers and not percentages, and added hoverable tooltips so you can see exactly how much of a resource your villager's need, and see how much surplus you have. The Villager Menu Here we added more hoverable toolt…
- Music and SFX - Volume Options - 11 August 2022
- Clicking either of the volume buttons will now raise or lower the volume by increments instead of a simple on off. The button should gain/lose contrast with the volume.
- Dynamic resize - Multi-Monitor Fix - 10 August 2022
You still use 'F1' to unlock resize, but now the scaling is dynamic, allowing you to move the window to a second monitor, or just make it tiny for fun. The Window should also no longer reverts to original size on save. Linux and Windows builds updated!
- Idle Mode Fixes - and Fire Nerf - 9 August 2022
IDLE MODE - Fires should no longer be a problem on Idle Mode - Enemies should no longer attack in groups on Idle Mode - Tunneller Spawn rates adjusted ALL MODES - Fire is now 50% less likely to spawn!
- Controller Patch (Beta) - 9 August 2022
- Increased controller support - Bound water pistol to ALT as well as M2 (May require new game)
- Prayers: Another way to spend that sweet gratitude! - 8 August 2022
NEW: Prayers: A new way to spend gratitude: (accessible through Festival Menu) - Pray for magical shields for you and your soldiers - Summon a mighty elemental to help in battles. - Call forth Divine Light to cheer your villagers and banish dark weather. Added a reset button to the main menu which will delete all your saves and reset the game. FIXED: - A bug causing fires very occasionally not removing from map after being put out. - A small error in ranged combat causing some hits not to register. BALANCES: - Fixed inconsistencies in the Stronghold Bosses Health - Increased damage of Plastic troopers by 5% - On later levels: increased the minimum number of buildings required to trigger attacks from the Stronghold. - Mega-Nerf on end-level clones - health decreased by 50% and lowered fire rate by 33% ENGINE: - Upgraded NW.JS to 0.67