Dark Old Sun II: Unspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews17
- Release dateJul 18, 2024
- DeveloperSN!Somos Nerds
- PublisherSN!Somos Nerds
Company pages: Developer: SN!Somos NerdsPublisher: SN!Somos Nerds
Dark Old Sun II: Unspace Steam news
Dark Old Sun II: Unspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Refreshed Visuals, New Expressions, and a Permanent Price Reduction! - 9 June 2026
It's been a while since the last major visual update to the game, so I decided to take the opportunity to refresh several aspects of it.The background images used in cutscenes and menus have been updated, bringing a more attractive and consistent presentation throughout the game.In addition, the game has received a permanent price reduction! The price has gone from US$15 to US$12.One of the features I had wanted to implement for a long time has finally arrived: characters now have portraits with different emotional expressions. This adds much more personality to the dialogues and helps convey the feelings of each scene more effectively.I also took the opportunity to redesign most of the characters. They now have a more consistent visual identity across all of the game's artwork, with more defined and cohesive designs.On the gameplay side, several balance adjustments have been made to bo…
- Bug Fixes #5 - 10 September 2024
Mini-boss enemy bomber: if the player dies during the battle against him and has extra life, his energy ball remains in the arena, potentially causing multiple consecutive deaths of the player. When using the deal with Darling to remove passives, it caused an effect that randomized the equipment slots, making most of them unusable. Also, when choosing the passive deal, each time the player loaded the save, more passives were removed. The deal with Darling to increase the ship's dodge cooldown was bugged; instead, it decreased the crystal collection value, leaving it negative.
- Bug Fixes #4 - 19 August 2024
Bug fixes: On the title screen, when adjusting the volume in the options menu, the changes were not reflected in the music or sound effects on the title screen itself (although it worked correctly in the normal game). The passive effect of exploding a bullet upon hitting an enemy was not being applied. The "Show controls" tab was visible in the workshop and market menus. When in the workshop, market, or equipment menu, closing by pressing the "X" button in the corner of the screen would close all pause menus.
- Bug Fixes #3 - 6 August 2024
Updates and Bug Fixes Bug Fix: A crystal box could be dropped by an enemy outside the arena. This caused a situation where the player had to wait for the box to exit the game's absolute boundary to disappear and the wave to end (which could take minutes). Bug Fix: The camera rotation speed in the cockpit increased with a high framerate. Spiral Destroyer Modifications: The base health has been reduced for each body part in each stage, approximately 25% less. The first stage of the boss did not show health loss on the boss's health bar. The invulnerable head is no longer a valid automatic target.
- Hotfix - some language bits and buggy dialogue fixes - 22 July 2024
*Some language not loading properly in specifics texts througout the game, like "Show controls" and infinite extra lives, now working properly. *If you are playing with infinite extra lives, there is a chance if you die and later on finish the sector normaly, the next cutscene might get bugged. It is fixed now. *some corrections with buttons UI, specially with gamepad. *Map zoomout, now resets when the ship launches
- Hot Fix - language for DOS1 plot and new game fix - 20 July 2024
Small hotfix, where the language of the DOS1 plot, wasnt loading correctly (always in portuguese), now its fixed! Another problem was about a problem after you fight in earth coming from the yamato spacestation for new saves.
- Launch in mid 2024!!! - 14 January 2024
Hello everyone! 🚀 The game development has been quite challenging. Balancing a main paying job and working on the game in my free time has been tough, extending the game development to over 5 years. But now that I'm working on it full-time, the game's release is finally on the horizon! The game will have 3 areas in total (Earth Horizon, Outer Beyond, and Deep UNSPACE), and the first area is already ready (available in the DEMO). The third area is almost complete, just missing the final boss, and now I'm starting to develop the second area (yes, I did everything out of order, haha!). ------ Deep UNSPACE 🌌 This is the last area of the game, a place where reality is just a suggestion, so strange and bizarre things (to say the least) are present all the time. Here's a video of what it's like to enter this strange area: And some strange creatures in the region: A brief making of, of one of…
- Keyboard/Mouse hotfix - 17 April 2023
When playing with Keyboard and mouse the game froze at some point. (Thanks Guilherme Campos to warn me about this)
- GAMEPAD Update! Auto-aim and much more! - 14 April 2023
Another major update to the game! I'm probably nearing the end of updates for the demo, while also working on developing parts for Area 2 of the game (Deep UNSPACE) in parallel. Area 2 won't be available in the DEMO, but I'll likely continue adding new weapons, passives, etc. to the demo itself. Well, the focus of this update is GAMEPAD support, which I've been meaning to add for quite some time. The truth is, I simply didn't have a good idea of how to translate some of the mouse-based abilities and mechanics to the gamepad, but I think I finally figured out what the game needs for smooth gameplay with a controller. Below is a video demonstrating how the new targeting mechanics work: I remember many people telling me that aiming, dodging, and shooting simultaneously in the game was difficult. For me, as someone who has probably played my game the most, it's easy to do these tasks as sec…
- DEMO Update 4 - The Radiant Update! - 16 March 2023
Deep UNSPACE First of all, I started the development of the second area of the game! Remembering that if you want to follow the updates, follow the social networks at the end of this article! Below is a video about the Deep UNSPACE creatures: I already set up the background there! This one turned out pretty cool ;) Area 2 stuff won't be available in the DEMO :( RADIANT PASSIVES And now the main course of the new DEMO content! Radiant passives are more powerful than common passives, and much rarer! Few of them will appear during your run, but they can make all the difference! Below is a video demonstrating them: Below, the detailed description of them! - Parallel Missiles: fires 2 misses quite frequently, which are guided to the nearest enemy, dealing { 25, 35, 50 } % of base damage (each missile). - Repel at the end of the dash: Creates an area effect at the end of the dodge, which repe…
- Complete overhaul of game mechanics - Total roguelite! - 27 February 2023
During the initial launch of the DOS 2 demo, I realized that those who played the game, did not end it, the adhesion of the game seemed bad, so I decided to do something that I was thinking for a while, maybe now it's time to finally move on with this plan, which is completely converting the game to a rogueLite system. This will probably be my final card in trying to work on the mechanics of this game, I've made one or two big changes in the game, which needed almost 1 month of unbridled work to develop everything ... This is the last time, them i will move on to develop further areas of the game, like the second game area and so on. I hope the gameplay now will become interesting enough for players to keep playing until the end of the experience. One of the biggest complaints from the mechanics is the game map, going in and out of combat becomes tiring and the map itself does not have…
- New updates on DEMO! - 16 January 2023
Skip dialogs! It is now possible to skip the game's cutscenes, for people who don't have much interest in the game's plot, and want to get into the action as quickly as possible. New Icons Several equipment had their icon updated to a version with better definition. New equipment Primary: Shotgun Fires several projectiles that spread out, at close range can deal considerable damage. Secondary: Laser A laser that cuts the entire screen, dealing continuous damage to enemies, it also varies in size according to the acquired passive Aux: Missile Rain upon activation, 120 missiles are fired from all corners of the arena, searching nearby enemies. Aux: Energetic ricochet Shoots a ball of energy that bounces around the arena, each bounce makes the ball faster, increases its size and also slightly increases damage. Ball bounces about 50x (dependin...
- First demo update! - 4 January 2023
new additions Dolli now doesn't have all clothes available, they can be acquired during sector trips, and found in cells usually at the end of each route on the map and sometimes randomly in the middle of the map New avatar and story illustrations for Parsec Shots can now come with a homing power passive, causing the shot to chase the nearest enemy for a short period of time Shots can now come with the "crescent" passive, which causes it to become larger and increase its damage the longer it remains traveling around the arena White screen when entering combat has been removed, now it's just a "fade to black", also no longer has the movement to "exit" the cockpit when entering combat. Cockpit display now shows the ship's equipment level (so you don't need to enter the pausemenu to check this information) Drones now move more naturally, faster, responsive and visually more interesting. Au…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 September 2024 | Bug Fixes #5 | 6242640076614929192 |
| 2 | 19 August 2024 | Bug Fixes #4 | 6909171012611273107 |
| 3 | 6 August 2024 | Bug Fixes #3 | 5963413728354168364 |
| 4 | 22 July 2024 | Hotfix - some language bits and buggy dialogue fixes | 5969041959980719051 |
| 5 | 20 July 2024 | Hot Fix - language for DOS1 plot and new game fix | 5969041959970087289 |
| 6 | 17 April 2023 | Keyboard/Mouse hotfix | 6539831519498578749 |
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