SPSTEAMPULSELIVE ANALYTICS
Food Factory

Food Factory Steam news

Mosqi Games | Aug 19, 2022 | game

Released

1players observed · 5 October 2026 - 18:34:57 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed players1 · 5 October 2026 - 18:34:57 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Food Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 18:34:57 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews62
  • Release dateAug 19, 2022
  • DeveloperMosqi Games
  • PublisherMosqi Games

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: Mosqi GamesPublisher: Mosqi Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Food Factory Steam news

Food Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New game experience, fixes and improvements 1.63 - 6 August 2026

    Food Factory - Update Notes This update introduces several quality-of-life improvements for new players, expands production options, and fixes a variety of gameplay issues. ✨ New Features Added a new recipe to process Metal Scrap into Metal Plates. New players now start with 10 Magic Fertilizers, allowing them to skip waiting for their first harvest. Added guidance arrows and indicators for quests. Added a prebuilt Material Depot to new games. 🔧 Improvements Improved road textures for a more natural appearance. Purchased land must now be cleared of scrap before construction can begin. Vehicle paths are created on grass fields if it's driven frequently. Updated the property purchase kiosk. The factory name is now displayed in the New Game menu. 🛠️ Fixes Fixed Power Box upgrade issues. Fixed grass flickering around newly placed buildings. Fixed gathering animation flickering. Fixed vehi…

  • Fixes and Improvements 1.62 - 13 July 2026

    This update focuses on improving gameplay balance, fixing production and power issues, and polishing the overall player experience. 🔧 Improvements Vehicle borrowing now displays the correct rental price. Container Machines no longer consume power while turned off. Reduced the chance of trees falling onto roads and lowered the maximum number of fallen trees that can appear at the same time. Improved localization with multiple translation and key binding fixes. 🛠️ Fixes Fixed statistics being recorded incorrectly in new games when refilling water. Fixed the forklift exit location. Corrected battery power consumption calculations. Fixed incorrect spawning locations for foraging items. Thank you for playing Food Factory and for all your feedback! Your bug reports and suggestions continue to help shape the game. More content and improvements are on the way! 🚜🏭 ⭐ Enjoying Food Factory? If…

  • Wall Pipes, improvements and fixes 1.61 - 2 July 2026

    This update focuses on improving production, pipes, power management, and overall gameplay quality, while fixing a large number of bugs reported by players. ✨ New Features Added Wall Pipes for cleaner and more organized pipe layouts. Added a Foraging Indicator to make gathering resources easier. Added support for foraging in first-person mode. Production Machines now support item categories, making automation much more flexible. Added conveyor filters for wood logs and wood planks. Added vacuum tool key binding. Improved vacuum functionality. Power Boxes can now be upgraded. Increased Power Generator output to 10,000 power. 🔧 Improvements Updated pipe icons. Improved pipe rotation behavior. Removed unnecessary placement location and rotation helpers for pipes. Adjusted night lighting to make nights slightly brighter. Updated the money gain/loss UI for better readability. Changed how pl…

  • Template factory 1.60 - 18 April 2026

    More details when buying property Multiple changes to environment: grass, trees, rocks, water, landscape material etc. Missing Ramp doors added (cargo doors for Trucks) Added template for factory - you can build 3 stories high and 10x10 width with roof as base for your factory to speed up building process Some UI changes fixes Some optimization changes

  • Vacuum, fixes, holidays event 1.59 - 17 December 2025

    Portable Vacuum added - you can move bunch of objects together instead of picking them and moving one by one Xmas event is ON - Tree with daily presents, decorations Removing floors on some of the properties fix Drone fixes - propellers and sometimes they could get lost forever UI Fixes/improvements

  • Funnels and corrections 1.58 - 2 December 2025

    Added funnels in three different sizes Fixed export to display the proper amount of boxes in inventory Fixed vertical conveyors Added loading screens Fixed borrowing for zero money Fixed issue where vehicles were removed when left at the purchase location Adjusted old harvester price Fixed garbage collector vehicle end time

  • New builds, improvements and fixes 1.57 - 24 November 2025

    Material depot UI changes Plant growers UI changes Port export UI changes Autoloading pallets on vehicles New Pallet-in-Box item (produced in the base production machine) Pallet-in-Box can now be spawned directly on the forklift when used nearby Physics fixes for items leaving conveyors without collision Delivery quests/locations fixes Added railings (2.5 m and 1.25 m) Added window walls Fixes to moon rotation Added corner tiles for various floor tile sets Unpacking pallet directly on forklift It should now be much easier to manage items using pallets, as they can be produced from wood in your factory without needing to buy them at the port. New builds New builds and new build preview to be able to better visualize what is going to be build and where. Auto storing Auto storing and retrieving pallets from truck and trailers that are capable of storing them.

  • Fertilizer, old small harvester, small fluid trailer 1.56 - 30 September 2025

    Fertilizing Trailer Added a new trailer to speed up crop growth. Small Harvester and Small Fluid Trailer Are Back Reintroduced the Small Harvester and Small Fluid Trailer to improve gameplay. Added Fertilizing Trailer Added Small Fluid Trailer Added Small Harvester Fixed tracking issues while in vehicles Fixed locations not displaying on the map while in cars Various mechanic fixes Fixed map issues that caused vehicles to fall under the terrain Fixed NPC citizens and vehicles; they should now spawn across the map Fixed sitting in the mine cart Fixed collision issues with small city houses Added headlights as a global variable in Gameplay Settings Added the ability to open trunks in some trailers Camera fixes Improved tractor and forklift connections to forks and trailers for better visualization Transparent blueprint when in first-person mode and looking at it Added fertilizer for the F…

  • New vehicles, corrections 1.55 - 29 April 2025

    New EU like Truck added Added new trailer for semi trucks that can store items directly Added new small trailer for transporting small vehicles Added Van car with side pickers Some camera corrections Sugar beetroot correction to be able to plant then in Planters Power correction for issue that was not loading batteries correctly No water icon in Tree growers corrected Properly loading water/wheat trailer

  • Bugfixes 1.54 - 24 April 2025

    Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon Fixed issue with vehicle resetting in the Mechanic's area Fixed item storage issue where items would drop inside vehicles Fixed invisible vehicles appearing in the Help section Fixed camera rotation issues for vehicles Added chocolate recipe Added Cocoa Beans item and plant Added mayo recipe Added salt to the products shop Fixed sleeping issue

  • New vehicle system, new models for vehicles and trailers and more 1.53 - 24 April 2025

    New Vehicle System A brand new vehicle system has been introduced, replacing the old one. Key improvements include significantly better handling—vehicles are now much less likely to get stuck. Instead of using point traces for wheel collisions, we’re now using sphere collisions, giving driving over obstacles a much more realistic feel. This new system also makes it faster and easier to add more vehicles in the future. On top of that, some vehicles now include new visual effects for drifting and burnouts. New and Updated Vehicles Here are some of the new vehicles added, as well as updates to existing ones: Semi Truck – Replaces the old truck with a large trailer. You can now load it with pallets using a new small forklift that fits perfectly inside. As seen in the screenshots, new builds are available that help with loading and unloading trailers. You’ll also notice two new light sources…

  • Market prices, food dispenser, mining, resources 1.52 - 23 December 2024

    Market Prices All items that can be sold now have variable prices calculated based on their base price. The default key binding to open the Market Prices is "N". Food Dispensers Food dispensers are located throughout the map. You can purchase them, stock them with your products - which will be sold automatically during the day. Later, you can return to collect the earnings. Mining The mine has been added to help players earn extra money alongside building factories and selling products. This feature is particularly useful for new players who may struggle with finances in the early stages of the game. Resources Resources are scattered across the map. You can mine, gather, or chop them when you find them and either convert them into materials using a Production Machine or sell them for quick profit. Added stamina when running Other minor fixes and improvements The Christmas event is now l…

  • Bug fixes, new floors, conveyor extension, QOL 1.51 - 29 October 2024

    Vehicle empty slot fix in Help window Repair option in Mechanic's shop Standing Pipe blocking box fix Raised fuel capacity in Fuel Trailer Fuel pump model correction Raised fuel flow when loading/unloading Fix for displaying fuel in Fuel factory distributor Statistics row update to be less confusing Garage door's collision fixes Elevator collision fixes when placing Fish farm fixes - when trying to fill with water Wheat count raised from harvesting single instance Entering vehicle in wrong state fix Map in vehicle fix to open full map Food for fishes added to Help window Removed Concrete Foundation to be less confusing Added same style as Concrete Foundation floor type in Factory Floors Factory floors can be build now straight on the ground Plants Growers can be build on Factory Floors Destroyed objects chunks are not anymore making collision with players Floors can be build now aiming…

  • Statistics, QOL, UI changes, bug fixes 1.50 - 18 October 2024

    Live minimap disabled as default - can be enabled in options Added static minimap as default - should help with fps count Map scaling options added Fix for delivery locations on map Map enlarged Closing map when exiting vehicle fix Vehicle damage fix More speed cameras and fixes for them Fluid trailer/vehicle changes to visualize fluid level UI changes when displaying fluids Wind turbines fix for spinning when loading game Selecting floor/wall styles fix Adjusted furniture's remove highlight Corrected collision in some product shops Carrots collisions adjusted to spin less on conveyors Switch blueprint to remove tool correction Added new statistics with different levels to achieve NPC T-Pose fixes Help window moved to tab window with map and statistics Main menu map update Removed old statistics view from in game main menu

  • Help window, bug fixes 1.49 - 20 June 2024

    Help window added Default key to open: 0 (zero) Tools removed - all available actions will be shown in game Roller doors small arrow placement fix Furniture's shop typo fix Crouch binding added Export slope in Port gap fix UI fixes/adjustments Standing Pipe fix for different than default height Plough key added in bindings window Destroying slope fix Left/Right Bracket text in binding fix Map changes

  • Drones 1.48 - 27 March 2024

    Drone pads added! Two drones Send up to 10 items at once Filter options for items Can be set to two different drone pads to deliver items

  • Bug fixes 1.47 - 11 March 2024

    Old plants stuck in Plant Growers - fixed Doors between pillars not possible to build - fixed First person camera problem when exiting vehicle - fixed Some collisions missing - fixed Connecting to "T" conveyors problem - fixed Pillars placing on second floor - fixed "T" conveyors placing inside other builds - fixed Wrong property dimensions on one plot - fixed Placing floors inside landscape - fixed Head visible thru some vehicle roofs - fixed Text visible thru power usage - fixed Not able to remove solar panels grid - fixed

  • New conveyor, Barley, QOL changes and fixes 1.46 - 26 February 2024

    New tracking system New closed elastic conveyor belts Color pickers when selecting vehicle color Barley added Full list of changes Possibility to Enable/Disable draining power from city grid Character style change with preview in game Added trampoline build Color picker for Vehicles and Characters Factory floor quest fix Sleeping in first person fix Watermelon fix for Plants Growers Pear/Apple/Carrot storing in box fixes UI Optimizations Splitter arrows fix Some performance optimizations New vehicle stands in Vehicle shops Release time in Container Machines fix (1-999 seconds) with manual input Some paths making characters airtime fix Added Barley seeds to be able to plant it on fields - production items from it will come later Added closed conveyors - inside there is no physics collisions with objects to optimize when transporting large amounts of items Updated tracking system

  • Wind turbines, throwing, generator schedule 1.45 - 5 February 2024

    Wind turbines added Power schedule for Generators added Added option in Power Manager to prevent loading batteries from city grid Added statistics for Production Machine Aligned building limitations for all properties Tracking fix and added when in vehicle Fixed some situations that vehicle could hang in air

  • Batteries 1.44 - 1 February 2024

    Batteries added You can store power in them to prevent shortage Power category added in build menu Map changes to display actual view from property/vehicles Remove tracking when reaching destination Other small fixes/corrections

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026Fixes and Improvements 1.621837955055363210
224 April 2025Bugfixes 1.541797820624468958
311 March 2024Bug fixes 1.475679673637667509866
42 November 2023Small fixes / Improvements 1.405288974951206540465
524 September 2023Small fixes / Improvements 1.385219165352635724458
618 September 2023Small fixes / Improvements 1.365480373588798511555
716 September 2023Small fixes 1.355480373588791233602
815 September 2023Old save games fixes 1.345480373588786830675
99 May 2023New pipes, more Vehicle shops, bug fixes 1.275138087875098520594
101 February 2023Fish farm, bug fixes 1.235035622743877811271
1116 January 2023Bug fixes 1.225035620840546740055
1214 January 2023Bug fixes 1.215035620840538108363
1314 January 2023Bug fixes 1.205035620840536385004
1411 January 2023Bug fixes 1.195035620840528533257
1528 December 2022Bug fixes, PL translation 1.185000716037463816005
1618 November 2022Bug fixes, cloth material 1.174789043687477794883
1713 November 2022Bug fixes 1.166368680725431883630
1829 September 2022Bug fixes, export ramp in port 1.134588629064111467410
1925 September 2022Bug fixes, new truck 1.124589754330742415857
2019 September 2022Bug fixes, new base products 1.116258337460559241045

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