- π 2025-2026 Recap and the Future of "Lost Life:Origins" π - 31 December 2025
We didnβt have as many updates this year, but there have been some huge improvements.Overhaul and expansion of old and outdated location like :βͺ Mansion,βͺ Police Station,βͺ Hospital,βͺ School,βͺ Ice World 1,βͺ Town areas in Act1 and Act2,βͺ Added new and improved some old shop interiors (these were made on live stream for and with my subscribers and longβtime supporters) Most outdated assets were replaced with betterβlooking and more optimized ones, improving performance and saving memory. We also got some new soundtracks from "Team 11", adding more atmosphere to the world of "Lost Life:Origins". There have also been some underβtheβhood improvements, and I created new tools that will help me build the world a lot faster and in more detail, without losing performance or quality. There are still many things I want to improve, but at this point I need to move on to the next set of tasks. Now thβ¦
- π Lost Life : Origins [Patch v23] π - 7 November 2025
(Steam - v23) βͺ Unreal Engine 5.6.1 π Fixed RVT textures on some trees need School in βIce World 1β. π Updated fog in βAct 2β. π New Logo, splash screen, game icon. π Updated Steam and Itch pages. π Fixed snow on wall in βDetective's Houseβ. π Updated loading screen design. π Fixed βPolice Afterβ exit door. (You could go back, locking yourself in the police station after entering the third person camera.) π Fixed loading screen in βUniversity Areaβ after βDetective's Houseβ. (Sometimes, the Screen would remain black after loading a new area.) π Fixed music in βUniversity Areaβ after βDetective's Houseβ. π Rinkaku 3D modelβ¦ π New music for βIce World 1β and βAct 2β. π Next on the list : βͺ Bug fix, quality improvements... and polishing. βIf you find any broken assets, bugs or anything else that need fixing, please report them ASAP. (Discord will be the best place for it, but yβ¦
- π Lost Life : Origins [Patch v22] π - 29 October 2025
(Steam - v22) βͺ Unreal Engine 5.6.1 π Fixed stairs collision in Flower Street Alley π Restored Legacy Painting in the mansion for secret achievement. π Fixed doors in Act - 1 Mansion, now you can use keys on them from inventory by pressing "Use" button and not just double-clicking on the key. π Fixed missing description of Lighter. π Removed a couple of meshes to save some more memory. π Next on the list : βͺ Bug fix, quality improvements... and polishing. βͺ Adding new soundtracks. π My current goal will be to make sure all levels are working correctly, and to make the game as stable as possible. βIf you find any broken assets, bugs or anything else that need fixing, please report them ASAP. (Discord will be the best place for it, but you also can do it on Steam) **https://discord.gg/nZxZQ9sCVr** π After that I will start complete rework of user interface (like inventory, menus,β¦
- π Lost Life : Origins [Patch v21] π - 28 October 2025
(Steam - v21) βͺ Unreal Engine 5.6.1 π Improved some LOD for non Nanite mode. π Removed or replaced some meshes to save some more memory. π Improved AI navigation in Silenced Hills Area. π Added new rout in Silenced Hills Area. (Now there are two roads leading to the mountain) π Upgraded some buildings in Silenced Hills Area. π Unlocked more Act 2 locations for Act 3 exploration. π Updated Sky and Weather to newer version. π Did some shadow downscale to save some video memory. (Some shadow doesn't look as good, but it should be better for performance) π Added experimental shadow switch when changing Nanite mode. (Should make shadow for non Nanite meshes betterβ¦ but it needs more testing) π Added wind support to cobwebs. π In Graphics settings, fixed responses for Effects Quality setting. π Police station interior loads in earlier so when the player gets close to the station yβ¦
- π Lost Life : Origins [Patch v20] π - 24 October 2025
π¨ Lost Life Origins Progress Report. π¨ π (13.12.24-24.10.25) π (Steam - v20) βͺ Unreal Engine 5.6.1 π Updated engine to the 5.6.1 version. π Huge optimization, stability improvements. (On my machine I get 30-40 FPS boost, but it may vary on different setups) (Disabling Nanite may give another 10-20 FPS boost if needed) π Completely reworked outdated locations like School, Hospital, Police Station and Mansion. π Improved many outdoor locations. π Upgraded almost all the buildings in the game for better look and performance. π Updated Mundus Glaciei to better match changes to Act-1. π Againβ¦ new Foliage for better look and performance. π Better fog and light in some areas. π Removed some duplicate music tracks. π Removed and replaced tons of assets to save disc space and improve performance. (Size of the game went from ~7.20GB to ~6.15GB) π Lots of texture optimization. (Savβ¦
- π Lost Life Origins Progress (16.06-13.12.24) π - 13 December 2024
π¨ Lost Life Origins Progress Report. π¨ π (16.06-13.12.24) π (Steam - v19) βͺ Unreal Engine 5.4.4 π Many small bug fixes. π Optimization, stability improvements. π Completely new landscape material. (Better textures and more variations for painting landscape layers, will make in the future easier to add new layers for new biomes) π New foliage. (Better quality and optimization) π New wind system. (All foliage will now react accordingly to the wind, but it takes some performance away) π New weather effects like snow, rain, dust storm, fog thunder and aurora. (All surface will get wet in the rain, snow will gather on top of object and player with monsters will leave footprints on the snowy landscape, puddles will react if someone will step in them) π Weather effects like snow, raindrops, dust on weapons, characters and monsters. π Better day and night light. π Removed post-procβ¦
- π¨ Future of "Lost Life:Origins" π¨ - 4 July 2024
π¨ Future of "Lost Life:Origins" π¨ Big changes are coming to Lost Life:Origins with latest patch and updated DEMO to latest build, game goes into the next development stage. β There will be no content update for some time. (Maybe only small fixes if something game breaking is found.) βͺ I will continue making locations for Act 3 on live streams. (On YouTube and Twitch every Saturday.) https://www.youtube.com/@LostLifeTheGame/streams https://www.twitch.tv/lostlifethegame βͺ But in my free time I will be focusing on making multiplayer mode. βͺ That means that all game logic will be rebuilt from the ground up to support multiplayer mode and single-player story mode and improve the overall quality of the game. βͺ Considering Act 3 locations, they will be firstly added little by little to multiplayer mode for testing and optimizations. With that completed, single player story mode will be addedβ¦
- π Lost Life Origins Progress (09-16.06.24) π - 16 June 2024
π¨ Lost Life Origins Progress Report. π¨ π (09-16.06.24) π (Steam - v18) βͺ Unreal Engine 5.4.2 π Many small bug fixes. π Optimization, stability improvements. π Improved Act 1, Act 2 and Act 3 loadings. π Fixed shortcut in the Act 1 school, it was breaking loading of the mansion if player exited school before going to the mansion. π Fixed Act 2 Hospital room key bug.(Key use button wasn't detecting door, but you still could open it by double-clicking on the key) π Fixed damage from fence in Mundus Glaciei. π Next on the list : βͺ Bug fix, quality improvements... βͺ Act 3. And as always, thank you all for your support! πββοΈ
- π Lost Life Origins Progress (11.03-09.06.24) π - 9 June 2024
(Steam - v17) βͺ Unreal Engine 5.4.2 π Update to Unreal Engine 5.4.0 π Update to Unreal Engine 5.4.1 π Update to Unreal Engine 5.4.2 π Many small bug fixes. π Optimization, stability improvements. π New sky system for all levels. (gives more realistic lighting and will help in the future because of more in depth controls) π New weather system for all maps. (also will help in the future because of more in depth controls) π Reworked all light sources. (not only makes game look better, but also improves performance) π Fog had to be reworked too to look better with new lighting system. π Shortcut in Act 1 school. (Now you can get back to save point from nurse cabinet without going through second floor) π Fix missing meshes in Act 1 school. (for some reason, they were not displayed in the game) π New areas for Act 3 test. π AI optimization. (should greatly improve performance inβ¦
- π¨ Lost Life Origins Progress Report. π¨ π (07-11.03.24) π - 11 March 2024
π¨ Lost Life Origins Progress Report. π¨ π (07-11.03.24) π (Steam - v16) βͺ Unreal Engine 5.3.2 π Update to Unreal Engine 5.3.2 π Many small bug fixes. π Act 1 loading from βHouse fireβ save now loads Town correctly. π Act 2 loading from βCybil Road Bridgeβ save now loads Park correctly. π Reworked World map loading system. (Load time decreased from 20+ seconds to ~2 on my PC (Also should improve performance)) βΌ Please report if there are any problems with area loadings. π Added FPS limit to the settings.(Now you can limit game to 30,60,120 fps) π Fixed Landscape shadow bug. (Also should improve performance) π Notes updates correctly if you read two or more in the row. π New areas for Act 3 test. π Speedrun timers now display correctly minutes. π "Bread key" and "Horse Key" should be added to new inventory too if they are unlocked in Survival Missions. π Added new loading sβ¦
- π Lost Life Origins Progress (23.12.23-07.03.24) π - 7 March 2024
π¨ Progress Report. π¨ π Lost Life Origins Progress (23.12.23-07.03.24) π (Steam - v15) βͺ Unreal Engine 5.3.2 π Update to Unreal Engine 5.3.2 π Many small bug fixes. π UI/HUD improvements and fixes. π Ice World 01 HDRI fix. π Ice World 01 Collision Fix. π Achievement UI prototype. (Even though I made progress on the achievement system, I decided to scrap it for now and focus on other tasks.) π Some translation errors fixes. π Act 3 test location. π Weapon hit indicator. π AI improvements. π Some voice lines were attached to wrong sound volume sliders. π Mansion secret door button moved to a table drawer because many players couldn't find it behind the painting. βΌ There were a lot more changes, but I forgot to document some of them... π Next on the list : βͺ Bug fix, quality improvements... βͺ Act 3. βΌ I apologize for lack of updates in past months. There were some stabilityβ¦
- π Lost Life Origins Progress (03.07-26.10.2023) π - 26 October 2023
π¨ Progress Report. π¨ π Lost Life Origins Progress (03.07-26.10.2023) π (Itch.io,Steam - v14) βͺ Unreal Engine 5.3.1 π Update to UE5.3.1 π Many small bug fixes. π Small improvements and updates to user interface π Ice world 1 extended. (new playable area) π Ice World 1-4 visual improvements. π New Survival Mission "Ice World 1"! π Virtual Texture update for all landscapes. π Virtual Textures support for some materials. π Added experimental Lumen support. (Off by default) π Nanite is now on by default. π Experimental Steam Achievements system. (It doesn't work correctly...) π Enemies markers in Survival Missions (Markers will show where enemies are if you are far enough from them) π Some translation errors fixes π Master sound settings. (Now you can set overall sound volume) π Fixed map and bestiary menu interaction when pressing "tab" button. π Standardize Map image reβ¦
- π Lost Life Origins Progress (15.05-03.07.2023) π - 3 July 2023
βͺ Unreal Engine 5.2.0 π Optimization. (In some areas 5-15 fps improvement) π Many small bug fixes. π Small improvements and updates to user interface π Improved some 3d models quality. π English and Russian translation error fixes. π Completed French translation. (Thank you mysterious human being named Dandy for translating!) π Next on the list : βͺ Bug fix, quality improvements.. βͺ Preparing project for release on VKplay store. βΌ Lost Life Origins(Act 1-2) released on Steam early access! βΌ Month ago I changed my work place and in a couple of weeks I'm getting married, so development will be paused for a month or two until everything gets back to normal. And as always, thank you all for your support! πββοΈ
- π Lost Life Origins Progress (01-15.05.2023) π - 16 May 2023
π Lost Life Origins Progress (01-15.05.2023) π (Steam - v11) π Engine updated to UE5.2 π Many small bug fixes. π Small improvements and updates to user interface π Improved some 3d models quality. π Fixed the siren in the Act 1 house. (The siren off trigger was placed incorrectly, allowing players to walk past it.) π Fixed the hints in the Act 1 mansion. (Some of them were missing after porting the project to UE5) π Fixed the missing collision in the Act 1 fence near the gas station. π Improved the walk animation for all monsters to prevent sliding around after slowing movement from damage. π The French translation is in progress. (23% of the game has been translated so far.) π Next on the list : βͺ Bug fix, quality improvements... π«π· Translation to French in progress. A mysterious human being named Dandy has joined our translation team and is now working on the French tranβ¦
- π Lost Life Origins Progress (24.04-01.05.2023) π (Steam - v10) - 1 May 2023
π¨ Weekly News. π¨ π Lost Life Origins Progress (24.04-01.05.2023) π (Itch.io, Steam - v10) βͺ Unreal Engine 5.1.1 π Many small bug fixes. π Small improvements and updates to user interface π Improved some 3d models quality. π Texture optimization to save on some video memory... π In alternative school benches were removed by mistakeβ¦ now they are back. π Now map tutorial is displayed when you pick up for the first time map. π Pressing "Tab" doesn't scroll through buttons in that window. π Fixed UI scaling. Now the UI should scale to your desktop resolution. While a 1080p 16:9 aspect ratio is still recommended, everything should also work with other resolutions. π Default resolution percentage has been lowered to 70%. π Nanite now is turned off by default. It may cause glitches and frame drops on some hardware or with incorrect video drivers. π Preparing and planning locatioβ¦
- π Lost Life Origins Progress (17-24.04.2023) π (Steam - v9) - 24 April 2023
π Lost Life Origins Progress (17-24.04.2023) π (Steam - v9) βͺ Unreal Engine 5.1.1 π Many small bug fixes. π Small improvements and updates to user interface π Improved some audio occlusion. π Improved some 3d models quality. π Some item placement balanced. π Texture optimization to save on some video memory... π Police station optimization and graphical improvements. π Buggy projectile distance increased. π Spiddy distance to attack from lowered. (He was stopping too early and was not attacking because couldn't reach player) π Some monster stats changed... π Decreased the auto-switch distance of firearms to melee... enemies can now get a little closer before the firearms switch to melee. π In main menu now you can use ESC/Enter to close opened tabs. π It's now possible to skip main menu animation by pressing the space bar. π Elevator bugs fixed... Levels could be loaded/β¦