- Small update 1.1.2 - 10 September 2026
This is a small update that fixes a few random bugs, fixes an issue with sounds, and adds the option to adjust the screen shake amount to Normal, Light, and Off.
- Version 1.1 is here! - 15 May 2026
Bring It On! v1.1 is here.This update is about making the game feel better to play: better boss encounters, clearer combat feedback, and a cleaner overall experience across the realm.The soundtrack is also releasing alongside this version as Steam DLC and as a standalone release on Bandcamp.If you have not checked in for a while, v1.1 is the version to play.Bring It On! is a fantasy survivors-like set in a realm being torn apart by an ancient evil. Enemies spread corruption across the map as you fight, every stage leads to real boss encounters, and progression comes from unlocking heroes, talents, weapons, items, and hidden recruits.Thanks to everyone who played, reported issues, left feedback, and stuck with the game while it kept improving.If v1.1 addresses problems you had with earlier versions, please consider updating your review or telling a friend. That helps more than you might…
- v1.0.11 - more fixes - 21 September 2024
We a few of the issues, hopefully this doesn't introduce new ones! Characters that complete previously completed levels will now get credit. Summons should work again Missing chunks should not happen anymore 🤞 Rebalanced the enemy spawn logic so they should spawn fewer quantities at a time but more frequently. Let us know if you have any new issues!
- v1.0.10 - Fixing Crash - 15 September 2024
This should fix the crash that happens after you level up sometimes. Sorry about that!
- v1.0.9 - Lots of stuff! - 15 September 2024
We have been working to fix some of the more rare and difficult bugs and issues, including: Solved the issue where the Stat Screen would stop appearing Solved issues with crashing involving Relics Solved issues with crashing involving the Holy Aura Completely overhauled logic for effects to be better and to fix issues including Vampire Relic Fixed an issue with some bosses hitboxes being the wrong shape We also added some QoL changes: Targeting weapons (like Longbow) will not target enemies that are blocked by walls Added a hint system for discovering weapon/item combinations! You'll see it if you have the right items unlocked! If not, keep unlocking stuff! We hope these changes will improve your gameplay experience! Enjoy!
- v1.0.8 - More Crashes Fixed - 2 September 2024
We keep finding strange crashes in unexpected places. This should fix the latest of them.
- v1.0.7 - More bug fixes, Radiant Aura change - 1 September 2024
We found a bug that would sometimes cause the game to crash when you obtained a relic. We also found several issues with the Radiant Aura weapon and decided to completely overhaul the weapon completely so that it looks different and behaves much, much better. Hopefully these changes will prevent future crashes and you can continue to enjoy the game!
- v1.0.5 - Fixed a bug with some enemy logic - 25 August 2024
Thanks to your bug reports, we found another (rare) bug.
- v1.0.4 - Surrender Crash - 23 August 2024
It seems like a crash could occur when you died and Surrendered. This *should* fix that crash.
- v1.0.3 - Minor fixes - 22 August 2024
We found a few more random bugs that would show up very rarely. This update should fix those.
- v1.0.2 - Some Bug Fixes - 17 August 2024
Hello again. There were 2 new bugs that we discovered in the latest release. Both of them *should* be fixed. We have also overhauled our bug handling logic to try to prevent some of the less-critical bugs fro causing crashes. Hopefully this will improve your gameplay experience!
- v1.0.1 Bug Fixes - 16 August 2024
Well, we knew we couldn't avoid bugs in a major release, no matter how long we tried to kill off all of them before hand... Sorry about that! This update should fix the following issues: Enemies speed & health drastically lower than they should be Chests not dropping rewards Achievement for the final level not triggering A few other minor issues. Hopefully you can now properly enjoy the game! Let us know if you spot any new issues! Fixing bugs feels like a Sisyphean task sometimes... ;)
- v1.0.0 is Live - Full Release! - 16 August 2024
Enjoy! Have Fun!
- FULL RELEASE DATE! - 24 July 2024
We're finally here! The end! It has been a LONG 2 1/2 years of development on this project - which was meant to only take a couple of months! On August 16th, you can finally play the full game! We've made a few changes to things since the beginning, and even since the last update, you will probably find a lot of differences. Here's a list of what the full, complete game will contain when it releases as v1.0 in just a few weeks: 8 Playable Stages, each with it's own biome, enemies, Mid and Major Bosses, and secrets to find! 2 starting characters, Sir Gerveson the Human Knight, and Soosan Willyams, the Elvish Archer 16(!) characters to unlock in various ways! Over 50(!) weapons and items to find, unlock, and equip! Rare, powerful relics! Lots of achievements! Some of them reward you with bonuses like characters and equipment! Tons, and tons of enemies to fight! Memory Fragments to collect…
- v0.14.21 - minor bug fixes - 19 May 2024
Found a couple of minor bugs that were leading to game crashes. Enjoy!
- V0.14.20 - Some Balance & Performance Changes - 1 May 2024
Hello everyone! This update just changes the balance of some characters and levels, maybe shuffles some weapons/items around, and improves performance in a few places. Sorry for this update taking so long ... But get excited - we're gearing up for the FINAL release sometime later this year!
- v0.14.18 - Fixing Enemy Spawns - 23 March 2024
This should fix the bug where enemies seem to stop spawning after a few minutes or so.
- v0.14.17 - Fixing bugs - 23 March 2024
Just a couple of quick fixes: Fixing the Achievements Screen Fixing the level 5 Boss so he doesn't die to being revived and slightly tweaked his damage.
- v0.14.16 - Bug Fixes and Improvements Galore! - 22 March 2024
Based on your feedback, we made LOTS of changes to the game since the last update. Here are a few of the changes: Lots of changes to Character Mastery, Unlocks, Weapons, Items, etc. Some items that were unlockables are now combination items, some items have changed how they get unlocked, etc. Added new unlockables and rewards. Tweaked enemy spawning logic - should feel better. Changed the Fire Gem Aura ability to be better. Fixed the 2nd Level MidBoss AI. Fixed regen for all characters. Fixed Druid Thorns talent Recategorized some weapons from being Ranged-type to new Thrown-type Fixed issue with enemies getting stuck in Invincible mode after defeating level 5 MidBoss. Fixed Holy Relic weapon Reduced projectile count for the Trident weapon Fixed UI bug where it appeared as if you could toggle talents on/off Fixed defeated bosses not appearing in Codex. Reduced armor for the level 5 boss…
- v0.14.15 - More minor fixes - 28 February 2024
We fixed some more stuff! Some of the values for character talents were wrong. Some of the values for character talents have been re-balanced. Fixed an issue with the Midboss of level 5 which would cause a crash when he died. Several small performance tweaks have been implemented. CHANGE: The MAGNET power now ONLY affects XP Gems and Soulstones and will not pull potions, or other powers to the player! Fixed more issues related to save data and achievements. We hope you enjoy these changes!