- v1.4.17 - 10 July 2026
v1.4.17 is releasedI noticed that sometimes the black box item would not be awarded when proceeding with the wreckage's storyline. It turned out that it would occur if you fully salvage it before hitting the investigate option, which usually does not happen in normal gameplay, but does if you skip the investigation. I have now fixed this bug!I also fixed a rare issue with the moon forge not appearing.Full changelog:Fix Moon forge not spawning in rare edge caseFix Black Box dialog not appearing if you fully salvage the wreckage before investigating it-YYZCheck out my other games: https://yyzstudio.comChat with other players: https://yyzstudio.com/discord
- v1.4.16 - 20 May 2026
v1.4.16 is releasedFull changelog:Fix research looping and unable to completeRemove 'Plastic' from encyclopedia entryFix Hydrogen encyclopedia entry showing unreleased buildingSlugs now float 1m higher to avoid passing through short buildingsFix issue where slugs and drones on islands do not workFix typo in Power Plant descriptionFix blank category for swords and armors on English-YYZCheck out my other games: https://yyzstudio.comChat with other players: https://yyzstudio.com/discord
- v1.4.14 - 3 May 2026
v1.4.14 is releasedHello all! Plenty of fixes were made in this update, including optimizing performance for end-game savefiles with many clownfishes, drones and other flying entities like parrots and kewi birds.Previously, late game savefiles with very high quantities of clownfish could occasionally get stuck at 90% on the loading screen. This should be addressed, and the fix also improves performance on savefiles with many clownfish and flying entities, depending on the device.Many other reported issues have been fixed, including improvements made to reduce confusion as well as improve consistency within the in-game text, dialogs and encyclopedia. Protip: The encyclopedia allows you to see an overview of items in the game when you need to find out how to get a specific item or how it's used!Full changelog:Improve performance when having many drones, clownfish and birdsAchievements tha…
- v1.4.13 - 16 April 2026
v1.4.13 is releasedFaster Clownfish Breeding ResearchPreviously the research either did not work or applied a flat speed despite its description. After this update, if you have the research, you should instantly notice an increase in your clownfish breeding speed if you have built adjacent anemones. After updating, as long as you have the Faster Breeding research, you do not need to delete or rebuild or re-research to get this benefit!As you can see above, surrounded by three anemones, the duration to breed reduces from 120 -> 92.3 seconds.Several fixes and text improvements that have been reported in the forums and to me on Discord have also been made. Thank you to everyone who have played and sent me your savefiles in the process, which has helped greatly in solving them!~I am currently working on some performance improvements for the next update which should help with late game save…
- v1.4.12 - Drone minor improvements - 5 April 2026
v1.4.12 is releasedDrone improvementsDrones now deliver to buildings even when the \ toggle is disabled.I received feedback that on certain buildings, people want the drones to deliver, but not the settlers. There was also confusion on why drones do not deliver, and often times it turns out \ was disabled.I assume that if you have drones on a building, you want them to deliver, so this change should hopefully make drones more intuitive to use!The hunger bar was also mistakenly showing on drones and flying entities, when it should have been only showing on birds. It has been fixed.Cofea and cocoa shrubs on Bird Island would reset when entering the cave or reloading the game. This and several other issues have been fixed.A bug where Lithium, a late-game material can be crafted prematurely in smelters, before the island it is from has also been fixed.I'm working to fix some minor issues wi…
- v1.4.10 - Shark toggle - 3 April 2026
v1.4.10 is releasedI received a message from someone who shared about their phobia of sharks and couldn't play the underwater section of Havendock as a result. Although the shark doesn't harm you, I added a toggle regardless so you can disable the shark, and so that they can keep playing without fear.I've also fixed some translation issues.Drone improvements on the way!I intend to put out another update soon, this will introduce more improvements, such as making drones continue to deliver to buildings even when the \ toggle is disabled. I may not always respond to every single feedback here on forums or discussions, but I do read and take note of them. And I received a couple feedback that people want the drones to deliver, but not the settlers, and I assume that if you have drones on a building, you want them to deliver, so this change should hopefully make drones more intuitive to use…
- v1.4.8 - Havendopell spell fix - 27 March 2026
v1.4.8 is releasedFull changelog:Fix Havendopell spell overriding settler traits when usedFix pier not appearing when savefile with Kewi/Drone/Slug is reloaded-YYZCheck out my other games: https://yyzstudio.comChat with other players: https://yyzstudio.com/discord
- v1.4.7 - Wizard friendship buff + Optimization - 15 March 2026
v1.4.7 is releasedHi all, applied some fixes, improvements and optimizations.Chaos Metamorphosis changesFirstly, Chaos metamorphosis is a very interesting spell to cast, but when left on autocast, it would spam itself and deplete your mana due to having a one second cooldown. Thus, its cooldown has been increased to match its duration. Thanks to Miiiiya for reporting it to me earlier today!Wizard friendship buffSecondly, gifting Pearls now reward 3x more friendship to wizards than before. The Starry Pizza Necklace also now gives more friendship to be more rewarding when crafting and gifting it.An error which occurs when trying to turn Mice and Bots into skeletons has been fixed. Apologies for any inconvenience caused!OptimizationLastly, the draw distance for Drones, Kewi Birds and Slug bots have been reduced to no more than 20 grids if High Quality has been disabled. This is to help for…
- v1.4.5 - 13 March 2026
v1.4.5 is releasedToday I received a report that there was an issue where charcoal fire displayed offset from where the Charcoal Makers were.This has now been fixed! Thank you to @Gba262 for letting me know on Discord.Linux Text FixI also fixed an issue where on Linux, text would not render on certain devices due to OpenGL vs Vulkan settings.The game engine has also been upgraded in this version. Upgrading from older technology is tricky and sometimes has unintended results and so it took awhile.I have done my best to ensure parity with the old version, but if you face new issues on this version that did not occur on previous versions as a result of the upgrade, do let me know!-YYZFull v1.4.5 Changelog:Fix Charcoal Maker fires wrongly positionedFix 'Learn a spell from a Wizard' objective textFix french translations for deck descriptionsForce Vulkan first for Linux to address missing tex…
- v1.4.3 - 4 March 2026
v1.4.3 is releasedFix bug where drones did not work on cow island
- v1.4.2 - 26 January 2026
v1.4.2 is releasedFix Mana Regeneration research decreasing MP regen rateAuto select low Quality on arm64 Mac architectureReplace Krexel island with Asteria island manually in 6 languages of textFix 'creature' typo
- Wizard Island DLC is out now! - 4 December 2025
Hey, Settlers!Wizard Island DLC is out! 🧙♀️✨Sail to Asteria 🪄Wizard Island takes you to a new island where wizards experiment with Mana and everyday chores become enchanted!You can now:Explore Asteria, a self-contained sandbox island with its own research and production chains.Befriend 5 wizards – earn their trust, level them up, and unlock stronger spells and passive bonuses.Cast 20 different spells to buff settlers, buildings, and animals; boost productivity, regen, drop rates, and more.Invest in 6 passive abilities to power up your magical economy over the long term.Build 10 new buildings: Mana Shrooms, Mega Mana Shrooms, Mana Extractor, Mana Converter, Mega Mana Converter, Mana Storage, Mana Crystal, Mana Pillar, plus the cozy Stone Lantern and a very Mysterious Statue.Work with a new resource & currency: Mana & Mana Essence, used for wizard upgrades and late-game boosts.Meet the…
- Wizard Island DLC sails in on December 4 ✨ - 24 November 2025
Hey, Settlers!I’m very happy to share our next step for Havendock. On December 4, we’re launching the Wizard Island DLC! It's a magical detour beyond the edge of the map that you know. You can add it to your wishlist already 🧙 Sail to Asteria, a mysterious isle where wizards experiment with Mana法力 and everyday chores become enchanted! Befriend mages, brew Mana, cast spells, and slowly build an arcane outpost that supports your whole settlement.What’s IncludedNew island: Asteria - a self-contained sandbox with its own research and production chains.Befriend 5 wizards - earn their trust, level them up, and unlock stronger spells and passives.20 castable spells - buff settlers, buildings, and animals; boost productivity, regen, drop rates, and more.6 passive abilities - long-term upgrades for your magical economy.10 new buildings - Mana Shrooms, Mega Mana Shrooms, Mana Extractor, Mana Con…
- Siegeturtle is coming on November 10! 🐢 - 3 November 2025
Hey, Settlers!I'm super excited to share that my new game, Siegeturtle, releases on November 10! To celebrate Siegeturtle's upcoming release, I prepared two turtle-themed surprises for you 🐢Giant Turtle Head Accessory 🎩How does it feel to be a turtle? Find out by wearing this new accessory! Just... don't get carried away and siege your settlement~Bring Your Siegeturtle to Havendock 💚When you start playing Havendock, you're all alone. But, if you've played Siegeturtle Demo (and later the full version too), your turtle will spawn with you, exactly how you customized it - so you're not alone anymore!Play the Demo to get your turtle!Hope you enjoy these surprises, and give Siegeturtle a try! If you want to share your feedback, please let me know on Discord. Thank you for your support!— YYZ
- v1.3.1: Pizza & Vampires 🍕🧛 - 23 October 2025
Hey, Settlers!It’s spooky season, so here’s a fun (and a little creepy) Havendock update to sink your fangs into:Pizza & Vampires 🍕🧛New food: PizzaYou can now make and eat pizza. But… wait. What’s the catch? Settlers who eat pizza temporarily transform into Vampires or Ghouls and gain a Trait!New equipment: Pizza Necklace?In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it. Have fun experimenting with your freshly “turned” settlers and their late-night cravings!I also want to wish everyone a Happy Halloween!Slime Pudding changesIn a review, a player commented that slime pudding was tedious to collect, and I understand that not everyone enjoys hunting for its ingredients in the cave, so I have reduced the quantity…
- v1.3.0 Experimental - Pizza vampires - 21 October 2025
Hey settlers!Pizza Vampires have been released in the experimental branch! It will be released in the main branch later this week around Thursday.This was a whacky idea suggested by JackyDOS.It was pretty silly, and I thought it would be great for the Halloween Update!New food: Pizza! 🍕You will be able to cook a new type of food: Pizza!...and Pizza Vampires? 🧛But there is just something a little suspicious about these pizza... they seem to transform your settlers in a way normal food does not.Pizza Necklace?In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it.I have also fixed a bug reported regarding to a leaked questline related to Wizard island being made prematurely visible. Sorry about that!Here's the full ch…
- v1.2.6 - Minor AI fixes - 24 September 2025
v1.2.6 has been releasedThis update removes some items that are not in the game from the storage box.It also fixes a bug where drones were not delivering items to buildings. This was caused by them trying to grab or deliver items from or to another island.So I've changed the AI logic to fix this bug. Incidentally, this also fixes a bug where drones could sometimes travel across islands, despite them not being able to fly across water.Full changelog:Remove purple melon, potion lv 3, nightbook, orb, tiny equipment from storage boxRemove gear item from storage boxFix bug where drones/NPCs did not deliver items due to other island buildings reserving itemsFix missing turtle accessory iconFix unable to see objective #10 if it unlocksFix drones able to fly across islands-YYZ
- v1.2.5 - Drone fixes - 16 September 2025
Hi all,I've fixed some issues with deleting drones.Drones are also not meant to fly underwater, so underwater buildings are now prevented from being upgraded with drones to prevent confusion.Changelog:Underwater buildings can no longer be upgraded with drone kitsFix bug where you were unable to delete buildings with maxed drone kitsThank you to those who reported these issues!-YYZ
- v1.2.3 - Drone improvements - 13 September 2025
v1.2.3 is released!I realise drone kits were not refundable, which I felt was unforgiving as these are expensive and difficult to craft. So you now get 100% refunded materials if you delete a building with drone kits.I also fixed other confusing and outdated texts that said certain items were not available, even though they were.Deleting a building now refunds all drone kits spent on itAdd Astro island meteorites and cosmic dusts to encyclopedia entriesAdd Quark to encyclopediaFix encyclopedia for Hydrogen saying 'not available yet'Fix red cosmic dust 'not available yet' wrong descriptionUpdate game to latest translations-YYZ
- v1.2.2 - Moon Bunny Statue fix - 10 September 2025
v1.2.2 is released!There was an issue where moon statues did not produce moondust, so I have fixed it along with other issues reported.Fix moon statues not producing moondustFix mice not working on Moon Island if loaded savefile on Moon islandFix mice not working on Moon Island when Moon Island is unloaded from sceneFix Astro Slugs having IndexOutOfException due to trying to eat biscuitsFix renaming Havencat renaming Havendog instead-YYZ