- 1.13 ver released - 17 March 2025
Long time no see, everyone! Our team is still working on the patch, but our situation is not very good, so it is difficult to speed up. Even if it's late, we'll finish the planned thing, so please wait, Thank you. Below is a simple list of patch notes. - Balance patch for all class skills of Crusader and higher classes. - Balance patch for common skills and new things added. - Balance patch for artifacts and new things added. Because of the long gap period, many patches were made. Some of these were supposed to be included in the 1.2 general patch, but they were split. 1.2 patch will be applied starting with the addition of the Miko class, and until then, patches will be made on lower versions.
- 1.12 Balance Patch Completed - 1 February 2025
The balance patch for Ranger and Demon Hunter has been completed. Additionally, changes were made to skill names and descriptions. Content not related to the balance patch has been skipped. *Pathfinder passive sill details changed - Low speed penalty relief is removed - 2nd level : AVD +5 *Adaption - Starting power is 1% → 5% - Max power is 20% → 25% *Caltrops - Removed skill damage and added normal attack. - Duration of MISFORTUNE effect is changed to 1 turn, and normal attack is inflicted after the debuff is activated. - Activation change is reduced and add the number of times. *Sweep → Nature Friendly - SS resistance +75 *Acrobatics Mastery - AVD bonus is 4 → 3 *Strafe → Rain of Arrow - HIT penalty is 20 → 15 *Revenger passive sill details changed - 1st level : VAM +10 - 2nd level : POW +5 - 3rd level : VAM +20 *Holy Water Bomb - Activation change is increased and number decreases. *…
- 1.2 Version Preview - 17 January 2025
1.2 Version Preview It's been a while! We would like to reveal the long-awaited information about version 1.2. This patch is scheduled to be updated sometime in February. 1. Miko class - Finally, a new class Miko has come. Miko class has poor stats and has powerful skill effects. 2. New common skills and artifacts - With the addition of class, new common skills and artifacts are added to assist it. 3. Balance patch - Balance patch for common skills and artifacts. - Change the stats obtained after defeating mid-boss. - A nerf will be made regarding mage-type monsters that ignore defense. 4. Modify map setting - Plan to adjust the object placement on some stages. 5. Story rework for the 3rd tower - Story rework is currently progressing slowly. When version 1.2 is released, it will be set to 3rd tower. - 2nd tower stories will be added as soon as they are completed. However, along with cla…
- 1.1 version patch completed - 23 December 2024
You've been waiting a long time! Later than expected, but patch 1.1 is complete! It took more time because we found unexpected things. We would like to apologize to those who have been waiting. 1. Remake Story : Chapter 1 has been remade. In particular, the quality of English version was not good because it's Google Translator, but with the remade story is translated properly. : The original plan was to have up to Chapter 2, but translation could not be completed. This patch will take place between class patches. 2. Add True Ending : When you clear the 5th tower with never die, you can enter the true ending route. Please remember to try with a new save file. : During development, there was a concept of forcing the player to return to the beginning if they were defeated in true ending route, but this was deleted because it was truly nonsense. If you lose during a challenge, you can retur…
- Winter Sale 30% discount! - 21 December 2024
TOD is also participating in the Winter Sale! Thank you for your hard work in 2024 as well. We hope that the coming 2025 will be a better year for everyone.
- 1.04 patch released - 8 December 2024
Class : Sniper patch has been completed. Currently, work on version 1.1 is in the final stages, so please wait a little longer. This patch does not support older save files. Please note that this is also posted in the game.
- Balance Patch : Sniper - 2 December 2024
The sniper is a class that finishes battles as quickly as possible with powerful damage and minimizes losses. However, the number of monsters that snipers can kill without taking damage is very small, but many monsters that can counter them, so the sniper's skill tree has been buffed to solve this problem. Additionally, some skill names and scripts have been modified to be more appropriate. *Long range passive skill details changed - 1st level : First Strike, Remove low speed penalty - 2nd level : AP +1 on 1st turn - 3rd level : Enemy SPD decrease to 1/2 *Double Shot → Explosive Arrow - Effect changes according to tier adjustment *Take Cover - Changed to a skill that gains XP at startup. *Explosive Arrow → Scatter Arrow - 6 hits skill *Pierce Arrow → Reserved Arrow - Increased number of class skill uses instead of pierce bonus In addition, minor effect modifications were made. Not only…
- Official version 1.1 patch Roadmap - 15 November 2024
We are planning to release 1.1 ver patch within this month. We would like to share roadmap. - Unlock True Ending : Currently locked true ending will be unlocked. In true ending, three boss battles await. : True ending leads to a common ending regardless of class. : If you lose during the true ending stage, you cannot try again. You have to play game once again. : True ending takes place immediately without a separate return to town. - Story Remake : The remaked story content will be applied from the prologue to Chapter 2. The range of application may change due to development circumstances. - Tutorial Remake : Plan to improve tutorial to make it more helpful. - Other patches : Nerfs are applied to some enemies. : Balance patches are applied to some artifacts. : Change the Collector's appearance time to Chapter 2. : Change the conditions for artifacts that can be purchased from Collector…
- 1.03 Minor Patch Note - 9 November 2024
- Fixed an issue where the battle time was abnormally long when engaging with the 'Noon' hidden boss of the 4th Tower. Along with this, nerfs to the character's health and defense were also added. - Fixed an issue where the number of Goblin Shaman hunting quests in the 3rd tower was not counted properly. - The difficulty of Jewel Key use quest in the 3rd tower has been significantly reduced. - Fixed a bug where relics could be purchased indefinitely at the last shop in the 5th tower. This patch will be update on today.
- 1.02 Minor Patch Note - 8 November 2024
- Low speed has been added to the battle speed change option. - A feature that allows you to pause during battle by pressing Space has been added. *This is not a fully verified feature, so bugs may occur. If you find any bug, please let us know through the community. - Changed so that reveal scroll items are not consumed when search fails. Now you can find secret rooms without penalty, so search actively! - When you first enter the 3rd tower 19th floor(boss room), you will be given a clue to remove walls in front of the boss. In addition, minor errors in battle and UI have been patched. This patch will be update on today.
- 1.01 Minor Patch Note - 6 November 2024
- There are changes to start HP and level-up HP for each class. Witch Hunter : 500 + 250 → 600 + 300 Crusader : 1000 + 400 → 1000 + 500 Inquisitor : 800 + 300 → 800 + 400 - We have confirmed that the encyclopedia function is not locked. Now that encyclopedia reworking has been completed, function has been officially added. This patch will be update on 11/07.
- 1.0 version released - 4 November 2024
The official version of TOD has finally been released. We would like to thank all people who have helped us so far. Although official version released, there is still work left to do. Balance and bug patches. Several contents and resources are still locked with technical issues. Updating the store page and teaser video. These will also be completed quickly, so please play with confidence.
- News about changes since the early version - 2 November 2024
Anyone who has played the early access version or demo will notice that game has changed a lot. In addition to simply adding chapters, many things have changed. We will briefly inform you of what changes have occurred. 1. Convenience features - Pressing Shift during battle will make the battle speed faster. - Speed control system has been added. It consists of 3 levels, and you can select you want to make the battle speed more faster. It can be set in options. - Quick preset change system has been added. You can change a preset by pressing the left number key. Additionally, you can check the currently set preset number at the bottom left. - You can find detailed information about the game through the encyclopedia. 2. New features - You can find a Paddler in the commercial district. It sells rare items such as CP and PP stones. Items will remain even if you do not purchase them. - You…
- 11/4 1.0 ver Official release notice - 31 October 2024
Waited a long time, everyone. The work has finally been completed to the point where TOD can be officially presented. There is still some work left to do, but there is no problem in playng game to the end. Brief news will be posted every day for the remaining period until launch. It will focus on changes compared to early version, newly added content, and planned content that has not been released yet. The price will also be discounted on the day of release. After the official version release, there will be several updates in addition to maintenance. The miko class will be locked for the time being due to content and balance issues, reworked story has not been applied, and true ending is also in maintenance step. The encyclopedia is also being modified to look better. We plan to apply these major patches in three phases. Thank you for waiting for a long time.
- Getting late for a better game - 26 September 2024
Originally, the regular version update was scheduled to be released at the end of September, but we decided to take more time to improve various inconvenient experiences discovered through internal QA. We are trying to present the best game possible, but we were unable to meet the promised deadline, so we apologize to those who were disappointed. To share with you what we're currently spending our time on. Once the urgent work is completed, we'll also proceed with previously promised update notes in form of news. 1. Game Over and Ending : TOD is a strategic RPG played with limited resources in the game. It is a so-called Magic Tower-like game. Therefore, once growth is blocked, very uncomfortable situations in which progress is impossible often occur. Various variables have been adopted to try to alleviate this, but they still haven't solved the fundamental problems that are impeding pr…
- Official release notice! - 9 September 2024
Long time no see, everyone! TOD is almost ready for 1.0 ver official release. It has been through a long development period so far. With a lot of trial and error and dozens of beta test updates, we finally reached the complete of the game. We would like to thank everyone who purchased, supported, and waited during the early access phase. In the later stages of development, many existing rules and level designs had to be changed. Therefore, it was difficult to apply it in regular updates, so update was carried out only as a beta test. However, although it was a measure to make the game more good, it is true that regular updates were neglected, so we apologize if there are people who are disappointed due to the slow update. Release schedule is expected to be in September. We are currently focusing on bug checking, progress review, and work on new classes to be introduced. In addition to c…
- Huge patch for 4th Towers has been released! - 7 December 2023
Long time no see! In the process of creating 4th towers scenario, we improved almost every aspect of the game's contents to make it more fun. Thank you all for waiting for a long time. And, there is still the 5th towers left and that development is currently underway. 1. New Contents - 4th Tower Scenario Now, you can play all floors of 4th tower. Let's aim for clearing with the newly added content! - Guide (need more upgrade) An explanation has been added, but it's not complete. We'll continue to update the encyclopedia. - 3Lv Class Upgrade Class upgrade becomes possible by defeating Kensei(3rd mid-boss). You can enhance your passive skill and unlock two most powerful skills. - Jeweler → Collector (replace with combination artifacts) A Jeweler will be changed to a Collector. The accessory upgrade system will be deleted and combination artifact system will be added instead. If you collec…
- Regular update notice for 4th tower content - 6 September 2023
Long time no see, everyone! A notice following the May developer note. Before, let me explain why the developer notes suddenly stopped. TOD has been in constant development up to this time, and we have been producing weekly and monthly news to deliver content and information to you more quickly. However, due to efforts to quickly deliver information, content that was not fully established often changed after updates. Also, as development progressed, information to be included in news became scarce. Beta uploads continued to be active, but we felt that writing news based on this was not a good idea, so we decided to stop releasing news during the June meeting and decide on regular builds at the top level. We should have given you notice when we stopped writing the news, but we apologize for not thinking about it until this point. - Addition of all 4th tower stages - Open all 4th tower co…
- TOD May Dev Notes - 26 May 2023
May patch note has arrived. The development of TOD is already looking at June. A large part of content is being developed simultaneously, and we are working hard to make game as well as possible. In this note, we share a lot of information with you. - Balance Patch - 1. Player Skill Balance Adjustment : Extensive balance adjustments have been made to all classes and shared skills. Skills with low value were buffed and some skills that had high value were nerfed. Also, some skill description lines have been modified to make them more suitable. 2. XP Stat Balance Fix : Currently, Player's XP skills and artifacts are powerful enough to destroy the balance. So, we nerfed them drastically. Internal testing has confirmed that nerfed things are still useful. 3. KO Skill Adjustment : KO skills are designed so that each class has its own, but too many KO skills are not fun and useful. Therefore,…
- TOD April Dev Notes - 21 April 2023
Hello! February has arrived. But it's already been over ten days. There was Lunar New Year's Day in January, so development was later than expected. February's content showcased a lot of things, starting with pre-release. In this news, explain that simply and share more information. These updates will be applied to regular builds within this week. April patch note has arrived. The full release isn't far off. To this, we are inspecting all parts, starting with various base contents. We are improving the parts where the quality was not good and unifying the form. It's a lot of work, so we're very busy. In this patch note, we will share more details about this. Before introducing, we found the cause of the old reset bug after returning to town and announced that the bug has been completely fixed! When you restarted after suffering a game over before defeating Slaughter(1st tower second mid…