- Happy Christmas Eve, and a new apology. - 24 December 2024
Happy Christmas Eve, everyone! 🎄 First off, I need to apologize: there won’t be any Christmas content this year. Unless some “Christmas miracle” happens--and Santa himself drops off a fully finished update under my tree--it’s just not happening. I’m sorry about that. Consider this post my awkwardly wrapped gift of reflection and rambling instead. (No receipt included. All sales final.) Now, let’s address something I’ve been "mulling" over this season: my abominable snowman behavior. Specifically, some name-calling. Sometimes, you encounter people so confident in their opinions that they treat any differing view as outright heresy. These cheeky fellows (light name-calling, I promise!) seem to believe their opinions are delivered by the Ghost of Christmas Logic and are thus beyond reproach. Any attempt to think differently is met with disbelief--as if you just suggested replacing their C…
- Redaxium 3 - 12 December 2024
It's been atleast four months since my last announcement. I've had a lot of time to think about the future of the game and my own future. The trick in knowing what you can say is being certain how the two cross paths. If you think about it, then if you're a professional you should realize they shouldn't merely cross but be strong aligned as possible. One path is to be in sync with the other, they are to be one as closely as you can manage. It all begins with a commitment. If you haven't made a game yet then your commitment to yourself is all that matters. No one knows you and you have no proof of what you can really do. It's sort of easier that way. However I have Redaxium 2. The game, who's announcements i'm posting to is somewhat known. I think I can say Redaxium 3 is an obvious choice for my next commercial product. The issue is how do I get to where I want. Do I go it alone? Or get…
- I need to apologize for a joke I made. - 13 June 2024
I need to apologize for a joke I made. I told a bad joke. It may have had potential but I don't think it came out quite right. Thankfully the bad joke I made actually wasn't done anywhere near the main distribution channels. Most of you should be totally unaffected. But all the same I can forsee the situation isn't guaranteed to stay that simple for everyone. Others may weaponize my joke-flop to potentially spread offense here causing drama. I'm literally responsible for everything related to the game so I have to do the PR my self. I will definitely be censoring attempts to create drama. However I cannot hide from larger social issues I may have wandered into. We are in a very confused world by my estimation but i'm not going to pretend i'm I know everything. I'm making this apology bigger than it has to be, and as a result risking a new sort of flop. But I need to clear my conscious a…
- Patch 2.3b - 21 January 2024
-New: Added Evergreens trees to a few towns of the game. Lagorigana, Romfore, Zaltenjock, and Ethicsburg. -Fix: Anxiety and AdrenaBoost information not showing up on perishable items. -Fix: MPCure being ineffective. -New/Change: Using Innkeeper to stay now grants MP curing to go along with Anxiety, and Fatigue cure, and a small amount of health gain as well. -New/Change: Traveling by Car now has guaranteed 2x less time use. 15 Game Minutes instead of 30. Your Car model/type also still matter how far you go during this time passage of 15 minutes. By contrast: walking means 30 Game Minutes is guaranteed costed. -Fix: A couple memes were unreachable. -New/Change: Your exact MP points are now in your stat menu. Otherwise percentage is still displayed in the game. -New/Change: Escort Merchant now gives you random material pack for completed missions. -New: You now get a 50% chance of receivi…
- Patch 2.3 - 20 January 2024
-New: Paste Machines! They come in variety of Food or Water. They grant up to 2 cure. They have 33% chance to regenerate 1 point every hour. Paste Machines have been added to every town and to half the passage ways. Every Guild/Home as either a food or water paste machine that comes with it. This means if you buy a bunch up you can greatly take care of your food/water needs. -New: Mental Doctor. You can pay a Mental Doctor and they will cure your Anxiety or max your Adrenaline for you. You can find one at Romfore and one at Ethicsburg, and a hidden one at Lagorigana. -Fix: Banks not keeping your money. -Fix: It was discovered that all the shopkeepers were being ignored for saving/loading. They should now (where applicable) save/load information. Highly expected that you may have to re-roll your character or start a new one for stability.
- Patch 2.2 - 18 January 2024
-New/Change: Added Bodypart collector to Enlightened Temple Way. -New/Change: Probability of more money for shopkeepeers/traders. -New/Change: Added Rewardsmen to Legacy Hall and outside of boss lairs. (Prospercanius and Crystal Dungeon Tower) -Fix: Excessive ZP not being considered by Zulde. -New/Change: Your ZP can now roll-over into the next Godweek. -New/Change: Your sacrifice of blood and survival essence to Zulde/Divine shrines is returned to you if you don't use it. But this may not be a guarantee. -New/Change: Appeasing Zulde/God now leads to PP gain. Note: Banking remains unreliable. And if your skills disappear in combat you may have to restart the game app in addition to loading save to see them again.
- Patch 2.1b - 18 January 2024
-Fix: StackSize editing still wasn't working. -New/Change: ZP now handed out for killing bosses and solving mysteryboxes. -New/Change: Anxiety, Adrenaline, and Life are healed a tiny amount when sleeping. -Fix: You can now type in what number you want for trading items to/from Shopkeeper/Traders. -Broken!!: Banks do not seem to retain player money. I do not why this is. You'll have to buy copper/silver/gold/platinum tokens and store them in your private storage or inventory until this issue is figured out. -Broken!!: Skills on the skillbar seem to disappear at some point. Only way to get them back is to restart the game application itself. Keep in mind sometimes skills can't be used because you are out of MP.
- Patch 2.1 - 18 January 2024
-Change: Added a Barkeeper named "Cain" and renamed a Shopkeeper to "Tim" in Prospercanius. -New/Change: Overall atleast four more Barkeepers added to the game. -New/Change: Added O2 pad to both entrances/exits of the first town. -Change: Moved O2 pad deeper into industrial zone of the first town. -New/Change: Savings and Savings Deposits are now tracked separately. -New: You can view the status of Savings and Savings Deposits. -New: Use "Empty Savings" button to withdraw all savings including your deposits. -Change: Lowered price of O2 cans and Doctor Field Paks by about 25% each. -New/Change: Closing a Void/Portal grants 5 ZP. -New/Change: Perishables should now always cure something. -New/Change: Anxiety and Fatigue cure should show up on perishables more often. -New/Change: You can now sort the Shopkeeper/Trader's inventory using the "Sort (theirs)" button. -New/Change: Shopkeepers…
- Patch 2.0c - 15 January 2024
-New: Added some arrow signs to help direct player through tutorial. -Change: Widenened some of tutorial to be less claustrophobic. -Fix: Toxic Areas not harming player if health is already at 1% or very low. -New: CLVL now also viewable in player INV. -Fix: Player Max Level now enforced when leveling. -Change: Health items cure by 1 health and 1% health, rather than just 1 health. -Change: Updated help about Fatigue. -Experimental: Approx every 4 hits with your weapon should give you 1 proficiency to weapon skills. -Change: You are now informed if the weapon you are using in TBC is not a proper weapon. You can still attack people with weird non-proper weapons if you choose. -Change: In your personal player inventory if you hover your cursor over weapon/hand slot or your armor slot, the items you can't equip to the slot will have extra dark fade on them. -Change: You are now informed if…
- Patch 2.0b - 17 October 2023
Fixed: Buy/Goto Vaults when talking to Banker freezing player. Fixed: Prof Rollover, however you'll need to re-earn the lost prof. Fixed: O2 Cans not being recognized as usable. New: Boomerrang. Any object you normally could open an interaction menu with, now can be interacted with at longer distance by launching a boomerrang at it and making contact.
- Patch 2.0 - 15 October 2023
-Change: O2 Paks/Breathing Paks now renamed O2 cans. -Change: Doctors now also sell O2 Cans. Traders still sell O2 Cans as well but probability remains approx 25% chance you come across a trader who does. -Change: Infinity Abyss now bring you down to 1% of health if you have OVER 33% health. Otherwise it's still instant death. -Fix: Some health damaging functions were ignoring your Vitality stat bonuses from items and other things. -Note/Reminder: You take more damage when cornered. Cornered is defined as no place for TBC to playout. NPCs do not have this problem. But your team members will. -Change/New: You gain +1 O2 max every time you hit an even level. e.g. Level 2, 4, 6 each will give you 1 boost to O2 max. Note: If you started a character before this change: you can go to a Renewer or O2 Renewer Pad and your breathing cap will be properly set.
- Patch 1.09c - 20 June 2023
-Improved: Terrains now have a bump texture again. I also tweaked some texture settings so you're in for a surprise in some locations. -New/Change: Added a tutorial section for learning about O2. -Improved: Text centering for buttons is a little bit better overall. note: ambient occlusion has recently broke for Linux OS users. I'm looking into this issue. Consequence is lighting/shadowing will look bad if you're a Linux OS users.
- Patch 1.09b - 14 June 2023
-New/Change: Dying by lack of O2 is now reported to activity log. -Change: Removed some annoying Infinity Abyss from Enlightened Temple Way. (Reminder: Enlightened Temple Way is the respawn site for those who have Respawn Mode enabled) -New/Change: Added additional way of toggling the in-game Task text to the Paged Journal. -New: Added Infinity Abyss navigation course to the Tutorial. -Change: Adjusted the Infinity Abyss detection boxes down some. -Change: Selective Teleporters such as ladders no longer display text on how to use them manually. -New: Death by suffocation now has a unique death screen graphic.
- Patch 1.09 - 12 June 2023
-Fixed some code bugs. -Infinity Abyss' can now be deactivated. 1 per every 20 seconds. -Breathing Timer information is now serialized. Should cut down on exploits. -Patched exploit related to Legacy Hall / Achievement Trophies. -NPC Overhead speech alignment is now centered. -Retextured some/most of the Survival Veins. (fishing,farming,minining). -The transporters now name their passageway destionations more usefully. -Retextured Death Screen. -More UI adjustments.
- Patch 1.08c - 9 June 2023
-Change: UI adjustments. -QoL: You can now undo your last learned skill in the Skill Tree Menu if you didn't already exit the menu. -QoL: You are now prompted if you want to add a newly learned skill to your Skillbar immediately upon learning it in the Skill Tree Menu. -Change/Improvement: Some stretchy UI textures fixed. -Change/Improvement: You can now see your attack skill's base damage while in combat. -Change/Improvement: The full skill info for each skill is now displayed in your skillbar menu when you hoverover a skill. -Change/Fix: Each skill element type is now available to level 1 to learn. -Change/Improvement: More even distribution of skills to learn long-term. -New: Doctor Pak now has a custom image in inventory. -New: Breathing Pak now has a cusotm image in inventory. -New/Change: Enemies in combat will now attack generically if they have no stamina to use other skills. -N…
- Patch 1.08b - 7 June 2023
-Fix: Various bugs. -Change: Demo users can now beat the game. But they cannot: 1) Save the game. 2) Level past level 4. 3) Claim any Trophies.
- Patch 1.08 - 3 June 2023
-New: You can rip up picture books to get the individual images. -Change: Picture books and pictures no longer have any chance of stacking. (they need unique slot in inventory) -New: Added Picture Display Walls to Guilds/Homes. These will let you hang your pictures you collect. -Change/Fix: O2 requirement is now removed while you are locked in a prison. -Fix: Player name was not editable.
- Patch 1.07 - Trophies. - 1 June 2023
-New/Change: Your total earned lifetime achievement points is now tracked. -New: Achievement Tower added to the Legacy Hall. Based on how many lifetime achievement points you've earned you can travel up the tower and collect a unique trophy items. You can then take these to your Guild Hall or Home and put them on display. Guild Halls have 9 pedestals for your trophies. Homes only have 4. -Change: Tidied up some of the UI.
- Patch 1.06r - Atmospheric Bubbles - 20 May 2023
-New: Atmospheres. To be able to breathe you must be inside or very near an atmospheric bubble. When you use up all you breath you begin to lose health. The atmospheres move randomly and even dissipate after a while. When you enter a bubble it visually disappears but you should still be able to see its outer ring. Note: PassageWays and Random Encounters are exempt from this mechanic. -New: Breathing Paks. You get one when you start the game. Beyond that you can sometimes buy one from a trader. You may even find one in a lootbag with less than 10% chance. These simply heal your breath. -New: Breathing station. Every town/area has a breathing station. These restore your breath automatically when you stand near them. Note: you should probably save your game near a breathing station. atmospheric bubbles from before are not guaranteed to stick around when you load a save.
- Patch 1.06q - 10 May 2023
-New: Infinity Abyss's. These will instant kill you if you get too close. They emit infinity symbols. -New/Change: Death music redone. -New/Change: Added X button to close trade window. It should also be easier to use universe escape key to close this window. -Change: Default movement speed increased. -Change: Default rotation speed boost is now 0.75. -Attempt Fix: Container refusing to transfer items back in some situations.