Non Fingo VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateAug 29, 2022
- DeveloperInchoate Elk
- PublisherInchoate Elk
Genres: Simulation, Early Access
Company pages: Developer: Inchoate ElkPublisher: Inchoate Elk
Non Fingo VR Steam news
Non Fingo VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Gameplay Updates and What's Next for Non Fingo - 29 August 2024
It's been a long couple of years since Non Fingo entered Early Access. In that time I rewrote the game from scratch for Unreal Engine 5, improved the graphics while somehow optimizing them for standalone systems, made the interface more intuitive and the gameplay more fun and less nauseating. Also, my wife had another baby (that's why it took me so long, kids need a lot of attention and daycare is too expensive!). At some point I realized I was spending more time playing the game than developing it, and figured that was a good opportunity for an update. It may seem simple, but this orbital wave shooter is way overbuilt: with N-body gravity affecting every projectile individually, AI that can transfer between systems and plot their own intercept orbits on the fly, zero-g player movement... and the underlying systems are multiplayer ready (though once I confirmed they worked properly, I e…
- 28 Aug x2 - 28 August 2024
Minor Fixes
- Quick Fix 28 Aug - 28 August 2024
Fixed music turning off for no reason.
- Major Changes - 24 August 2024
Defend the station from pirates!
- Future Plans - 27 September 2022
Rewrite: My motivation for the rewrite is mostly not about upgrading to a new version of the engine; UE5 is nice but most of the new functionality isn't working with VR yet (of course the old functionality still works fine). I was happy with UE4. The rewrite is to remake the pawn (player character) system easier for me to modify, have more consistent behavior for the player, and be more performant on less powerful hardware. Additionally, the the system controlling the ship AI, and every other object in space, is a mess that needs to be upgraded for the same reasons. Both systems are hopelessly tangled up with every other system in a way that makes it difficult to fix, hence a complete (actually quite a lot of stuff will get copied over verbatim, but I think it is still necessary to start a new project from scratch) rewrite. This seemed a good a time as any to upgrade to UE5 and avoid an…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 August 2024 | 28 Aug x2 | 6240387642451777000 |
| 2 | 28 August 2024 | Quick Fix 28 Aug | 6240387642451506842 |
| 3 | 24 August 2024 | Major Changes | 5875595438695614582 |
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